Owner’s Manual Keep This Manual For Future Reference.
FCC INFORMATION (U.S.A.) 1. IMPORTANT NOTICE: DO NOT MODIFY THIS UNIT! This product, when installed as indicated in the instructions contained in this manual, meets FCC requirements. Modifications not expressly approved by Yamaha may void your authority, granted by the FCC, to use the product. 2. IMPORTANT: When connecting this product to accessories and/or another product use only high quality shielded cables. Cable/s supplied with this product MUST be used. Follow all installation instructions.
PRECAUTIONS – for safe operation – WARNING Installation • Connect this unit’s power cord only to an AC outlet of the type stated in this Owner’s Manual or as marked on the unit. Failure to do so is a fire and electrical shock hazard. • Do not allow water to enter this unit or allow the unit to become wet. Fire or electrical shock may result. • Do not place a container with liquid or small metal objects on top of this unit. Liquid or metal objects inside this unit are a fire and electrical shock hazard.
PRECAUTIONS PRECAUTIONS – for correct operation – Connector pin assignments • XLR-type connectors are wired as follows: pin 1: ground, pin 2: hot (+), and pin 3: cold (–). Interference with other electrical devices • The digital circuits of this unit may induce a slight noise into nearby radios and TVs. If noise occurs, relocate the affected equipment.
Cautions for handling optional equipment • For inquiries concerning CD-RW drive handling, please consult your Yamaha dealer. • Always switch off the power for the main unit and all peripherals, unplug the AC adaptor for the main unit and the outlet, then disconnect the cables connecting the main unit with the peripherals before starting installation work. • Wear thick gloves when working on this equipment to avoid cutting your hands on metal fittings or the like on the main unit or CD-RW drive.
Contents Contents 1 Before you start ...............................9 6 Overdubbing.................................. 55 Introduction...............................................................9 Remember to back up your data ................................9 About the CD-RW drive............................................10 Installing the CD-RW drive .......................................10 Removing the CD-RW drive......................................11 Using the CD-RW drive .......................
Adding input signals or pad performances during mixdown .............................................. 89 Using meters to check the level of each channel............................................................ 90 Viewing all parameters for a certain channel....... 90 Initializing a channel .......................................... 91 Editing the EQ parameters.................................. 92 Editing the dynamics parameters........................ 93 Editing the parameters of an internal effect ....
Contents 8
Chapter 1 Before you start This chapter explains what you should know before you begin using the AW16G. Introduction ■ Check the included items The AW16G package contains the following items. If any are missing, please contact your dealer. • The AW16G • AC adaptor (PA-300) • Owner’s manual (this book) • CD-ROM ■ Copyright This product incorporates and bundles computer programs and contents in which Yamaha owns copyrights or with respect to which it has license to use other’s copyrights.
Before you start About the CD-RW drive A CD-RW drive is a device that lets you create or play audio CDs, backup and restore data from the internal hard disk, and read data from a CD-ROM. An optional CDRW16G can be installed in the AW16G. Please be aware that other CD-RW drives cannot be installed in the AW16G. ■ Handling 1 Do not drop the drive or subject it to strong physical shock. B Never touch the objective lens. C Be careful that the objective lens does not become dusty or dirty.
1 Removing the CD-RW drive 4 3,5 Pull the CD-RW drive out of the slot. Remove the two screws that fasten the CD-RW drive in place, and pull out the CD-RW drive (“4” in the diagram at left). Grasp here with your thumb and first finger. CD-RW drive cover 2 Remove the CD-RW drive cover. Remove the black screw that holds the CD-RW drive cover in place (“3” in the diagram at left). Do not lose the screw that you removed. 4 1 Before you start 3 Turn off the power of the AW16G.
Before you start Connecting the AC adaptor When connecting the included AC adaptor (PA-300), you must first connect it to the DC IN jack of the AW16G, and then to the AC wall outlet. After connecting the AC adaptor to the AW16G, wrap the cable around the hook as shown in the diagram. This will prevent the cable from being accidentally pulled out, causing the AW16G to unexpectedly lose power.
Chapter 2 Introducing the AW16G This chapter describes the features of the AW16G, the name of each part and its function, and introduces terminology you need to know when using the AW16G. Features of the AW16G The AW16G is an audio workstation that combines a digital mixer, multi-effect processor, hard disk recorder, sampler, and CD-RW drive. The following diagram shows the signal flow within the AW16G.
Introducing the AW16G ● Four-band EQ and dynamics processors on each channel Four-band full-parametric EQ and dynamics processing is provided on virtually every channel. You can recall the desired preset from the library, and use the panel knobs and keys to quickly adjust the settings.
AW16G terminology 2 ■ Paired tracks ■ Tracks For audio tracks 9/10–15/16, adjacent pairs of tracks are handled by the mixer as a single unit. These pairs of tracks are referred to as “paired tracks.” A paired track can be used to record a stereo source, or a dual-guitar performance, etc. A location where data is recorded is called a “track.” The AW16G’s recorder section uses the following types of track.
Introducing the AW16G ■ Paired channels Quick Loop Sampler section For track channels 9/10–15/16, pad channels 1–4, and return channels 1/2, the parameters (except for pan and phase) are always linked for adjacent pairs of channels. These are called “paired channels.” ■ Sample banks and samples For input channels 1–8 and track channels 1–8, you can also switch two adjacent odd-numbered/even-numbered channels to function as paired channels.
Parts of the AW16G and what they do 2 This section explains the names and functions of the various items on the AW16G’s top panel, rear panel, and front panel. Introducing the AW16G Top panel Work Navigate section (P. 18) Input/output section (P. 18) Selected Channel section (P. 19) Data entry/control section (P. 20) Display (P. 18) Quick Navigate section (P. 18) Quick Loop Sampler section (P. 18) Mixer section (P. 19) Locate section (P. 20) Transport section (P.
Introducing the AW16G ■ Input/output section 3 1 2 1 [GAIN] knobs 1–8 C [MONITOR/PHONES] knob These adjust the sensitivity of the signals that are input from the rear panel MIC/LINE INPUT jacks 1–8. B [INPUT SEL] keys 1–8 This knob adjusts the level of the signal that is output from the MONITOR OUT jacks and the PHONES jack. These keys select the mixer input channel that you will operate.
■ Mixer section 2 1 3 2 Introducing the AW16G 4 5 1 [TRACK SEL] keys 1–8 B [TRACK SEL] keys 9/10–15/16 C [STEREO SEL] key 6 D Faders 1–8 E Faders 9/10–15/16 Normally, these faders adjust the playback level of each recorder track. By changing the internal settings, you can also use these faders to control the input levels of input channels 1–8 and pads 1–4. Use these keys to select the mixer track channels or recorder tracks that you want to control.
Introducing the AW16G ■ Data entry/control section ■ Locate section 4 1 4 2 3 1 7 2 8 3 9 5 5 6 6 1 [SOUND CLIP] key This key accesses the CLIP screen, where you can record or play sound clips. 1 [UNDO/REDO] key This key cancels the results of a recording or track editing operation (Undo), or re-executes a cancelled operation (Redo). B [AUTO PUNCH] key Tip! C [REPEAT] key • This key will light if Undo can be performed. • If you press and hold this key, the UNDO LIST screen will appear.
■ Transport section 1 C FF [ 2 ] key This key fast-forwards the current location. Each time you press this key, you will alternate between 8x speed and 16x speed. 3 D STOP [■] key E PLAY [ 4 1 RTZ [ 5 6 ] key This key moves directly to the relative zero time location. Used in conjunction with the [SET] key, this registers the current location as the relative zero time. F REC [●] key If you hold down this key and press the PLAY [ ] key while the recorder is stopped, recording will begin.
Introducing the AW16G G PHANTOM +48V switch This switch supplies phantom power to MIC/LINE (XLR) jacks 1/2. Turn this switch on if you connect condenser mics requiring external +48V power to MIC/LINE INPUT (XLR) jacks 1/2. • You must turn this switch off if a device not requiring an external power supply is connected to the INPUT (XLR) 1/2 jacks. • If phantom power is turned on, power will be supplied to both the INPUT (XLR) 1/2 jacks.
Basic operation on the AW16G The display of the AW16G shows the following information. 2 3 4 ● Knob/fader/parameter display area The knob/fader/parameter display area within the display is used to edit the value of the corresponding parameter. 5 Knob 1 Screen name fader parameter display area ● Page display area Most screens are divided by function into two or more “pages.” The page display area lists the pages that can be selected within that screen.
Introducing the AW16G 2 To switch pages within a screen, you can either repeatedly press the same key as in step 1, or hold down the same key as in step 1 and use the CURSOR [ ]/[ ] keys. If there are more pages than can be shown in one screen, an arrow like the following will appear in the page display area. This arrow means that one or more additional hidden pages exist in that direction.
Using the Selected Channel section Note You can use the knobs and keys of the Selected Channel section to directly operate the mix parameters (EQ, dynamics, pan, etc.) of the currently selected channel. 1 Use the [TRACK SEL] keys, [INPUT SEL] keys, [STEREO SEL] keys, or pads 1–4 to select the channel that you want to operate. When using the Selected Channel section, you must first select the channel that you want to operate. The currently selected channel is indicated in the upper left of the screen.
Introducing the AW16G 26
Chapter 3 Listening to the demo song When the AW16G is shipped from the factory, its hard disk contains a demo song. This chapter explains how to play back the demo song while you operate the faders and keys of the front panel. Connect external devices and turn on the power The following diagram shows a typical example of connections to the AW16G. Connect your mics, instruments, and external devices as shown in this diagram.
Listening to the demo song Loading the demo song Here’s how to load the demo song from the hard disk. 1 In the work navigate section, press the [SONG] key. The SONG screen will appear, where you can save or load songs. 5 Move the cursor to either YES (save the current song) or NO (don’t save the current song), and press the [ENTER] key. The song data will be loaded, and “Ride with me” will become the current song.
Playing the demo song Here’s how to play back the demo song you loaded, and adjust the monitor level. 1 4 Either press the [VIEW] key repeatedly or hold down the [VIEW] key and use the CURSOR [ ]/[ ] keys to access the VIEW screen METER page. To adjust the monitor level appropriately, use the AW16G’s [MONITOR PHONES] knob and the volume control of your monitor system. Tip! 5 To stop the song, press the STOP [■] key.
Listening to the demo song Mixing the demo song When you play back a song, tracks 1–16 of the recorder are directly connected to track channels 1–8 and 9/10– 15/16 of the mixer. The signals that pass through track channels 1–8 and 9/10–15/16 are sent to the stereo bus, routed through the stereo output channel, and sent from the STEREO/AUX OUT jacks or the MONITOR OUT jacks.
1 Press the RTZ [ ] key. Note The demo song will be rewound to the beginning. 4 The demo song will begin playing. While listening to the demo song, try operating faders 1–8 and 9/10–15/16. Notice that the level of the corresponding track will change. Operating the [STEREO] fader will change the overall level of the song.
Listening to the demo song 32
Chapter 4 Recording to a sound clip The AW16G has a Sound Clip function that lets you record and play back independently of the recorder section. You can use a sound clip to quickly record and play back your performances on an audio source connected to the AW16G or on the pads. This is an ideal way to capture ideas for a song or arrangement, or to record a simple accompaniment for practicing a part. This chapter explains how an instrument or mic connected to an input jack can be recorded as a sound clip.
Recording to a sound clip Adjusting the input level The signals that are input from MIC/LINE INPUT jacks 1– 8 are sent to input channels 1–8 respectively. Here's how to adjust the input level of the input channel, and make settings so that you can hear the sound from your monitor system via the stereo bus. 1 Lower the [STEREO] fader to the –∞ position. Also turn down the [GAIN] knob for the MIC/ LINE INPUT jack to which your instrument/ mic is connected.
Recording/playing a sound clip Now that preparations are complete, let's record to a sound clip. The post-fader signal of the stereo output channel can be recorded directly on a sound clip. For playback, the signal will be sent immediately before the stereo output channel fader. (EQ and dynamics cannot be applied to the playback of a sound clip.
Recording to a sound clip ■ Recording a sound clip 1 In the Locate section, press the [SOUND CLIP] key. 5 Tip! The CLIP screen will appear, where you can record and play sound clips. 1 2 3 4 • The metronome sound will not be recorded in the sound clip. If necessary, you can move the cursor to the metronome knob and turn the [DATA/JOG] dial to adjust the volume level of the metronome sound.
■ Playing a sound clip 1 To hear the content that you recorded in the sound clip, press the PLAY [ ] key. The region from where you began recording to where you stopped recording will play repeatedly. To stop, press the STOP [■] key. If you record again, the previous data will be overwritten. In the CLIP screen, the keys of the Transport section will have the following functions. Key RTZ [ ] key Returns to the location at which you began recording.
Recording to a sound clip 38
Chapter 5 Track recording This chapter explains how to create a new song, and record the audio signal from an instrument or mic connected to the AW16G onto the first track of your song. Creating a new song In order to begin recording on the AW16G, you must first create a new song. For example if you have saved effect settings in a library for the current song and would like to use these settings for the new song as well, you would turn on the LIBRARY button.
Track recording Direct recording and Bus recording Instruments/mics connected to the AW16G can be assigned to tracks in one of the following two ways. ■ Direct recording With this method, input channels are assigned to tracks in a one-to-one correspondence. This method requires the same number of tracks as the number of input channels you use. However, this method has the advantage that you will be free to adjust the volume, pan (stereo position), and tone of each instrument after it has been recorded.
■ Bus recording With this method, you can send multiple input channels to the L/R bus, and assign the mixed signal to one or two tracks. This method requires fewer tracks. However, you will need to decide on the final volume, pan, and tone of each instrument at the time of recording. (You will not be able to adjust these independently after recording.
Track recording Assigning input signals to tracks (Direct recording) 1 2 3 Lower the [STEREO] fader to the –∞ position. Connect instruments/mics to MIC/LINE INPUT jacks 1–8. In the Quick Navigate section, either press the [RECORD] key repeatedly or hold down the [RECORD] key and use the CURSOR [ ]/[ ] keys to access the DIRECT page of the RECORD screen. The [INPUT SEL] keys and [TRACK SEL] keys will blink red.
5 Press the [TRACK SEL] key of the track on which you want to record. The selected input channel and track will be connected internally. At this time, only the selected [INPUT SEL] key and [TRACK SEL] key will be blinking red. The blinking [TRACK SEL] key indicates that the corresponding track is in record-ready mode. 7 Press and hold the [INPUT SEL] key for the recording-source input channel, to access the INPUT SETTING popup window.
Track recording ● Monitor signal flow during recording Recorder section Track 1 Track 2 Track 3 Track 4 Track 5 Track 6 Track 7 Track 8 from the input channels Stereo output channel Track channels Stereo bus Mixer section 11 To adjust the pan of the monitor signal, press the [TRACK SEL] key for the corresponding track channel, and turn the [PAN/BAL] knob of the Selected Channel section.
Assigning input signals to tracks (Bus recording) 1 2 3 The current setting [INPUT SEL] key will light orange, and that input channel will be selected for operations. Lower the [STEREO] fader to the –∞ position. Connect instruments/mics to MIC/LINE INPUT jacks 1–8. In the Quick Navigate section, either press the [RECORD] key repeatedly or hold down the [RECORD] key and use the CURSOR [ ]/ [ ] keys to access the MIXED page of the RECORD screen.
Track recording 6 7 As necessary, use the same procedure to specify other input channels as recordingsources. 12 Press the [TRACK SEL] key(s) for the recorddestination track(s). To adjust the volume balance of each input channel, repeatedly press the [VIEW] key in the Selected Channel section to access the FADER page. When you want to set the volume balance of the input channels, it is convenient to use the FADER page of the VIEW screen.
Enabling the metronome Before you begin recording, set the tempo and volume of the metronome. If you will not be using the metronome while recording, you can skip the following procedure. 1 In the Work Navigate section, repeatedly press the [TRACK] key or hold down the [TRACK] key and use the CURSOR [ ]/[ ] keys to access the VIEW page. 5 Move the cursor to the TEMPO field of the event, and turn the [DATA/JOG] dial to set the tempo value. You can set a tempo in a range of 30–250 (BPM).
Track recording Recording on a track Now that you have completed your preparations, let’s record on a track. 1 In the Work Navigate section, repeatedly press the [TRACK] key or hold down the [TRACK] key and use the CURSOR [ ]/[ ] keys to access the VIEW screen. 2 3 4 5 1 6 3 Play your instrument in time with the metronome. 4 To stop recording, press the STOP [■] key.
Pairing input channels/track channels Pad tracks 1–4 and track channels 9/10–15/16 are permanently paired. However, you may also specify pairing for adjacent oddnumbered/even-numbered input channels (1/2, 3/4, 5/6, 7/8) or track channels (1/2, 3/4, 5/6, 7/8). When two channels are paired, most of their parameters will be linked, so that operating one of the channels will cause the same setting to occur on the other channel as well.
Track recording Using the input library The input library is a library of settings used to apply internal effects, EQ, or dynamics settings to the input signal when you want to record the processed signal. Here’s how to apply input library settings to the signal of an input channel. 1 4 Turn the [DATA/JOG] dial to select the desired input library data. The input library data is organized into the following categories.
Input library MIC/LINE INPUT jack Speaker simulator Internal effect to the bus Dynamics EQ 5 INPUT LEVEL Input channel Track recording Note If the input channel is paired, the same settings will be applied to both channels. 7 If you want to adjust the effect, use the [INPUT SEL] key to select the input channel. While you produce sound on your instrument, adjust the [EQ] knob, [DYN] knob, or [EFF 1]/[EFF 2] knobs of the Selected Channel section.
Track recording Using the EQ library The EQ library contains EQ settings appropriate for a variety of instruments. Use these when you want to apply EQ to an input channel while you record, or when you want to modify the EQ settings after recalling an input library. 1 Press and hold the [INPUT SEL] key of the input channel for which you want to use the input library, to access the INPUT SETTING popup window. 5 6 Move the cursor to the EXIT button and press the [ENTER] key.
Using the dynamics library The dynamics library contains dynamics settings suitable for a variety of instruments. As for the EQ library, you can use this to apply dynamics processing to an input channel while you record, or when you want to modify the dynamics settings after recalling an input library. 1 Press and hold the [INPUT SEL] key of the input channel for which you want to use the dynamics library, to access the INPUT SETTING popup window.
Track recording 54
Chapter 6 Overdubbing This chapter explains how you can record additional performances on other tracks while you listen to the previously-recorded tracks. This chapter also explains how to switch virtual tracks and save songs. About overdubbing “Overdubbing” is the process of recording additional performances on other tracks while you monitor the playback of previously-recorded tracks. The diagram below shows the signal flow when you play back tracks 1–4 and overdub track 5.
Overdubbing Assigning the input signal to a track In order to overdub, you must first assign the mic or instrument to a new track. The basic procedure is the same as when recording the first track. 1 2 3 4 Assign the input channel to which your instrument/mic is connected to a new track, and adjust the level. For details on this step, refer to “Track recording” (→ p. 39). The diagram below shows an example of when input channel 1 is assigned to track 5. Lower the [STEREO] fader to the –∞ position.
Instantly recalling a dynamics library A dynamics library can be instantly recalled in the same way as an EQ library. 1 2 In the Selected Channel section, press down the [DYN] knob and turn it. Turn the [DATA/JOG] dial to select a DYN library. Then move the cursor to the RECALL button and press the [ENTER] key. The selected library will be loaded. 3 Turn while pressing If you want to adjust the dynamics effect, turn the [DYN] knob in the Selected Channel section.
Overdubbing Overdubbing Now you can overdub onto the track that you selected as the recording-destination. 1 In the Work Navigate section, repeatedly press the [TRACK] key or hold down the [TRACK] key and use the CURSOR [ ]/[ ] keys to access the VIEW page. 2 Move the cursor to the metronome button, and press the [ENTER] key to switch the setting on or off as desired. You can perform overdubbing whether the metronome is on or off.
Punch-in/out 6 If you make a mistake while overdubbing, you can rerecord just the region in which you made the mistake. This process is called “punch-in/out.” Punch-in/out can be performed either as “manual punchin/out” in which you switch between recording and playback manually, or as “auto punch-in/out” in which recording and playback will switch automatically when you reach the locations you specify beforehand.
Overdubbing 2 3 4 5 Locate to the point at which you want to punch-in. 8 In the Locate section, hold down the [SET] key and press the [IN] key. To perform the actual auto punch-in/out, stop the recorder, then hold down the REC [●] key and press the PLAY [ ] key. 1 Only the PLAY [ ] key will light, and playback will begin from the pre-roll point. The current location will be registered as the In point.
Using the Undo List By using the AW16G’s Undo function, you can not only cancel the most recent recording or editing operation, but can even backtrack through your work for as many as fifteen previous steps. This is convenient when, for example, after performing several overdubs, you decide that you would rather go back to the state immediately after you had recorded the third solo. 1 Press and hold the [UNDO/REDO] key. The UNDO LIST popup window will appear.
Overdubbing Switching virtual tracks Each audio track 1–16 contains eight virtual tracks. After overdubbing a solo part, you can switch the virtual track for that track, and record a different take while preserving the previously-recorded content. Here’s how to switch the virtual track that is selected for a track. 1 5 6 Move the cursor to the TRACK field, and turn the [DATA/JOG] dial to select a track number. 7 Assign a new name to the virtual track.
Saving the current song This section explains how to save the current song to the hard disk. If you accidentally turn off the power of the AW16G without saving the song, all recordings or operations that you performed since last saving the song will be lost. You should make a habit of saving the song at appropriate breaks in your work. 1 In the Work Navigate section, repeatedly press the [SONG] key or hold down the [SONG] key and use the CURSOR [ ]/[ ] keys to access the LIST page.
Overdubbing Loading an existing song Here’s how to load an existing song from the hard disk. 1 In the Work Navigate section, repeatedly press the [SONG] key or hold down the [SONG] key and use the CURSOR [ ]/[ ] keys to access the LIST page. 2 Turn the [DATA/JOG] dial to select a song. 3 Move the cursor to the LOAD button in the screen, and press the [ENTER] key.
Chapter 7 Various types of playback This chapter explains how to use the locator and marker functions, and various other playback methods provided by the AW16G. Using the locator “Locate points” are locations you specify within a song in order to execute functions such as auto punch-in/out and A-B repeat. You can use this function to “locate” (move the current location of the song) to one of these points just by pressing a single key. On the AW16G, you can use the following locate points.
Various types of playback The following procedure shows how to register the current location in one of the locate points, and then move the song to that locate point. 1 2 Move the song to the point that you want to register as a locate point. You can set a locate point whether the song is playing or stopped. 3 To move to a locate point you registered, press the corresponding key while the song is stopped or playing.
Using markers “Markers” are symbols that you assign at desired locations in a song, so that you can move quickly to a desired point. You can assign up to 99 markers in each song. Use the [ ]/[ ] keys to find and move to markers. 1 Move to the position in the song at which you want to assign a marker. 2 Press the [MARK] key. 3 Press the [ ] key to locate to the previous marker, or press the [ ] key to locate to the next marker. You can assign a marker whether the song is playing or stopped.
Various types of playback Adjusting the position of a locate point or marker The format in which the position is displayed will depend on the locate point. The following table shows the display format for each locate point. Here’s how you can adjust the position of a previouslyregistered locate point or marker. 1 In the Work Navigate section, repeatedly press the [SONG] key or hold down the [SONG] key and use the CURSOR [ ]/[ ] keys to access the POINT page.
D MEAS Shows the position of each marker, in measure/beat units. E DELETE button To delete the currently selected marker, move the cursor to this button and press the [ENTER] key. 5 Move the cursor to the MARKER area, and turn the [DATA/JOG] dial to scroll the list so that the dotted frame encloses the marker number that you want to edit. 6 Move the cursor to the value that you want to edit, and turn the [DATA/JOG] dial to edit the value.
Various types of playback Repeatedly playing a specific region (the A-B Repeat function) The AW16G provides an “A-B Repeat” function that repeatedly plays the region between the A point and B point. This is useful when you want to repeatedly play back a certain region of the song while you adjust the mix. 1 Register the A point and B point to the locations at which you want the repeated playback to start and end. For details on how to set the A point and B point, refer to “Using markers” (→ p. 67).
Finding a location while you listen to the sound (the Nudge function) “Nudge” is a function that repeatedly plays a short region before or after the current location. By using the Nudge function, you can find a precise location while listening to the playback. This is useful when you need to specify a location precisely, such as when specifying the auto punch-in/out points, or when editing the contents of a track. 1 2 3 5 12 Locate to the vicinity of the point you want to find.
Various types of playback Finding a location while you view the waveform The AW16G lets you find a location while viewing the waveform of the sound recorded on the track. 1 2 3 4 D AMP By moving the cursor to this area and turning the [DATA/JOG] dial, you can expand or shrink the waveform display in the amplitude axis. The value of this field indicates the level range of the waveform displayed in the WAVE DISPLAY popup window.
Chapter 8 Using libraries and scene memories This chapter explains how to use libraries and scene memories. About the libraries Memory areas that store settings for sections such as EQ, dynamics, and effects are called “libraries.” By recalling (loading) data from a library, you can instantly use the desired set of settings. Most types of library also let you store the current settings. The AW16G provides the following libraries.
Using libraries and scene memories Basic operation for libraries and scene memories Here are the basic procedures for recalling and storing a library or scene. 2 Regardless of where the cursor is located, turning the [DATA/JOG] dial will scroll the list. Storing library or scene data Here’s how to store the current settings in a library or scene memory. Turn the [DATA/JOG] dial to scroll the list so that the dotted frame encloses the library or scene to which you want to store the data.
Recalling library or scene data Deleting library or scene data Here’s how to recall (load) settings from a library or scene. Here’s how you can delete unwanted library or scene memory data. 1 Access the desired library or scene memory page. For details on how to access each library or scene memory page, refer to the explanations on page 77 and following. The illustration below shows an example of when you have selected the LIBRARY page of the EQ screen.
Using libraries and scene memories Naming library or scene data Here’s how you can assign a new name to existing library or scene data. Note The input library and mastering library, and the EQ, dynamics, or effect libraries accessed from the INPUT SETTING popup window are all read-only, and therefore have no TITLE button. 1 Access the page for the desired library or scene memory.
Details on libraries and scene memory This section explains how to access each type of library or scene memory, and describes the functions that are unique to each of these screens. 3 Input library From this library you can recall EQ, dynamics, and internal effect settings to the currently selected input channel. Use this when you want to apply EQ, dynamics, and internal effects to the input signal that you are recording.
Using libraries and scene memories Dynamics library Note • The [M] symbol indicates monaural input, and [S] indicates that stereo input is supported. If an effect indicated by [M] is inserted into paired channels (such as the stereo output channel), the sense of stereo will be lost. • 019. HQ.Pitch cannot be recalled to effect 1. From this library you can recall dynamics settings to the currently selected channel. Of library numbers 001–128, numbers 001–040 are read-only, and 041–128 can be written.
■ Recalling sample library data ■ Recalling channel library data Repeatedly press the Quick Loop Sampler section [SAMPLE EDIT] key or hold down the [SAMPLE EDIT] key and use the CURSOR [ ]/[ ] keys to access the LIBRARY page of the SAMPLE screen. Repeatedly press the Selected Channel section [VIEW] key or hold down the [VIEW] key and use the CURSOR [ ]/[ ] keys to access the CH LIB page of the VIEW screen.
Using libraries and scene memories Using the Recall Safe function You can specify that specific faders or specific channels will be excluded from Recall operations when the scene is changed either manually or from an external MIDI device. This function is called “Recall Safe.” For example, this is convenient if you are performing a mixdown while switching scenes, but want to control specific channels manually.
Chapter 9 Mixdown and bounce operations This chapter explains mixdown operations, in which you mix previously-recorded tracks and record the result on the stereo track. This chapter also explains how you can use bounce (ping-pong) recording to combine multiple tracks to one or two tracks. About mixdown and bouncing “Mixdown” is the process by which the signals recorded on the recorder tracks are mixed to stereo, and recorded on the internal stereo track to complete the song.
Mixdown and bounce operations “Bounce” is the process by which the signals recorded on multiple tracks are mixed to the stereo bus, and rerecorded on one or two other tracks. (This process is also called “ping-pong recording.”) The diagram below shows the signal flow during bouncing. This process differs from mixdown in several points; you use the L/R bus instead of the stereo bus, only the track channels are the recording sources, and that the recording-destination is one or two vacant tracks.
Preparing for mixdown To prepare for mixdown, select the track channels that you will mix down, and adjust the balance and tone of each track. 1 2 4 The MASTERING LIBRARY popup window will appear. Turn the [DATA/JOG] dial to select the desired library data, then move the cursor to the RECALL button and press the [ENTER] key. Lower the [STEREO] fader to the –∞ position.
Mixdown and bounce operations Note • If the page is different than shown above, make sure that you have selected track channels as the object of operations. (This is indicated in the upper left of the screen.) If input channels and pad channels are selected, press any one of the [TRACK SEL] keys. • Even if channels are paired, their phase and pan are not linked. Set these parameters individually for each channel. 6 7 8 Raise the [STEREO] fader to the 0 dB position.
■ Adjusting the effect send level Here’s how to load an effect library into internal effect 1, and adjust the level (effect send level) of the signal that is sent from each channel via effect bus 1 to internal effect 1. 1 Repeatedly press the [EFF1] knob or hold down the [EFF1] knob and use the CURSOR [ ]/[ ] keys to access the LIBRARY page of the EFF1 screen. 2 Select the effect library that you want to use, and load it into internal effect 1. In this example, we will select a reverb-type library.
Mixdown and bounce operations Recording on the stereo track Here’s how to record the final mix on the stereo track. 1 In the Quick Navigate section, repeatedly press the [RECORD] key or hold down the [RECORD] key and use the CURSOR [ ]/[ ] keys to access the MIXDOWN page of the RECORD screen. 1 ST.TRACK ON/OFF button Switches stereo track playback on/off. B Virtual track Selects the virtual track that is assigned to the stereo track. The currently selected virtual track is indicated by a “●.
Bounce (ping-pong) recording procedure Here’s how to perform the bounce (ping-pong) recording procedure, which lets you combine multiple tracks onto one or two tracks. 1 2 3 Lower the [STEREO] fader to the –∞ position. In the Quick Navigate section, repeatedly press the [RECORD] key or hold down the [RECORD] key and use the CURSOR [ ]/[ ] keys to access the BOUNCE page of the RECORD screen.
Mixdown and bounce operations 6 7 Raise the [STEREO] fader and the faders of the track channel(s) you selected as the bounce-destination to the 0 dB position. While you play back the song, raise the faders of the bounce-source track channels to an appropriate level. Adjust the pan, EQ, and dynamics of each track channel as necessary. Note The bounce-destination faders will not affect the content that is recorded. However, the bounce-source faders specify the volume balance that will be recorded.
Convenient functions during mixdown/ bounce operations Here are some convenient functions that you can use during mixdown or bounce operations. 5 Adding input signals or pad performances during mixdown In the Selected Channel section, repeatedly press the [VIEW] key or hold down the [VIEW] key and use the CURSOR [ ]/[ ] keys to access the FADER page of the VIEW screen. In the FADER page of the VIEW screen, you can use on-screen faders to adjust the faders (input level) of each channel.
Mixdown and bounce operations Using meters to check the level of each channel Viewing all parameters for a certain channel During mixdown or bouncing, you can watch meters that indicate the input levels in a single screen. To do so, repeatedly press the Selected Channel section [VIEW] key or hold down the [VIEW] key and use the CURSOR [ ]/[ ] keys to access the METER page of the VIEW screen. Sometimes you will want to see all mix parameters for a certain channel in a single screen.
D Effect insert N OUTPUT LEVEL (only for the stereo output channel) This lets you insert an internal effect into the channel. When you move the cursor here and press the [ENTER] key, a popup window will appear, allowing you to select internal effect 1 or 2. Move the cursor to this knob and turn the [DATA/ JOG] dial to adjust the output level of the signal that is sent from the stereo output channel to the STEREO/AUX OUT jacks and MONITOR OUT jacks. The range is –∞ to 0 dB.
Mixdown and bounce operations Editing the EQ parameters The chapters entitled “Track recording” and “Overdubbing” explained how to load an EQ library and use the Selected Channel section [EQ] knob to make adjustments. Here’s how you can make more detailed adjustments to the EQ parameters. 1 Press an [INPUT SEL] key, a pad 1–4, a [TRACK SEL] key, or the [STEREO SEL] key to select the channel whose EQ you want to adjust. 2 3 If desired, load library data from the EQ library.
Editing the dynamics parameters Note You can perform detailed editing of the dynamics parameters in the same way as for the EQ parameters. You will not be able to select LEFT if you have selected input channel 1, pad channel 1, track channel 1, or the stereo output channel. 1 Press an [INPUT SEL] key, a pad 1–4, a [TRACK SEL] key, or the [STEREO SEL] key to select the channel whose dynamics parameters you want to edit.
Mixdown and bounce operations 1 Immediately after recalling a read-only library that contains dynamics settings, turning the [DYN] knob will simultaneously adjust multiple parameters to affect the dynamics processing. (The amount of change will depend on the last-recalled library.) Editing the parameters of an internal effect By using the EDIT page of the EFF1 screen or EFF2 screen, you can make detailed edits to the effect parameters of the internal effects 1 and 2.
E Parameter page/Return channel page 1 EFF2SEND In this area you can edit the various effect parameters. The content and range of the parameters will depend on the currently-used effect type. If the effect is internally connected to the mixer section via send/return, this area will show the mix parameters of the return channel, allowing you to edit them. 3 Move the cursor to the effect parameter that you want to edit, and turn the [DATA/JOG] dial to edit the value.
Mixdown and bounce operations 2 1 3 Inserting an effect into a track channel The chapter “Track recording” explained how to insert an internal effect into an input channel. In the same way, you can also insert an effect into a track channel or pad channel. As an example, here’s how to insert internal effect 1 into a track channel for use during mixdown or bouncing.
Chapter 10 Creating an audio CD This chapter explains how you can use the CD-RW drive to create an audio CD, and how to play back an audio CD. Creating an audio CD On the AW16G, you can select one or more songs on the hard disk, and write the audio data from the stereo track of each song to a CD-R/RW disc in CD-DA format. The CD-R/RW media to which you write this data can be played by the CD-RW drive or a conventional CD player in the same way as any audio CD.
Creating an audio CD Methods of writing an audio CD There are two ways in which you can write audio data to CD-R/RW media. ● Track At Once This method writes the data in units of CD tracks. The advantage of this method is that you can add new data to media that already contains existing data. With the Track At Once method, the data from the beginning to the end of the stereo track of a song is written to the CD as one track.
Basic settings for the CD-RW drive Before you actually write data to a CD, you will need to make basic settings for the CD-RW drive. 1 2 In the Work Navigate section, repeatedly press the [CD] key or hold down the [CD] key and use the CURSOR [ ]/[ ] keys to access the SETTING page of the CD screen. 1 2 4 5 3 6 You can select either x8 (eight times as fast as audio playback) or x4 (four times as fast as audio playback). Normally you should use x8, and drop down to x4 if errors occur during writing.
Creating an audio CD Writing audio data (Track At Once) Here’s how to use the Track At Once method to write stereo tracks from songs saved on the hard disk to CD-R/RW media. Use this method if you expect to be adding tracks to the disc later, or if you want a two-second gap between tracks. 1 3 A display like the following will appear. 3 Make sure that the appropriate virtual track is selected for the stereo track of the song(s) you want to write.
5 Move the cursor to the dotted frame in the song list, and turn the [DATA/JOG] dial to select the song that will be written to track 1. Note • When you turn the [DATA/JOG] dial, you will see only songs for which the current stereo track contains data. • Songs with a stereo track shorter than four seconds will not be displayed. • Songs with a stereo track longer than 324 minutes will not be displayed. 6 Repeat steps 4 and 5 to select the songs that will be written to track 2 and following.
Creating an audio CD Writing audio data (Disc At Once) Here’s how to use the Disc At Once method to write stereo tracks from songs saved on the hard disk to CD-R/RW media. Use this method if you do not want to create silence between each track of the CD, or if you want to write a single song divided into multiple tracks on the CD. C INS button 1 2 E DEL button 3 4 Make sure that the appropriate virtual track is selected for the stereo track of the song(s) you want to write.
8 Repeat steps 5–7 to select the songs that will be written to track 2 and following. Tip! • When you move the cursor to the NEW button and press the [ENTER] key, a new song will be added at the end of the existing songs. • By using the INS button instead of the NEW button, you can insert a new song immediately before the song that is selected in the list. • You can use the DEL button to delete the currently selected song from the song list.
Creating an audio CD Finalizing CD-R/RW media Here’s how to finalize CD-R/RW media that you wrote using Track At Once, so that the disc can be played by a CD-RW drive or a CD player. Tip! CD-R/RW media written by the AW16G using Track At Once (and not yet finalized) cannot be played by another CD-RW drive or a CD player, but it can be played by the AW16G’s CD Play function. (→ p. 106) 1 2 Insert the CD-R/RW media that you want to finalize into the CD-RW drive.
Erasing CD-RW media Here’s how to erase all data that has been written to CDRW media, so that the CD-RW disc can be used as a blank disc. You will need to perform this operation on a disc that has been used to store computer data etc. if you want to use that disc on the AW16G. Tip! 3 To execute the erasure, move the cursor to the OK button. If you decide not to erase the disc, move the cursor to the CANCEL button. Then press the [ENTER] key. If you selected the OK button, erasure will begin.
Creating an audio CD Playing an audio CD You can use the CD-RW drive to play back a conventional audio CD or CD-R/RW media to which audio data has been written. This is referred to as the CD Play function. 4 Tip! The CD Play function can also play audio data from a mixed-mode CD-ROM (only track 2 and following) or CD Extra (only the first session). 1 To play the CD tracks, press the PLAY [ key. To stop, press the STOP [■] key.
Chapter 11 Quick loop sampler This chapter explains how to use the Quick Loop Sampler section. About the quick loop sampler The AW16G contains a quick loop sampler that lets you play stereo waveforms (samples) by striking the four pads. When you strike a pad 1–4, the assigned sample will be sent via pad channel 1–4 to the stereo bus. For each pad channel, you can adjust the EQ, dynamics, and effects 1/ 2 send levels just as you can for the track channels or input channels.
Quick loop sampler A sample can be played back in one of two ways. “One shot mode” plays the sample once from start to end. “Loop mode” plays the sample repeatedly from start to end. In addition, you can choose either “Gate mode” which plays the sample only while you continue holding down the pad, or “Trigger mode” which plays the sample all the way to the end when you press the pad once.
Using sample libraries Sample libraries contain sets of up to sixteen different samples that can be used by the Quick Loop Sampler. When the AW16G is shipped from the factory, sets of samples such as drum loops and sounds effects are stored on the hard disk as sample libraries. When you load one of these libraries, samples will be assigned to each pad/sample bank, and you can use the pads to play the samples immediately. Here’s how to load a sample library and try it out.
Quick loop sampler 6 To switch the sample bank for each pad, repeatedly press the [SAMPLE EDIT] key to access the SETUP page of the SAMPLE screen. 7 Move the cursor to the bank area for the desired pad, and turn the [DATA/JOG] dial. 8 As desired, use the knobs and keys of the Selected Channel section to process the sound of pads 1–4. 1 23 The sample bank will change, and the sample name will change accordingly.
5 To begin recording on the pad track, press the PLAY [ ] key. 6 Play the pads while you listen to the audio tracks play back. C Track mute button This button switches muting on/off for each track. Move the cursor to this button and press the [ENTER] key to switch between the following two settings. The recording will begin running, and pad event recording will begin. Pad events will be recorded on the pad tracks. The pad events that are recorded will appear in the pad track view in realtime.
Quick loop sampler Importing from an audio CD/WAV file to a pad Here’s how you can import CD audio data (CD-DA) or a WAV file from a CD-ROM/CD-R into a sample bank for pads 1–4. 1 Switch the internal settings of the AW16G to enable digital recording. 2 Insert a CD into the CD-RW drive. 1 2 3 For details on digital recording settings, refer to page 160. You can load audio data (CD-DA) or WAV files from the following types of media.
● When importing from a WAV file 2 1 • When you move the cursor to the LISTEN button and press the [ENTER] key, there will be a slight interval of time before you hear the sound, since the data is being read from CD. 3 5 5 6 7 To move to a lower-level folder, display the ( ) icon in this area, move the cursor to the ENTER button in the screen, and press the [ENTER] key.
Quick loop sampler Importing from an audio track/stereo track to a pad Here’s how a region of an already-recorded track of the current song can be imported into a sample bank for pads 1–4. 1 2 STEREO ......................Import stereo audio from the stereo track. Tip! Play back the song, and find the track and region that you want to import.
Sampling an external input signal You can directly sample (record) an input signal from the MIC/LINE INPUT jacks and assign it to a pad. There are two ways to do this; “manual record” in which you start and stop recording manually, and “auto record” in which recording will begin automatically when the signal reaches a specified level. 3 The input channel will be connected directly to the pad you specify. The PAD and NAME fields will change accordingly.
Quick loop sampler ■ Manual record ■ Auto record 1 1 2 Make sure that the MANU REC/AUTO REC button indicates MANU REC. If the button indicates AUTO REC, move the cursor to the button and press the [ENTER] key. When MANU REC is selected, the START/STANDBY button will function as the START button to start or stop sampling. To begin sampling, move the cursor to the START button in the screen, and press the [ENTER] key. Then play your instrument.
Editing the sample name Here’s how you can edit the sample name that is assigned when you import from an audio CD or WAV file, or when you sample an external signal. 1 In the Quick Loop Sampler section, repeatedly press the [SAMPLE EDIT] key or hold down the [SAMPLE EDIT] key and use CURSOR [ ]/[ ] keys to access the SETUP page of the SAMPLE screen. 1 2 3 1 Bank Selects the sample bank that will be used for each pad.
Quick loop sampler Trimming the playback region Here’s how you can view the waveform of the sample assigned to a sample bank, and adjust the playback start and end points. 1 D Waveform display Displays the waveform of the selected sample. E TIME In the Quick Sampler Section, repeatedly press the [SAMPLE EDIT] key or hold down the [SAMPLE EDIT] key and use the CURSOR [ ]/[ ] keys to access the SETUP page of the SAMPLE screen. 1 Specifies the range of time that will be displayed for the waveform.
Switching the playback mode for each pad Here’s how you can switch the playback mode for each pad between One Shot or Loop modes, and between Trigger and Gate modes. 1 In the Quick Loop Sampler section, repeatedly press the [SAMPLE EDIT] key or hold down the [SAMPLE EDIT] key and use the CURSOR [ ]/[ ] keys to access the SETUP page of the SAMPLE screen. 2 Repeatedly press the CURSOR [ ] key to access the second page of the SETUP page.
Quick loop sampler Using the Slice function Slice is a function that divides a sample (whose playback mode is set to Loop) into eight to sixteen segments, and adjusts the timing of each segment so that it can be played at a different tempo without affecting the pitch. Here’s how you can use the Slice function to play a sampled phrase at the tempo of the current song.
The following diagram shows how, for a sample with an original tempo of 100 BPM, the playback timing of each segment will change at a song tempo of 120 BPM or 80 BPM. ● When song tempo = 120 ● Original sample (tempo = 100) ● When song tempo = 80 segment 5 Strike the pad to hear the result. 6 Repeatedly press the [TRACK] key or hold down the [TRACK] key and use the CURSOR [ ]/[ ] keys to access the VIEW page of the TRACK screen.
Quick loop sampler Deleting an unwanted sample Here’s how you can delete unused data (before the start point and after the end point) from a specific sample, or completely erase an individual sample. 1 In the Quick Loop Sampler section, repeatedly press the [SAMPLE EDIT] key or hold down the [SAMPLE EDIT] key and use the CURSOR [ ]/[ ] keys to access the MEMORY page of the SAMPLE screen. In this page you can delete the unused portion of a sample, or erase an unwanted sample.
Chapter 12 Track editing This chapter explains how you can edit the audio data recorded in an audio track, and how to edit the pad events recorded in a pad track. What you can do using editing commands The AW16G provides various editing commands for editing the recorded audio tracks and pad tracks. Editing commands are functions that let you specify a track or region, and delete or move the data of that track or region. The AW16G provides the following editing commands.
Track editing Basic procedure for track editing Here is the basic procedure for using a track editing command. The procedure is essentially the same for all track editing commands. ■ Select the editing command 1 ■ Select the track(s) to edit After you choose an editing command, the next step is to specify the track(s) that will be edited. 3 In the Work Navigate section, repeatedly press the [EDIT] key.
■ Specify the editing region ■ Execute the command For most commands, you will need to set the Start (the beginning of the edited region) and End (the end of the edited region) parameters to specify the region that will be affected by the command. When you have finished setting parameters, execute the command. 5 To specify the beginning of the region to be edited, move the cursor to the desired digit of the Start field, and turn the [DATA/JOG] dial.
Track editing List of editing commands This section lists all the commands that are provided in the EDIT screen, and explains their parameters. ■ Parameter list Parameter ERASE Erases the data in the specified region (between Start and End) of the specified track(s).
DELETE INSERT Deletes the data from the specified region of the specified track(s). Inserts blank space into the specified region. Data following the location of the Start parameter will be moved backward to make room. This command is similar to ERASE, but differs in that the data that follows the specified region will move forward to fill the gap.
Track editing ● For a pad track (one shot) COPY From Start Copies the specified region of data to the specified location of the specified track.
*1. 2 From V.TR and 9 To V.TR can be selected only if From TRACK=1–16, 1/2–15/16, or STEREO. *2. 3 From PAD and J To PAD can be selected only if TRACK=PAD. *3. Measure lock function (6 Start Measure Lock, 7 End Measure Lock) “Measure lock” is a function that matches the beginning of the measure or beat included in the copy-source region with the desired location of the copy-destination.
Track editing EXCHANGE TIME COMP/EXP (Time Compression/Expansion) Exchanges data between the specified tracks. 1 2 Adjusts the length of the specified region of an audio track, without changing the pitch.
PITCH CHANGE EXPORT Adjusts the pitch of the specified region of an audio track, without changing the length. Writes the specified region of an audio track or all samples assigned to a pad to a WAV file. 1 2 3 4 5 From Start 6 Use this when you want to transfer audio data to your computer so that you can edit the data using a waveform editing program. For details on the parameters and procedure for the Export command, refer to “Exporting WAV files” (→ p. 132).
Track editing Exporting WAV files and importing audio CD or WAV files This section explains how data from an AW16G audio track or from a sample assigned to a pad can be written (exported) to external media as a WAV file, and how a WAV file or CD audio data from external media can be loaded (imported) into an AW16G audio track. Exporting WAV files Any audio track of the AW16G or all sample data from memory can be written as one or more WAV files onto CD-R/RW media inserted in the CD-RW drive.
6 If necessary, move the cursor to the NAME field, press the [ENTER] key, and input a file name in the TITLE EDIT popup window. For details on how to input a name, refer to page 24. Note • If you selected Tr1-16 as the export-source, the first six characters of the song name + track number + “.WAV” will automatically become the file name. This name cannot be changed. • In the file name you can use only uppercase alphabetical characters, numerals, and “_” (underscore).
Track editing 4 Insert a CD into the CD-RW drive. ● When importing from audio CD/CD-Extra You can import data from the following types of media.
● When importing a WAV file 2 1 3 4 7 If you are importing a WAV file, move the cursor to the From WAVE file field, and turn the [DATA/JOG] dial to select the WAV file that you want to import. To move to a lower level, display the icon in this field, then move the cursor to the ENTER button in the screen and press the [ENTER] key. To move to the next higher level, display the icon in this area, then move the cursor to the UP button and press the [ENTER] key.
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Chapter 13 Song management This chapter explains how to perform song management operations such as copying, deleting, backing up, and restoring songs. About songs On the AW16G, your recorded compositions are managed in units called “songs.” When you save a song on the hard disk, the audio data, the sample data used by the quick loop sampler, scene memories, and the data for each library are all stored together. By loading a saved song, you can return it to the original condition at any time.
Song management Editing the song name Here’s how to edit the song name that is assigned when you create a new song. Note • This setting applies only to the current song. Before you perform this procedure, load the song whose name you want to edit. • The edited name will be saved with the song data when you save the song. 1 In the Work Navigate section, press the [SONG] key. 2 Repeatedly press the [SONG] key or hold down the [SONG] key and use the CURSOR [ ]/[ ] keys to access the SETUP page.
Editing various settings for the song Here’s how to make various settings for a song, such as switching protect on/off and selecting the counter display format and time code format. 4 Note In the COUNTER DISPLAY area, use the following buttons to select the display format for the counter that is shown in the center of the top line in the display. • These settings apply only to the current song. Before you perform this procedure, load the song whose settings you want to edit.
Song management Copying or deleting a song Here’s how to copy or delete a song in the hard disk. Note • You cannot copy or delete a song while the AW16G is running. • A deleted song will be lost forever. Use great caution when deleting a song. • You cannot delete a song for which protect is on, or delete the current song (the highlighted song). If you want to delete such a song, you must first turn off the protect setting or switch the current song.
Optimizing a song “Optimize” is an operation that deletes the undo/redo audio data maintained within the song. When you have finished recording and editing a song, you can execute the Optimize operation on that song to increase the amount of free space on the hard disk. Note The deleted undo/redo audio data will be lost forever. Use this operation with caution.
Song management Creating a tempo map The “tempo map” contains data to change the tempo or time signature at the beginning of the song or at any measure or beat within the song. The measure/beat display counter, the Quick Loop Sampler, the internal metronome, and the MIDI clock data generated within the AW16G are all based on this tempo map. 2 Repeatedly press the [SONG] key or hold down the [SONG] key and use the CURSOR [ ]/[ ] keys to access the TEMPO page.
3 Move the cursor to the item that you want to edit, and turn the [DATA/JOG] dial to edit the value. If the METER, TEMPO, PAD BANK 1–4, or SCENE value is “–”, move the cursor to the item and press the [ENTER] key before you edit the value. ■ Adding a tempo map event 1 If you use the INSERT button instead of the NEW button, a blank tempo map event will be inserted before the currently selected step. However, you cannot insert an event before the tempo map event at the beginning of the song (i.e.
Song management Importing data from an existing song Here’s how selected items of data such as scenes, libraries, or individual tracks of audio data from a song saved on the hard disk can be imported into the current song. Note When you execute this import operation, the previous data (for that item) in the current song will be lost. Use this procedure with caution. ■ Importing library/scene/tempo map data 1 Move the cursor to either the LIBRARY, SCENE, or TEMPO MAP button, and press the [ENTER] key.
3 Move the cursor to the OK button and press the [ENTER] key. A popup window will ask you to select the importdestination track. 1 4 Move the cursor to the TRACK field and V.TR field, and turn the [DATA/JOG] dial to specify the track number and virtual track number for the import-destination. 5 To execute the import, move the cursor to the OK button and press the [ENTER] key. Importing will begin. When the track has been imported, you will return to the state of step 2.
Song management 4 Turn the [DATA/JOG] dial to select the song or sample library data that you want to back up. Then move the cursor to the ENABLE/ DISABLE button and press the [ENTER] key. The symbol for the selected data will change to the ● symbol, indicating that this data has been selected for backup. You can repeat this step to select multiple items of data for backup.
Restoring songs or sample libraries Here’s how data that you backed up to CD-R/RW media can be restored to the hard disk of the AW16G. 1 Insert the CD-R/RW media containing the backup data into the CD-RW drive. 2 In the Work Navigate section, press the [CD] key. 3 Repeatedly press the [CD] key or hold down the [CD] key and use the CURSOR [ ]/[ ] keys to access the RESTORE page. If the backup data occupies more than one volume of media, insert the first volume.
Song management Exchanging song data with the AW4416/AW2816 You can back up an AW16G song in a format that is compatible with the AW4416/AW2816. Conversely, a song that was backed up by the AW4416/2816 can be restored into the AW16G. Note Only the audio data recorded in a song can be exchanged with the AW4416/2816. Mix parameters, libraries, and system data cannot be backed-up/restored in this way.
Chapter 14 MIDI and utility functions This chapter explains basic MIDI-related settings, functions that use MIDI, and various utility functions. What you can do using MIDI On the AW16G, you can use MIDI to do the following things. ● Synchronize operation with an external device You can synchronize an AW16G song with the playback of an external device (such as a MIDI sequencer) by exchanging synchronization messages such as MTC (MIDI Time Code) or MIDI Clock with the external device.
MIDI and utility functions Basic MIDI settings In the MIDI page of the UTILITY screen, you can make various MIDI-related settings such as selecting the MIDI messages that will be output from the MIDI OUT/THRU connector, and specifying MTC/MMC transmission and reception. To access this page, repeatedly press the Work Navigation section [UTILITY] key or hold down the [UTILITY] key and use the CURSOR [ ]/[ ] keys. 1 2 4 SLAVE button..............
0 ............. The AW16G will synchronize to the incoming MTC data at the highest precision. However if the incoming MTC has significant instability, synchronization may be interrupted or become unreliable. 1 ............. This setting allows more tolerance of MTC instability than the “0” setting. 2 ............. This setting allows the maximum tolerance. Use this setting if the MTC master is an external MIDI device that has significant instability.
MIDI and utility functions ● When CTRL CHG MODE = 1 MIDI CH 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 CC# 7 10 91 93 7 10 91 93 7 10 91 93 7 10 91 93 7 10 91 93 7 10 91 93 7 10 91 93 7 10 91 93 7 10 91 93 7 10 91 93 7 10 91 93 7 10 91 93 7 10 91 93 7 10 91 93 7 10 91 93 7 10 91 93 CC# PARAMETER TRACK CHANNEL 1 TRACK CHANNEL 2 TRACK CHANNEL 3 TRACK CHANNEL 4 TRACK CHANNEL 5 TRACK CHANNEL 6 TRACK CHANNEL 7 TRACK CHANNEL 8 TRACK CHANNEL 9 TRACK CHANNEL 10 TRACK CHANNEL 11 TRACK CHAN
PARAMETER CC# 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 NO ASSIGN NO ASSIGN NO ASSIGN NO ASSIGN NO ASSIGN NO ASSIGN NO ASSIGN EFF1 SEND EFF1 SEND EFF1 SEND EFF1 SEND EFF1 SEND EFF1 SEND EFF1 SEND EFF1 SEND EFF1 SEND NO ASSIGN EFF1 SEND NO ASSIGN EFF1 SEND NO ASSIGN EFF1 SEND NO ASSIGN NO ASSIGN NO ASSIGN NO ASSIGN NO ASSIGN NO ASSIGN NO ASSIGN NO ASSIGN NO ASSIGN NO ASSIGN NO ASSIGN 46 47 48 49 50 51 52 53 54 55 56 57 5
MIDI and utility functions Transmitting the AW16G’s settings via MIDI (Bulk Dump) In the BULK page of the UTILITY screen, you can transmit various internal settings of the AW16G (scene memories, libraries, settings of the UTILITY screen, etc.) as bulk data from the MIDI OUT/THRU connector. If you record this bulk data on a MIDI sequencer or similar device, you will then be able to restore these settings whenever desired.
Using the MIDI Remote function About the MIDI Remote function The AW16G provides a MIDI Remote function that lets you use the controls of the top panel to transmit the desired MIDI messages. By using the MIDI Remote function, you can use the AW16G as a physical controller for a computer program or MIDI tone generator. Alternatively, you can specify that a MIDI message with a fixed value is transmitted only when you press the [TRACK SEL] key to turn it on (lit).
MIDI and utility functions 2 3 1 ● ● ● ● • [TRACK SEL] key operations will control mute on/off operations on the sequencer software. • Fader operations will control the volume of the sequencer software tracks. You will need to install the appropriate setting file into your sequencer software, and make the necessary settings. For details, refer to the “Appendix” section “About the CD-ROM included with the AW16G” (→ p. 200). This page contains the following items.
● When the 1-16 button is selected Faders/[TRACK SEL] keys 1 2 3 4 5 6 7 8 9/10 11/12 13/14 15/16 MIDI channel 1 2 3 4 5 6 7 8 9/10 11/12 13/14 15/16 ● When the 1-12 button is selected Faders/[TRACK SEL] keys 1 2 3 4 5 6 7 8 9/10 11/12 13/14 15/16 MIDI channel 1 2 3 4 5 6 7 8 9 10 11 12 ● When the 9-16 button is selected Faders/[TRACK SEL] keys 1 2 3 4 5 6 7 8 9/10 11/12 13/14 15/16 MIDI channel 9 10 11 12 13 14 15 16 — — — — Tip!
MIDI and utility functions E ALL INIT button J MIDI message Resets all MIDI messages assigned to the faders/ [TRACK SEL] keys to the initial settings. To initialize, move the cursor to this button and press the [ENTER] key. F FADER button If you turn this button on, the MIDI message assigned to the fader of the currently selected channel will be displayed. This button will automatically be turned on when you operate the fader of a track channel.
Using the test tone oscillator The OSC page of the UTILITY screen lets you send the signal of the AW16G’s built-in test oscillator (the test tone oscillator) to the desired bus. To access this page, repeatedly press the Work Navigate section [UTILITY] key or hold down the [UTILITY] key and use the CURSOR [ ]/[ ] keys. 1 2 B LEVEL knob Adjusts the output level of the oscillator. C AUX 1/2 buttons Send the oscillator output to AUX buses 1/2.
MIDI and utility functions Digital input settings/Checking and initializing the internal hard disk In the D.IN HDD page of the UTILITY screen you can make settings for digital input, and check and initialize the internal hard disk. To access this page, repeatedly press the Work Navigation section [UTILITY] key or hold down the [UTILITY] key and use the CURSOR [ ]/[ ] keys. 1 2 3 4 6 5 7 This page contains the following items.
Data Error.................. The display will indicate the number of locations for which there is an inconsistency in the data that was read from the hard disk. It is possible that song operations cannot be performed correctly. Link Error................... The display will indicate the number of locations for which the data recorded on the hard disk is not connected correctly. It is possible that noise may be present in the song playback, or that song operations cannot be performed correctly.
MIDI and utility functions Overall settings for the AW16G In the PREFER page of the UTILITY screen, you can make settings that affect the overall operation of the AW16G, such as specifying whether or not popup windows will appear, and switching copy protect on/off. To access this page, repeatedly press the Work Navigate section [UTILITY] key or hold down the [UTILITY] key and use the CURSOR [ ]/[ ] keys.
Chapter 15 Using the AW16G with external devices This chapter describes various examples of how you can use the AW16G in conjunction with external devices. Using the AW16G with a “workstation synth” ● Example settings for synchronization using MTC and MMC There are numerous ways in which you can use the AW16G together with a workstation synthesizer (a synthesizer that has a built-in sequencer).
Using the AW16G with external devices Recording/playing AW16G mix operations on the workstation’s sequencer 4 For details on how to make these settings, refer to the manual for your workstation synth. Here’s how you can synchronize the AW16G and the built-in sequencer of your workstation synth, and use the sequencer to record/play the fader and pan operations you perform on the AW16G.
Switching AW16G scenes from the workstation’s sequencer 4 Tip! Here’s how you can transmit program changes from the built-in sequencer of your workstation to switch scenes on the AW16G. ■ Assign scenes to program changes 1 In the Control section, use the [SCENE] key to access the PC TABLE page of the SCENE screen. This page lets you assign a scene number to each program change. Repeat steps 3–4 to assign the desired scenes to other program change numbers.
Using the AW16G with external devices Remotely controlling a tone generator module Here’s how you can use the AW16G’s MIDI Remote function to remotely control a tone generator module. 1 Connect the AW16G to your tone generator module as shown in the following diagram. Control changes MIDI OUT MIDI IN Tone generator module AW16G 2 Use the Work Navigate section [REMOTE] key to access the PRESET page of the REMOTE screen. The Remote function will be enabled.
Using external effects As an alternative to using the internal effects, you can use an external effect processor connected to the STEREO/ AUX OUT jacks. As an example, here’s how you can use AUX bus 1 to apply a mono-in stereo-out reverb to the track channels during mixdown. 1 2 21 In the Selected Channel section, repeatedly press the [PAN/BAL] knob or hold down the [PAN/BAL] knob and use the CURSOR [ ]/ [ ] keys to access the AUX OUT page of the PAN screen. STEREO......................
Using the AW16G with external devices ● Signal flow when using an external effect processor Recorder section Track 1 Track 2 Track 3 Track 4 Track 5 Track 6 Track 7 Track 8 Effect processor Input channels Track channels AUX bus 1 master Stereo output channel AUX bus Stereo bus Mixer section 8 In the Selected Channel section, repeatedly press the [PAN/BAL] knob to access the PAN page of the PAN screen, and spread apart the pan settings of input channels 3/4.
Connecting an MD recorder By connecting an MD recorder to the AW16G’s DIGITAL STEREO IN or DIGITAL STEREO OUT jack, you can mixdown to the MD recorder while keeping the signal in the digital domain, or record an audio signal from the MD recorder into the AW16G. 3 Use the Quick Navigation section [RECORD] key to access the MIXDOWN page of the RECORD screen, and select the channels that you want to send to the stereo bus.
Using the AW16G with external devices To play back your MD recorder and listen to the recorded result, connect the DIGITAL STEREO OUT jack of your MD recorder to the AW16G’s DIGITAL STEREO IN jack, and perform the following steps. 7 2 As shown in the diagram below, connect your MD recorder to the AW16G. MD recorder If you want to hear the result that was recorded on the MD recorder, lower the [STEREO] fader to the –∞ position, and use the [UTILITY] key to access the D.
Appendix Input library list No. Name Effect Type 00 Initial Data EG: Electric guitar 01 Multi Drive 02 Light Crunch 03 Studio Lead 04 Clean Lead 05 Hard Blues 06 Melody Drive 07 Pop Ryhthm 08 Heavy Rock 09 Stack Lead 10 Funk Cut 11 Trad Blues 12 NeoRockabily 13 Air Clean 14 City Lead 15 Pop Chorus 16 Fuzzy Drive 17 Jazzy Night 18 Retro Phase 19 Mistic Chord 20 Drive Amp 21 Smooth Lead AmpSimulate AmpSimulate Dist->Delay Rev->Sympho AmpSimulate Dist->Delay Mono Delay AmpSimulate AmpSimulate Dyna.
Appendix Mastering library list No. 172 Name Description 00 Initial Data Initialize to a state in which EQ and DYN are not applied 01 VITAL MIX Standard mastering effect that enhances the overall loudness, creating a mix with extended low and high ranges. Use on the two-track mix for any type of song. 02 SOFT COMP Soft compressor that enhances the overall loudness without greatly changing the original nuances (dynamics). Ideal for songs in which the mid and low ranges are important.
EQ library list These are the preset equalizer settings provided by the library. No Name Description No Name Description 025 Male Vocal 1 Use as a template for male vocal. Adjust the HIGH or H-MID setting according to the voice quality. 001 Bass Drum 1 Emphasizes the low range of the bass drum and the attack created by the beater. 002 Bass Drum 2 Creates a peak around 80Hz, producing a tight, stiff sound. 026 Male Vocal 2 This is a variation on program 025.
Appendix Dynamics Parameters Dynamics processors are generally used to correct or control signal levels. However, you can also use them creatively to shape the volume envelope of a sound. The AW16G features comprehensive dynamics processors for all the input channels, tape returns, and the bus and stereo outputs. These processors allow you to compress, expand, compress-expand (compand), gate, or duck the signals passing through the mixer, giving you unparalleled sonic quality and flexibility.
■ Expander ■ Compander dB dB +20 +10 +20 Expansion ratio = 2:1 +10 Width Knee = knee5 0 –10 –20 Output Level Output Level 0 Threshold = –10dB –30 –40 –50 –10 –20 Threshold –30 –40 –50 –60 –60 –70 –70 dB –70 –60 –50 –40 –30 –20 –10 0 dB +10 +20 –70 –60 –50 –40 –30 –20 –10 Input Level +10 +20 Input Level An expander is another form of automatic level control.
Appendix ■ Gate and Ducking Gate (GAT) and Ducking (DUK) parameters: Parameter dB +10 Output Level 0 –20 –30 Range = –30dB –40 –50 –60 Range = –70dB –70 dB –70 –60 –50 –40 –30 –20 –10 0 +10 +20 Input Level +20 +10 0 to 120 (121 points) Hold (ms) 0.02 ms to 2.14 sec (216 points) Decay (ms) 6 ms to 46.1 sec (160 points) Threshold sets the level at which the gate closes, cutting off the signal. Signals above the threshold level pass through unaffected.
Dynamics library list These are the preset dynamics settings provided by the AW16G. For details on the function of each parameter, refer to page 174. 001 A.Dr.BD "CMP 002 A.Dr.BD "EXP 003 A.Dr.BD "GAT 004 A.Dr.BD "CPH Use these presets to apply CMP, EXP, GAT, or CPH respectively to the bass drum of an acoustic drum kit. 005 A.Dr.SN "CMP 006 A.Dr.SN "EXP 007 A.Dr.SN "GAT 008 A.Dr.SN "CPS These presets modify preset programs 1—4 for use with a snare drum. 009 A.Dr.
Appendix Effects library list The following table lists the preset effects programs. See “Effects Parameters” (→ p. 180) for detailed parameter information. Effects programs that use the HQ. PITCH effect can be used only with Effect 2. ■ Reverb-type Effects # Title Type Description 01 Reverb Hall REVERB HALL Reverb simulating a large space such as a concert hall. 02 Reverb Room REVERB ROOM Reverb simulating the acoustics of a smaller space (room) than REVERB HALL.
■ Dynamic Effects # Title Type Description 26 Dyna.Filter DYNA.FILTER Dynamically controlled filter. Responds to MIDI Note On velocity when SOURCE set to MIDI. 27 Dyna.Flange DYNA.FLANGE Dynamically controlled flanger. Responds to MIDI Note On velocity when SOURCE set to MIDI. 28 Dyna.Phaser DYNA.PHASER Dynamically controlled phase shifter. Responds to MIDI Note On velocity when SOURCE set to MIDI.
Appendix Effects Parameters ■ REVERB HALL, REVERB ROOM, REVERB STAGE, REVERB PLATE Hall, room, stage, and plate simulations, all with gates. Parameter REV TIME Range Description 0.3–99.0 s Reverb time INI.DLY 0.0–500.0 ms Initial delay before reverb begins HI.RATIO 0.1–1.0 High-frequency reverb time ratio LO.RATIO 0.1–2.4 Low-frequency reverb time ratio DIFF. 0–10 Reverb diffusion (left–right reverb spread) DENSITY 0–100% Reverb density E/R DLY 0.0–100.
■ MONO DELAY Basic repeat delay. Parameter Range Description DELAY 0.0–2730.0 ms Delay time FB.GAIN –99 to +99% Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase feedback) HI.RATIO 0.1–1.0 High-frequency feedback ratio HPF Thru, 21.2 Hz–8.0 kHz High-pass filter cutoff frequency LPF 50 Hz–16.0 kHz, Thru Low-pass filter cutoff frequency MIX BAL. 0–100 [%] Mix balance of the effects and dry sounds ■ STEREO DELAY Basic stereo delay.
Appendix ■ ECHO Stereo delay with crossed feedback loop. Parameter Range Description DELAY L 0.0–1350.0 ms Left channel delay time FB.DLY L 0.0–1350.0 ms Left channel feedback delay time FB.G L –99 to +99% Left channel feedback gain (plus values for normal-phase feedback, minus values for reverse-phase feedback) DELAY R 0.0–1350.0 ms Right channel delay time FB.DLY R 0.0–1350.0 ms Right channel feedback delay time FB.
■ SYMPHONIC Symphonic efect. Parameter FREQ. Range 0.05–40.00 Hz Description Modulation speed DEPTH 0–100% Modulation depth MOD.DLY 0.0–500.0 ms Modulation delay time WAVE Sine, Tri Modulation waveform LSH F 21.2–8.00 k [Hz] Low-shelving filter frequency LSH G –12 to +12 [dB] Low-shelving filter gain EQ F 100–8.00 k [Hz] Parametric equalizer center frequency EQ G –12 to +12 [dB] Parametric equalizer gain EQ Q 10–0.10 Parametric equalizer band width HSH F 50.0–16.
Appendix ■ TREMOLO Tremolo effect. Parameter Range Description FREQ. 0.05–40.00 Hz Modulation speed DEPTH 0–100% Modulation depth WAVE Sine, Tri, Square Modulation waveform LSH F 21.2–8.00 k [Hz] Low-shelving filter frequency LSH G –12 to +12 [dB] Low-shelving filter gain EQ F 100–8.00 k [Hz] Parametric equalizer center frequency EQ G –12 to +12 [dB] Parametric equalizer gain EQ Q 10–0.10 Parametric equalizer band width HSH F 50.0–16.
■ ROTARY Rotary speaker simulator. Parameter Range Description ROTATE STOP, START Rotation stop, start SPEED SLOW, FAST Rotation speed (see SLOW and FAST parameters) DRIVE 0–100 Overdrive level ACCEL 0–10 Accelation at speed changes LOW 0–100 Low-frequency filter HIGH 0–100 High-frequency filter SLOW 0.05–10.00 Hz SLOW rotation speed FAST 0.05–10.00 Hz FAST rotation speed MIX BAL. 0–100 [%] Mix balance of the effects and dry sounds ■ RING MOD. Ring modulator.
Appendix ■ AMP SIMULATE Guitar Amp Simulator. Parameter Range Description AMP TYPE *1 Guitar amp simulation type DST TYPE DST1, DST2, OVD1, OVD2, CRUNCH Distortion type (DST = distortion, OVD = overdrive) N.GATE 0–20 Noise reduction DRIVE 0–100 Distortion drive MASTER 0–100 Master volume CAB DEP 0–100% Speaker cabinet simulation depth BASS 0–100 Bass tone control MIDDLE 0–100 Middle tone control TREBLE 0–100 High tone control EQ F 99–8.
■ DYNA.PHASER Dynamically controlled phaser. Parameter SOURCE Range INPUT, MIDI Description Control source: input signal or MIDI note on velocity SENSE 0–100 Sensitivity FB.GAIN –99 to +99% Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase feedback) OFFSET 0–100 Lowest phase-shifted frequency offset STAGE 2, 4, 6, 8, 10, 12, 14, 16 Number of phase shift stages DIR. UP, DOWN Upward or downward frequency change DECAY 6.0 ms–46.0 s Decay speed LSH F 21.
Appendix ■ REV+FLANGE Reverb and flanger effects in parallel. Parameter REV TIME Range Description 0.3–99.9 s Reverb time INI.DLY 0.0–500.0 ms Initial delay before reverb begins HI.RATIO 0.1–1.0 High-frequency reverb time ratio DIFF. 0–10 Reverb diffusion (left-right reverb spreed) DENSITY 0–100% Reverb density HPF Thru, 21.2 Hz–8.0 kHz High-pass filter cutoff frequency LPF 50 Hz–16.0 kHz, Thru Low-pass filter cutoff frequency FREQ. 0.05–40.
■ REV->SYMPHO. Reverb and symphonic effects in series. Parameter REV TIME Range Description 0.3–99.9 s Reverb time INI.DLY 0.0–500.0 ms Initial delay before reverb begins HI.RATIO 0.1–1.0 High-frequency reverb time ratio DIFF. 0–10 Reverb diffusion (left-right reverb spreed) DENSITY 0–100% Reverb density HPF Thru, 21.2 Hz–8.0 kHz High-pass filter cutoff frequency LPF 50 Hz–16.0 kHz, Thru Low-pass filter cutoff frequency FREQ. 0.05–40.
Appendix ■ DELAY->ER. Delay and early reflections effects in series. Parameter Range Description DELAY L 0.0–1000.0 ms Left channel delay time DELAY R 0.0–1000.0 ms Right channel delay time FB.DLY 0.0–1000.0 ms Feedback delay time FB.GAIN –99 to +99% Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase feedback) HI.RATIO 0.1–1.
■ DELAY->REV Delay and reverb effects in series. Parameter Range Description DELAY L 0.0–1000.0 ms Left channel delay time DELAY R 0.0–1000.0 ms Right channel delay time FB.DLY 0.0–1000.0 ms Feedback delay time FB.GAIN –99 to +99% Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase feedback) DELAY HI 0.1–1.0 Delay high-frequency feedback ratio REV TIME 0.3–99.9 s Reverb time INI.DLY 0.0–500.0 ms Initial delay before reverb begins REV HI 0.1–1.
Appendix Sample library list This is a list of the sample libraries that are installed on the internal hard disk when the AW16G is shipped from the factory. The list is printed here in the order as sorted by the OLD button.
Name PAD1 A B C PAD2 D A B C PAD3 D A B C PAD4 D A B C D LatinSwng154 L L – – L L – – L L – – O O – – Scratch1 O O – – O O – – O O – – O O – – Scratch2 O O – – O O – – O O – – O O – – SE_Analog O O – – O O – – O O – – O O – – SE_Beep O O – – O O – – O O – – O O – – SE_SFX O O – – O O – – O O – – O O – – Robot_Voice O O – – O O – – O O – – O O – – Female_Wet O O – – O
Appendix Troubleshooting If the AW16G does not operate as you expect, or if you suspect a problem, please refer to the following points and take the appropriate action. ■ Power does not turn on • Is the AC adaptor connected to an AC outlet of the correct voltage? • Is the POWER switch turned ON? • If the power still does not turn on, please contact your Yamaha dealer. ■ LCD display is dim or dark • Use the contrast knob located at the lower right of the screen to adjust the contrast.
Something wrong with the sound ■ Signal from the INPUT 8 jack is too loud • A conventional line-level signal may be connected to the Hi-Z jack. ■ Sound is distorted • Is the [GAIN] control set correctly? • The connection cable from the external device may be broken. • The fader of the input channel or monitor channel may be raised excessively. • The stereo output channel fader may be raised excessively. • The stereo output channel attenuator may be raised excessively.
Appendix Sampler operations ■ When you press a pad there is no sound, or the wrong bank is heard • Have you selected a bank to which the waveform is assigned? • A bank change may have been specified in the SONG screen TEMPO MAP page.
■ An audio CD you created does not play back on a conventional player • An audio CD you created you not play back on a conventional player unless the disc has been finalized. ■ Audio recorded on CD-RW media does not play back on some players • In order for audio data recorded on CD-RW media to be played back, the player must support CD-RW. Contact the manufacturer of the player regarding CDRW support.
Appendix Display message list ■ Messages A/B POINTS NOT FOUND Repeat Playback cannot be performed because A/B points are not specified. BULK: BYTE COUNT MISMATCH! The data length specified within the received system exclusive data did not match the length of the data that was actually received. BULK: CHECK SUM MISMATCH! The check sum of the received system exclusive is incorrect. BULK: MEMORY PROTECTED! The scene memory you attempted to receive is protected.
■ Popup messages ATAPI Error! A problem occurred while communicating with the CD-RW drive. Can't Select Current Song! The current song cannot be selected. CD Size Full! Data exceeding the recordable length of the CD cannot be added. CD Track Over! The maximum number of tracks has been reached, and further addition is not possible. CD-RW Drive Error! A problem occurred with the CD-RW drive. CD-RW Drive Not Found! No CD-RW drive is installed.
Appendix About the CD-ROM included with the AW16G Caution • This disk is a CD-ROM. Do not attempt to play the disk on an audio CD player. Doing so may result in irreparable damage to your audio CD player. • All copyrights to this software are the property of Yamaha Corporation. • Copying or modification of this software in part or in whole is forbidden. • Yamaha Corporation takes no responsibility for any results or damages that may result from your use of this software.
■ Loading the demo song and sample library Installing a remote file 1 2 3 Please be aware that the menu names and screens that appear in the explanation below may differ depending on the software you are using. Insert the included CD-ROM into the CD-RW drive of the AW16G. In the Work Navigate section, repeatedly press the [CD] key to access the RESTORE page. Make sure that the cursor is located at the READ CD INFO button, and press the [ENTER] key. Loading from the CD-ROM will begin.
Appendix Installing the Logic preference file 1 2 3 4 Start up Logic. In the menu bar, click [Option] → [Settings] → [Key Commands...]. The Key Commands window will open. In the menu bar, click [Option] → [Import Key Commands...]. A dialog box will appear. Select the Logic preference file (Logic32.prf) from the included CD-ROM, and click the [Open] button. SONAR 2/CakewalkProAudio template (Loading the template) 1 2 Start up SONAR 2/CakewalkProAudio.
■ Macintosh users In order to use a remote file, the corresponding software must be installed. Installing the Cubase remote setup file For Cubase, the procedure is the same as for the Windows version. Refer to “Windows users” → “Installing the Cubase remote setup file” (→ p. 201). Installing the Logic preference file 1 2 3 4 Start up Logic. Click [Option] → [Settings] → [Key Commands...]. The Key Commands window will open. In the Key Commands window, click [Option] → [Import Key Commands].
Appendix MIDI data format 1. Functions 1.1. Scene Change The settings of the [MIDI PROGRAM CHANGE TABLE] specify the scene that is recalled when a Program Change message is received. The settings of the [MIDI PROGRAM CHANGE TABLE] specify the program number that is transmitted when a scene is recalled. If more than one program number has been assigned to that scene memory number, the lowest-numbered program number will be transmitted. 2.
3.1.9. Program Change Mode 4. MIDI format list Enable/disable reception and transmission. If MIDI Rx Ch is set to ALL, these messages will be received regardless of their MIDI channel. 4.1. CHANNEL MESSAGE 3.1.10. Control Change Mode If this is enabled, you can specify the correspondence between control numbers and operations of the mixer section. For mode 1, transmission and reception will occur without regard to the MIDI Tx Ch and MIDI Rx Ch settings.
Appendix 5. MIDI format details 5.5. MIDI TIME CODE QUARTER FRAME (F1) < Transmission > 5.1. NOTE OFF (8n) < Reception > If [MIDI OUT] is set to MTC, Quarter Frame messages will be transmitted according to the time code movements of the recorder when the recorder is playing or recording. Received when [Rx CH] matches. Used to control effects. Refer NOTE ON for details. STATUS DATA 1000nnnn 8n Note Off Message 0nnnnnnn nn Note No. 0vvvvvvv vv Velocity ( ignored) 5.2.
< Reception > If the AW16G is operating as an MMC Slave, the transport will stop when this message is received with a matching device number or a device number of 7F. STATUS ID No. Device ID Command EOX 11110000 01111111 0ddddddd 00000110 00000001 11110111 F0 7F dd 06 01 F7 System Exclusive Message Real Time System Exclusive Destination (00-7E, 7F:all call) Machine Control Command(mcc) sub-id Stop(MCS) End Of Exclusive 5.13.1.2.
Appendix 5.13.2. BULK DUMP / BULK DUMP REQUEST This message inputs/outputs the contents of various internal memories. The unique header is used to distinguish whether the data belongs to the AW16G. The check sum is calculated by adding the bytes starting after BYTE COUNT (LOW) and ending before CHECK SUM, then inverting the bits and adding 1 (binary complement), and setting bit 7 to 0. CHECK SUM = ( -sum) & 0x7F < Reception > 5.13.2.3. System Memory Bulk Dump Format STATUS ID No. SUB STATUS FORMAT No.
5.13.2.6. Remote Memory Bulk Dump Request Format STATUS ID No. SUB STATUS FORMAT No. DATA NAME EOX 11110000 01000011 0010nnnn 01111110 01001100 01001101 00100000 00100000 00111000 01000011 00110111 00110101 01010010 00100000 11110111 F0 43 2n 7E 4C 4D 20 20 38 43 37 35 52 20 F7 System Exclusive Message Manufacturer's ID (YAMAHA) n=0-15(MIDI Channel No.1-16) Universal Bulk Dump 'L' 'M' '' 5.13.2.9. Dynamics Library Bulk Dump Format STATUS ID No. SUB STATUS FORMAT No.
Appendix 5.13.2.12. Effect Library Bulk Dump Request Format STATUS ID No. SUB STATUS FORMAT No. DATA NAME EOX 11110000 01000011 0010nnnn 01111110 01001100 01001101 00100000 00100000 00111000 01000011 00110111 00110101 01000101 0mmmmmmm 11110111 F0 43 2n 7E 4C 4D 20 20 38 43 37 35 45 mm F7 System Exclusive Message Manufacturer's ID (YAMAHA) n=0-15(MIDI Channel No.
YAMAHA [PROFESSIONAL AUDIO WORKSTATION] Model: AW16G Date: Jan 30, 2002 Implementation Chart MIDIMIDI Implementation ChartVersion: Function... 1.
Appendix Specifications ■ General Specifications Number of tracks 144 tracks (16 tracks + stereo tracks) × 8 virtual Fader 13 × 45 mm MIDI MTC (Master/Slave), MIDI Clock (Master), MMC (Master/Slave), Program Change, Control Change, Bulk Dump Memory Scene memory, EQ library, dynamics library, effect library, channel library, sample library Dynamic range (Maximum level to Noise level) IHF-A 109 dB typ. DA converter (STEREO OUT) 103 dB min. DA converter (STEREO OUT) 103 dB typ.
PHONES (unbalanced, TRS phone jack) Nominal load impedance 8–40Ω Maximum output level 100 mW + 100 mW (40 Ω load) DIGITAL STEREO I/O Optical * 0 dB= 0.775 Vrms, 0 dBV= 1.
Appendix Dimensions 88.8 8.5 98.8 425 313 321.5 5 Unit: mm Specifications and external appearance subject to change without notice. For European Model Purchaser/User Information specified in EN55103-1 and EN55103-2.
Index A C A/B key 20 A/B point 65 A-B Repeat 70 Access indicator 18, 22 Accessing a screen/page/ channel 23 Adjusting the input level 34 AMP 72 Assigning input signals (Bus recording) 45 Assigning input signals (Direct recording) 42 ATT knob 160 audio CD 97 Basic settings 99 Disc At Once 98 Erasing 105 Finalizing 104 Methods 98 Playing 106 Track At Once 98 AUDIO WRITE SPEED 99 AUTO PUNCH key 20 Auto punch-in/out 59 rehearse 60 AVRG (Average) 150 CANCEL key 20 CD key 18 CD PLAY button 106 CD Play function
Appendix I IN/OUT key 20 In/out point 65 included items 9 Index 215 Initializing a channel 91 INPUT CH MUTE/MIX button 106 INPUT LEVEL knob 34 Input library 50, 77 library list 171 INPUT LIBRARY popup window 77 INPUT SEL key 18 INPUT SETTING popup window 34, 77 Inputting text 24 internal effect 50, 84 EFF 85 PRE/POST 85 J JOG ON key 20, 71 L LATCH button 158 LEARN button 158 Level meter 34, 90 PRE/POST buttons 90 library 73 Basic operation 74 Channel library 79 Delete 75 Details 77 Dynamics library 57, 7
S T Tempo map Tempo map event 47 terminology 16 Tempo map event 47, 142 terminology 15 Bus 16 Channel 15 Library 16 Locate point/marker 15 Pad track 16 Paired channels 16 Paired tracks 15 Sample bank and sample 16 Scene and scene memory 16 Song 16 System data 16 Tempo map 16 Tracks 15 TEST button 99 test tone 159 Text input box 24 Text palette 24 TIME 72 TIME CODE BASE 139 tone generator module 166 Top panel 17 Data entry/control section 20 Display 18 Input/output section 18 Locate section 20 Mixer section
Appendix Block diagram 218
V905320 XXXIPXXX.X-XXC0 220 Printed in Taiwan M.D.G.