User Manual

Effects
52
2 Effects
2-1 Basic Terms
2-1-1 Definisions
2-2 Effect Types
2-2-1 Reverb
Also called "reverberation," this refers to the sound energy remaining in a room or closed space
after the original sound stops.
Similar to, yet different from echo, Reverb is the indirect, diffuse sound of reflections from the
walls and ceiling that accompany the direct sound. The characteristics of this indirect sound
depends on the size of the room or space and the materials and furnishings in the room.
2-2-2 Delay
An effect (or device) that delays an audio signal for ambient or rhythmic effects.
VCM (Virtual
Circuitry Modelling)
VCM is a technology that authentically models the elements in analog
circuitry (such as resistors and capacitors). Effect types using the VCM
technology produce the uniquely warm characteristics of vintage
processing gear.
REV-X REV-X is a Reverb algorithm developed by Yamaha. It provides a high-
density, richly reverberant sound quality, with smooth attenuation, spread
and depth that work together to enhance the original sound.
REV-X HALL Reverb emulating the acoustics of a concert hall using the REV-X
technology.
R3 HALL Reverb emulating the acoustics of a concert hall using the algorithm
derived from the Yamaha ProR3.
SPX HALL Reverb emulating the acoustics of a concert hall derived from the Yamaha
SPX1000.
REV-X ROOM Reverb emulating the acoustics of a room using REV-X technology.
R3 ROOM Reverb emulating the acoustics of a room using the algorithm derived from
the Yamaha ProR3.
SPX ROOM Reverb emulating the acoustics of a room derived from the Yamaha
SPX1000.
R3 PLATE Reverb emulating a metal plate using the algorithm derived from the
Yamaha ProR3.
SPX STAGE Reverb appropriate for a solo instrument derived from the Yamaha
SPX1000.
SPACE SIMULATOR Reverb that lets you set the space size by specifying the width, height, and
depth.
CROSS DELAY The feedback of the two delayed sounds is crossed.
TEMPO CROSS
DELAY
Tempo-synchronized Cross delay.