SoundGrid Studio User Guide / Owners Manual
Table Of Contents
- Welcome to SoundGrid Studio
 - Part 1: Getting Started
 - Part 2: Top Bar
 - Part 3: Setup Window
- Setup Window Overview
- Network Controls
 - Device Racks: Assigning and Managing Network Devices
- I/O Devices Racks
 - I/O Device Racks Displays and Controls
 - I/O Devices Menu Items
 - SG Connect
 - I/O Sharing
- Connected Systems
 - System Inventory in Super Systems
 - Sharing a Device
 - Setting up Device Sharing
 - Shared Devices: Clocking Considerations
 - Patching Shared Devices
 - Patching Shared Output Devices
 - Shared and Un-Shared Devices in the Patch
 - Removing Shared Devices
 - If the Sharing Host Becomes Unavailable
 - Share Preamp Control
 
 - Servers
 - External Control Devices
 
 
 - Setting Sample Rate
 - Assigning I/O Devices Manually
 - Working Offline
 - Mixer Settings
 - User Interface Settings Section
 - Patch Window Sections
 - The Patch Grid
 - Mixer Layers
 - Mixer Channels
 - Mixer Layer Modes
 - Using Plugins
 - Monitor Panel
 - INCORPORATING MIDI
 - MACKIE CONTROL PROTOCOL
 - Setting Up Mackie HUI in a DAW
 
 - Setup Window Overview
 - Part 4: Patch Window
 - Part 5: Mixer Window
 - Appendix
 
 Appendix 
SoundGrid Studio/ User Guide  
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Linking Layers and Faders 
Both the Mixer window and the controller can be used to select between layers. The “Faders” drop-down menu 
establishes the relationship between the controller and the Mixer window when selecting layers. In some 
circumstances, you will want layer selections made in one interface to be reflected in the other. Doing this moves the 
active layer to the front in both interfaces, and fader moves 
in one device are reflected in the other. This is akin to a “Mirror Displays” mode of a computer monitor. At other times 
it’s useful for an external controller and the mixer interface to function independently. 
There are three control surface modes that set the rules of layer selection. 
STANDALONE 
Here there is no correlation between the layer selected by the controller and the layer selected in the Mixer window. 
Both can access all layers and control faders, but one’s actions are independent of the other. Only if both interfaces 
are addressing the same layer will they display and affect each other’s fader moves. Otherwise it’s like sitting at two 
positions of a large mixing desk. Selecting a channel from any surface, whether screen or hardware, will cause the 
main “selected channel” to be displayed on the channel window. 
FOLLOW SOFTWARE MIXER 1 WINDOW 
In this mode layers can be toggled for both hardware and Mixer window from either the Mixer window layer control or 
the hardware bank controls. This layer is visible in the Mixer window and its channel names are displayed on the 
hardware channel strips. As long as Mixer 1 is the selected mixer, the window and the control surface govern the 
same layers and faders. 
In this mode the relationship between Mixer 2 and the control surface is akin to the Standalone mode. Mixer 2 layer 
choices are not reflected in the controller, so layer choices must be made locally. This allows you to access various 
layers from the control surface without changing the Mixer’s layer view. 
FOLLOW SOFTWARE MIXER 2 WINDOW 
This mode is identical to “Follow Software Mixer 1 Window,” expect that the roles of Mixer 1 and Mixer 2 are reversed. 
The “Follow Software Mixer 1 or 2 Window” modes are well suited for multi-display configurations. Display One may 
display the primary mixer, where faders/channels decisions are linked between mixer and controller. Display Two can 
be switched between an unlinked Mixer window and other mixer views. 
Note that when using one device (8 faders), the Bank control will first toggle from the lower 8 channels to the higher 8 channels 
in the 16-channel layer. The next toggle opens a new layer. 










