User's Manual

Document MV0319P.N
© Xsens Technologies B.V.
MVN User Manual
130
After editing the contact points, press the reprocess button or
‘Ctrl+Shift+P’. The MVN Fusion Engine will now re-compute all
kinematics using the original inertial sensor data taking the
overruled contact points into account.
20.1.2 Example 2
In the originally recorded MVN file, the foot is already on the
ground but the contact is detected too late. The result is that the
character seems to stick at a wrong contact and the foot slides
back.
Click on the foot segment. Step forwards and backwards in time
to identify the frames and possible contact points. In this case,
the heel (red sphere) is the most likely contact point to have
contact with the ground.
In the contact bar, select the frames of the heel (upper bar) with
the left mouse button. The selected frames will be highlighted.
After editing the contact points, press the reprocess button. The MVN
Fusion Engine will now re-compute all kinematics based on the
overruled contact points.
Verify the modified contacts. The red sphere should be enlarged
during the selected frames and foot slide should no longer occur
during these frames.