Operation Manual

B) Use cards already in play
The active player can use the ability of any cards he has in play.
The card remains in play unless stated otherwise in the card’s text.
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Example: The Invader player has both Anthraxus’ Mega-Slug
and Deathworm Infestation in play in the Pacic rim zone.
In his turn he decides to use Anthraxus’ Mega-Slug’s ability.
Mankind has to drain 1 card. Both Anthraxus’ Mega-Slug and
Deathworm Infestation remain in play and its ability can be used
in the Invader player’s next turn.
Example: The Mankind player plays Mount Rushmore - Secret
Research Facility and places eight tokens on the card. He can
use these tokens in this (or a later turn) to prevent draining or
drawing cards.
C) Enable a dormant strategy
Each player has at his disposal a number of xed strategies the
Invader player has ve, the Mankind player has four (and Ops
centre). These are abilities that can be activated by ipping the
marker to its enabled side. The activating player should then follow
the instructions on the battle board covering the relevant strategy,
and be mindful of any continuing punitive eects.
Battle board strategies can only be used on the respective player’s
turn (except Activate Project ‘Chainmail’). Each strategy can only
be activated once during the game.
D) Use Invasion plot action (Invader only)
The Invader player may, once per turn, do one of the following actions:
Draw a card
or
Reduce the cost of one card in his hand by one.
If he chooses one of these actions the marker on the invasion plot
track is moved down one space.