Operation Manual

MIDI Data Format
Appendix
A-37
MIDI Data Format
* MSB, LSB is represented in hexadecimal.
* LCB=0 is the basic effect type.
Effect Type List
Exclusive Effect Type Description
MSB LSB
REVERB
00 00 NO EFFECT Effect turned off.
01 00 HALL1 Reverb simulating the resonance of a hall.
01 01 HALL2 Reverb simulating the resonance of a hall.
02 00 ROOM1 Reverb simulating the resonance of a room.
02 01 ROOM2 Reverb simulating the resonance of a room.
02 02 ROOM3 Reverb simulating the resonance of a room.
03 00 STAGE1 Reverb appropriate for a solo instrument.
03 01 STAGE2 Reverb appropriate for a solo instrument.
04 00 PLATE Reverb simulating a metal plate reverb unit.
10 00 WHITE ROOM A unique short reverb with a bit of initial delay.
11 00 TUNNEL Simulation of a tunnel space expanding to left and right.
13 00 BASEMENT A bit of initial delay followed by reverb with a unique resonance.
CHORUS
00 00 NO EFFECT Effect turned off.
41 00 CHORUS1 Conventional chorus program that adds natural spaciousness.
41 01 CHORUS2 Conventional chorus program that adds natural spaciousness.
41 02 CHORUS3 Conventional chorus program that adds natural spaciousness.
41 08 CHORUS4 Chorus with stereo input. The pan setting specified for the Part will also apply to the effect sound.
42 00 CELESTE1 A 3-phase LFO adds modulation and spaciousness to the sound.
42 01 CELESTE2 A 3-phase LFO adds modulation and spaciousness to the sound.
42 02 CELESTE3 A 3-phase LFO adds modulation and spaciousness to the sound.
42 08 CELESTE4 Celeste with stereo input. The pan setting specified for the Part will also apply to the effect sound.
43 00 FLANGER1 Adds a jet-airplane effect to the sound.
43 01 FLANGER2 Adds a jet-airplane effect to the sound.
43 08 FLANGER3 Adds a jet-airplane effect to the sound.
VARIATION
00 00 NO EFFECT Effect turned off.
01 00 HALL1 Reverb simulating the resonance of a hall.
01 01 HALL2 Reverb simulating the resonance of a hall.
02 00 ROOM1 Reverb simulating the resonance of a room.
02 01 ROOM2 Reverb simulating the resonance of a room.
02 02 ROOM3 Reverb simulating the resonance of a room.
03 00 STAGE1 Reverb appropriate for a solo instrument.
03 01 STAGE2 Reverb appropriate for a solo instrument.
04 00 PLATE Reverb simulating a metal plate reverb unit.
05 00 DELAY L, C, R A program that creates three delay sounds; L, R, and C (center).
06 00 DELAY L, R A program that creates two delay sounds; L and R. Two feedback delays are provided.
07 00 ECHO Two delays (L and R) and independent feedback delays for L and R.
08 00 CROSS DELAY A program that crosses the feedback of two delays.
09 00 EARLY REF1 An effect that produces only the early reflection component of reverb.
09 01 EARLY REF2 An effect that produces only the early reflection component of reverb.
0A 00 GATE REVERB A simulation of gated reverb.
0B 00 REVERSE GATE A program that simulates gated reverb played backwards.
14 00 KARAOKE 1 A delay with feedback of the same types as used for karaoke reverb.
14 01 KARAOKE 2 A delay with feedback of the same types as used for karaoke reverb.
14 02 KARAOKE 3 A delay with feedback of the same types as used for karaoke reverb.
41 00 CHORUS1 Conventional chorus program that add natural spaciousness.
41 01 CHORUS2 Conventional chorus program that adds natural spaciousness.
41 02 CHORUS3 Conventional chorus program that adds natural spaciousness.
41 08 CHORUS4 Chorus with stereo input.
42 00 CELESTE1 A 3-phase LFO adds modulation and spaciousness to the sound.
42 01 CELESTE2 A 3-phase LFO adds modulation and spaciousness to the sound.
42 02 CELESTE3 A 3-phase LFO adds modulation and spaciousness to the sound.
42 08 CELESTE4 Celeste with stereo input.
43 00 FLANGER1 Adds a jet-airplane effect to the sound.
43 01 FLANGER2 Adds a jet-airplane effect to the sound.
43 08 FLANGER3 Adds a jet-airplane effect to the sound.
44 00 SYMPHONIC A multi-phase version of CELESTE.
45 00 ROTARY SPEAKER A simulation of a rotary speaker. You can use AC1 (assignable controller) etc. to control the speed of rotation.
46 00 TREMOLO An effect that cyclically modulates the volume.
47 00 AUTO PAN A program that cyclically moves that sound image to left and right, front and back.
48 00 PHASER1 Cyclically changes the phase to add modulation to the sound.
48 08 PHASER2 Phaser with stereo input.
49 00 DISTORTION Adds a sharp-edged distortion to the sound.
4A 00 OVER DRIVE Adds mild distortion to the sound.
4B 00 AMP SIMULATOR A simulation of a guitar amp.
4C 00 3BAND EQ (MONO) A mono EQ with adjustable LOW, MID, and HIGH equalizing.
4D 00 2BAND EQ (STEREO) A stereo EQ with adjustable LOW and HIGH. Ideal for drum Parts.
4E 00 AUTO WAH (LFO) Cyclically modulates the center frequency of a wah filter. With an AC1 etc. this can function as a pedal wah.
40 00 THRU Bypass without applying any effect.