Operation Manual

round of combat.
erefore there is a second combat
round. e human player continues the
attack by playing a clergy combat card
with a value of 3 and a holy water card
with a value of 2, for 5 more points
(which are added to the 3 points from
the rst round). e vampire player
plays a vampire combat card with a
value of 3 and another vampire combat
card with a value of 1 for 4 more points
(which are added to the 4 points from the rst round). us the attack total is 3+5=8
and the defence total is 4+4=8, so the lady survived the bishop’s attack. No cards are
removed from the castle.
Pass:
e player discards two cards from his hand to his moat and ends his turn.
Playing support cards
Support cards can normally be played by any player, even if it’s not your turn, any
time after step 2 and before or after (not during) step 3. Some cards have descriptions
which specically allow you to play them during combat (in step 3).
A support card’s description always takes priority over the general rules of the game.
You have to pay costs before playing a card. e number next to the sun icon shows
the cost to play this card during the day (human players turn). e number next
to the moon icon shows the cost to play this card during the night (vampire player’s
turn). To pay the cost the player has to discard that number of cards from his hand
to his moat.
After playing a support card, continue play at the point it was interrupted.
For example, if the human player interrupts a combat by playing “Sacrice” and
cancels the eect of a combat card, his opponent can play another combat card,
because the combat continues.
notes on some support cards
People support cards
ere are three people support cards in each deck. e vampire player has the
organist, the lady-in-waiting and the kitchen boy. e human player has the novice,
the squire and the ostler. When you play such a support card you decide whether it
will increase a characters attack or defence value, and then put an appropriate
attack/defence marker on the character card. is marker stays on the card as long
as this character is in the castle. If this character leaves the castle for any reason the
marker is discarded. e modier applies only in the rst round of each combat.
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