User Manual
Mixing for DolbyAtmos
®
with a Dolby Rendering and Mastering Unit (RMU)
Object Routing
15
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To open the Object Mapping dialog, select Devices> Object Mapping.
You can map objects to audio outputs either manually or automatically:
•
To map an object to an audio output manually, click the corresponding Objects pop-up
menu and select an object ID.
NOTE
•
Manual mapping of objects is necessary if the 9.1 Dolby Atmos bus does not use
the first 10 device ports of your audio interface.
•
Objects that are already mapped to an audio output are shown as in use in the
pop-up menu. If you select an object that is already in use, the previous mapping
is lost.
•
To map objects to all available audio outputs automatically, click Map All.
NOTE
•
The first 10 audio outputs are reserved for the 9.1 bed and therefore excluded
from automatic mapping.
•
Objects that are already mapped remain unchanged.
•
To discard the mappings between all device ports and objects, click Unmap All.
RELATED LINKS
Setting Up Busses for 9.1 Bed Mixing on page 5
Using Output Busses with Objects
If you want to use a channel in object mode, you must connect it to an object bus in the VST
MultiPanner window. An object bus is defined as an output bus that is connected to a device
port that is mapped to an object ID.
•
To connect a channel to an object bus, open the VST MultiPanner window in Object
Mode, click on Select Object Bus, and select a bus from the pop-up menu.