User Guide
Table Of Contents
- Important Information
- Contents
- 1 Welcome
- 2 Control Surface & Rear Panel
- 3 Operating Basics
- Connecting the Power Cord
- Turning On & Off the DM2000
- About the Display
- Selecting Display Pages
- Display History
- Display Page Controls
- Parameter Windows
- Confirmation Messages
- Title Edit Window
- Using a Keyboard
- Channel Strip Displays
- Selecting Layers
- Selecting Channels
- Selecting Fader Modes
- Selecting Encoder Modes
- Assigning Parameters to the ENCODER MODE Assign Buttons
- 4 Analog I/O & the AD Input Section
- 5 Digital I/O & Cascading
- 6 Input & Output Patching
- 7 Input Channels
- Patching Input Channels
- Metering Input Channels
- Reversing the Signal Phase
- Gating Input Channels
- Attenuating Input Channels
- EQ’ing Input Channels
- Grouping Input Channel EQs
- Input Channel Inserts
- Compressing Input Channels
- Grouping Input Channel Compressors
- Delaying Input Channels
- Muting Input Channels (ON/OFF)
- Grouping Input Channel Mutes (ON/OFF)
- Input Channel Mute Master
- Setting Input Channel Levels
- Grouping Input Channel Faders
- Group Master for Input Channel Faders
- Routing Input Channels
- Panning Input Channels
- Using Surround Pan
- Assigning Surround Channels to Buses
- Sending Input Channels to Aux Sends
- Soloing Input Channels
- Direct Outs
- Pairing Input Channels
- Viewing Input Channel Settings
- Copying Input Channel Settings
- Naming Input Channels
- Using the MS Stereo Microphone
- 8 Stereo Out
- Stereo Out Connectors
- Patching the Stereo Out to Outputs
- Routing Input Channels to the Stereo Out
- Sending Bus Outs to the Stereo Out
- Metering the Stereo Out
- Monitoring the Stereo Out
- Attenuating the Stereo Out
- EQ’ing the Stereo Out
- Grouping Master EQs
- Stereo Out Inserts
- Compressing the Stereo Out
- Grouping Master Compressors
- Muting the Stereo Out (ON/OFF)
- Grouping Master Mutes (ON/OFF)
- Setting the Stereo Out Level
- Grouping Master Faders
- Sending the Stereo Out to the Matrix Sends
- Balancing the Stereo Out
- Delaying the Stereo Out
- Inserting GEQs
- Viewing Stereo Out Settings
- Copying Stereo Out Settings
- Naming the Stereo Out
- 9 Bus Outs
- Patching Bus Outs to Outputs
- Routing Input Channels to Bus Outs
- Metering Bus Outs
- Monitoring Bus Outs
- Attenuating Bus Outs
- EQ’ing Bus Outs
- Grouping Master EQs
- Bus Out Inserts
- Compressing Bus Outs
- Grouping Master Compressors
- Muting Bus Outs (ON/OFF)
- Grouping Master Mutes (ON/OFF)
- Setting Bus Out Levels
- Grouping Master Faders
- Sending Bus Outs to Matrix Sends
- Delaying Bus Outs
- Inserting GEQs
- Soloing Bus Outs
- Pairing Bus Outs
- Sending Bus Outs to the Stereo Out
- Viewing Bus Out Settings
- Copying Bus Out Settings
- Naming Bus Outs
- 10 Aux Sends
- Patching Aux Send Masters to Outputs
- Setting the Aux Send Mode
- PreFader or PostFader Aux Sends
- Setting Aux Send Levels
- Muting Aux Sends (ON/OFF)
- Aux Send Pages
- Viewing Aux Send Settings
- Panning Aux Sends
- Excluding Certain Channels from Aux Sends (Mix Minus)
- Copying Channel Fader Positions to Aux Sends
- Metering Aux Send Masters
- Monitoring Aux Send Masters
- Attenuating Aux Send Masters
- EQ’ing Aux Send Masters
- Grouping Master EQs
- Aux Send Master Inserts
- Compressing Aux Send Masters
- Grouping Master Compressors
- Muting Aux Send Masters (ON/OFF)
- Grouping Master Mutes (ON/OFF)
- Settings Aux Send Master Levels
- Grouping Master Faders
- Sending Aux Sends to Matrix Sends
- Delaying Aux Send Masters
- Inserting GEQs
- Soloing Aux Sends
- Pairing Aux Sends
- Viewing Aux Send Master Settings
- Copying Aux Send Master Settings
- Naming Aux Send Masters
- 11 Matrix Sends
- Patching Matrix Send Masters to Outputs
- PreFader or PostFader Matrix Sends
- Setting Matrix Send Levels
- Muting Matrix Sends (ON/OFF)
- Matrix Send Pages
- Panning Matrix Sends
- Viewing Matrix Send Settings
- Metering Matrix Send Masters
- Monitoring Matrix Send Masters
- Attenuating Matrix Send Masters
- EQ’ing Matrix Send Masters
- Grouping Master EQs
- Matrix Send Master Inserts
- Compressing Matrix Send Masters
- Grouping Master Compressors
- Muting Matrix Send Masters (ON/OFF)
- Grouping Master Mutes (ON/OFF)
- Setting Matrix Send Master Levels
- Grouping Master Faders
- Balancing Matrix Send Masters
- Delaying Matrix Send Masters
- Soloing Matrix Sends
- Inserting GEQs
- Viewing Matrix Send Master Settings
- Copying Matrix Send Master Settings
- Naming Matrix Send Masters
- 12 Common Channel Functions
- Metering
- Attenuating Signals
- Using EQ
- Grouping Output Channel EQs
- Using Inserts
- Compressing Channels
- Grouping Output Channel Compressors
- Delaying Channel Signals
- Soloing Channels
- Pairing Channels
- Grouping Output Channel Faders
- Group Master for the Output Channel Faders
- Grouping Output Channel Mutes (ON/OFF)
- Output Channel Mute Master
- Viewing Channel Parameter Settings
- Viewing Channel Fader Settings
- Copying Channel Settings
- Naming Channels
- 13 Monitoring & Talkback
- 14 Libraries
- 15 Internal Effects, PlugIns & GEQs
- 16 Scene Memories
- 17 Automix
- About Automix
- What’s Recorded in an Automix?
- Automix Main Page
- AUTOMIX Section
- Channel Strip [AUTO] Buttons
- Automix Memory Page
- Fader Edit Pages
- Selecting the Timecode Source & Frame Rate
- Creating a Time Signature Map
- Recording an Automix
- Inserting Mix Parameters into Automix
- Rerecording Events
- Parameter Recording
- Punching In & Out Individual Parameters
- Playing Back an Automix
- Editing Events Offline
- 18 MIDI
- 19 Pro Tools Remote Layer
- Configuring Windows Computers
- Configuring Macintosh Computers (MacOS 8.6 to 9.2.2)
- Configuring Macintosh Computer (MacOS X)
- Configuring the DM2000
- Configuring Pro Tools
- Control Surface Operation with the Pro Tools Remote Layer
- Scrolling Windows
- Selecting Channels
- Assigning Inputs to Channels
- Assigning Outputs to Channels
- Setting Channel Levels
- Muting Channels
- Panning Channels
- Soloing Channels
- Assigning Send Destinations
- Configuring Sends as Pre or Post
- Setting Send Levels
- Muting Sends
- Panning Sends
- Flip Mode
- Assigning Inserts/Plugins
- Editing Plugins
- Bypassing Individual Plugins
- Bypassing all Plugins
- Resetting Faders, Sends, Panpots & Plugins
- Navigating the Edit Window
- Zooming
- Making Fine Adjustments to the Selected Region
- Scrub & Shuttle
- Automation
- Panner
- 20 Remote Control
- 21 Other Functions
- Appendix A: Parameter Lists
- USER DEFINED KEYS
- USER DEFINED KEYS Initial Assignments
- Input Patch Parameters
- Initial Input Patch Settings
- Output Patch Parameters
- Initial Output Patch Settings
- Initial Input Channel Names
- Initial Output Channel Names
- Initial Input Port Names
- Initial Output Port Names
- GPI Trigger Source & Target List
- User Defined Remote Layer Initial Bank Settings
- Effects Parameters
- Effects and tempo synchronization
- Preset EQ Parameters
- Preset Gate Parameters (fs = 44.1kHz)
- Preset Compressor Parameters (fs = 44.1kHz)
- Dynamics Parameters
- Appendix B: Specifications
- Appendix C: MIDI
- Appendix D: Options
- Index
- DM2000 Block Diagram
- DM2000 Level Diagram
- MIDI Implementation Chart
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186 Chapter 16—Scene Memories
DM2000 Version 2—Owner’s Manual
Scene Memories #0 & #U
Scene memory #0 is a special read-only memory that contains the initial settings of all mix
parameters. It can be recalled, but not stored. When you want to reset all mix parameters to
their initial, or default values, recall Scene memory #0. Input Channel faders are set to either
–∞dB or nominal, depending on the Initial Data Nominal preference (see page 275).
Scene memory #U is a special read-only memory that allows you to undo and redo Scene
memory recall and store operations. After recalling a Scene memory, you can revert to the
previously recalled Scene memory by recalling Scene memory #U. After storing a Scene
memory, you can revert it to its previous contents by recalling Scene memory #U. You can
redo either of these undo operations by recalling Scene memory #U again.
Auto Scene Memory Update
Normally, when a Scene is recalled and then edited, that Scene must be stored again in order
to save the edits. If the Scene MEM Auto Update preference on page 276 is on, however,
those edits are stored automatically in a Shadow memory. There’s one Shadow memory for
each Original Scene memory. The contents of the Original and Shadow memories can be
recalled alternately, which is useful for doing A/B comparisons.
When a Scene is recalled, the current mix settings are automatically stored in the Shadow
memory of the Scene memory that was recalled last. When you return to that Scene, you
can recall the Shadow or Original memory alternately.
While the Scene MEM Auto Update preference is on, Shadow memories, not Original
memories are recalled initially. To recall an Original memory, recall its Shadow memory
first, and while the Edit indicators are both off, recall again. This time the Original memory
is recalled.
When recalling Original and Shadow memories, you can easily tell which is currently active
by the Edit indicators, which are off when an Original memory is active, and on when a
Shadow memory is active. Note that when a Scene is stored, the contents of the Original and
Shadow memories will be the same and the Edit indicators will be off regardless of which
memory is active.
When storing data to SmartMedia, Shadow memories are automatically stored along with
their Original memories. When recalling Scenes in an Automix, only the Original memories
can be recalled. Operation is the same as for recalling Scenes by using the DM2000’s SCENE
MEMORY buttons or the Scene Memory page.