¥ Welcome Welcome to the DX7 [ FIND, the newest members of the growing family of FM digital synthesizers from Yamaha. Using the industry-standard DX7 as its starting point, the DX 11 offers a number of important new features, such as improved sound quality, two-layer voice programming, additional FM features, new performance options, an expanded front-panel LCD display, and on-board disk storage (on the DX7IIED).
Tips The DX7 Il DID has been designed for years of trouble-rec use. In order to ensure that it remains a healthy member of your family of musical instruments, please keep the following tips in mind: Installation: ‘When setting up the DX in your home or studio, avid exposure to direct sunlight or other sources of heat. Environments with excessive dust, cold, dampness, or vibration can also damage your instrument.
AC Power & Down Time: Whenever the DX will not be used for an extended period of time, it is best to protect it from potential disaster. Electrical storms and other natural or man-made disasters can give ties 1o power surges, which may damage the digital circuitry of your DX — even if the power is muted off. Either unplug your instrument when not in use, or invest in power strips with surge protectors to safeguard ail of your electronic equipment.
Contents Section 1: Playing the DX7 II FD/D Getting Started Exploring The New Performance Library Exploring The New Voice Library The Play Modes Using Controllers with the DX Section 2: Creating and Storing New Sounds Creating New Sounds Saving New Sounds Section 3: Using the New Performance Features Performance Edit Buttons Basic Performance Parameters Pan Controllers Micro Tuning Section 4: Using the New Voice Features Voice Edit Buttons Basic Voice Editing Functions New Voice Parameters Controllers Fract
Contents (setting Started Making Audio Connections Turning On the DX Setting the Volume Slider Setting the Pan and Polythene Buttons Exploring The New Performance Library Selecting the Internal Performance Memories The Internal Performance Memories Selecting the Cartridge Performance Memories The Cartridge Performance Memories Exploring The New Voice Library Selecting the Internal Voice Memories The Internal Voice Memories Selecting the Cartridge Voice Memories The Cartridge Voice Memories The Play Modes Vo
Getting Started " Connecting the single input amplifier. Y Using stereo headphones with the DX. You can begin to enjoy your new DX immediately, without poring through a lot of complicated electronic theory. All you have to do is take the instrument out of it's hox and proceed as follows: Making Audi Connections There are three different ways to connect the DX to sound reinforcement equipment. The one you choose will depend on your situation: 1.
Turning On the DX Afire you have made the audio connection of your choice, turn the DX on by pressing the Power switch located on the right side of the back panel. This is the first display you will see on the main panel: The D's “welcome” display. 5888 MESSAGES/DATA *kk YAMAHA DIGITAL **x "‘RT *kk SYNTHESIZER Dy dxx After a few seconds, this “welcome” display will be replaced by the last Play Mode display selected before the DX was turned off: The D's next A 8 initial display.
[ Volume Seder Monopoly and Pan Buttons Setting the Volume Snider Since the volumes of the various voices differ, start with 4 setting in the middle of the sliders range; adjust later to suit your taste, depending on the voice or voices being played, VOLUME Sating the Pan and Poly/Mono Buttons Before you begin 1o play your new DX, make sure that the settings of the Pan and Poly/Mono buttons are correct for yous situation: To ensure that you are listening to the voices just as they were created, make sure th
Exploring The Performance Mode is a completely new feature for the DX7. It allows you to play two different voices at once, and offers o number of other useful performance-oriented features. These features will be explained in detail in Sections 2 and 3 of this manual. For Performance now, though, Just follow the steps below, and explore the richness of the Performance . Made by playing through all of the new sounds available in the Internal and ROM raillery ! Cartridge memories.
Selecting the Cartridge Performance Memories Press the Performance, button, Frogs the Edit button, Crass button 15 Yang DET weo Bl Cartridge >Bank >Format Plaice & Serf. 1 OR-2 The LCD should show this display, with the cursor blinks next o the word BANK. i rot, press button 15 until this display appears.
Explosion The Voices in the new DX were created using techniques like those used on the original The N ew DX7. The new Performance Mode opens up a number of exciting possibilities — many of Y U the Voices in the new DX were created specifically 1o be used int combinations of two. In Valence ‘ addition, there are a umber of new features available in Voice mode (most of them Lib rar extensions of the Function mode in the original DX7).
Selecting 4 = Pres the Single button, yang BXT e the Cartridge Voice Memories 2 . S Press the Edit button.. Press buttery 15: | cartridge Voice & Serf, >Bank 1 carnation DIX-2 The LCD should show this display, with the cursor blinking on the arrow next fo the word BANK. I not, press button 15 until this display appears. e BRT Press the +1/ON button once; in the LCD, the number displayed under the word BANK will change.
The Play Modes Now that you have an idea of some of the sound combinations available on the new DX, it is dime to take a closer look at how the various Play Modes operate. Read on: Voice Modes and Performance Mode As you have heard from playing through the Performance Memories, it is possible to play two different voices at the same time on the new DX. However, you do not need to be in Performance Mode to try out various combinations of voices.
Using Controllers with the DX The DX is designed to operate with many controllers, each of which can be set to perform one of a bummer of different effects. The settings for these controllers can be different for each Voice Memory or Performance Memory.
Foot Controllers 1 and 2 The Foot Controllers glop into the two Foot Controller plugs on the back panel of the DX. They can give you continuous control over a number of aspects of the sounds. Try using Foot Controller | with Cartridge Voice #47 or Cartridge Voice #52 (from Bank 2 of the ROM). Foot Controller 2 is most often used as & volume pedal, but other effects are possible. Play Internal Voice #4 or internal Voice #6 while experimenting with Foot Controller 2.
Contents Creating New Sounds Editing and Edit Mode Entering Performance Edit Mode Entering Voice Edit Mode Editing Performance and Voice Data Using the Cursor Buttons and the Data Entry Buttons/Slider Edit/Compare Edit Button Quick Reference Guide Saving New Sounds Memory Protection Turing Memory Protect Off Performance Memory Storing Performance Data to Internal or Cartridge Memory Voice Memory Storing Voice Data to Internal or Cartridge Memory
Creating New Sounds The Voices and Performance setups in the DX are stored as digital information ina computer-like memory. Aud, like computer memory, the memory of the DX can be altered for different uses. In other words, voices do not exist s unchangeable presets (as they do in electronic organs), but rather as streams of data. This data can be changed {edited) 10 create new sounds and Performance setups. To find out how this works, read on.
Entering Performance Edit Mode P i fl Crass tha Performances bunion. inane @ {or Crass the Edit button; Penumbrae tonsil access 1 the raviolis Performance parameters. play Press the Performance button again to return to Play Mode. Entering Voice Edit Mode Press zone's the Voice Medea buttons, cw 3 Passphrase Edit bunion; ALGER me Laity PITCH ES ace. P T Usa number buttons 7 +: 13 And 23.~ 26 C—_] A ]@ 16 access Various Voice parameters: COME MODE S8 .
The cursor buttons and the data entry distributions. The Edit/Compare LED display. Editing Performance and Voice Data After entering one of the Edit Modes, use the number buttons to access the parameter whose value you wish to change. Each umber button calls up a variety of parameters, often through the use of multiple LCD screen displays. A complete set of these screen displays will be given at the beginning of Section 3 (for Performance Edit Mode) and Section 4 (for Voice Edit Mode).
Saving New Sounds Once you have altered @ particular Voice or Performance memory o your liking, you will want to save your new data in one of the DX'’s memory locations. Single Voice memories and single Performance setups can be saved either 1o the Internal Memory or 10 a RAM Cartridge Memory. To do so, proceed as follows: Memory Protection Each time the DX is turned on, it automatically powers up with both the Internal and the Cartridge Memory Protect feature turned on.
Storing Performance Data to Internal or Cartridge Memory say Press the Performance butter. 1 n z) Press the Internal button other Cartridge button 10 select the storage area for your edited Performance data, NOTE: if you wish o save the Performance dale to.a FAM cartridge, make sure that a properly formatted Cartridge (DIX-2) is inserted in the cartridge pint. ) P 8 Press and hold the Store button. While holding the Starr button: Use the number buttons select the memory.
Contents Performance Edit Buttons Button 27 LCD Displays Button 28 LCD Displays Button 29 LCD Displays Button 30 LCD Displays Basic Performance Parameters Total Volume Balance Dual Tune Split Feint Note Shift EG Forced Damp Performance Name Pan Basic Pan Function Pan Modes Pan EG Controllers Sustain Foot switch {(FS 1) Foot switch 2 (FS 2} Continuous Sliders FM Parameters Assignable o CS1 and C82 Micro Tuning Selecting a Micro Tuning The Micro Tuning Presets Micro Tuning Editing and Storage
All of the Performance Mode parameters are adjusted via the LCD displays called up Edit using buttons 27 ~ 30. All of the these buttons call up multiple LCD displays. The charts below show all of the displays called up by each button, and provide a complete list of parameters and value ranges. In some cases, the first LCD display in a chart may not be the first one you see. You may need to cycle through the displays (by pressing the button repeatedly) until you reach the desired LCD display.
MICRO TUNE Button 29 LCD Displays Micro tuning >Table select R B PAN Preset | Equal temperament off off >EG forced dame af f Note shift >Per furnace bane Button 30 LCD Displays FAN heeded 1 PAN EG PRIGR2RIPREILILZ>LI>LY 508 56 50 3.
Basic Performance Parameters Dual Tune settings and their effect on Voice A and Voice B. Accessed using buttons 28 and 29, these parameters determine the basic voice relationships in Performance Mode. Total Volume This parameter allows you to set an overall volume for each Performance memory. If you desire, you can use this setting to balance the levels of your Performance memories, s0 that constant Volume Snider or mixer adjustments are not necessary.
The Split Point is adjustable in Performance Mode. Split Point In Performance Maude, the Split Point is adjustable, and is memorized as part of the Performance Memory. The Split Point can be selected using the Data Entry Considerations or the keyboard: The first note played on the keyboard after accessing the Split Point parameter will be entered as the Split Point in the LCD display.
Under normal conditions, the D's envelope acts this way. Using the EG Forced Damping parameter, the envelope is Forced to re trigger itself for each new note played. EG Forced Damp Even though the DX is a 16-voice synthesizer, these voices can be used up quickly when you are in Dual Mode (or when you use a Sustain Foot switch pedal). When you do exceed the D's note capacity, the first notes played will stop sounding to make way for the new notes being played.
Since you have a total of twenty characters 1o define your Performance Memory, make sure that your Performance Name conveys the basic approach of the specific Performance Memory immediately. Performance Name You can enter a Performance Name characters, To do so, follow the instructions below. j]‘ Cross ihe Pedcrmgnéa bunion. " 2 Crass {16 Ed button. @ beside . Bros the Micro Tune button (#29) fo access the Performance S Name display. Q Grassland hold the Characteristic button.
Pan The Pan features represent an entirely new class of Performance controls for the DX. Accessed using button 30, these parameters provide control over the stereo image of the instrument’s output. Basic Pan Functions In order for Pan effects to operate, you must connect both of the audio outputs on the D's back panel. In addition, the light over the Pan button must be lit not, the Pan function is muted off, Pan can be turned on and off only in one of the Play Modes.
Representative Pan Envelope Generator shape. If Key Number is selected, the Pan/Level effect will be controlled by the right/left position of keys played on the keyboard. Tf you are operating in Pan Mode 0, Key Number controls the position of the audio output in the stereo mix: Notes played to the Tet of 3 will position the sound more in output jack A, while notes played to the right of €3 will position the sound more in output jack B.
Controllers The DX features a greatly expanded set of controller options. The settings for Foot switches 1 and 2 and Continuous Sliders 1 and 2 are adjusted in Performance Edit Mode, using button 27. (The other controller settings ave accessed in Voice Edit Mode.) Sustain Foot switch (FS 1) Foot switch 1 is set to operate as a Sustain pedal. In Dual and Split Modes, FS | can be selected to affect Voice A, Voice B, or goth.
The Continuous Sliders provide anew avenue for exploration of real-time thrall control. Continuous Sliders The two Continuous Sliders give you access fo real-time control of FM Voice parameters. There are a total of 103 different possibilities: FM Parameters Assignable to CS [ and CS2 DATA ENTRY slider tightness position *0OP oP1 *0P6 ¢ QP 1 sOP eOP 6 ¢ orP 1 *0OP Total revel AMP.MOD.
Micro Tuning The new DX contains eleven preset Intonations, which should provide you with a good introduction to possibilities of alternate intonation schemes. Micro Tuning is another new feature for the DX. It offers the possibility of performing nonbasic using wing and intonation systems other than Equal Temperament (which is the current standard tuning for both pianos and synthesizers). Micro Tuning data is accessed using button 20.
Entering the Micro Tuning Edit Mode Editing Micro Tuning Data Storing Micro Tuning Data "] Crass the Performance button. L comic @ enr Press the Edit button, ey TARSI Bess the Micro Tune button {#28) to access the Micro Tuning LCD Use the +1/-1 buttons to-select the Micro Tuning Reset you: wish 10 Usa as your starting point.
Contents Voice Edit Buttons Button 7 LCD Display Button 8 LCD Display Button 9 LCD Display Button [0 LCD Displays Bunion 11 LCD Display Button 12 LCD Display Button 13 LCD Display Button 23 LCD Displays Button 24 LCD Displays Button 25 LCD Displays Button 26 LCD Displays Basic Voice Editing Functions Operator Select Operator Offend EG Copy New Voice Parameters Pitch Envelope LFO Key Modes Controllers Function Dana and Voice Effect Data Pitch Bend Modes Foot Controller 1 Fractional Scaling Fractional Scaling
Vole All of the Voice Mode parameters are adjusted via the LCD displays called up using Edit Buttons buttons 7 ~ 13 and 23 ~ 26. Many of the these bunions call up multiple LCD displays. The charts below show all of the displays called up by each button, and provide a complete list of parameters and value ranges. In some cases, the first LCD display in a chart may not be the first one you see.
Basic Voice Editing Functions Voice editing is much easier on the new DX, thanks to the expanded LCD display and the direct operator access provided by buttons { ~6.and 17 ~22. The new DX offers an expanded LCD display, which makes Voice editing much easier than it was with the original DX7. A number of other basic Edit operations have lase been simplified, as follows: Operator Select The parameters accessed using buttons 8 ~ 11 are adjustable for each of the six operators.
New Voice Parameters Representative Pitch Envelope Generator shape. The basic Voice of the new DX is almost exactly the same as that of the original DX7, assuring complete compatibility between the old and new instruments. To discover the additional Voice parameters of the new DX, read on. Pitch Envelope The Pitch Envelope operates as it did in the original DX7, but some new features have been added.
Key Modes The new DX offers two Unison Key Modes, which create “fatter” sounds. Since these new Sades use more than one note of the D's sixteen-note capacity, they will affect the total number of notes available at any one time: Key Voice Mode Mode Single Dual Split Polyphonic 16 8 8+8 Monophonic Unison poly 4 2 2+2 Unison omen Split Mode, the actual number of voices available will depend on the settings for the ! two voices involved.
Controllers Pitch Bend Modes on the new DX. The new DX features an expanded set of controller options. The settings for Pitch Bend Wheel, Modulation Wheel, After touch, Breath Controller, and Foot Controllers 1 and 2 are adjusted in Voice Edit Mode, using buttons 24 ~ 26. (The other controller settings are accessed in Performance Edit Mode.) Function Data and Voice Effect Data The original DX7 separated its operational parameters into two groups: Voice data and Function data.
Fractional Scaling Fractional Scaling allows you f0 adjust the output level of each operator for three-note groups. Entering Fractional Scaling Edit Mode One of the most important aspects of DX7 voicing is Level Scaling, which allows adjustment of each operator’s output over the range of the keyboard. The new DX offers the possibility of even more subtle control over operator outputs, through Fractional Scaling.
Editing Fractional Scaling Data Storing Fractional Scaling Darth i fl E) Press the right cursor button to select the Note Grate Edit parapet: ‘opera Tor SE ECT Use the Operator Select buttons o choose the operator whose: scaling you'wish to'edit. @ Press ang hold'a key in the not group you wish fo ad. : Press the Internal ot the Cartridge button, The note group you have — selected will be shown next to the > indicator in the LOD.
Contents 59 Utility Buttons 59 Button 14 LCD Displays 60 Button 15 LCD Displays 61 Button 16 LCD Displays 62 Memory Layout 63 Memory Types 63 Voice & Performance Memory 63 System Setup Memory 63 Micro Tuning Memory 63 Fractional Scaling Memory 63 Initialized Memory 64 Current Play/Edit Memory ” 64 Compare/Recall Memory 65 Memory Storage Types 65 Internal Memory 65 Cartridge Memory 66 ROM Cartridge 66 Disk Memory (FD Only) 67 Basic Utility Functions 67 Master Tune 67 Recall Edit 67 Initialize 68 Cartridge Me
Memory Layout Fractional Scaling Voice Performance System Setup Mice Tuning Memory Memory Memory Memory Memory Disk 1~64 1~83 Cartridges sees 163 i internal Marjory i 1&25 ‘ 5 i Current Play/ Edit Memory Compare/ i Recall Memory i ; .
Member y Types As you can see from the diagram on the facing page, there are many facets to the Memory La your of the new DX. To understand all of these tips of memory, study the diagram and read the explanation below: Voice & Performance Memory This Memory block includes data for 64 Voice Memories and 32 Performance Memories, plus ene System Setup Memory and two User-defined Micro Tuning. System Setup Memory System Setup Memory contains a number of basic MIDI settings.
Current Play/Edit Memory Whenever you call up a Voice Memory or Performance Memory in Play Mode, you are actually sending it to a special location in the DX — the current Play/Edit Memory, As the name indicates, this is also the location where Voice or Performance data is edited. In computer terminology, this memory location is often called the Edit Buffer.
Memory Storage Types The RAM cartridge cant be used fo store one af three possible kinds of data. in addition to having a number of distinct types of memory, the new DX offers a number of ways to store these various memories. To understand how the various memory storage possibilities interact, read on.
ROM Cartridge The supplied ROM cartridge contains 4 banks, which can be accessed using button 15 in Edit Mode: Contents of Supplied ROM Cartridge The supplied ROM cartridge . Voice & Performance Memory holds a number of different B « 84 Voice Memories ) i kinds of DX memory. Bank 1 .
Basic Utility Functions Most of the basic Internal Memory Utility functions are accessed using button 14 in Edit Mode, as follows: Master Tun This sets the tuning of the DX relative to its internal A-440 reference. This setting is stored as part of the D's System Setup Memory. Recall Edit These functions can be used to recall Voice, Performance, or Micro Tuning data from the D's Compare/Recall Memory.
Cartridge Memory Functions LCD display indicating that required Fractional Scaling or Micro Tuning data is not available. When the needed data is supplied via a RAM cartridge, these displays disappear. RAM cartridges are useful storage centers for Voice & Performance data. In addition, they are the only storage source from which Fractional Scaling data and Micro Tuning data can be accessed for immediate use with DX Internal Voice & Performance data.
Leading Voice & Performance Data from a RAM Cartridge fl Unsent &:Voice & Performance RAM cartridge into tha cartridges por. fan ) Press the Edit button, LCD display. @ ,@ Press the Can ridge button: (§181 18 carcass ths Cartridge Save load é} m‘@ | Crass the right cursor. ey \[03 Theresa + 1/YES: button. The display will ask "Load without system?” 3 B Anger By pressing either the +1/YES or the »1/NO littoral" The display will ask supra" ey 7 ‘ Press the +1/YES button one more.
W Disk Memory Functions (FD Only) The FD's disk drive is capable of storing any information that resides in the D's Internal Memory or Cartridge Memory. In order 1o access this data for performance, it must be loaded into the D's Internal or Cartridge Memory — the disk drive only operates as a storage medium. Using and Handling Disks The DX7 11 FD uses 3.5" micro floppy disks.
Formatting a Disk Saving Internal Memory 1o Disk Basic Disk Drive Operations 1B Crass the Edit button. 2 [ Press the Disk button (#1610 access the Disk format LCD display: @ inset a: 351 disk intent disk drives slot anther heft side of the instrument. Press the s 1/YES button, The LCD display will ask ***Are you sure?” 5 Press but tort again: The formatting process will oaks ‘about 70.seconds: Press the Edit bunion: Crass 1 Dis kc BitTorrent (#16) 10.accdss the Dirk INT LCD display.
Saving Cartridge Memory 1o Disk Loading Internal Memory Prom Disk Con pane <] Press the Edit button, A 2 Press the Dirk button access the Disk CRUSTILY display. v @ Press the +1/YES button: Then use buttons o move o'a blank file location: é} , Press {fight curare abolition incs, coping 5 & Press and hold the and type in name for the Hilarious Wish to save 16 disk. ST R Press the +1/YES bunion-again: Thermoplastic will ask " *Aré you sure?" : e : ,_77 E,W, Press the +1/YES bullpen once again.
Loading Cartridge Memory from Disk fl Press the Edit button, 2 Pres thé Disk bunion (#18) fo access the Disk GRISTLE display. 8 Insane the disk that contains thefts you wish ta load, o5 4 Bros ifs +1/VES bison” cats gtk Use the 4 151 buttons to select fie file you shipload; Proprieties right cursor button twice: 77 Ay Cross the. +1/YES sultan, The display will Showboats format of the , RAM cartridge currently in the cartridge pof, arid will ask ok?” ES {33 ‘ Prostheses +1/YES button again.
Contents MIDI Buttons Button 31 LCD Displays Button 32 LCD Displays System Setup Channel Messages Note On/Off Program Change Transmission Local On/Off Immediate MIDI Program Change Out Control Number Other System Setup Parameters MIDI Data Communications MIDI Device Number Receive Block MIDI Out -76
MIDI Buttons | | DIME 1 All of the MID! functions and parameters are adjusted via the LCD displays called up using buttons 31 ~ 32, All of the these buttons call up multiple LCD displays. The charts below show all of the displays called up by each button, and provide a complete list of parameters and value ranges. In some cases, the first LCD display in a chart may not be the first one you see.
P ) System Setup Since the use of many basic MID! functions might depend on the contents of a specific set of Voice & Performance data, the new DX provides a special memory location, System Setup Memory, to store basic MIDI parameters and other data in conjunction with a Voice & Performance Memory block, This System Setup M Emory contains settings for the following parameters: Channel Messages This LCD display allows you to set the D's MIDI transmission channel, MIDI receive channels (for Voice A and Voice
Immediate MIDI Program Change Out 1f you wish to send a quick MIDI Program Change Message to an external MIDI uni, use the following procedure: In any of the Play Modes {Single, Dual, Split, or Performance), press and hold the button of the current Play Mode (the one with the lit LED).
DY MIDI Data Communications Other System Setup Parameters In addition to all of these MIDI settings, The System Setup Memory stores the Master Tune sating (button 14) and the Cartridge Bank setting (button 15).
Appendix 1 : As mentioned at the outset, this manual has not attempted to cover all of the functions of the new DX in exhaustive detail. To do so would have required a manual of large scale Supplements] and density, one in which it would have been very difficult o locate specific information needed to begin using the DX. For continuing information concerning the DX7 I FD/D, consult After Touch, the official publication of the Yamaha Users Group.
)Y Appendix 2: Bibliography Many of the basic functions of the DX7 Il FD/D are the same as those of the original DX7. Since teeth is a wealth of material available on the operation of the original DX7, this manual has focused on the new functions and features. For more information on the parameters and features that the new DX shares with the original DX7, consult the following: DX7 Owner’s Manual.
Appendix 3: MIDI Implementation Chart [ Digital Programmable Algorithm Synthesizer ) Date : 11/21, 1086 Model DIX-2 MID! Implementation Chart Version : 1.
Blank Performance Data Chart 2K Pros Performance name : Voice mode Voice No(name) Total volume Balance Dual tune Split point Sustain foot switch Foot switch { JUNG Continuous slider | ( ) Continuous slider 2 ( ) Mira tuning table select ( } Key= EG forced damping Note shift PAN mode t | ' PAN range ! PAN select PAN
2. Transmission Data 2-1. Channel information Transmission I8 possible only when 1~ 18 is specified as the transmission channel. 1} Channel vols message 1 Key ON/OFF Status (9n} n=channel No. Note No. k= Velocity {v=0) Key ON (v=0} Key OFF 2 Contort change Status (Bn) Control No. Occurrence Control Value Control No. e=1 Modulation wheel c=2 Breath control c=4 Out control =5 Tormentor time Volume Continuous snider Sustain SW Tormentor SW Ostentation Scott 3 Program change Status Program No.
* Fractional Scaring Parameter Change Operator number P Operator op2 apl Key group number Key Data offset =127 ~ 127 ¢z~ €1 E-1 ~F#-1 G-l ~ A1 Ag-1~ Co E0 ~F#0 El ~F#1 Ez ~F#2 E3 ~F#3 G3 ~ A3 A%3~ Cé C#4~ AFDC C5 E5 ~F#5 CH#7~ DB E7 ~F#7 G7 ~ A7 Ag C8 255 {Complement of 2) (Binary) Add-3 2 Bulk data For Voice edit butter Supplement edit buffer Packed 32 supplement Packed 32 voice Status (FO) 1D No. (48) Sub status/ device No. 00600nnan (On) Format No.
Data Byte Classification Data format No. of count name name repeats DX7 Ui Performance Edit Buffer 61 LM BIPED 1 DX7 I Packed 32 Performance 1842 L Moo e 8973P M 1 DX7 I System Set-up 112 LMo 8973 S .. 1 Micro Tuning Edit Bu Her 268 M MCCRAY 1 Micro Tuning with Memory #x 266 LMo McCray 1 Micro Tuning Cartridge 268 LM MCCRAY 84 Fractional Scaling Edit Buffer 502 Mo FOLKSY . 1 Fractional Scaling in Cartridge with Memory # 502 M FOLKSY a2 Note 1) The x of McCray is a memory No.
3. Reception Requirements Minoxidil IN MEMORY PROTECT $¥0, OFF |_gpq $43, $43, $43, $43, $43, $43, $43, $43, 343, .
4. Reception Eats 41, Channelize information There are two types of MIDI reception channels for channel messages: A and B, Single mode . Only A is effective Du at mode : Only A is effective Split mode o A, B independent The split point function is effective when A=18, assigning A to the lower gait and B to the upper halt, 1} Chance! voice message 1 Key OFF Status (8n) n=channel No Note No. Velocity ignore vs 2 Key ONION Status 1001nnnan () n=channel No. Nita No.
2) System exclusive messages 1 Parameter change (Switch remote} Status 0 No. Sub status/ device No. Parameter 44011011 group No. Switch Ne. ¢ Data EOX {Fo) (43) {in} {18) d=0: OFF d=127: ON F7) Ali the panel switches are controlled. The switch numbers are follows: Parameter change Sam as for transmission 3 Buck data Sam as for transmission 4 Dump request For Voice edit buffer {t=0) Supplement edit buffer {f=5j Packed 32 supplement {t=6) Packed 32 voice {t=9) Status (FO) 1D No.
5-1.
5-2.
e e ] 5-3.
5-8.
T TR 5-7. Micro Tuning Parameters BYTE| KEY NAME DATA NOTES MSB 4800 96 C2 144 C4 192 Cs 240 ~127 0-10794 | LSB 49 97 145 193 241 2 Ci-2 0 -84 MSB 50 98 146 194 242 3 CH-2 0 -127 0-10794 | LSB 51 99 147 195 243 4 D2 0-84 MSB 52 100 148 196 244 S D2 0 -127 0-10794 | LSB 53 101 149 197 245 6 Di-2 0 -84 MSB 54 102 150 198 248 7 D2 0 -127 0-10794 | LSB 55 103 151 199 247 R E2 -84 MSB 56 104 152 260 248 9 E2 0 -127 6-10794 | LSB 57 105 153 201 243 10 F2 -8 MsB 58 108 154 202 250 11 F.
5-8.
SPECIFICATIONS — S — Keyboard 61 keys {C1~Cs}, with Initial/After touch Tore Generator FM tone Generator {6 operators 32 algorithms} Simultaneous Note Output (Reverse priority) 1-vice: 16 notes (single play) 2-voice: 8 notes (Dual play) 2-voice.