User Manual
Effect Par ameter List
A5000/A4000 • Appendix 267
74: CONTROL DELAY(STEREO)
1 Delay Time 0.1ms — 740.0ms Delay time
2 Feedback Level -63 — +63 Amount of feedback
3 Feedback High Damp 0.1 — 1.0 High range attenuation (lower values cause the high range to decay faster)
4 Delay transition rate 1 — 48 Selects the speed of delay time variation
5 Control Type Normal, Scratch Normal or scratch type setting
6 EQ Low Frequency 32Hz — 2.0kHz Frequency at which the EQ will boost/cut the low range
7 EQ Low Gain -12dB — +12dB Gain with which the EQ will boost/cut the low range
8 EQ High Frequency 500Hz — 16.0kHz Frequency at which the EQ will boost/cut the high range
9 EQ High Gain -12dB — +12dB Gain with which the EQ will boost/cut the high range
10 Dry/Wet Balance D63>W — D=W — D<W63 Balance of the dry sound and effect sound
75: AMBIENCE
1 Dry/Wet Balance D63>W — D=W — D<W63 Balance of the dry sound and effect sound
2 Delay Time 0.0ms — 50.0ms Delay time
3 Wet Output Phase normal/inverse Inverts the left an right channel effect phase
4 EQ Low Frequency 32Hz — 2.0kHz Frequency at which the EQ will boost/cut the low range
5 EQ Low Gain -12dB — +12dB Gain with which the EQ will boost/cut the low range
6 EQ High Frequency 500Hz — 16.0kHz Frequency at which the EQ will boost/cut the high range
7 EQ High Gain -12dB — +12dB Gain with which the EQ will boost/cut the high range
76: KARAOKE
1 Dry/Wet Balance D63>W — D=W — D<W63 Balance of the dry sound and effect sound
2 Delay Time 0.1ms — 400.0ms Sets the karaoke echo reflection time
3 Feedback Level -63 — +63 Sets the number of reflections
4 HPF Cutoff Freq thru, 20Hz — 8.0kHz Frequency at which the high pass filter will cut the low range
5 LPF Cutoff Freq 1.0kHz — 18.0kHz, thru Adds character to the input low-pas filter
77: EARLY REFLECTION
1 Dry/Wet Balance D63>W — D=W — D<W63 Balance of the dry sound and effect sound
@2 Type S-hall, L-hall, random, reverse, plate, spring Selects the type of early reflections
3 Room Size 0.1 — 20.0 Sets the room size (higher values for longer reflections)
4 Diffusion 0 — 10 Sets the feeling of “width”
5 Initial Delay 0.1ms — 200.0ms The delay before the early reflections begin
6 HPF Cutoff Freq thru, 22Hz — 8.0kHz Frequency at which the high pass filter will cut the low range
7 LPF Cutoff Freq 1.0kHz — 18.0kHz, thru Adds character to the input low-pas filter
8 Liveness 0 — 10 Sets the ER decay (smaller values for faster decay)
9 Density 0 — 3 Sets the density of the reflections (higher values for higher density)
10 Feedback High Damp 0.1 — 1.0 Adjusts the high-frequency decay (smaller values for faster decay)
11 Feedback Level -63 — +63 Amount of feedback
78: GATE REVERB, 79: REVERSE GATE
1 Dry/Wet Balance D63>W — D=W — D<W63 Balance of the dry sound and effect sound
2 Type Type-A, Type-B Selects the type of early reflections
3 Room Size 0.1 — 20.0 Sets the room size (higher values for longer reflections)
4 Diffusion 0 — 10 Sets the feeling of “width”
5 Initial Delay 0.1ms — 200.0ms Sets the delay time until the GateReverb or ReverseGate begins
6 HPF Cutoff Freq thru, 20Hz — 8.0kHz Frequency at which the high pass filter will cut the low range
7 LPF Cutoff Freq 1.0kHz — 18.0kHz, thru Adds character to the input low-pas filter
8 Liveness 0 — 10 Sets the ER decay (smaller values for faster decay)
@9 Density 0 — 3 Sets the density of the reflections (higher values for higher density)
10 Feedback High Damp 0.1 — 1.0 High range attenuation (lower values cause the high range to decay faster)
11 Feedback Level -63 — +63 Amount of feedback
80: HALL — 83: PLATE
1 Dry/Wet Balance D63>W — D=W — D<W63 Balance of the dry sound and effect sound
2 Reverb Time 0.3s — 30.0s Reverb length
3 Diffusion 0 — 10 Spread of the reverb
4 Initial Delay 0.1ms — 99.3ms Delay time until the early reflections
5 HPF Cutoff Freq thru, 20Hz — 8.0kHz Frequency at which the high pass filter will cut the low range
6 LPF Cutoff Freq 1.0kHz — 18.0kHz, thru Frequency at which the low pass filter will cut the high range
7 Reverb Delay 0.1ms — 99.3ms Delay time from the early reflections until the reverberation
@8 Density 0 — 4 Density of the reverberation
9 ER/rev Balance E63>R — E=R — E<R63 Level balance of the early reflections and the reverberation
10 Feedback High Damp 0.1 — 1.0 High range attenuation (lower values cause the high range to decay faster)
11 Feedback Level -63 — +63 Amount of feedback for the initial delay
84: WHITE ROOM — 87: CANYON
1 Dry/Wet Balance D63>W — D=W — D<W63 Balance of the dry sound and effect sound
2 Reverb Time 0.3s — 30.0s Reverb length
3 Diffusion 0 — 10 Spread of the reverb
4 Initial Delay 0.1ms — 99.3ms Delay time until the early reflections
5 HPF Cutoff Freq thru, 20Hz — 8.0kHz Frequency at which the high pass filter will cut the low range
6 LPF Cutoff Freq 1.0kHz — 18.0kHz, thru Frequency at which the low pass filter will cut the high range
7 Width 0.5m — 10.2m Width of the simulated room
8 Height 0.5m — 20.2m Height of the simulated room
9 Depth 0.5m — 30.2m Depth of the simulated room
10 Wall Vary 0 — 30 Wall surface of the simulated room (higher values produce more random reflections)
11 Reverb Delay 0.1ms — 99.3ms Delay time from the early reflections until the reverberation
@12 Density 0 — 4 Density of the reverberation
13 ER/Rev Balance E63>R — E=R — E<R63 Level balance of the early reflections and the reverberation
14 Feedback High Damp 0.1 — 1.0 High range attenuation (lower values cause the high range to decay faster)
15 Feedback Level -63 — +63 Amount of feedback for the initial delay