Owner's Manual

Samples and Programs
71
Chapter 3 Basics
Chapter 3
If you set the program to use all three samples, then you will then be able to use it to
produce all three sounds.
Memory
Program
Piano,
Bass,
Sax
"Piano" sample "Bass" sample "Sax" sample
Deselect
Select
Deselect
Select
Deselect
Select
The basic approach, then, is to place all required samples into memory, and then set
each program to use the samples that you want it to play.
We can now proceed to look in more detail at the structure of samples and programs on
the A3000.
Samples
A sample consists of basic sound data (also called waveform data, or wave data), to-
gether with parameter data (sample parameters).
Sample Data
Wave data Digital data representing an acoustic sound wave. You generally
create this data by recording sound at the A3000, using input
from a microphone or some external audio device. Note that the
process of recording acoustic sound in digital form is known as
sampling.
Sample parameters Settings that determine how the wave data is reproduced. Pa-
rameters on the A3000 include the following: start and end ad-
dresses (define which area of the wave is played out), loop type
(how the wave loops), original key, key range (keyboard range
that causes sample to play), filter, envelope generators, LFO,
and MIDI receive channel.