User's Manual

Table Of Contents
A client can start an Internet game by first registering with a game server on the Internet. Other
clients can, using the corresponding protocol, join the game by checking with the server and
deciding if to join the game. A client can "leave" the game at any time.
If the initiating client is behind your router, you need to add the application by performing the
following configuration:
Select an application: Select an application that you want to add to the supported list. You
should choose "Other" if your application is not explicitly shown in the list.
Name: You can provide a mnemonic name.
Trigger Port: You need to specify, based on instructions provided by your application’s user
manual, the (UDP/TCP) port number in the router that the initiating client uses to start an
Internet game.
Trigger Type: Select UDP, TCP, or both for the trigger port.
Opened ports: You need to specify the port numbers in the router that joining clients can use to
communicate with the initiating client, again based on instructions provided by your application
user manual.
Public Type: Select UDP, TCP, or both for the Opened ports.
After you finish the above, you press the ADD button to add an entry to the table.
You can delete an entry by selecting the corresponding entry and press the DELETE
SELECTED button.
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