Operation Manual

character attacking the same defending character. e cards of the rst round
remain in play and contribute to the attack value of the character.
valid combat cards:
Both human and vampire player can play cards matching the profession of
the character they support (note: some combat cards have a two coloured
border (////) meaning they can be used with
both of these professions).
e human player can only play “holy water” in combat against a revealed
vampire (note: some holy water cards have a two coloured border (/
/ + ) meaning they can be used against a revealed vampire
or to support a character of that profession).
e vampire player can also play vampire combat cards (cards with a red
border) when supporting a revealed vampire (note: some combat cards have
a two coloured border (// + ) meaning they can be
used as a vampire card or to support a character with that profession).
III. Determine winner:
If the attack value is greater than the defence value at the end of either combat
round, the attacked character dies. e vampire player must reveal whether
the dead character was a human or a vampire. If it was a vampire, then its
token is turned face up.
In either case, the dead character is removed from the castle, and a new
character is drawn from the city (if still available) to replace it. Remove
the killed character from the game. Players may check at any time which
characters have been killed earlier.
If the defence value is equal or greater than the attack value after both combat
rounds, then the ght is over with no further eect. Both characters stay alive.
Combat example:
In the castle, there are three characters:
the bishop, the lady and the ocer.
e lady is a revealed vampire. It is the
human player’s turn. She wants to kill
the lady so she decides to attack the lady
with one of the other characters. In her
hand she has more clergy cards than
noble cards, so she decides to attack with
the bishop and plays two clergy combat
cards: 2 and 1, making a total attack
value of 3. Now the vampire player plays cards to defend. He wants to defend the lady
and plays a noble combat card with a value of 2 and a vampire combat card with a value
of 2, making a total defence value of 4. So the lady was successfully defended in the rst
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