Operation Manual
Table Of Contents
- Disklavier E3 Classic Operation manual
- SPECIAL MESSAGE SECTION
- IMPORTANT SAFETY INSTRUCTIONS
- Mounting the Control Unit to the Grand Piano
- Mounting an Optional USB Floppy Disk Drive to the Grand Piano
- Welcome to the Yamaha Disklavier™!
- Important Precautions
- Table of Contents
- Quick Reference
- Chapter 1 Introduction
- Chapter 2 Getting Started
- Connecting the Control Unit
- Connecting the AC Power Cable
- Using the Remote Control
- Turning On the Disklavier
- Setting the Internal Calendar
- Turning Off the Disklavier (Standby Mode)
- Shutting Down the Disklavier
- Compatible Media Format for the Removable Media
- Compatible File Format
- Basic Precautions for Using CDs
- Chapter 3 Basic Song Playback
- Chapter 4 Advanced Song Playback
- Changing the Playback Tempo
- Playing Back Songs in a Different Key (Transposition)
- Repeating Song Playback
- Repeating a Specific Section of a Song (A-B Repeat)
- Playing Back Only the Desired Piano Part
- Adjusting the Volume Balance among the Keyboard Playing, Ensemble Sound, and Software Playback
- Adjusting the Pitch of Audio
- Adjusting the L/R Balance of Audio
- Using the Timer Play
- Skipping the Blank Part at the Beginning of a Song
- Video Synchronized Playback
- Adding Disklavier Accompaniment to Commercial CD Songs (PianoSmart™ Playback)
- SmartKey™ Playback
- Chapter 5 Advanced Piano Playing
- Chapter 6 Basic Recording
- Chapter 7 Advanced Recording
- Chapter 8 Media Management
- Managing Albums
- Making Copies of Albums
- Deleting Albums
- Creating a New Album
- Renaming an Album
- Rearranging the Order of Albums
- Managing Songs
- Making Copies of Songs
- Deleting Songs
- Renaming a Song
- Rearranging the Order of Songs
- Converting Song Format
- Changing the Counter Display
- Converting MIDI Data to a Standard Form (Strip XP)
- Managing Playlists
- Adding Songs/Albums to the Playlist
- Deleting a Playlist
- Creating a New Playlist
- Renaming a Playlist
- Managing Media
- Making Copies of the Entire Contents in a Medium
- Deleting the Entire Contents in a Medium
- Copying Song File from a Personal Computer to the Disklavier
- Refreshing the Contents in [FromToPC]
- Formatting the Floppy Disk (Optional)
- Making Backups of Songs
- Restoring the Backups
- Chapter 9 Internet Direct Connection (IDC)
- What is Internet Direct Connection (IDC)?
- Obtaining an ID and Password for the IDC Service (IDC Registration)
- Connecting the Disklavier to the Internet
- Accessing the Internet
- Checking Your Account Information
- Updating the Disklavier Using the Internet
- Setting the Disklavier for the Internet Connection
- Initializing Internet Settings
- Chapter 10 Enhancing the Disklavier by Hooking Up Other Devices
- Chapter 11 Other Settings
- Tuning the Tone Generator (TG Master Tune)
- Assigning Frequently-used Functions to the Number Keypad on the Remote Control
- Setting the Passcode to Prevent Unauthorized Access
- Adjusting the Brightness of the Display
- Switching the Languages for the Screen
- Resetting the Disklavier
- Diagnosing the Disklavier (Maintenance Mode)
- Updating the Disklavier
- Chapter 12 Internal Tone Generator Voices
- Chapter 13 Troubleshooting
- Chapter 14 Error Messages
- Chapter 15 Glossary
- Chapter 16 Specifications
- Software License Notice
- MIDI Data Format
- MIDI IMPLEMENTATION CHART

MIDI Data Format
Appendix
A-37
MIDI Data Format
* MSB, LSB is represented in hexadecimal.
* LCB=0 is the basic effect type.
Effect Type List
Exclusive Effect Type Description
MSB LSB
REVERB
00 00 NO EFFECT Effect turned off.
01 00 HALL1 Reverb simulating the resonance of a hall.
01 01 HALL2 Reverb simulating the resonance of a hall.
02 00 ROOM1 Reverb simulating the resonance of a room.
02 01 ROOM2 Reverb simulating the resonance of a room.
02 02 ROOM3 Reverb simulating the resonance of a room.
03 00 STAGE1 Reverb appropriate for a solo instrument.
03 01 STAGE2 Reverb appropriate for a solo instrument.
04 00 PLATE Reverb simulating a metal plate reverb unit.
10 00 WHITE ROOM A unique short reverb with a bit of initial delay.
11 00 TUNNEL Simulation of a tunnel space expanding to left and right.
13 00 BASEMENT A bit of initial delay followed by reverb with a unique resonance.
CHORUS
00 00 NO EFFECT Effect turned off.
41 00 CHORUS1 Conventional chorus program that adds natural spaciousness.
41 01 CHORUS2 Conventional chorus program that adds natural spaciousness.
41 02 CHORUS3 Conventional chorus program that adds natural spaciousness.
41 08 CHORUS4 Chorus with stereo input. The pan setting specified for the Part will also apply to the effect sound.
42 00 CELESTE1 A 3-phase LFO adds modulation and spaciousness to the sound.
42 01 CELESTE2 A 3-phase LFO adds modulation and spaciousness to the sound.
42 02 CELESTE3 A 3-phase LFO adds modulation and spaciousness to the sound.
42 08 CELESTE4 Celeste with stereo input. The pan setting specified for the Part will also apply to the effect sound.
43 00 FLANGER1 Adds a jet-airplane effect to the sound.
43 01 FLANGER2 Adds a jet-airplane effect to the sound.
43 08 FLANGER3 Adds a jet-airplane effect to the sound.
VARIATION
00 00 NO EFFECT Effect turned off.
01 00 HALL1 Reverb simulating the resonance of a hall.
01 01 HALL2 Reverb simulating the resonance of a hall.
02 00 ROOM1 Reverb simulating the resonance of a room.
02 01 ROOM2 Reverb simulating the resonance of a room.
02 02 ROOM3 Reverb simulating the resonance of a room.
03 00 STAGE1 Reverb appropriate for a solo instrument.
03 01 STAGE2 Reverb appropriate for a solo instrument.
04 00 PLATE Reverb simulating a metal plate reverb unit.
05 00 DELAY L, C, R A program that creates three delay sounds; L, R, and C (center).
06 00 DELAY L, R A program that creates two delay sounds; L and R. Two feedback delays are provided.
07 00 ECHO Two delays (L and R) and independent feedback delays for L and R.
08 00 CROSS DELAY A program that crosses the feedback of two delays.
09 00 EARLY REF1 An effect that produces only the early reflection component of reverb.
09 01 EARLY REF2 An effect that produces only the early reflection component of reverb.
0A 00 GATE REVERB A simulation of gated reverb.
0B 00 REVERSE GATE A program that simulates gated reverb played backwards.
14 00 KARAOKE 1 A delay with feedback of the same types as used for karaoke reverb.
14 01 KARAOKE 2 A delay with feedback of the same types as used for karaoke reverb.
14 02 KARAOKE 3 A delay with feedback of the same types as used for karaoke reverb.
41 00 CHORUS1 Conventional chorus program that add natural spaciousness.
41 01 CHORUS2 Conventional chorus program that adds natural spaciousness.
41 02 CHORUS3 Conventional chorus program that adds natural spaciousness.
41 08 CHORUS4 Chorus with stereo input.
42 00 CELESTE1 A 3-phase LFO adds modulation and spaciousness to the sound.
42 01 CELESTE2 A 3-phase LFO adds modulation and spaciousness to the sound.
42 02 CELESTE3 A 3-phase LFO adds modulation and spaciousness to the sound.
42 08 CELESTE4 Celeste with stereo input.
43 00 FLANGER1 Adds a jet-airplane effect to the sound.
43 01 FLANGER2 Adds a jet-airplane effect to the sound.
43 08 FLANGER3 Adds a jet-airplane effect to the sound.
44 00 SYMPHONIC A multi-phase version of CELESTE.
45 00 ROTARY SPEAKER A simulation of a rotary speaker. You can use AC1 (assignable controller) etc. to control the speed of rotation.
46 00 TREMOLO An effect that cyclically modulates the volume.
47 00 AUTO PAN A program that cyclically moves that sound image to left and right, front and back.
48 00 PHASER1 Cyclically changes the phase to add modulation to the sound.
48 08 PHASER2 Phaser with stereo input.
49 00 DISTORTION Adds a sharp-edged distortion to the sound.
4A 00 OVER DRIVE Adds mild distortion to the sound.
4B 00 AMP SIMULATOR A simulation of a guitar amp.
4C 00 3BAND EQ (MONO) A mono EQ with adjustable LOW, MID, and HIGH equalizing.
4D 00 2BAND EQ (STEREO) A stereo EQ with adjustable LOW and HIGH. Ideal for drum Parts.
4E 00 AUTO WAH (LFO) Cyclically modulates the center frequency of a wah filter. With an AC1 etc. this can function as a pedal wah.
40 00 THRU Bypass without applying any effect.