User Manual

Rhythm Pattern Program
ELS-02/ELS-02C Owner’s Manual
150
3 CLEAR PART
Clears a specific part or parts from the currently selected
rhythm. Pressing this button calls up the following
display.
Select the part you want to delete from the displayed
parts. You cannot select a part that contains no data (the
button is grayed out). If you select [ALL] here, the
percussion and all accompaniment parts are cleared.
Reference page
Accompaniment (page 65)
When selecting the desired part, a display prompting
confirmation of the operation appears. Select [CLEAR] to
execute the operation, or select [CANCEL] to abort the
operation.
NOTE
If you select BASS here, the bass phrase in the A.B.C. will be
cleared.
You can also select a rhythm pattern currently being
created as the COPY FROM RHYTHM.
To create a MAIN B section based on MAIN A, create the
MAIN A rhythm in the INPUT page, copy it to MAIN B,
then edit the MAIN B rhythm as desired.
To select the rhythm currently being created, select
Current Rhythm” on the 5th page of the “USER” category.
Deleting the current Section
Pressing the [ALL] button on the CLEAR PART window
will delete all data of the current Section. To conserve
remaining memory capacity (page 162), delete unnecessary
Sections which may not be used for your performance.
Step Write and Real Time Write
There are two different methods you can use to program
rhythms: Step Write and Real Time Write.
Step Write allows you to enter percussion sounds as
individual note values. As a method, it is very similar to
writing down the notes on a sheet of music paper; each
note is entered one at a time, and though you can hear each
individual note entered, you cannot actually hear the
pattern playing as you create it. Step Write is good for
precision and for entering percussion sounds whose note
placement and rhythmic value has been determined, such
as a bass drum that plays every beat in a measure.
Real Time Write on the other hand, is similar to using a
multi-track tape recorder; you can hear previously recorded
parts of the pattern as you record new parts on top. Real
Time Write is best for capturing the “feel” of a rhythm,
because it allows you to actually play the pattern as you are
creating it.
Each method has its own advantages and uses. Which
method you use depends partly on the type of rhythm you
intend to create and partly on your own personal
preference.
You can switch between the two methods in editing to
create a single rhythm by the use of both methods. This
would come handy, for example, in programming the basic
beats of a rhythm with Step Write, then using Real Time
Write to add percussion accents and embellishments.
Which mode of the operation is selected depends on the
play status of the rhythm. If the rhythm is stopped, Step
Write is automatically selected. If the rhythm is playing,
Real Time Write is selected. See the instructions page 151
for Step Write, and page 155 for Real Time Write.