User Manual

Mixing for DolbyAtmos
®
with a Dolby Rendering and Mastering Unit (RMU)
Object Routing
15
To open the Object Mapping dialog, select Devices> Object Mapping.
You can map objects to audio outputs either manually or automatically:
To map an object to an audio output manually, click the corresponding Objects pop-up
menu and select an object ID.
NOTE
Manual mapping of objects is necessary if the 9.1 Dolby Atmos bus does not use
the first 10 device ports of your audio interface.
Objects that are already mapped to an audio output are shown as in use in the
pop-up menu. If you select an object that is already in use, the previous mapping
is lost.
To map objects to all available audio outputs automatically, click Map All.
NOTE
The first 10 audio outputs are reserved for the 9.1 bed and therefore excluded
from automatic mapping.
Objects that are already mapped remain unchanged.
To discard the mappings between all device ports and objects, click Unmap All.
RELATED LINKS
Setting Up Busses for 9.1 Bed Mixing on page 5
Using Output Busses with Objects
If you want to use a channel in object mode, you must connect it to an object bus in the VST
MultiPanner window. An object bus is defined as an output bus that is connected to a device
port that is mapped to an object ID.
To connect a channel to an object bus, open the VST MultiPanner window in Object
Mode, click on Select Object Bus, and select a bus from the pop-up menu.