» Welcome Welcome to the DX7 I FD/D, the newest members of the growing family of FM digital synthesizers from Yamaha. Using the industry-standard DX7 as its starting point, the DX I offers a number of important new features, such as improved sound quality.
Tips The DX7 I DID has been designed for years of trouble-free use. In order to ensure that it remains a healthy member of your family of musical instruments, please keep the Hollowing tips in mind: Installation: When setting up the DX in your home or studio, avoid exposure to direct sunlight or other sources of heat. Environments with excessive dust, cold, dampness, or vibration can also damage your instrument.
AC Power & Down Time: Whenever the DX will not be used for an extended period of time, it is best to protect it from potential disaster. Electrical storms and other natural or man-made disasters can give rise to power surges, which may damage the digital circuitry of your DX — even if the power is turned off. Either unplug your instrument when not in use, or invest in power strips with surge protectors to safeguard ail of your electronic equipment.
enter PLAY mode PERFORMANCE button Voice Mode Select bunions Cursor {MONOPOLY & PAN] button: Cartridge slot LED displays LCD gist eT YAMAHA Volume slider Continuous slider 1 Data entry slider {Continuous slider 2} Pitch bend wheel Modulation whee Breath controller jack Store button Edit/Compare bunion Head phone jack {Enters EDIT mode) Data entry buttons TE=YAMAHACS
Contents Section 1: Playing the DX7 Il FIVE Getting Started Exploring The New Performance Library Exploring The New Voice Library The Play Modes Using Controllers with the DX Section 2: Creating and Storing New Sounds Creating New Sounds Saving New Sounds Section 3; Using the New Performance Features Performance Edit Buttons Basic Performance Parameters Pan Controllers Micro Tuning Section 4: Using the New Voice Features Voice Edit Buttons Basic Voice Editing Functions New Voice Parameters Controllers Fract
Contents Getting Started Making Audio Connections Turning On the DX Setting the Volume Slider Setting the Pan and Poly/Mono Buttons Exploring The New Performance Library Selecting the Internal Performance Memories The Internal Performance Memories Selecting the Cartridge Performance Memories The Cartridge Performance Memories Exploring The New Voice Library Selecting the Internal Voice Memories The Internal Voice Memories Selecting the Cartridge Voice Memories The Cartridge Voice Memories The Play Modes Voi
Getting Started s Connecting the single input amplifier. . i Using stereo headphones with the DX. You can begin to enjoy your new DX immediately, without poring through a lot of complicated electronic theory. All you have 10 do is take the instrument out of it’s box and proceed as follows: Making Audio Connections There are three different ways to connect the DX to sound reinforcement equipment. The one you choose will depend on your situation: 1.
Turning Oo the DX After you have made the audio connection of your choice, turn the DX on by pressing the Power switch located on the right side of the back panel. This is the first display you will see on the main panel: The D's “welcome” display.
[ Volume Slider Monopoly and Pan Buttons Setting the Volume Snider Since the volumes of the various voices differ, start with a setting in the middle of the slider’s range; adjust later to suit your taste, depending on the voice or voices being placed.
Exploring The Performance Mode is a completely new feature for the DX7. It allows you to play two The NeW different voices at once, and offers a number of other useful performance-oriented | features. These features will be explained in detail in Sections 2 and 3 of this manual. For | now. though, just follow the steps below. and explore the richness of the Performance s | Mode by playing through all of the new sounds available in the Internal and ROM raillery ! Cartridge memories.
Explode The Voices in the new DX were created using techniques like those used on the original DX7. The new Performance Mode opens up a number of exciting possibilities— many of . the Voices in the new DX were created specifically to be used in combinations of two. In | addition. there are ¢ number of new features available in Voice mode (most of them Li bl‘ ar extensions of the Function mode in the original DX7).
Selecting the Cartridge Voice Memories = |2 e Press the Single button; Press the Edit bisection. L Groks Butter 18, samovar BET w0 : Cartridge >Bank >Format g Voice & Serf. 1 The LD should show this display, with the cursor blinking on the arrow not To the word BANK. If rat, press button 15 until this display appears. o caps Betwixt Press the +1/ON button Press the. Press the Lase the. number bunions 1o once; in the LCD, the Single Canticle select the desired Cartridge, number displayed under button.
The Play Modes ° o \give DESELECTION fare ] FOLC(MOHD, ENE Now that you have an idea of some of the sound combinations available on the new DX, it is time 10 take a closer look at how the various Play Modes operate. Read on: Voice Modes and Performance Mode As you have heard from playing through the Performance Memories, it is possible to play two different voices at the same time on the new DX. However, you do not need o be in Performance Mode fo try out various combinations of voices.
Using Controllers with the DX sl The DX is designed to operate with many controllers, each of which can be set to perform one of a number of different effects. The settings for these controllers can be different for each Voice Memory or Performance Memory. To begin your exploration of the expanded musical possibilities available with controllers on the DX, ry the examples listed below.
Foot Controllers 1 and 2 The Foot Controllers plug into the two Foot Controller plugs on the back panel of the DX. They can give you continuous control over a number of aspects of the sounds. Try using Foot Controller | with Cartridge Voice #47 or Cartridge Voice #52 (from Bank 2 of the ROM). Foot Controller 2 is most often used as a volume pedal, but other effects are possible. Play Internal Voice #4 or Internal Voice #6 while experimenting with Foot Controller 2.
Contents Creating New Sounds Editing and Edit Mode Entering Performance Edit Mode Entering Voice Edit Mode Editing Performance and Voice Data Using the Cursor Buttons and the Data Entry Buttons/Slider Edit/Compare Edit Button Quick Reference Guide Saving New Sounds Memory Protection Turing Memory Protect Off Performance Memory Storing Performance Data to Internal or Cartridge Memory Voice Memory Storing Voice Data to Internal or Cartridge Memory
. Cleat The Voices and Performance setups in the DX are stored as digital information in a NEW S oun ds computer-like memory. And, like computer EMIT. the memory of the DX can be altered for different uses. In other words, voices do not exist as unchangeable presets (as they do in electronic organs), bui rather as streams of data. This data can be changed (edited) to create new sounds and Performance setups. To find out how this works, read on.
Entering Performance Edit Mode N ] Rags the Performance button: Copse Enforce Use numbly buttons Access W mf J[m the various Performance parameters; @ Crass the Emil Button: 3 [ Press the Performance button again to return to Play Mode. Entering Voice Edit Mode Press pne of the Voice Made buttons. 2 m Pressie Edit button, ok TR X Synthesis. TUm T Uea umber buttons 7.+ 13 and access e venous Voice parameters: e, Crass the same button you pressed in ( step #1 above to rater to Play Mode.
e The cursor buttons and the data entry distributions. The Comparative LED display. Editing Performance and Voice Data After entering one of the Edit Modes, use the number buttons (o access the parameter whose value you wish to change. Bach number button calls up a variety of parameters, often through the use of multiple LCD screen displays. A complete set of these screen displays will be given at the beginning of Section 3 (for Performance Edit Mode) and Section 4 (for Voice Edit Mode).
Saving New Sounds Once you have aliened a particular Voice or Performance memory to your liking. you will want o save your new data in one of the D's memory locations. Single Voice memories and single Performance sops can be saved either to the Internal Memory or to a RAM Cartridge Memory, To do 50, proceed as follows: Memory Protection Each time the DX is fumed on, it automatically powers up with both the Internal and the Cartridge Memory Protect feature turned on.
Storing Performance Data to Internal or Cartridge Memory sl ] Press.the Performance bison; Pres the Internal Boeotian or the Cartridge button 1o select the storage Area for your edited Performance data; NOTE: if you wish to save the o Performance data to a RAM cartridge, make sure that a properly. formatted Cartridge (DIX-2) s inserted in the cartridge port. G gon hS Press and hold the Store button. While holding the Stare ambition, use the number buttons, to lactose the memory.
Contents Performance Edit Buttons Button 27 LCD Displays Bunion 28 LCD Displays Button 29 LCD Displays Button 30 LCD Displays Basic Performance Parameters Total Volume Balance Dual Tune Split Feint Note Shift EG Forced Damp Performance Name Pan Basic Pan Function Pan Modes Pan EG Controllers Sustain Foot switch {FS 1) Foot switch 2 (FS 2) Continuous Sliders FM Parameters Assignable to CS1 and CS2 Micro Tuning Selecting a Micro Tuning The Micro Tuning Presets Micro Tuning Editing and Storage
mane All of the Performance Mode parameters are adjusted via the LCD displays called up Edit Buttons using buttons 27 ~ 30. All of the these buttons call up multiple LCD displays. The charts below show all of the displays called up by each button, and provide a complete list of parameters and value ranges. In some cases, the first LCD display in a chart may not be the first one you see. You may need to cycle through the displays (by pressing the button repeatedly) until you reach the desired LCD display.
Button 29 LCD Displays eatable Select ) Tuning Table (Preset 1-11, User 1-2, Cart 1-63) >R Table Bank Switch {0, o) *B Table Bark Switch (off, onj MICRO TUNE { Micro tuning >Table select >R °B Preset | Equal temperament of f aff >EG forced damp EG Forest Damping (off onj P OR Bank Nita Swift 24 10 +24) 8 Bank Note Shift (24 10 +28) ¢ >Performance name Warm String Section | Performance Name (20 character name} >Per conformance bane Button 30 LCD Displays PAN ! — e Slide FAK >Node Pan Mode {0-3 : 12 Rio Ion ¢
. Basic Accessed using buttons 28 and 29, these parameters determine the basic voice Perform acne relationships in Performance Mode. Parameters o volume This parameter allows you o set an overall volume for each Performance memory. If you desire, you can use this setting to balance the levels of your Performance memories, o that constant Volume Slider or mixer adjustments are not necessary.
The Split Point is adjustable in Performance Mode. Split Point 1n Performance Mode. the Split Point is adjustable, and is memorized as part of the Performance Memory. The Spit Point can be selected using the Data Entry Slider/Buttons or the keyboard: The first note played on the keyboard after accessing the Spit Point parameter will be entered as the Split Point in the LCD display.
Under normal conditions, the D's envelope acts this way. Using the EG Forced Damping parameter, the envelope is Forced to re trigger itself for cache new note played EG Forced Damp Even though the DX is & 16-voice synthesizer, these voices can be used up quickly when you are in Dual Mode (or when you use 2 Sustain Foot switch pedal). When you do exceed the DX s note capacity, the first notes played will stop sounding to make way for the new notes being played.
Since you have a total of twenty characters to define your Performance Memory. make sure that your Performance Name conveys the basic approach of the specific Performance Memory immediately. Performance Name You can enter a Performance Name characters. To do so, follow the instructions below. fl "Press He Péflcrman:c:a' bunch‘ Crass the Micro Tine button (#29) o Recess the Performance Name display. Grasp and hold tho Character bu ten. cmc.
Pan The Pan features represent an entirely new class of Performance controls for the DX. Accessed using button 30, these parameters provide control over the stereo image of the instrument's output. Basic Pan Functions In order for Pan effects to operate, you must connect goth of the audio outputs on the D's back panel. In addition, the light aver the Pan button must be lit not, the Pan function is turned off. Pan can be turned on and off only in one of the Play Modes.
Representative Pan Envelope Generator shape, Tt Key Number is defected, the Pan/Level effect will be controlled by the right/left position of keys played on the keyboard. If you are operating in Pan Mode 0, Key Number controls the position of the audio output in the stereo mix: Notes played to the left of €3 will position the sound more i output jack A, while notes played to the right of €3 will position the sound more in output jack B.
Controllers The DX features a greatly expanded set of controller options. The settings for Foo switches | and 2 and Continuous Sliders | and 2 are adjusted in Performance Edit Mode, using button 27. {The other controller settings are accessed in Voice Edit Mode.) Sustain Foot switch (FS 1) Foot switch 1 is set to operate as a Sustain pedal. In Dual and Split Modes, FS 1 can be selected to affect Voice A, Voice B, or both.
The Continuous Sliders provide a new avenue for exploration of real-time timbrel control. Continuous Sliders The two Continuous Sliders give you access to real-time control of FM Voice parameters. There are a total of 103 different possibilities: FM Parameters Assignable to CS 1 and C82 DATA ENTRY slider highest position OP1 eCP& i oF 1 QPG oPt Total level AMP. MOD.
Micro Tuning The new DX contains eleven preset Intonations, which should provide you with a good introduction to possibilities of alternate intonation schemes. Micro Tuning is another new feature for the DX. 1t offers the possibility of performing music using tuning and intonation systems other than Equal Temperament (which is the current standard tuning for both pianos and synthesizers). Micro Tuning data is accessed using button 29.
Contents Voice Edit Buttons Button 7 LCD Display Button § LCD Display Button 9 LCD Display Button 10 LCD Displays Button 11 LCD Display Bunion 12 LCD Display Burton 13 LCD Display Button 23 LCD Displays Button 24 LCD Displays Button 25 LCD Displays Button 26 LCD Displays Basic Voice Editing Functions Operator Select Operator On/Off EG Copy New Voice Parameters Pitch Envelope LFO Key Modes Controllers Function Data and Voice Effect Data Pitch Bend Modes Foot Controller 1 Fractional Scaling Fractional Scaling
Vole All of the Voice Mode parameters are adjusted via the LCD displays called up using Edit But Tolls buttons 7 ~ 13 and 23 ~ 26. Many of the these buttons call up multiple LCD displays. The | charts below show all of the displays called up by each button, and provide a complete list of parameters and value ranges. In some cases, the first LCD display in a chart may not be the first one you see.
Basic Voice Editing Functions Voice editing is much easier on the new DX, thanks to the expanded LCD display and the direct operator access provided by buttons | ~6 and 17 ~22. The new DX offers an expanded LCD display, which makes Voice editing much easier than it was with the original DX7. A number of other basic Edit operations have also hen simplified, as follows: Operator Select The parameters accessed using buttons 8 ~ 11 are adjustable for each of the six operators.
New Voice Parameters Representative Pitch Envelope Generator shape. The basic Voice of the new DX is almost exactly the same as that of the original DX7, assuring complete compatibility between the old and new instruments. To discover the additional Voice parameters of the new DX, read on. Pitch Envelope The Pith Envelope operates as it did in the original DX7, but some new features have been added.
Key Modes The new DX offers two Unison Key Modes, which create “fatter” sounds. Since these new Modes use more than one note of the D's sixteen-note capacity, they will affect the total number of notes available at any one time: Key Voice Mode Mode Single Dual Split Polyphonic 18 8 8+8 Monophonic 1 1 1+1 Unison poly 4 2 2+2 Unison mono Split Mode, the actual number of voices available will depend on the settings for the : two voices involved.
Controllers Pitch Bend Modes on the new DX, The new DX features an expanded set of controller options. The settings for Pitch Bend Wheel, Modulation Wheel, After touch, Breath Controller, and Foot Controllers 1 and 2 are adjusted in Voice Edit Mode, using buttons 24 ~ 26. (The other controller settings are accessed in Performance Edit Mode. ) Function Date and Voice Effect Data The original DX7 separated its operational parameters into two groups; Voice data and Function data.
Fractional Scaling Fractional Sealing allows you 1o adjust the output level of each operator Jor three-note groups. Entering Fractional Scaling Edit Mode One of the most important aspects of DX7 voicing is Level Scaling, which allows adjustment of each operator's output over the range of the keyboard. The new DX offers the possibility of even more subtle control over operator outputs, through Fractional Sealing.
Contents Utility Buttons Button 14 LCD Displays Bunion 15 LCD Displays Button 16 L.
Utility Buttons LAl of the Memory functions (and related duality functions) are adjusted via the LCD I displays called up using buttons 14 ~ 16, All of the these buttons call up multiple LCD | displays. The charts below show afl of the displays called up by each button, and provide i complete list of parameters and value ran ges.
Memory Layout Fractional . ~ Scaling Voice Performance System Setup Micro Tuning Memory Memory Memory Memory Memory Disk 164 1~63 Cartridge 164 |f 1463 H | Inhalant) Memory 182 H f i Preset unit. unit. voice per, -1 a 2P Current Play/ Edit Memory Eor (EDIT RECALL) Compare/ Recall Memory’ .
Memo y Type S As you can see from the diagram on the facing page, there are many facets ta the Memory layout of the new DX, To understand all of these types of memory, study the diagram and read the explanation below: Voice & Performance Memory This Memory block includes data for 64 Voice Memories and 32 Performance Memories, plus one System Setup Memory and two User-defined Micro Tuning.
Current Play/Edit Memory Whenever you call up a Voice Memory or Performance Memory in Play Mode, you are actually sending it to a special location in the DX — the current Play/Edit Memory. As the name indicates, this is also the location where Voice or Performance data is edited. In computer terminology, this memory location is often called the Edit Buffer.
Memory Storage Types The RAMA cartridge can he used 1o store one of thee possible kinds of data. In addition to having @ number of distinct types of memory, the new DX offers a number aof ways to store these various memories. To understand how the various memory storage possibilities interact, read on.
ROM Cartridge The supplied ROM cartridge contains 4 banks, which can be accessed using button 15 in Edit Mode: Contents of Supplied ROM Cartridge ¥ N : The supplied ROM cartridge Voice & Performance Memory holds a number of different | rem * 64 Voice Memories ) ! i Kinds of DX memory. %‘ Bank 1 Memories « 1 system setup .
Basic Utility Functions Most of the basic Internal Memory Utility functions are accessed using button 14 in Edit Mode, as follows: Master Tune This sets the tuning of the DX relative to its internal A-440 reference. This setting is stored as part of the D's System Setup Memory, Recall Edit These functions can be used to recall Voice, Performance, or Micro Tuning data from the D's Compare/Recall Memory.
Cartridge Memory Functions LCD display indicating that required Fractional Scaling or Micro Tuning data is not available. When the needed data is supplied via a RAM cartridge, these displays disappear. RAM cartridges are useful storage centers for Voice & Performance data. In addition, they are the only storage source from which Fractional Scaling dais and Micro Tuning data can be accessed for immediate use with DX Internal Voice & Performance data.
N Formatting a RAM Cartridge fl Insert ar formatted RAM cartridge in the cartridges port. Crass the Edit button,@ w"" Press the Cartridge. button's 5) until you get the LCD display for the type.of formatting you desire: < Predilection a Voice & Performance cartridge, pass button #1571st the *Voice & Perl.” display appears: «To create a Fractional Scaling can ridge; press button #15 until the "Fractional SC.* display appears.
3 Disk Memory Functions (FD Only) The FD's disk drive is capable of storing any information that resides in the D's Internal Memory or Cartridge Memory. In order to access this data for performance, it mist be loaded into the D's Internal or Cartridge Memory — the disk drive only operates as a storage medium. Using and Handling Disks The DX7 I FD uses 3.5" micro floppy disks. These disks have a Memory Protect function that is similar to that of the RAM cartridge: Even though 3.
Formatting a Disk Saving Internal Memory to Disk Basic Disk Drive Operations 1 1 Crass tha Edit button. Cross th Dk button (416} 10 ac sass The Dk format LOD ol 3 Inserts 3.5 disk It the disk drive slot 6 thi Tt SIDS of the antitrust, é} Piss e ¢1/YES bunion. The LCD display will ask 1**Are yau supra” @ Press the + 1/YES bunion again; The formatting process will take . about 70 seconds: fl Pres the Edit button: . 2 Crass tHe Disk button (¥16) to ASCIIs the Disk INT LGD display. [ 3 Crass the +1/YES Bunion.
Saving Cartridge Memory Disk 1 Crass the Edit button, G 2 Press the Disk button (#18) 10 access the Disk CRT LCD display. @ s S Press tha + 1/YES button: Her use the +1/-1 bunions 1o move to a Q} blank file location; é} Press fhi right Cursor button price, covenant . & Press and half the Characterize button, and type in a.name for the Q Hale you wish 10 save disk: e v @ Press again, The display Wil ask “**Are you sire?” 5 v 7/ E)m, |Press the wryest button once again.
Loading Cartridge Memory From Disk 1 ‘ Parasitic Edit button: ; 2 Press tie Disk button (418) 1o access th Disk CRT-LCD display. 3 “Insist this disk that contains defilement wish-load, 4} ‘ Press fho + YESES ambition. s Y. U the +1/+1 bisections 10.5616¢t the fail you wish to load; i 4 @ Prostheses right cursor button twice: Press the VESTS button. The display will show this format of the RAM cartridge Irreverently in the cartridges port, aid will ask Cross button again.
Contents MIDI Buttons Bitten 31 LCD Displays Button 32 LCD Displays System Setup Channel Messages Note On/Off Program Change Transmission Local On/Off Immediate MIDI Program Change Out Control Number Other System Setup Parameters MIDI Data Communications MIDI Device Number Receive Block MIDI Qut .
MIDI Buttons | | All of the MIDI functions and parameters are adjusted via the LCD displays called up using buttons 31 ~ 32. All of the these buttons call up multiple LCD displays. The charts below show all of the displays called up by each bunion, and provide a complete list of parameters and value ranges. In some cases, the first LCD display in a chart may not be the first one you see. You may need 1o cycle through the displays (by pressing the button repeatedly) until you reach the desired LCD display.
P Y 'Y System Setup Since the use of many basic MIDI functions might depend on the contents of a specific set of Voice & Performance data, the new DX provides special memory location, System Setup Memory, to store basic MIDI parameters and other data in con function with a Venice & F Performance Memory block.
Immediate MIDI Program Change Out 1f you wish to send a quick MIDI Program Change Message to an external MIDI unit, use the following procedure: It any of the Play Modes {Single, Dual, Split, or Performance}, press and hood the button of the current Play Mode (the one with the lit LED).
Py MIDI Data Communications Other System Setup Parameters In addition to all of these MIDI settings, The System Setup Memory stores the Master Tune setting (button 14) and the Cartridge Bank setting (bunion 15), Whenever you load Voice & Performance data from Cartridge Memory or Disk Emery to Internal Emery, you have the option of loading with o without the System Setup stored with the Voice & Performance data.
Appendix 1: As mentioned at the outset, this manual has not attempted to cover all of the functions of the new DX in exhaustive detail. To do so would have required a manual of large scale Supplemental and density, one in which it would have been very difficult to locate specific information Information needed to begin using the DX. For continuing information concerning the DX7 I FD/D, consult After Touch, the official publication of the Yamaha Users Group.
Appendix 2: Bibliography )} Many of the basic functions of the DX7 I FD/D arc the same as those of the original DX7. Since there is a wealth of material available on the operation of the original DX7, this manual has focused on the new functions and features, For more information on the parameters and features that the new DX shares with the original DX7, consult the following: DX7 Owner's Manual. {Available through your local authorized Yamaha dealer).
Appendix 3: MIDI Implementation Chart [ Digital Programmable Algorithm Synthesizer 1 Date : 11/21, 1986 Model DIX-2 MID] Implementation Chart Version : 1.
Blank Performance Data Chart 2K oo Performance name .
2. Transmission Data 2-1. Channel information Transmission I8 possible only when 1~ 18 is specified as the transmission channel. 1} Channel vols message 1 Key ON/OFF Status (9n} n=channel No. Note No. k= Velocity {v=0) Key ON (v=0} Key OFF 2 Contort change Status (Bn) Control No. Occurrence Control Value Control No. e=1 Modulation wheel c=2 Breath control c=4 Out control =5 Tormentor time Volume Continuous snider Sustain SW Tormentor SW Ostentation Scott 3 Program change Status Program No.
* Fractional Scaring Parameter Change Operator number P Operator op2 apl Key group number Key Data offset =127 ~ 127 ¢z~ €1 E-1 ~F#-1 G-l ~ A1 Ag-1~ Co E0 ~F#0 El ~F#1 Ez ~F#2 E3 ~F#3 G3 ~ A3 A%3~ Cé C#4~ AFDC C5 E5 ~F#5 CH#7~ DB E7 ~F#7 G7 ~ A7 Ag C8 255 {Complement of 2) (Binary) Add-3 2 Bulk data For Voice edit butter Supplement edit buffer Packed 32 supplement Packed 32 voice Status (FO) 1D No. (48) Sub status/ device No. 00600nnan (On) Format No.
Data Byte Classification Data format No. of count name name repeats DX7 Ui Performance Edit Buffer 61 LM BIPED 1 DX7 I Packed 32 Performance 1842 L Moo e 8973P M 1 DX7 I System Set-up 112 LMo 8973 S .. 1 Micro Tuning Edit Bu Her 268 M MCCRAY 1 Micro Tuning with Memory #x 266 LMo McCray 1 Micro Tuning Cartridge 268 LM MCCRAY 84 Fractional Scaling Edit Buffer 502 Mo FOLKSY . 1 Fractional Scaling in Cartridge with Memory # 502 M FOLKSY a2 Note 1) The x of McCray is a memory No.
3. Reception Requirements Minoxidil IN MEMORY PROTECT $¥0, OFF |_gpq $43, $43, $43, $43, $43, $43, $43, $43, 343, .
4. Reception Eats 41, Channelize information There are two types of MIDI reception channels for channel messages: A and B, Single mode . Only A is effective Du at mode : Only A is effective Split mode o A, B independent The split point function is effective when A=18, assigning A to the lower gait and B to the upper halt, 1} Chance! voice message 1 Key OFF Status (8n) n=channel No Note No. Velocity ignore vs 2 Key ONION Status 1001nnnan () n=channel No. Nita No.
2) System exclusive messages 1 Parameter change (Switch remote} Status 0 No. Sub status/ device No. Parameter 44011011 group No. Switch Ne. ¢ Data EOX {Fo) (43) {in} {18) d=0: OFF d=127: ON F7) Ali the panel switches are controlled. The switch numbers are follows: Parameter change Sam as for transmission 3 Buck data Sam as for transmission 4 Dump request For Voice edit buffer {t=0) Supplement edit buffer {f=5j Packed 32 supplement {t=6) Packed 32 voice {t=9) Status (FO) 1D No.
5-1.
5-2.
e e ] 5-3.
5-8.
T TR 5-7. Micro Tuning Parameters BYTE| KEY NAME DATA NOTES MSB 4800 96 C2 144 C4 192 Cs 240 ~127 0-10794 | LSB 49 97 145 193 241 2 Ci-2 0 -84 MSB 50 98 146 194 242 3 CH-2 0 -127 0-10794 | LSB 51 99 147 195 243 4 D2 0-84 MSB 52 100 148 196 244 S D2 0 -127 0-10794 | LSB 53 101 149 197 245 6 Di-2 0 -84 MSB 54 102 150 198 248 7 D2 0 -127 0-10794 | LSB 55 103 151 199 247 R E2 -84 MSB 56 104 152 260 248 9 E2 0 -127 6-10794 | LSB 57 105 153 201 243 10 F2 -8 MsB 58 108 154 202 250 11 F.
5-8.
SPECIFICATIONS — S — Keyboard 61 keys {C1~Cs}, with Initial/After touch Tore Generator FM tone Generator {6 operators 32 algorithms} Simultaneous Note Output (Reverse priority) 1-vice: 16 notes (single play) 2-voice: 8 notes (Dual play) 2-voice.