User Manual

Table Of Contents
Setup
V5 Reference Manual
261
When the CONSOLE ID is set to OFF, the DANTE PATCH BY field is fixed to “DANTE
CONTROLLER.” Also, patching cannot be changed in the DANTE INPUT PATCH window.
When the CONSOLE ID is set to OFF, all the mounted devices will be “virtual.
You can edit HA GAIN and other settings for R series units, but notification of the settings will not
be sent to the device. This is the same as when the devices are not connected.
Setting the Dante audio network latency
An appropriate latency setting for signals transmitted over a Dante audio network varies
depending on the network connection method and size. This section explains how to set an
appropriate latency setting depending on the connection method of Dante-enabled devices
that are connected to the CL series console.
Relationship between the switches and the number of hops
An appropriate latency setting on a Dante audio network varies depending on the number of
hops in the network. One hop is the step from one router (switch) to the next. You count the
number of hops starting from the master device to the most distant device (assuming that all
devices are connected in series).
Switches mean switching hubs as well as the switches that are built into CL series consoles
and I/O devices. Set the latency value based on the number of hops. The following table
shows typical latency settings based on the number of hops.
NOTE
Depending on network conditions, you may want to raise the latency value even if the number of
hops is small.
If a problem occurs, select 5.0 ms so that you will be able to identify whether the latency setting
is the cause of the problem.
When a DDM server is connected, the latency can be set to 10.0ms, 20.0ms, or 40.0ms. Use
Dante Controller to set it. The CL console does not support these settings.
Connection examples and latency settings
Daisy chain connections
Simple 64-in/48-out
Daisy chain connections
FOH and monitor consoles are sharing 64-in/48-out.
Number of hops Latency (ms)
Up to 3 0.25
Up to 5 0.5
Up to 10 1.0
Up to 20 2.0
21 or more (or if a problem occurs) 5.0
3
3
2
2
11
3 hops = 0.25 ms 3 hops = 0.25 ms
4
2
11
3
3
2
4 hops = 0.5 ms 3 hops = 0.25 ms