Operation Manual

CVP-509/505/503/501 Data List
42
Effect Type List / Liste der Effekttypen / Liste des types d’effet / Lista de tipos de efecto
Reverb Block
Chorus Block
Type Description MSB LSB
BASIC HALL Reverb simulating the acoustics of a hall. Standard setting. 1 21
LIGHT HALL Reverb simulating the acoustics of a hall. Light setting. 1 22
BALLAD HALL Reverb simulating the acoustics of a hall. For ballad type music. 1 19
PIANO HALL Reverb simulating the acoustics of a hall. For piano sound. 1 20
HALL1
Reverb simulating the acoustics of a hall.
10
HALL2 116
HALL3 117
HALL4 118
HALL5 11
HALL M 16
HALL L 17
ATMO HALL A unique long reverb with atmosphere. 1 23
ACOSTIC ROOM (Acoustic Room) Reverb simulating the acoustics of a room. Standard setting. 2 20
DRUMS ROOM Reverb simulating the acoustics of a room. For drums sound. 2 21
PERC ROOM (Percussion Room) Reverb simulating the acoustics of a room. For percussions sound. 2 22
ROOM1
Reverb simulating the acoustics of a room.
216
ROOM2 217
ROOM3 218
ROOM4 219
ROOM5 20
ROOM6 21
ROOM7 22
ROOM S 25
ROOM M 26
ROOM L 27
STAGE1
Reverb suitable for a solo instrument.
316
STAGE2 317
STAGE3 30
STAGE4 31
PLATE1
Reverb simulating a plate reverb unit.
416
PLATE2 417
PLATE3 40
GM PLATE 47
TUNNEL Simulates a cylindrical space expanding to left and right. 17 0
CANYON A hypothetical acoustic space which extends without limit. 18 0
BASEMENT A bit of initial delay followed by reverb with a unique resonance. 19 0
LARGE HALL
Reverb simulating the acoustics of a hall.
12
MEDIUM HALL 13
WARM ROOM Reverb simulating the acoustics of a warm room. 2 3
WHITE ROOM A unique short reverb with a bit of initial delay. 16 0
WOODY ROOM Reverb simulating the acoustics of a woody room. 2 4
RICH PLATE Reverb simulating a rich plate reverb unit. 4 1
NO EFFECT No effect. 00
Category Type Description MSB LSB
REVERB HALL1
Reverb simulating the acoustics of a hall.
10
HALL2 116
HALL3 117
HALL4 118
HALL5 11
HALL M 16
HALL L 17
ATMO HALL A unique long reverb with atmosphere. 1 23
ACOSTIC ROOM (Acoustic Room) Reverb simulating the acoustics of a room. Standard setting. 2 20
DRUMS ROOM Reverb simulating the acoustics of a room. For drums sound. 2 21
PERC ROOM (Percussion Room) Reverb simulating the acoustics of a room. For percussions sound. 2 22
ROOM1
Reverb simulating the acoustics of a room.
216
ROOM2 217
ROOM3 218
ROOM4 219
ROOM5 20
ROOM6 21
ROOM7 22
ROOM S 25
ROOM M 26
ROOM L 27
STAGE1
Reverb suitable for a solo instrument.
316
STAGE2 317
STAGE3 30
STAGE4 31
PLATE1
Reverb simulating a plate reverb unit.
416
PLATE2 417
PLATE3 40
GM PLATE 47
DELAY TEMPO DELAY1
Tempo-synchronized delay.
21 0
TEMPO DELAY2 21 16
TEMPO ECHO Tempo-synchronized echo. 21 8
TEMPO CROSS1
Tempo-synchronized cross delay.
22 0
TEMPO CROSS2 22 16
TEMPO CROSS3 22 17
TEMPO CROSS4 22 18