SPECIAL MESSAGE SECTION PRODUCT SAFETY MARKINGS: Yamaha electronic products may Battery Notice: This product MAY contain a small non-rechargable have either labels similar to the graphics shown below or molded/stamped facsimiles of these graphics on the enclosure. The explanation of these graphics appears on this page. Please observe all cautions indicated on this page and those indicated in the safety instruction section. battery which (if applicable) is soldered in place.
IMPORTANT SAFETY INSTRUCTIONS INFORMATION RELATING TO PERSONAL INJURY, ELECTRICAL SHOCK, AND FIRE HAZARD POSSIBILITIES HAS BEEN INCLUDED IN THIS LIST. WARNING- When using any electrical or electronic product, basic precautions should always be followed. These precautions include, but are not limited to, the following: 1.
PRECAUTIONS PLEASE READ CAREFULLY BEFORE PROCEEDING * Please keep this manual in a safe place for future reference. WARNING Always follow the basic precautions listed below to avoid the possibility of serious injury or even death from electrical shock, short-circuiting, damages, fire or other hazards. These precautions include, but are not limited to, the following: Power supply/AC power adaptor Water warning • Only use the voltage specified as correct for the instrument.
Connections Saving data • Before connecting the instrument to other electronic components, turn off the power for all components. Before turning the power on or off for all components, set all volume levels to minimum. Also, be sure to set the volumes of all components at their minimum levels and gradually raise the volume controls while playing the instrument to set the desired listening level. Maintenance • When cleaning the instrument, use a soft, dry cloth.
Introduction Introduction Congratulations and thank you for your purchase of the Yamaha MOTIF ES6/MOTIF ES7/MOTIF ES8 Music Production Synthesizer! You now own what is perhaps the best-sounding, most versatile, and certainly most powerful synthesizer and total music production instrument on the planet. We strove to put virtually all our synthesizer technology and music making know-how into one instrument — and we succeeded.
Main Features Main Features Wide range of dynamic and authentic voices. Use the Category Search function to quickly call up the sounds you want, based on their instrument type. page 60 Performance mode lets you use four different voices together — in layers or in a keyboard split. page 67 Integrated Sampling Sequencer — seamlessly combines audio and MIDI recording. page 172 • Full Sample recording and editing features, and up to 512MB of sample memory (with optional DIMM modules).
How to use this manual How to use this manual The Controls & Connectors ............................................................................................... Page 16 Use this section to find out about all of the buttons, controls and connectors of this instrument. Setting Up ..........................................................................................................................
Application Index Application Index Listening to the MOTIF ES • • • • Listening to the Demo song/pattern.....................................................................................................................................................................Page 55 Listening to Song Chain playback........................................................................................................................................................................
Application Index • Determining how the sound responds to a Breath Controller [UTILITY] → [F1] GENERAL → [SF1] TG → BCCurve .........................................................................................................................................Page 260 • Keeping the effect of a controller (Modulation Wheel, etc.) the same, even when changing Voices [UTILITY] → [F1] GENERAL → [SF4] OTHER → CtrlReset = hold .....................................................................................
Application Index Creating Data • Creating a Voice Creating a Normal Voice in the Voice Edit mode .................................................................................................................................................Page 79 Creating a Drum Voice in the Voice Edit mode ....................................................................................................................................................Page 82 Creating a Plug-in Voice in the Voice Edit mode ...........
Application Index Naming your created data ..........................................................................................................................................Page 53 Recovering lost data • Voice Comparing the Voice before editing with the just-edited one (Compare function).......................................................................................... Page 80 Recalling an edited, but not-stored Voice (when another Voice has been selected) — Recall function..................
Application Index Connecting to a computer/external MIDI instrument • Determining which connector (among the MIDI, USB TO HOST, mLAN) is used as a MIDI input/output connector [UTILITY] → [F5] MIDI → [SF4] OTHER → MIDI IN/OUT .....................................................................................................................................Page 265 • Using the sounds of the MOTIF ES for song playback from a MIDI sequencer .....................................................................
Table of Contents Table of Contents Introduction.................................................................... 6 Accessories ................................................................... 6 Main Features ................................................................ 7 How to use this manual ................................................ 8 Application Index................................... 9 Quick Guide — Playing the MOTIF ES .. 55 Playing the Demo Songs/Patterns .........................
Table of Contents Basic Structure ....................................154 Appendix ............................................ 275 Internal Structure (System Overview) ......................154 Information Displays ................................................. 275 Controller Block.................................................................154 Tone Generator block .......................................................157 Sequencer Block.........................................................
Front Panel The Controls & Connectors The Controls & Connectors Front Panel 7 9 ! ) # $ % MOTIF ES6 ASSIGN A PAN/SEND ASSIGN TONE ASSIGN B ASSIGN 1 ASSIGN 2 TEMPO PAN REVERB CUTOFF RESONANCE ATTACK RELEASE SWING GATE TIME VELOCITY UNITMULTIPLY CHORUS REMOTE ARPEGGIO R-AUDIO G-MIDI ON / OFF KNOB CONTROL FUNCTION ON / OFF MODE EFFECT ARP FX KN 1 LOW KN 2 LOW MID KN 3 HIGH MID KN 4 HIGH VOLUME 1 VOLUME 2 VOLUME 3 VOLUME 4 BYPASS INSERTION SYSTEM MASTER EFFECT VOICE PER
¡ ( § º The Controls & Connectors Front Panel ∞ Integrated Sampling Sequencer / Modular Synthesis Plug-in System / Real-time External Control Surface MUSIC PRODUCTION SYNTHESIZER PRE 1 PRE 2 PRE 3 PRE 4 SLOT 1 DEC/NO SLOT 3 PRE 5 PRE 6 USER 1 USER 2 GM PLG 1 PLG 2 PLG 3 A.
Front Panel 7 9 ! ) # MOTIF ES8 The Controls & Connectors ASSIGN A PAN/SEND ASSIGN TONE ASSIGN B ASSIGN 1 ASSIGN 2 TEMPO PAN REVERB CUTOFF RESONANCE ATTACK RELEASE SWING GATE TIME VELOCITY UNITMULTIPLY CHORUS REMOTE ON / OFF KNOB CONTROL FUNCTION ARPEGGIO R-AUDIO G-MIDI ON / OFF MODE EFFECT ARP FX KN 1 LOW KN 2 LOW MID KN 3 HIGH MID KN 4 HIGH VOLUME 1 VOLUME 2 VOLUME 3 VOLUME 4 BYPASS INSERTION SYSTEM MASTER EFFECT VOICE PERFORM MASTER EQ SEQUENCER SONG PATTERN FIL
Front Panel % ¡ ( § º ∞ The Controls & Connectors $ Integrated Sampling Sequencer / Modular Synthesis Plug-in System / Real-time External Control Surface MUSIC PRODUCTION SYNTHESIZER PRE 1 PRE 2 PRE 3 PRE 4 SLOT 1 DEC/NO SF2 SF1 PRE 6 USER 1 USER 2 GM PLG 1 PLG 2 PLG 3 KEYBOARD ORGAN GUITAR/ PLUCKED BASS STRINGS BRASS REED/PIPE A B C D E F G H SYN LEAD SYN PAD/ CHOIR SYN COMP 1 2 3 INC / YES F2 SF3 F3 SF4 F4 SF5 F5 DRUM/ CHROMATIC PERCUSSION PERCUSSION EX
Front Panel @ SEQ TRANSPORT buttons Page 56 These buttons control recording and playback of the Song/Pattern sequence data. The Controls & Connectors [ ](Top) button Instantly returns to the beginning of the current song or pattern (i.e., the first beat of the first measure). [ ](Reverse) button Press briefly to move back one measure at a time, or hold to continuously rewind. [ ](Forward) button Press briefly to move forward one measure at a time, or hold to continuously fast-forward.
Front Panel Page 284 These three lamps show the installation status of the Plugin Boards. If the Plug-in Board has been correctly installed, the corresponding SLOT lamp will light. n The Vocal Harmony Plug-in Board (PLG100-VH) can be installed only to slot 1. It cannot be installed to slot 2 or 3. n The Multi part Plug-in Board (PLG100-XG) can be installed only to slot 3. It cannot be installed to slot 1 or 2. § BANK buttons Page 60 Each button selects a Voice or Performance Bank.
Rear Panel Rear Panel The Controls & Connectors MOTIF ES6 USB POWER ON OFF AC INLET 1 2 mLAN I/O EXPANSION 3 TO DEVICE THRU TO HOST 4 5 MOTIF ES7 POWER ON OFF AC INLET 1 2 mLAN I/O EXPANSION 3 MOTIF ES8 22 POWER ON OFF AC INLET 1 2 Owner’s Manual MIDI OUT mLAN I/O EXPANSION 3 IN BREATH ASSIG 6
The Controls & Connectors Rear Panel $ 3.3V % GREEN YELLOW ORANGE CARD Plug-in SLOT FOOT CONTROLLER FOOT SWITCH 2 ASSIGNABLE SUSTAIN 7 1 ASSIGNABLE OUTPUT R L 8 9 R OUTPUT L /MONO PHONES A / D INPUT R L ) ! GAIN @ # $ 3.3V % CARD Plug-in SLOT FOOT SWITCH USB TO DEVICE THRU TO HOST 4 MIDI OUT 5 IN BREATH ASSIGNABLE SUSTAIN 6 7 GREEN YELLOW ORANGE FOOT CONTROLLER 2 8 1 ASSIGNABLE OUTPUT R L 9 R OUTPUT L /MONO PHONES ) ! A / D INPUT R L GAIN @ # $ 3.
Rear Panel 1 POWER Switch Page 43 Press to turn power ON or OFF. The Controls & Connectors 2 AC INLET (AC Power Cord Socket) 6 BREATH Controller Jack Page 26 Be sure to plug the AC power cord into this socket before plugging the power cord into an AC outlet. Use only the AC power cord supplied with this instrument. If the supplied cord is lost or damaged and needs to be replaced, contact your Yamaha dealer.
Rear Panel Page 73 For adjusting the input gain of the audio at the A/D INPUT jacks (above). Depending on the connected device (microphone, CD player, etc.), you may need to adjust this for optimum level. $ CARD (Card slot) 1 2 3 Page 27 Insert a SmartMedia (memory) card here to transfer various data to/from this instrument. Read carefully the precautions on using a SmartMedia (page 28) before inserting a SmartMedia card.
Power Supply Setting Up Setting Up Please read this section carefully before using your new MOTIF ES. This section explains how to connect your MOTIF ES to an AC power source, external audio and MIDI devices, and a computer system. Only switch the MOTIF ES on after you have made all the necessary connections (page 43). Power Supply Rear panel AC INLET Power cord (included) 1 2 3 Make sure the POWER switch on the MOTIF ES is set to OFF.
About data storage to SmartMedia cards and USB storage devices About data storage to SmartMedia cards and USB storage devices SmartMedia (page 28) Setting Up As you make music with this instrument, you’ll create a wide variety of data — such as custom Voice data (including Voices, Performances, etc.), MIDI sequence data (Songs, Patterns, Arpeggios), and waveform data (with the Sampling function).
About data storage to SmartMedia cards and USB storage devices Using the SmartMedia™* cards Be sure to handle SmartMedia cards with care. Follow the important precautions below. * SmartMedia is a trademark of Toshiba Corporation. ■ Compatible SmartMedia card Type Setting Up 3.3V (3V) SmartMedia cards can be used. 5V type SmartMedia cards are not compatible with this instrument. ■ Memory Capacity There are seven types of SmartMedia cards: 2MB/4MB/8MB/ 16MB/32MB/64MB/128MB.
About data storage to SmartMedia cards and USB storage devices Using USB storage devices When using USB storage devices, make sure to connect them to the USB TO DEVICE connector, and follow the important precautions below. ■ Compatible USB devices The MOTIF ES does not necessarily support all commercially available USB storage devices. Yamaha cannot guarantee operation of USB storage devices that you purchase.
About data storage to SmartMedia cards and USB storage devices Basic settings for using SmartMedia or a USB storage device 1 2 Press the [FILE] button to enter the File mode. Setting Up Press the [SF1] CURRENT button to check which device is selected. When Current is set to “CARD” The instrument recognizes the SmartMedia inserted to the Card slot. When Current is set to “USB” The instrument recognizes the USB storage device.
Connections Connections Connecting to External Audio Equipment Setting Up Since the MOTIF ES has no built-in speakers, you’ll need an external audio system or a set of stereo headphones to properly monitor it. The following illustrations show various connection examples; use the one most similar to your intended setup.
Connections The following settings can be made from the parameter pages listed above.
Connections ■ Digital Output using the optional AIEB2 When the optional AIEB2 board has been installed to the rear panel, the sound output through the OUTPUT jacks by analog can also be output by digital through the OPTICAL OUTPUT jack and the DIGITAL OUTPUT jack. Using these digital output jacks, you can record the keyboard performance or Song/Pattern playback of this synthesizer to external media (e.g., an MD recorder) with exceptionally high-quality sound.
Connections ■ Digital Input using the optional AIEB2 By installing the optional AIEB2 I/O expansion board, you can directly record digital audio from digital sources — such as a CD player or DAT deck. For maximum compatibility and flexibility, the AIEB2 board includes two different input types: OPTICAL (optical fiber) and DIGITAL (coaxial cable).
Connections MIDI Transmit Channel and Receive Channel Make sure match the MIDI Transmit Channel of the external MIDI instrument with the MIDI Receive Channel of the MOTIF ES. For details on setting the MIDI Transmit Channel of the external MIDI instrument, refer to the Owner’s Manual of the MIDI instrument. For details on setting the MIDI Receive Channel of the MOTIF ES, check the following points.
Connections ■ Recording and playback using an external MIDI sequencer In this connection example, song data on the external MIDI sequencer plays the sounds of the tone generator on the MOTIF ES. The external song data can also be recorded to Song/Pattern tracks on the MOTIF ES.
Connections TIP Splitting the sound between the MOTIF ES and an external tone generator by MIDI channel (Part 2) In this connection example shown above, you can split the sequence playback between the MOTIF ES and another instrument connected to MIDI THRU and have them sound different parts. For example, on the MOTIF ES assign the Song/Pattern parts to MIDI Receive Channels 1 through 9 with the following operation, and set the rest of the parts (not to be sounded) to off.
Connections Connecting to a Computer Connecting this instrument to a computer via MIDI opens up a whole world of musical possibilities — such as using sequencer software to record and play back compositions with the MOTIF ES sounds or using the included Voice Editor software to create and edit your own custom Voices.
Connections TIP About the Thru Port Setting MIDI ports can be used to divide playback among multiple synthesizers, as well as expand the MIDI channel capacity beyond sixteen. In the example below, a separate synthesizer connected to the MOTIF ES is played by MIDI data via port 5, as set in the ThruPort parameter with the following operation. MIDI IN Only MIDI data over port 5 will be transmitted through the MOTIF ES to this tone generator.
Connections Using a MIDI interface • Using the computer’s MIDI interface MIDI cable MIDI IN MIDI OUT Setting Up MUSIC PRODUCTION SYNTHESIZER MIDI IN MIDI OUT Computer with MIDI interface MOTIF ES • Using an external MIDI interface MIDI cable MIDI IN MIDI interface Serial port (modem or printer port) or USB port MIDI OUT MUSIC PRODUCTION SYNTHESIZER MOTIF ES Computer n Please use the appropriate MIDI interface for your computer.
Connections Local On/Off – when Connected to a Computer Setting Up When connecting this synthesizer to a computer, the keyboard performance data is generally sent to the computer, and then returned from the computer to play the tone generator block. If the Local Control in the Utility mode is set to “on,” a “double” sound may result, since the tone generator is receiving performance data from both the keyboard directly and the computer.
Connections Connecting Various Controllers The MOTIF ES features several controller jacks on the rear panel — letting you independently control various aspects of the sound and a variety of functions with optional controllers. FOOT SWITCH Setting Up 3.
Turning the power on/off Turning the power on/off Power-on Procedure Setting Up Once you’ve made all the necessary connections between your MOTIF ES and any other devices, make sure that all volume settings are turned down all the way to zero. Then turn on the every device in your setup in the order of MIDI masters (senders), MIDI slaves (receivers), then audio equipment (mixers, amplifiers, speakers, etc.). This ensures smooth signal flow from the first device to the last (first MIDI, then audio).
Resetting the User Memory to the Initial Factory Settings Resetting the User Memory to the Initial Factory Settings The original factory setting of this synthesizer’s User Memory (page 186) can be restored as follows. CAUTION Setting Up When the factory settings are restored, all the Voice, Performance, Song, Pattern, and system setting in the Utility mode you created will be erased.
Modes Basic Operation In this section, we’ll take a look at the fundamental operating conventions of the MOTIF ES. Here, you’ll learn the basics – how to select modes, call up the various functions, change settings, and edit parameter values. Take time to familiarize yourself with these nuts-and-bolts operations, and you’ll be on your way to mastering the instrument. Before reading further, familiarize yourself with the basic terms used with the MOTIF ES in the chart below.
Modes Mode table The functions of each mode and how to enter each mode are as follows: Mode Voice mode Performance mode Basic Operation Song mode Pattern mode (Mixing Voice mode) Sampling mode Voice Play mode Function Playing a Voice How to enter the mode [VOICE] Voice Edit mode Editing/Creating a Voice [VOICE] → [EDIT] Voice Job mode Initializing a Voice, etc.
Functions and Sub-Functions Functions and Sub-Functions Each mode described above contains various displays, with various functions and parameters. To navigate your way through these displays and select a desired function, use the [F1] - [F6] buttons and the [SF1] - [SF5] buttons. When you select a mode, the available displays or menus appear directly above the buttons at the bottom of the display (as shown below).
Selecting a Program ■ Using the [GROUP], [NUMBER] buttons As shown below, you can select a program number by pressing any of the GROUP [A] - [H] buttons and pressing any of the NUMBER [1] - [16] buttons. The explanations here apply when these four button indicators are off. SLOT 1 SLOT 2 SLOT 3 Basic Operation PRE 5 PRE 6 USER 1 USER 2 GM PLG 1 PLG 2 PLG 3 A.
Moving the Cursor and Setting Parameters Moving the Cursor and Setting Parameters Changing (editing) parameter values Rotating the data dial to the right (clockwise) increases the value, while rotating it to the left (counter-clockwise) decreases it. DEC/NO INC / YES EXIT ENTER For parameters with large value ranges, you can increase the value by 10 by simultaneously holding down the [INC/ YES] button and pressing the [DEC/NO] button.
Knob (KN) and Control Slider (CS) Knob (KN) and Control Slider (CS) Knob (KN) You can change the brightness and tone characteristics of the current Voice or Performance in realtime by turning the knobs while you play. Rotating it to the right (clockwise) increases the program number, while rotating it to the left (counter-clockwise) decreases it. You can select the function set assigned to the knobs among the following seven sets by pressing the appropriate [KNOB CONTROL FUNCTION] button.
About the editing functions Control Slider (CS) You can adjust the volume of the Voice/Performance you play on the keyboard, or the volume of the specified part (track) of the Song/Pattern by using the Control Sliders (CS). In the Master mode, various functions as well as the volume can be assigned to the Control Sliders (CS) when the Zone Switch is set to on (page 137).
Confirmation Message Compare Function This convenient function lets you switch between the edited sound and its original, unedited condition – allowing you to listen to the difference between the two and better hear how your edits affect the sound. For example, when editing a Voice in the Voice Edit mode, the “E” Edit indicator is shown. Pressing the [COMPARE] button in this condition reverts to the original unedited sound (the button lamp flashes and the “C” Compare indicator is shown).
Information Display Information Display This convenient function lets you call up relevant details about the selected mode – simply by pressing the [INFORMATION] button. For example, when the Voice mode is active, you can quickly check information about which voice bank is selected, what Play mode (poly or mono) is being used, which effects are applied, and so on. Basic Operation INFORMATION For details, see page 275.
Naming ■ Basic naming operation As shown below, you can set the name by repeating the two operations – moving the cursor to the desired location by using the Cursor button and selecting a character by using the data dial, [INC/YES] button, and [DEC/NO] button.
Playing the Demo Songs/Patterns Quick Guide — Playing the MOTIF ES Playing the Demo Songs/Patterns Here’s the best place to start your explorations of the MOTIF ES. The Song and Pattern Demos have been specially programmed so you can hear just how amazing the sounds are, and find out just how powerful the instrument really is — for music creation, performance and production. Before you can play the Demos, you’ll need to load the Demo data (contained in ROM) to the DRAM memory location as shown below.
Playing the Demo Songs/Patterns 2 5 Set the LoadType to “All.” You can select from the three Load Types listed below. Here, we’ll select “All.” All Loads both the Demo Song and Pattern data. Song Loads only the Demo Song data. Pattern Loads only the Demo Pattern data. Select and play another Demo Song. Move the cursor to “Song Number: Name” (with the cursor buttons) then select another song by using the Data Dial, or the [INC/YES] and [DEC/NO] buttons.
Playing the Demo Songs/Patterns n Press the [F] (Play) button to start Pattern playback. There is another way to start Pattern playback – by pressing the note son the keyboard. Move the cursor to the keyboard icon and press the [INC/YES] button so that the F mark appears. In this status, press any key to start the pattern playback. Press the [DEC/NO] button with the cursor located at the keyboard icon to turn the F mark off. 9 Some Sections of the Demo Pattern may have no data.
Playing the Demo Songs/Patterns Using Mute/Solo with the Song and Pattern tracks 1 2 3 4 5 6 7 8 TRACK SELECT 12 13 14 15 16 MUTE ELEMENT/PERF. PART/ZONE Try this with the Demo Songs to hear how the tracks sound both in isolation and in various combinations. 9 10 11 NUMBER SOLO ■ To mute a track Quick Guide — Playing the MOTIF ES 1 Press the [MUTE] button (the lamp lights). 2 Press any of the NUMBER [1] - [16] buttons to select the track number to be muted.
Playing the Demo Songs/Patterns Song Chain In addition, the following parameters can be set in the Song Chain. This function allows Songs to be “chained” together for automatic sequential playback. In this section, try using the Song Chain features with the Demo Songs. 1 Press the [F6] CHAIN button to call up the Song Chain display. From this display you can program and play your own custom Song sequences.
Playing the Keyboard (in the Voice Play mode) Playing the Keyboard (in the Voice Play mode) The Voice Play mode is where you select and play the instrument sounds (voices) of this synthesizer. Selecting a Voice Selecting a Normal Voice Quick Guide — Playing the MOTIF ES Internally, there are two Voice Types: Normal Voices and Drum Voices. Normal Voices are mainly pitched musical instrument-type sounds that can be played over the range of the keyboard.
Playing the Keyboard (in the Voice Play mode) Selecting a Drum Voice 2 Select a Normal Voice Bank. PRE 1 PRE 2 PRE 3 PRE 4 PRE 5 PRE 6 USER 1 USER 2 GM PLG 1 PLG 2 PLG 3 A. PIANO KEYBOARD ORGAN GUITAR/ PLUCKED BASS STRINGS BRASS REED/PIPE SLOT 1 Group SLOT 2 SLOT 3 Voice Internally, there are two Voice Types: Normal Voices and Drum Voices. Normal Voices are mainly pitched musical instrumenttype sounds that can be played over the range of the keyboard.
Playing the Keyboard (in the Voice Play mode) Using the Category Search function This synthesizer features a powerful Category Search function that gives you quick access to the sounds you want, irrespective of their bank locations. Simply select a Voice category, such as A. PIANO or SYN LEAD, and you can browse through all related Voices one by one – and audition each of them, too. If you’ve installed a Plug-in Board to the instrument, those Voices are automatically included in the search as well.
Playing the Keyboard (in the Voice Play mode) ■ Favorite Category 1 Turn the Category Search function on by pressing the [CATEGORY SEARCH] button. 2 Specify the Category and Sub Category, then select a Voice (page 62). 3 Register the Voice selected in step #2 to the Favorite Category by Pressing the [F5] SET/CLR button to checkmark the box next to the Voice name. You can un-checkmark it by pressing the [F5] button again.
Playing the Keyboard (in the Voice Play mode) 2 Press the [F1] GENERAL button, then the [SF2] KBD button. Using Controllers Pitch Bend Wheel SCENE SF2 SF1 SF3 SF4 INFORMATION SF5 Use the Pitch Bend wheel to bend notes up (roll the wheel away from you) or down (roll the wheel toward you) while playing the keyboard. This wheel is self-centering and will automatically return to normal pitch when released. Try out the Pitch Bend wheel while pressing a note on the keyboard.
Playing the Keyboard (in the Voice Play mode) Ribbon Controller Edit Indicator The Ribbon Controller is touch sensitive, and is controlled by running your finger laterally across the surface. Various function are assigned to each preset Voice. Try out the Ribbon Controller with various preset Voices while playing the keyboard. Tweaking the knobs in the Voice mode directly changes the parameters of the Voice.
Playing the Keyboard (in the Voice Play mode) Using the Arpeggio feature This function lets you trigger rhythm patterns, riffs and phrases using the current Voice by simply playing notes on the keyboard. Since the preset Voices already have their own Arpeggio types pre-assigned, all you need to do is select the desired Voice and turn on the Arpeggio function. Try selecting different Voices and check out the various Arpeggio types. n For details about Arpeggio, see page 169.
Playing the Keyboard (in the Performance Play mode) Playing the Keyboard (in the Performance Play mode) As in the Voice Play mode, the Performance Play mode is where you select and play the instrument sounds of this synthesizer. In a Performance, you can mix several different Voices together in a layer, or split them across the keyboard, or even set up a combination layer/split. Each Performance can contain up to four different Parts.
Playing the Keyboard (in the Performance Play mode) 4 Using the Category Search function Play the keyboard. As in the Voice Play mode, you can use the Category Search and Favorite Category functions in the Performance Play mode. For details on how to use the function, see page 62.
Playing the Keyboard (in the Performance Play mode) Using Controllers This is basically the same as in the Voice Play mode (page 64). n The Pitch Bend Range setting depends on the setting (made in the Voice mode) of the Voice assigned to each Part. n The functions assigned to the Pitch Bend Wheel depend on the setting (made in the Voice mode) of the Voice assigned to each Part.
Playing the Keyboard (in the Performance Play mode) Using the Arpeggio feature As in the Voice mode, you can use the Arpeggio feature in the Performance mode. In the Performance mode, you can make independent Arpeggio playback settings for each Part of the Performance — including the on/off setting, as well as the Arpeggio type and related parameters. This means you can set the Performance such that any or all Parts can be used to trigger Arpeggio playback.
Playing the Keyboard (in the Performance Play mode) This calls up a list indicating which Voice is assigned to each Part of the current Performance. SCENE SF2 SF1 F1 F2 SF3 F3 SF4 F4 PRE1 (Preset1) ~ PRE6 (Preset 6) Preset Banks 1 - 6 of the Normal Voice. These correspond to the [PRE1] - [PRE6] buttons in the Voice mode. USER1 ~ USER2 User Banks 1 - 2 of the Normal Voice. These correspond to the [USER1] - [USER2] buttons in the Voice mode. GM GM Normal Voice Bank.
Playing the Keyboard (in the Performance Play mode) Using the A/D input sound One of the enormous benefits of the Performance mode is that you can have the A/D input sound — such as your voice through a microphone, a guitar, bass, or CD player — assigned as one of the four Parts of a Performance. Various Part parameters such as volume, pan, and effects can be set for this Part, and the sound of the Part is mixed and output together with the other Parts.
Playing the Keyboard (in the Performance Play mode) Adjust the microphone input level by using the GAIN knob on the rear panel. A / D INPUT R L 8 4 Press the [PERFORM] button to enter the Performance Play mode and select the desired Performance. 5 Press the [UTILITY] button to enter the Utility mode, press the [F2] I/O button, then press the [SF1] INPUT button. 6 Set Mic/Line to “line.
Using the Plug-in Board Using the Plug-in Board Plug-in Boards give you an enormous amount of additional sonic flexibility and power. When installed, they work seamlessly and transparently within the system of this synthesizer – meaning that you can use their sounds and functions just as if they were built right into this synthesizer at the factory. The boards that are available for and can be installed to this synthesizer are described below. Up to three Plug-in boards can be installed to the MOTIF ES.
Using the Plug-in Board Using a Single Part Plug-in Board Install any of the Single Part Plug-in Boards such as PLG150-AN, PLG150-PF, PLG150-DX, PLG150-VL, PLG150-DR, and PLG150-PC to the MOTIF ES and play the Plug-in Voice in the Voice Play mode. 1 After turning the power off, install a Single Part Plug-in Board to the instrument. 4 Set the MIDI port of the installed Plug-in Board to “2” or “3” in the [UTILITY] → [F6] PLUG → [SF2] MIDI display. See page 283. 2 Switch the MOTIF ES on.
Using the Plug-in Board Plug-in Voices and Board Voices The Voices of a Single Part Plug-in Board installed to this synthesizer can be divided into two types: Board Voices and Plug-in Voices. Board Voices are unprocessed, unaltered Voices of the Plug-in board – the “raw material” used for the Plugin Voices. Plug-in Voices, on the other hand, are edited Board Voices – Voices that have been specially programmed and processed for optimum use with the host synthesizer.
Using the Plug-in Board Using a Multi Part Plug-in Board In this section, we’ll explain how to play back an XG for mat song, using the PLG100-XG Plug-in Board. Naturally, to get the most out of these instructions, you should have XG song data (Standar d MIDI File) stored on a SmartMedia card or USB storage device. After turning the power off, install the Multi Part Plug-in Board PLG100-XG to slot 3 of this synthesizer. 2 See page 283 for details. 3 2 Switch the MOTIF ES power on.
Using the Plug-in Board Using an Effect Plug-in Board In the example explanation below, the PLG100-VH Vocal Harmony Plug-in Board is used to apply harmony effects to the microphone sound in the Performance mode. n For Songs/Patterns, the Effect Plug-in Board related parameters (which correspond to step #6 - 7 below) can be edited in the Song Mixing mode/Pattern Mixing mode. n Please note that the Effect Plug-in Board cannot be used in the Voice mode.
Editing a Voice Quick Guide — Advanced Course Editing a Voice The Voice Edit mode ([VOICE] → [EDIT]) gives you comprehensive tools for creating your own original Voices, either from scratch by changing the basic sounds, or by tweaking the various Voice parameters. Create your custom sounds by calling up a preset Voice and editing as desired. The actual parameters available and the methods for editing differ depending on the Voice type. ● Normal Voice Edit A Normal Voice can consist of up to four Elements.
Editing a Voice 4 Select the menu you wish to edit by pressing the [F1] - [F6] and [SF1] - [SF5] buttons, then edit the parameters. The following briefly describes the main Voice parameters. 7 Store the edited Voice to internal User memory (page 187). The edited Voice can be stored in the Voice Store mode. See page 85 for details.
Editing a Voice TIP Editing a Voice by using the Knobs The four knobs at the top left of the instrument are not only for tweaking the sound while you perform — you can also use them to edit a Voice, either in the Voice Play mode or the Voice Edit mode. ● When the [PAN/SEND] indicator is turned on: PAN Determines the stereo pan position of the Voice. [VOICE] → Voice selection → [EDIT] → [COMMON] → [F2] OUTPUT → Pan Page 190 REVERB Determines the amount of Reverb effect that is applied to the Voice.
Editing a Voice To solo an Element for editing Edit Recall This feature is useful for isolating the sound of single Element, for ease in editing. If you are editing a Voice and select a different Voice without storing the one you were editing, all the edits you’ve made will be erased. If this happens, you can use Edit Recall to restore the Voice with your latest edits intact.
Editing a Voice The main parameters available are basically the same as in the Normal Voice Edit (page 80). What is called Key Edit in the Drum Voice corresponds to Element Edit in the Normal Voice. Please keep in mind that the LFO parameters are not available in the Drum Voice. 5 Repeat #3 - 4 as desired. 6 Name the edited Drum Voice. Enter a name for the Voice from the NAME display ([COMMON] → [F1] GENERAL → [SF1] NAME).
Editing a Voice TIP Setting the drum key for independent open and closed hi-hat sounds [VOICE] → Drum Voice selection → [EDIT] → Key selection → [F1] OSC → [SF5] OTHER → AltnateGroup In a real drum kit, some drum sounds cannot physically be played simultaneously, such as open and closed hi-hats. You can prevent drum instruments from playing back simultaneously by assigning them to the same Alternate Group.
Editing a Voice Plug-in Voice Edit The Plug-in Voices (available when installing optional Plug-in Boards to the instrument) can be edited in basically the same way as in Normal Voice Edit (page 79). Unlike with Normal voices, the Plug-in voices only have one Element for editing. In addition, some of the other parameters may not be available. Refer to page 205 in the Reference section.
Editing a Voice 4 Press the [INC/YES] button to execute the Store operation. 3 Set the Type parameter to “All Voice.” After the Voice has been stored, a “Completed” message appears and operation returns to the Voice Play display. DEC/NO EXIT INC / YES ENTER EXECUTE Move the cursor to TYPE, then select a file type by using the data dial, [INC/YES] and [DEC/NO] buttons. The following three file types are available for saving Voice data. Here, select “All Voice.
Editing a Performance ■ Loading Voice data from the SmartMedia/USB storage device When Type is set to “Voice”: When Type is set to “Voice,” you can specify and load a specific Voice from a file (with the extension W7V or W7A). [FILE] → [F3] LOAD In the previous section, we saved Voice data as an “All Voice” file to a SmartMedia card or USB storage device. Here, we’ll recall that Voice data and load it to the instrument with the Load operation.
Editing a Performance 1 Press the [PERFORM] button to enter the Performance mode, then select a Performance to be edited. 2 Press the [EDIT] button to enter the Performance Edit mode. 3 Call up the Common Edit display or Part Edit display. Use the Part Edit to edit the parameters for each Part. Use Common Edit to edit the parameters for all of the Parts. While in the Voice Edit mode, you can switch between the Common Edit display amd the Part Edit display as shown below.
Editing a Performance ● Effect related parameters ................ Pages 177 and 215 [COMMON] → [F6] EFFECT 5 Repeat steps #3 - 4 as desired. 6 Name the edited Performance. [COMMON] → [F2] OUT/MEF → [SF3] MEF (Master Effect) The Effects use DSP (Digital Signal Processing) to alter and enhance the sound of a Performance. The Common Edit display lets you edit the Effect related parameters. ● Master EQ related parameters ........
Editing a Performance TIP Editing a Performance by using the Knobs The four knobs at the top left of the instrument are not only for tweaking the sound while you perform — you can also use them to edit a Performance, either in the Performance Play mode or the Performance Edit mode. ● When the [PAN/SEND] indicator is turned on: PAN Determines the stereo pan position of the Performance.
Editing a Performance TIP Editing a Performance by using the Con- Edit Recall trol Sliders (CS) If you are editing a Performance and select a different Performance without storing the one you were editing, all the edits you’ve made will be erased. If this happens, you can use Edit Recall to restore the Performance with your latest edits intact.
Editing a Performance 4 Press the [INC/YES] button to execute the Store operation. After the Performance has been stored, a “Completed” message appears and operation returns to the Performance Play display. DEC/NO INC / YES EXIT ENTER Move the cursor to TYPE, then select a file type by using the data dial, [INC/YES] and [DEC/NO] buttons.
Editing a Performance 3 Select the file type to be loaded. The file saved in operation explained on the previous page contains all the Performances. If you wish to load all the Performances, set Type to “All.” In this case, all data that can be created on the MOTIF ES will be loaded in step #5 below. If you wish to load only a specific Performance, set Type to “Performance.
Creating a Voice by using the Sampling function Creating a Voice by using the Sampling function Sampling is a powerful function that lets you bring your own recorded sounds – your voice, an instrument, rhythms, special sound effects, etc. – into the system of this synthesizer, and play those sounds just like any other voices. These sounds, the audio data you capture with the Sampling function, are referred to as “Samples.
Creating a Voice by using the Sampling function Press the [F6] REC button to call up the Sampling Record display (Sampling Standby status), then set the parameters as required. F6 6 Doing this puts sample recording on standby, waiting for an input signal that exceeds the Trigger level. You can change the Keybank (set in step #4) also in this display. Trigger Level Press the [F6] REC button again to enable Sampling Trigger Waiting. F6 Indicates Sampling Standby status.
Creating a Voice by using the Sampling function 9 Press the [EDIT] button to enter the Sampling Edit mode, then press the [F4] RANGE button to call up the Range setting display. EDIT When you play the sample from the keyboard, the more distant the played samples are from the original key, the less natural the samples sound. For this reason, you should try to make multiple samples and multiple key ranges, so that each key range is shorter and the samples sound more natural.
Creating a Voice by using the Sampling function Saving a Sample [FILE] → [F2] SAVE Assign the Samples obtained via the Sampling function to specific Key Ranges to create a Waveform. Because the Waveform data including Samples which resides temporarily in DIMM (page 187) is lost when the power is turned off, you should always save the Waveform data or Samples to a SmartMedia/USB storage device before turning off the power.
Creating a Voice by using the Sampling function Sampling the sound of an audio device to create a Drum Voice In the previous section on page 94, you learned how to record a Sample using a microphone. Here, you’ll learn how to record Samples from an audio device, such as a CD player or MD player, and use the Samples to create a Drum Voice. In order to use the Sampling function, DIMM modules must be installed to the instrument. For details on installing DIMMs, see page 289.
Creating a Voice by using the Sampling function 6 Press the [F6] REC button again to enable Sampling Trigger Waiting. By repeating steps #5 - 8 above, you can create a Drum Voice in which each key has a different sound (as shown below). Doing this puts sample recording on standby, waiting for an input signal that exceeds the Trigger level. F6 Sound Effect A Sound Effect C Sound Effect Y Sound Effect B 10 Save your newly created User Voice to a SmartMedia/USB storage device.
Creating a Voice by using the Sampling function TIP Loading WAV or AIFF audio files to create a Waveform/Voice Any audio data created and edited on a computer and saved in the WAV or AIFF format can also be used as material for Samples on the MOTIF ES. Set up the media containing the desired WAV/AIFF audio files (e.g., insert a SmartMedia card to the CARD slot or connect a USB storage device), then follow the instructions below.
Creating a Voice by using the Sampling function When creating a Drum Voice in steps #4 - 5 By repeating steps #5 - 8 above, you can create a Drum Voice in which each key has a different sound (as shown below). After creating the Normal or Drum Voice, go on to step #7 below. Depending on whether you’re creating a Normal Voice or a Drum Voice, follow the appropriate instructions below.
Creating a Song on the MOTIF ES Creating a Song on the MOTIF ES The MOTIF ES is a full-featured and enormously powerful music production machine, and all of the instrument’s advanced features and functions come together seamlessly in the creation of a Song. Here, you’ll learn how to get the most out of the sequencer-related functions of the MOTIF ES, using primarily the Song and Pattern modes. This section is quite detailed and comprehensive.
Creating a Song on the MOTIF ES If desired, make a backup of the Voice (Mixing) settings made above. ● First, store the Voice settings as Song Mixing/Pattern Mixing. Press the [STORE] button to enter the Song Mixing Store mode/Pattern Mixing Store mode, then press the [ENTER] button to execute the Store operation (page 131). 3 Select a Template number by using the data dial, or the [INC/ YES]/[DEC/NO] buttons. For details, refer to the Mixing Template list in the separate Data List booklet.
Creating a Song on the MOTIF ES 7 If desired, make a backup of the Mixing settings made above. ● First, store the Voice settings as Song Mixing/Pattern Mixing. Press the [STORE] button to enter the Song Mixing Store mode/ Pattern Mixing Store mode, then press the [ENTER] button to execute the Store operation (page 131). ● Next, save the stored Song Mixing as a file for all Songs created on the instrument before turning the power off.
Creating a Song on the MOTIF ES Using the Arpeggio Function Just as in the Voice/Performance mode, you can use Arpeggio playback in the Song/Pattern mode. 1 2 Press the [MIXING] button (the lamp lights) to enter the Song Mixing mode/Pattern Mixing mode, then select the Part containing the desired Voice. Set the ArpSwitch parameter for the current part to “on” ([SONG] or [PATTERN] → [MIXING] → [EDIT] → Part selection → [F1] VOICE → [SF2] MODE).
Creating a Song on the MOTIF ES 7 Name the edited Mixing Voice. Input a name in the [COMMON] → [F1] GENERAL → [SF1] NAME display. For detailed instructions on naming, refer to page 53 in the Basic Operation section. 8 Store the edited Song Mixing/Pattern Mixing to internal User memory.
Creating a Song on the MOTIF ES ■ Sampling a rhythm loop (audio data) to a Pattern track With this method, you can record drum loops and rhythm patterns from CDs to the MOTIF ES by using the Sampling function, then slice the sample into separate components and assign the slices to different keys. This powerful feature lets you match the sampled rhythm to virtually any tempo without stretching or compressing the audio, since each “hit” becomes a separate MIDI note.
Creating a Song on the MOTIF ES 9 Edit the sample data in the [F1] TRIM display. 4 Press the [F2] SLICE button to call up the Slice display. A 10 B C D E F Quick Guide — Advanced Course A These parameters determine the portion of the sample that will be used. B Press the [SF1] AUDITION button to sound the recorded sample according to the settings in this display.
Creating a Song on the MOTIF ES ■ Loading a WAV file/AIFF file to a Pattern track Audio data you’ve created and stored in the common WAV or AIFF computer audio formats can be loaded to the instrument and used with the Slice function to divide the sample and assign the slices to different MIDI notes — letting you match the sampled rhythm to virtually any tempo. Set up the media containing the desired WAV/AIFF audio files (e.g.
Creating a Song on the MOTIF ES 8 Call up the Slice Job display. 10 Return to the Pattern Play mode by pressing the [PATTERN] button or [EXIT] button. 11 Press the [F] (Play) button to play the created Pattern. 12 Save the created Pattern data to a SmartMedia/ USB storage device (page 132). Press the [F1] KEYBANK button, move the cursor to “12: Slice,” then press the [ENTER] button. 9 Execute the Slice Job. 1 Set the parameters shown below.
Creating a Song on the MOTIF ES 5 Press the [TRACK SELECT] button (the lamp lights), then select the desired track from the number buttons [1] - [16]. 1 2 3 4 5 6 7 8 TRACK SELECT 12 13 14 15 16 MUTE ELEMENT/PERF. PART/ZONE 9 10 11 8 Press the [F] (Play) button to start recording. When a Drum Voice is selected, for example, try recording the rhythm pattern shown below.
Creating a Song on the MOTIF ES ■ Recording a rhythm pattern created by Arpeggio playback to a Pattern track The Arpeggio function is a virtually endless source of creative inspiration, putting a huge variety of rhythm patterns, riffs and phrases at your fingertips — patterns that change depending on the notes you play. Once you come with some patterns you like and want to use in a Song, you can record them to a Pattern track. 1 In the Pattern mode, select a Pattern and Section to be created.
Creating a Song on the MOTIF ES 11 Press the [F] (Play) button to start recording. During recording, play the note or notes needed to trigger the Arpeggio you found in step #3. Start recording Arpeggio playback SEQ TRANSPORT LOCATE 1 Recording stops automatically when Pattern playback reaches the end, since Loop is set to “off.” 2 12 Turn the [ARPEGGIO ON/OFF] indicator off, and press the [F] (Play) button to hear your newly recorded phrase.
Creating a Song on the MOTIF ES 5 Select a different track and copy the User Phrase from the another pattern to the selected Pattern’s track. The User Phrases that can be assigned with the Patch function are limited to the ones contained in the currently selected Pattern. To copy Phrases from other Patterns for use in the current one, follow the instructions below. 1 In the [F4] PATCH display, press the [SF5] COPY button to call up the Copy Phrase display.
Creating a Song on the MOTIF ES 4 Save the created Pattern data to a SmartMedia/USB storage device (page 132) before turning the power off. TIP Using the Groove settings to change the Pattern data Grid Groove is a playback-only feature that processes the recorded data of a Pattern without actually changing it. In other words, the original data (created via the Recording, Sampling, File Loading and Patch functions) remains intact.
Creating a Song on the MOTIF ES 4 Press the [F] (Play) button to start recording and play the Pattern. Change the Section at the desired points, as the Pattern plays. SEQ TRANSPORT LOCATE 1 ■ Editing a Pattern Chain The Pattern Chain Edit mode makes it possible to edit the order of the Sections in a chain as well as inserting tempo, and scene/mute event data. 1 In the Pattern Play mode, select a Pattern for which data has already been created.
Creating a Song on the MOTIF ES ■ Converting a Pattern Chain to Song data 2 Press the [F6] CHAIN button to call up the Pattern Chain Play display. 3 Press the [EDIT] button to enter the Pattern Chain Edit mode. 4 Press the [F3] SONG button to call up the “Convert to Song” display, then specify the destination Song. 5 Press the [ENTER] button to execute the Convert operation. The Pattern Chain data is converted to Song data and copied to the top measure of the destination Song.
Creating a Song on the MOTIF ES Recording with the keyboard to a Song track (in the Song Record mode) ■ Recording your keyboard performance to an empty track (Replace) Use the Replace recording method to record your keyboard performance to an empty track or overwriting an already recorded track with new data. 1 In the Song Play mode, select a Song to be created. 2 Set the Mixing parameters (including the Voice settings) by following the instructions on pages 103 - 104.
Creating a Song on the MOTIF ES ■ Re-recording a specific part of a Song (Punch In/Out) Use the Punch In/Out recording method to record over only a specific portion of the track. In the example instructions below, you’ll see how to re-record measures three through five of an already recorded Song. Punch In/Out recording is available only in the Song Record mode. This is not available in the Pattern Record mode. In the Song Play mode, select a Song to be created.
Creating a Song on the MOTIF ES TIP Rehearsing parts before recording TIP Song Recording using a Performance Quick Guide — Advanced Course The MOTIF ES has a convenient Rehearsal mode in recording, that lets you easily and temporarily disable recording in order to practice a part or try out various ideas (while listening to the other tracks) without actually recording.
Creating a Song on the MOTIF ES TIP Song Recording using Plug-in Voices This section shows you how to use the Voices of an optional Single Part Plug-in Board (such as PLG150-AN, PLG150-PF and PLG150-DX) in recording a Song. Install a Single Part Plug-in Board to the instrument, then follow steps #1 - 4 on page 75 to set the necessary parameters. In step #4, set PORT.NO (port number) to “2” or “3.
Creating a Song on the MOTIF ES Using the Groove function Just as in the Pattern Play mode, the Groove function is available also in the Song Play mode. For details, refer to the explanation of Groove in the Pattern Play mode (page 114). 1 In the Song Play mode, select a Song for which the Groove settings are to be applied. 2 Press the [F2] GROOVE button to call up the Groove setting display. 3 Select a track, then adjust the Groove settings.
Creating a Song on the MOTIF ES Press the [F6] REC button again enable Punch In Waiting. Doing this puts sample recording on standby, waiting for song/pattern playback to reach the specified Punch-in measure. 9 Press the [F3] AUDITION button to hear the sampled sound. If you’re not satisfied with the results and you wish to try again, press the [F4] CANCEL button to return to the Sampling Standby display and try sampling from step #5 again.
Creating a Song on the MOTIF ES ■ Recalling a Song Scene and Arpeggio type during recording ARP1 - ARP5 menus appear also in the [F3] ARP display in the Song Record mode as well as the [F1] PLAY display in the Song Play mode. These indicate that you can change the Song Scene and Arpeggio type simultaneously during Song recording from the [F3] ARP display. ■ Recording Song Scene changes to a song Each Song contains a Scene track to which you can record Scene changes.
Creating a Song on the MOTIF ES 3 When changing the value, the entire line will flash on the display indicating this is being edited and not fixed yet. Select a track to be edited. Select one of the three available track types by pressing the [F4] TR SEL (Track Select) button. Each press of the button alternates among the track types.
Creating a Song on the MOTIF ES 5 Press the [F] (Play) button to hear your edited data. Since the Song can be played back from within the Song Edit mode, you can instantly hear and check the changes you’ve made while editing. If you want to hear just the track being edited, use the Solo function (page 58). 6 Edit other tracks as required by repeating steps #3 through #5 as desired. 7 After editing, press the [SONG] button to return to the Song Play mode.
Creating a Song on the MOTIF ES TIP Using the Undo/Redo functions If you’re not satisfied with the results of a just-executed Job, or you want to hear the difference of the sound before and after using a Job, you can use the convenient Undo and Redo functions. After changing the data with a particular Job, repeat steps #1 -4 as desired. 1 2 Press the [SONG] button to return to the Song Play mode, then press the [F] button to hear the Song as it was changed by the Job.
Creating a Song on the MOTIF ES 3 Press the [EDIT] button to enter the Song Mixing Edit mode. EDIT JOB COMPARE 4 STORE SCENE STORE SET LOCATE Call up the Common Edit display or Part Edit display. Use Part Edit to edit the parameters for each Part. Use Common Edit to edit the parameters for all of the Parts. While in the Song Mixing Edit mode, you can switch between the Common Edit display and the Element Edit display as shown below.
Creating a Song on the MOTIF ES TIP Editing a Mixing by using the Knobs (in the Song mode/Pattern mode) The four knobs at the top left of the instrument can be used to tweak the Song/Pattern Mixing settings as they play (in the Song Play/Pattern Play mode). What’s mode, you can use them to edit the Mixing settings, in the Song Mixing Edit/Pattern Mixing Edit modes. For details on the parameters edited by the knobs, refer to the descriptions in the Performance mode (page 90).
Creating a Song on the MOTIF ES TIP Editing a Mixing by using Control Sliders (in the Song mode/Pattern mode) [SONG] → Song selection → [MIXING] → [EDIT] → Part selection → [F2] OUTPUT → [SF1] VOL/PAN → Volume In the Song/Pattern mode, the four Control Sliders let you independently adjust the levels of the Parts (Voices), letting you control the overall balance of the Parts. n Inadvertent use of the sliders may result in no sound. If this occurs, move the sliders upward.
Creating a Song on the MOTIF ES Record the MIDI sequence data to a Song or Pattern track, referring to the previous instructions in this chapter as needed. The examples listed below are used as reference. ● Creating a rhythm pattern (using a Drum Voice) Track 1 Record a basic rhythm pattern using various drum instruments. ➔ Convert via “Fixed.” Track 2 - 4 Record a different rhythm pattern using a specific drum instrument to each track. ➔ Convert via “Normal.
Creating a Song on the MOTIF ES Saving the Song/Pattern data to the SmartMedia/USB storage device [FILE] → [F2] SAVE CAUTION The recorded Song, Pattern and Sample (Waveform) data resides temporarily in DIMM (page 187). Because data contained in DIMM is lost when the power is turned off, you should always save any data residing in DIMM to a SmartMedia /USB storage device before turning off the power.
Creating a Song on the MOTIF ES Press the [ENTER] button to execute the Save operation. If you are about to overwrite an existing file, the display prompts you for confirmation. Press the [INC/ YES] button to execute the Save operation to overwrite an existing file, or press the [DEC/NO] button to cancel it. After the data has been saved, a “Completed” message appears and operation returns to the original display. n When loading a SMF (Standard MIDI File), set the file type to “Song” or “Pattern.
Creating a Song on the MOTIF ES 4 Select a file ( ) to be loaded. Move the cursor to the file (extension: W7A) which was saved as “All” on previous page. When Type is set to “All,” go to step #5. When Type is set to something other than “All,” follow the instructions below then go to step #5. ● When Type is set to “Voice” or “Performance”: You can select and load a specified Voice or Performance in the file (extension: W7A) to this instrument.
Creating a Song on the MOTIF ES ● When Type is set to “Sample Voice”: Only when entering the File mode from the Song mode/Pattern mode, you can select and load a specified Sample Voice in the file (extension: W7A) to this instrument. ENTER Move the cursor to the file (extension: W7A) which was saved as “All” on previous page. ENTER Select “Pattern” or “Song.” EXECUTE EXECUTE All Songs or Patterns which contain the Sample Voices are listed. Move the cursor to the desired Song or Pattern.
Using as a Master Keyboard Using as a Master Keyboard This synthesizer is loaded with such a wealth of different features, functions and operations, you may find it difficult to locate and call up the particular feature you need. This is where the Master function comes in handy. You can use it to memorize the operations you use most often in each mode, and call them up instantly anytime you need them with a single button press. This synthesizer has space for a total of 128 of your own User Master settings.
Using as a Master Keyboard Memorize to a Master 1 Select a Master to be created. 2 Press the [F2] MEMORY button to call up the Mode setting display. 5 Store the edited Master to internal User memory. 1 Press the [STORE] button to enter the Master Store mode. 2 Select the destination Master by using the data dial, [INC/YES] and [DEC/NO] button. 3 Set the Mode, Program number and Zone Switch on/off (page 138) which you wish to memorize to the Master.
Using as a Master Keyboard 2 Press the [F2] MEMORY button to call up the Mode setting display. 3 After setting the Mode and Program number which you wish to memorize to the Master, set the Zone Switch to “on”. Set the Zone Switch to “on.” Determine the mode that is called up when the Master number is selected. Determine the Program number that is called up when the Master is selected. 4 Press the [EDIT] button to enter the Master Edit mode.
Using as a Master Keyboard Using Zones effectively with external The two examples below show how to use the Zones with both the internal tone generator and a connected external tone generator. These instructions correspond to step #6 on the previous page. n Though all four Zones are used in the example below, you can use any number of Zones (two, three, or four).
Using as a Master Keyboard Assigning Control Change numbers to the Knobs/Sliders for each Zone Here in the KN/CS display of the Master Edit mode, you can set how the Control Knobs and Sliders will affect each Zone. This lets you specify a separate MIDI Control Change number for each Knob and Slider. Set the parameters as shown below, corresponding to step #6 on page 138.
Using as a Master Keyboard TIP Setting up the Master Zones to Split or Layer This operation lets you easily determine whether the Zones of the selected Master are to be used in a Split or a Layer. The note range settings for each Zone can be determined by setting the NoteLimitH and NoteLimitL parameters from the NOTE display ([MASTER] → [EDIT] → Zone selection → [F2] NOTE). n Zones 1 and 2 are used in the explanations here. 1 In the Master Play mode, press the [JOB] button to enter the Master Job mode.
Setting up Quick Guide — Computer applications Although the MOTIF ES is a powerful instrument in its own right and can effectively be used by itself for music creation and production, it is also designed for easy and comprehensive interfacing with a computer system. In this section, we’ll show you how set up the instrument with a computer (via USB) and how to use it with the software provided on the included CD-ROM, “Tools for MOTIF ES.
Controlling the instrument from a computer Controlling the instrument from a computer Using a sequencer to play multiple Voices on the MOTIF ES The sequence software program SQ01 contained in the included CD-ROM lets you create and edit multi-part song data — which can be played using the sounds of the MOTIF ES. Follow the instructions described in “Setting up for using a computer” (page 142) then install the SQ01 to the computer. Refer to the separate Installation Guide.
Controlling the instrument from a computer Using the Multi Part Editor to create/edit Mixing settings The Multi Part Editor software (included on the CD-ROM) provides an intuitive way to create and edit the Mixing settings of the currently selected Song or Pattern.
Controlling the instrument from a computer Using the Voice Editor to create/edit a Voice The Voice Editor software (included on the CD-ROM) provides an intuitive way to create and edit Voices for the MOTIF ES. Thanks to the easy-to-understand graphical interface, you can edit virtually all of the Voice parameters right from your computer – using the mouse to adjust the virtual knobs, sliders, and buttons and entering values from the computer keyboard.
Controlling the instrument from a computer Editing Plug-in Voices and Board Voices As described on page 76, the voices of a Plug-in Board installed to the MOTIF ES can be divided into two types: Board voices and Plug-in voices. Plug-in Voices can be edited in the Voice Edit mode on the MOTIF ES or can be edited by using the Voice Editor on the computer. Board Voices, however, are edited using the dedicated editor software contained on the included CD-ROM, “TOOLS for Modular Synthesis Plug-in System.
Controlling a computer from the instrument Controlling a computer from the instrument As you’ve seen in previous sections, the MOTIF ES can be controlled from a computer. In this section, we’ll see how it can do the opposite — control the operation of music/audio software on the computer. This powerful feature lets you control two different software programs by using knobs, sliders and buttons on the panel of the MOTIF ES, rather than your computer’s mouse and keyboard.
Controlling a computer from the instrument ■ Computer Software that can be controlled from the instrument • For Windows • For Macintosh SQ01 V2 Logic 5.5 Cubase SX Digital Performer 3.1 SONAR 2.
Controlling a computer from the instrument 1 Pull down the [Devices] menu and select [Device Setup] to call up the “Device Setup” window. 2 Click the [Add/Remove] tab and add the “Mackie Control.” 3 Select the added Mackie Control device and click the [Setup] tab. 4 When setting the Port to “4,” for example, in step #3 of “Setting up on the MOTIF ES,” set the MIDI Input to “YAMAHA USB IN 0-4” and the MIDI Output to “YAMAHA USB OUT 0-4.
Controlling a computer from the instrument Functions assigned to the panel buttons in the Remote Control mode To enter the Remote Control mode, press the REMOTE [ON/OFF] button (the lamp flashes). The REMOTE display appears (like those shown below), and the panel controls are enabled for Remote operation of the computer software (their normal functions are disabled). Press this button again to exit from the Remote Control mode.
Controlling a computer from the instrument The following explains which sequencer functions are assigned to which panel controls in the Remote Control mode. ■ SEQ TRANSPORT buttons ■ Control Sliders The Remote Control mode lets you start/stop playback of the DAW software on the computer by using the SEQ TRANSPORT buttons and control the song position on the DAW software by using the data dial, [INC/YES] and [DEC/ NO] buttons.
Controlling a computer from the instrument ■ Cursor [<] and [>] buttons By moving the cursor left/right, you can change the track or part to controlled by the data dial and [INC/YES]/[DEC/NO] buttons. For example, when the cursor is at the upper box in the display, pressing the Cursor [>] button moves through the columns in succession (1, 2, 3, 4...). After 4, the cursor is hidden and wraps around to 1.
Controlling a computer from the instrument Recording the sounds of the MOTIF ES to computer via mLAN By using the optional mLAN16E interface and an IEEE 1394 cable connection, you can record multitrack audio from the MOTIF ES to an mLAN-compatible DAW (digital audio workstation) program on your computer. This lets you transfer the audio data of multi-part Songs on the MOTIF ES to the DAW application for further editing and storage on your computer’s hard disk drive.
Internal Structure (System Overview) Basic Structure This section gives you an easy-to-understand overview of the MOTIF ES — its wide range of sophisticated features, its MIDI control and performance functions, and its convenient file management system for original data you’ve created with the instrument. Internal Structure (System Overview) This synthesizer is made up of several blocks, as shown here.
Internal Structure (System Overview) Controller related parameters in each mode The chart below shows the operations for calling up the Controller related parameters in each mode. Parameters for the Footswitch and the Assign Knobs A/B apply to the entire instrument, regardless of the selected program (Voice/Performance/ Song/Pattern).
Internal Structure (System Overview) ● Using one source to control several destinations For example, set the Source parameter of Control Set 1 to MW (Modulation Wheel) and the Destination parameter to ELFO-PM (Element LFO Pitch Modulation Depth). Then set the Source parameter of Control Set 2 also to MW, but set the Destination parameter to ELM PAN (Element Pan). You will also need to specify the Element to be controlled and also the depth (amount) of control.
Internal Structure (System Overview) Tone Generator block The Tone Generator block is what actually produces sound in response to the MIDI messages generated by playing the keyboard, using the controllers, and the playback of the sequencer (Song/Pattern/Arpeggio). Outputs the wave that makes up the sound. Changes the tonal quality of the sound output from the PITCH unit. Tone Generator OSC PITCH FILTER Controls the pitch of the sound.
Internal Structure (System Overview) Voice, Performance, and Mixing This instrument features three different types of programs, that form the basis for creating and playing sounds. “Performance.” Each Performance can contain up to four different parts (Voices). Each Performance can be created by editing parameters unique to each part and parameters common to all the parts in the Performance mode (page 212).
Internal Structure (System Overview) The following illustrations may help in understanding the memory structure of the Voices, Performances, and Mixings. VOICE Normal Voice PRE 1 Normal Voices: 768 Drum Voices: 64 Preset 1 (128 Voices) 1 PRE 2 GM Normal Voices: 128 Drum Voice: 1 BASS User Voice USER 1 Normal Voices: 256 Drum Voices: 32 ORGAN Mixing Voice 1 ...... 128 2 1 1 2 2 2 2 1 Plug-in Voice SLOT 1 PLG 1 GUITAR/ PLUCKED .................. ...... 16 1 .................. .
Internal Structure (System Overview) ● Oscillator ■ Normal Voices & Drum Voices Internally, there are two Voice Types: Normal Voices and Drum Voices. Normal Voices are mainly pitched musical instrumenttype sounds that can be played over the range of the keyboard. Drum Voices are mainly percussion/drum sounds that are assigned to individual notes on the keyboard. A collection of assigned percussion/drum waves or Normal Voices is known as a Drum Kit.
Internal Structure (System Overview) ● Filter • Band Pass Filter [VOICE] → Voice selection → [EDIT] → Element selection/ Drum Key selection → [F3] FILTER This passes only those a band of signals around the Cutoff frequency. The width of this band can be varied. Range passed This unit modifies the tone of the sound output from Pitch by cutting the output of a specific frequency portion of the sound. Level Cutoff Frequency and Resonance Here’s how filters work.
Internal Structure (System Overview) ● Amplitude [VOICE] → Voice selection → [EDIT] → Element selection/ Drum Key selection → [F4] AMP This unit controls the output level (amplitude) of the sound output from Filter. The signals are then sent at this level to the Effect block. Also, by setting the AEG (Amplitude Envelope Generator), you can control how the volume changes over time.
Internal Structure (System Overview) This synthesizer plays the sounds in the tone generator block in response to MIDI messages received from the controller or sequencer block. The MIDI messages are assigned to sixteen independent channels, and this synthesizer is capable of simultaneously playing sixteen separate parts, via the sixteen MIDI channels. However, the sixteen-channel limit can be overcome by using separate MIDI “ports,” each supporting sixteen channels.
Internal Structure (System Overview) ■ Part structure of the tone generator block in the Song mode/Pattern mode In these modes, multiple parts are provided and different voice and different melodies or phrases can be played back for each part. Because these modes let you set the MIDI channel for each part of the tone generator block, you can use an external MIDI sequencer as well as the sequencer block of the instrument to play the sounds.
Internal Structure (System Overview) Audio Input Part (AUDIO IN) The Performance mode, Song mode, and Pattern mode are capable of handling the audio input signal as a Part. Various parameters such as volume, pan, and effect can be set to this Part and the sound is output together with other Parts. Other available settings include how stereo input signals are handled, as well the output assignment of the audio Part. These parameters are set and stored for each Performance, Song Mixing, and Pattern Mixing.
Internal Structure (System Overview) ■ Song data structure The following illustration shows the track structure of a Song. Songs are created by recording MIDI sequence data to individual tracks and by setting tone generator related parameters (in Song Mixing). Song 64 Song 63 Song 02 Song 01 Tempo track Scene track Musical performance data Tempo change Track mute status/Scene memory change/Arpeggio type change (including tempo, transpose, etc.
Internal Structure (System Overview) ■ Pattern data structure The following illustration shows the track structure of a Pattern. Patterns are created by recording MIDI sequence data to individual tracks, by assigning Phrases (Preset and User) which is material for a Pattern to individual tracks, and by setting tone generator related parameters (in a Pattern Mixing).
Internal Structure (System Overview) ● Pattern Chain ● Realtime recording and Step recording Pattern Chain allows you to string several different Sections (within a single Pattern) together to make a single Song. You can have the synthesizer automatically change Sections by creating Pattern Chains in this way beforehand.
Internal Structure (System Overview) ● Punch In/Out (Song) You can use this method when you want to re-record only over a specific area of the track. You’ll need to set the start and end points before re-recording. In the eight-measure example below, the third measures through the fifth measure are re-recorded. Recording start Recording stop After re-recording Before re-recording Punch Out Punch In 1 2 3 4 5 6 1 7 2 3 8 n Punch In/Out Recording can only be used with Realtime recording.
Internal Structure (System Overview) ■ Arpeggio playback types The MOTIF ES features a total of 1787 Arpeggio types divided into 18 categories, each with its own playback type designed for use with particular types of Voices, as described below. ● Arpeggios for Normal Voices Arpeggio types (belonging to the categories except for the DrPC and Cntr) created for use of Normal Voices have the following two playback types.
Internal Structure (System Overview) ■ Arpeggio related parameters The Arpeggio related parameters can be set from the following displays, depending on the selected mode.
Internal Structure (System Overview) Sampling Block Sampling is a powerful function that lets you bring your own recorded sounds – voice, instrument, rhythm, special sound effects, etc. – into the system of this synthesizer, and play those sounds just as you would the Voices of the instrument. In order to use the Sampling features of the instrument, you’ll need to install DIMM memory modules (sold separately) to the instrument.
Internal Structure (System Overview) Data created by Sampling Note Data Regardless of the mode, the raw Sampled data is the same, of course. However, various parameters are different, depending on the particular mode or settings. Briefly, here is an explanation of what kinds of data are created in the Sampling function.
Internal Structure (System Overview) Waveform and User Voices/Sample Voices Waveform (User 001 - 1024) Pattern 64 001 When entering Sampling mode from Voice/Performance mode 002 Sampling Pattern 02 Pattern 01 003 A User Voice B C P 004 16 sections 001 005 002 003 006 004 007 005 008 Pattern Track 1 When entering Sampling mode from Pattern mode Sampling Track 2 Track 3 128 009 When entering File mode from Voice/Performance mode 010 Track 16 When entering File mode from Pattern mode
Internal Structure (System Overview) ■ Start recording when the Song/Pattern playback reaches a specified point Trigger mode [INTEGRATED SAMPLING] → [F6] REC → TriggerMode The Trigger mode is a convenient feature in Sampling that lets you determine how sample recording is started — manually or automatically, based on the audio level.
Internal Structure (System Overview) Sample playback types Sample Wave Loop Playback [INTEGRATED SAMPLING] → [EDIT] → [F3] PARAM → PlayMode Samples can be set to play back in the following three different ways. ■ One Shot [INTEGRATED SAMPLING] → [EDIT] → [F3] PARAM → PlayMode = oneshot When you press a note on the keyboard, the Sample plays from beginning to end just once. This type of playback is commonly used for drum and percussion sounds.
Internal Structure (System Overview) This block applies effects to the output of the tone generator block, processing and enhancing the sound using sophisticated DSP (digital signal processing) technology. Effect structure The effect processing of this synthesizer features the System Effects, Insertion Effects, Master Effect, Part EQ (Equalizer), and Master EQ (Equalizer). ■ Plug-in Insertion Effects This is a special effect system, only available when an effecttype Plug-in Board is installed.
Internal Structure (System Overview) ■ Equalizer (EQ) ● Part EQ Usually an equalizer is used to correct the sound output from amps or speakers to match the special character of the room, or to change the tonal character of the sound. The sound is divided into several frequency bands, and adjustments are made to the sound by raising or lowering the level of each band.
Internal Structure (System Overview) Effect connection in each mode ● In the Voice mode The Effect parameters in the Voice mode are set for each Voice and the settings are stored to internal flash ROM as a User Voice. Please note that the Master Effect and Master EQ parameters are set for all the Voices in the Utility mode and stored to internal flash ROM as System settings by pressing the [STORE] button also in the Utility mode.
Internal Structure (System Overview) ● In the Song mode/Pattern mode The Effect parameters in the Song mode/Pattern mode are set for each Song/Pattern. The Effect settings are stored to internal DRAM in the Song Mixing mode/Pattern Mixing mode and saved to the SmartMedia/USB storage device in the File mode.
About MIDI About MIDI MIDI (Musical Instrument Digital Interface) is a standard which allows electronic musical instruments to communicate with each other, by sending and receiving compatible Note, Control Change, Program Change and various other types of MIDI data, or messages. This synthesizer can control other MIDI devices by transmitting note related data and various types of controller data.
About MIDI CHANNEL MESSAGES Data Entry MSB (Control #006) Data Entry LSB (Control #038) Channel messages contain data related to the performance on the keyboard for the specific channel. Messages which set the value for the parameter specified by RPN MSB/LSB (page 183) and NRPN MSB/LSB (page 183). Parameter value is determined by combining the MSB and LSB. ■ Note On/Note Off (Key On/Key Off) Messages which are generated when the keyboard is played.
About MIDI Release Time (Control #072) Messages which adjust the AEG release time set for each Part. The value set here is an offset value which will be added to or subtracted from the voice data. Attack Time (Control #073) Messages which adjust the AEG attack time set for each Part. The value set here is an offset value which will be added to or subtracted from the voice data. Brightness (Control #074) Messages which adjust the filter cutoff frequency set for each Part.
About MIDI Mono (Control #126) Master Volume Performs the same function as when an All Sounds Off message is received, and if the 3rd byte (mono number) is in the range of 0 - 16, it sets the corresponding channel to Mono Mode (Mode 4: m = 1). When received, the Volume MSB will be effective for the System Parameter. Poly (Control #127) ■ System Realtime Messages Performs the same function as when an All Sounds Off message is received, and sets the corresponding channel to Poly Mode.
Internal Memory and File Management Internal Memory and File Management As you use the MOTIF ES, you’ll create many different kinds of data, including Voices, Performances, Songs, and Patterns. This section describes how to maintain the various types of data and use the memory devices/media for storing them. Maintaining data You can maintain the data you’ve created via the following three methods.
Internal Memory and File Management Memory Structure This diagram details the relationship among the functions of the MOTIF ES and the internal memory and SmartMedia/USB storage device.
Internal Memory and File Management Internal Memory Below are explanations of the basic terms used in the Memory Structure illustration on the previous page. ● Flash ROM ROM (Read Only Memory) is memory designed specifically for reading out of data, and as such data cannot be written to it. Unlike conventional ROM, Flash ROM can be overwritten – allowing you to store your own original data. The contents of Flash ROM are maintained even when the power is turned off.
Voice Play mode Reference Voice mode ■ Creating Voices — basic procedure You can create and edit your original Voices by setting various parameters in both the Voice Play mode and Voice Edit mode, while the Voice Job mode provides some basic parameter-related tools, such as Initialize and Copy. Once you’ve edited a Voice, you can store it to a User Bank in internal memory (Flash ROM) and save all edited Voices to a SmartMedia/USB storage device in the File mode.
Voice Edit mode Normal Voice Edit Common Edit PortaTime (Portamento Time) Determines the pitch transition time. Higher values result in longer transition times. PortaMode (Portamento Mode) Determines the Portamento mode. The behavior of the Portamento varies depending on whether Mono/Poly is set to “mono” or “poly.” Settings: 0 ~ 127 Settings: fingered, fulltime fingered ........... Portamento is only applied when you play legato (playing the next note before releasing the previous one). fulltime ..
Voice Edit mode Normal Voice Edit [SF2] PLY MODE (Play mode) Common Edit From this display you can make various settings for the tone generator of this synthesizer, and assign different Micro Tuning settings. Determines whether the Voice is played back monophonically (single notes only) or polyphonically multiple simultaneous notes). Mono/Poly Settings: mono, poly KeyAsgnMode (Key Assign Mode) When this is set to “single,” double playback of the same note is prevented.
Voice Edit mode RevSend Normal Voice Edit Common Edit Determines the Send level of the signal sent from Insertion Effect A/B (or the bypassed signal) to the Reverb effect. You can also adjust this parameter using the REVERB knob on the front panel. Settings: 0 ~ 127 ChoSend Determines the Send level of the signal sent from Insertion Effect A/B (or the bypassed signal) to the Chorus effect. You can also adjust this parameter using the CHORUS knob on the front panel.
Voice Edit mode Normal Voice Edit [SF3] PLAY FX Common Edit These Play Effect parameters let you control the playback of the Arpeggio in useful and interesting ways. By changing the timing and velocity of the notes, you can change the rhythmic “feel” of the Arpeggio. UnitMultiply (Unit Multiply) Adjust the Arpeggio playback time. For example, if you set a value of 200%, the playback time will be doubled (tempo is halved).
Voice Edit mode Normal Voice Edit Common Edit TempoSync Determines whether or not the LFO is synchronized to the tempo of the Arpeggio or sequencer (song or pattern). TempoSpeed This parameter is available only when TempoSync above has been set to “on.” It allows you to make detailed note value settings that determine how the LFO pulses in sync with the Arpeggio or sequencer. Settings: off (not synchronized), on (synchronized) Settings: 16th, 8th/3 (eighth-note triplets), 16th.
Voice Edit mode Normal Voice Edit Common Edit [SF3] PHASE Determines the starting phase point for the LFO Wave when it is reset. Phase Settings: 0, 90, 120, 180, 240, 270 Time Phase 0° Offset EL1 - EL4 (Phase Offset Element1 - Element4) [SF4] BOX1 - 3 90° 180° 270° 120° 240° Determines the offset values of the Phase parameter (above) for the respective Elements.
Voice Edit mode Normal Voice Edit Element Edit InsB Ctgry (Insertion B Category), InsB Type (Insertion B Type) Determines the effect type for Insertion B. Reverb Type Determines the effect type for Reverb. Chorus Ctg (Chorus Effect Category), Chorus Typ (Chorus Effect Type) Determines the effect type for Chorus. Reverb Send Determines the level of the sound (from Insertion A or B, or the bypassed signal) that is sent to Reverb effect. A setting of “0” results in no Reverb processing of the sound.
Voice Edit mode Normal Voice Edit InsEffectOut (Insertion Effect Output) Element Edit Determines which Insertion effect (1 or 2) is used to process each individual Element. The “thru” setting lets you bypass the Insertion effects for the specific Element. (This parameter is the same as “EL: OUT” on the [F6] EFFECT → [SF1] CONNECT display in Normal Common Edit. Making a setting here automatically changes the setting of that parameter as well.
Voice Edit mode [SF3] PEG (Pitch Envelope Generator) Normal Voice Edit Element Edit From this display you can make all the time and level settings for the Pitch EG, which determine how the pitch of the sound changes over time. These can be used to control the change in pitch from the moment a note is pressed on the keyboard to the moment the sound stops. The full names of the available parameters are shown in the chart below, as they appear in the display.
Voice Edit mode Normal Voice Edit Element Edit This parameter’s function varies according to the selected Filter Type. If the selected filter is an LPF, HPF, BPF (excluding the BPFw), or BEF, this parameter is used to set the Resonance. For the BPFw, it is used to adjust the Width of the band. Resonance is used to set the amount of Resonance (harmonic emphasis) applied to the signal at the cutoff frequency.
Voice Edit mode FCenterKey Normal Voice Edit Element Edit This indicates that the central note for Cutoff Sensitivity above is C3. At C3, the tone remains unchanged. For other notes played, the Cutoff Frequency varies according to the particular note and the Cutoff Sensitivity setting. Keep in mind that this is for display purposes only; the value cannot be changed.
Voice Edit mode Normal Voice Edit Element Edit Determines the velocity sensitivity of the Amplitude EG Level. For positive settings, the more strongly you play the keyboard, the more the volume changes. Negative settings do the opposite; the more softly you play, the more the volume changes. The Curve parameter lets you select from five different preset velocity curves (graphically indicated in the display), that determine how velocity affects the Amplitude EG.
Voice Edit mode Normal Voice Edit Element Edit [F5] LFO (Low Frequency Oscillator) This display gives you a comprehensive set of controls over the LFO for each individual Element. The LFO can be used to create vibrato, wah, tremolo and other special effects, by applying it to the pitch, filter and amplitude parameters. Determines the LFO waveform used to vary the sound. Wave Settings: saw, tri, squ tri (triangle wave) saw (sawtooth wave) squ (square wave) Determines the speed of the LFO waveform.
Voice Edit mode Drum Voice Edit Common Edit Drum Voice Edit When a Drum Voice is selected, Voice Edit parameters are divided into Common Edit (parameters common to all keys, up to 73), and Key Edit (parameters of individual keys). [VOICE] → Drum Voice selection → [EDIT] → [COMMON] Common Edit These parameters are for making global (or common) edits to all keys of the selected Drum Voice. [F1] GENERAL [SF1] NAME Same as in Normal Voice Common Edit. See page 189.
Voice Edit mode Category InsEFOut (Insertion Effect Output) Key Edit Determines the Category of the Wave/Normal Voice. If you switch to another Category, the first Wave/Normal Voice in that Category will be selected. n [SF2] OUTPUT Drum Voice Edit For more information about the Categories, refer to the separate Data List booklet. From this display you can set certain output parameters for the selected Drum key. Determines which Insertion effect (A or B) is used to process each individual Drum key.
Voice Edit mode Drum Voice Edit Key Edit [SF2] VEL SENS (Velocity Sensitivity) Determines the velocity sensitivity of the Low Pass Filter Cutoff frequency. For positive settings, the more strongly you play the keyboard, the higher the cutoff frequency becomes. For negative settings, the more strongly you play, the lower the cutoff frequency.
Voice Edit mode Plug-in Voice Edit Common Edit Plug-in Voice Edit These parameters are basically the same as in Normal Voice Edit. Unlike with Normal voices, the Plug-in voices only have one Element for editing. n Depending on the particular Plug-in board you are using, some of the parameters described here may not be available. For details, refer to the relevant owner's manual of the Plug-in board. n For details on the current lineup of available Plug-in boards, see page 74.
Voice Edit mode Plug-in Voice Edit FMod (Filter Modulation Depth) Element Edit Determines the depth of control that keyboard aftertouch has over filter cutoff modulation. The higher the setting, the greater the depth of control. Settings: 0 ~ 127 AMod (Amplitude Modulation Depth) Determines the depth of control that keyboard aftertouch has over amplitude modulation. The higher the setting, the greater the depth of control.
Voice Edit mode [F2] PITCH From this display you can make various time and level settings for the Pitch EG, which determine how the pitch of the Plug-in Voice changes over time. The full names of the available parameters are shown in the chart below, as they appear in the display.
Voice Job mode [VOICE] → Voice selection → [JOB] Voice Job mode The Voice Job mode features several basic operations, such as Initialize and Copy. After setting parameters as required from the selected display, press the [ENTER] button to execute the Job. [F1] INIT (Initialize) This function lets you reset (initialize) all Voice parameters to their default settings.
Supplementary infomation ■ Supplementary information Micro Tuning List [VOICE] → [EDIT] → [COMMON] → [F1] GENERAL → [SF2] PLY MODE → M.TuningNo./M.TuningRoot (page 190) M.TuningNo. Type M.TuningRoot Comments -- The “compromise” tuning used for most of the last 200 years of Western music, and found on most electronic keyboards. Each half step is exactly 1/12 of an octave, and music can be played in any key with equal ease. However, none of the intervals are perfectly in tune.
Supplementary HPF12 (12dB/oct High Pass Filter) 12dB/oct dynamic high-pass filter. BEF12 (12dB/oct Band Elimination Filter) BEF6 (6dB/oct Band Elimination Filter) Level Dual BPF (Dual Band Pass Filter) Two 6dB/oct band-pass filters connected in parallel. Cutoff range Resonance Level Distance Frequency Range passed Range passed Frequency The lower cutoff frequency is set directly on the display.
Voice Store mode Setting example of Filter Scaling Setting example of Amplitude Scaling [VOICE] → [EDIT] → Element selection → [F3] FILTER → [SF5] SCALE (page 199) The best way to understand Filter Scaling is by example. For the settings shown in the example display below, the basic Cutoff frequency value is 64, and the various Offset values at the selected Break point settings change that basic value accordingly. The specific changes to the Cutoff frequency are shown in the diagram below.
Performance Play mode Performance mode ■ Creating Performances — basic procedure You can create and edit your original Performances by setting various parameters in both the Performance Play mode and Performance Edit mode, while the Performance Job mode provides some basic parameter-related tools, such as Initialize and Copy.
Performance Edit mode Common Edit [F5] EG (Envelope Generator) This display contains the basic EG settings, both volume and filter, for the Performance, as well as the filter’s cutoff frequency and resonance settings. The settings made here are applied as offsets to the AEG and FEG settings in the Performance Edit mode (pages 218, 219). The parameters are same as in Voice Play mode. See page 189. [F6] ARP (Arpeggio) This display contains the basic settings for Arpeggio playback, including Type and Tempo.
Performance Edit mode Common Edit [SF2] MEQ (Master EQ) From this display you can apply five-band equalization to all Parts of the selected Performance. You can raise or lower the signal level at the Frequency of each band (LOW, LOWMID, MID, HIGHMID, HIGH). Determines whether the equalizer type used is Shelving or Peaking.
Performance Edit mode Common Edit [SF1] OUTPUT Determines the output level of the Audio Input Part. Volume Settings: 0 ~ 127 Determines the stereo pan position of the Audio Input Part. Pan Settings: L63 (Left) ~ C (Center) ~ R63 (Right) RevSend Determines the Send level of the Audio Input Part signal sent to the Reverb effect. Settings: 0 ~ 127 ChoSend Determines the Send level of the Audio Input Part signal sent to the Chorus effect.
Performance Edit mode Part Edit [SF2] INS SW (Insertion Switch) The Insertion Effects can be applied to up to eight Parts. This display lets you set to which Parts the Insertion Effects are applied. [SF3] PLG-EF (Plug-in Effect) This display lets you set the Plug-in Insertion Effect related parameters when the Effect Plug-in Board PLG100-VH has been installed to this synthesizer. For details on each parameter, refer to the Owner’s Manual included with the PLG100-VH.
Performance Edit mode Part Edit [SF5] OTHER PB (Pitch Bend) Upper, PB (Pitch Bend) Lower These two parameters are available for Parts 1 - 4 to which the internal Normal Voices are assigned. These determine the pitch change range (in semitones) of the Pitch Bend wheel for the Part’s Voice. For example, a Lower setting of -12 would result in the pitch being lowered up to a maximum of one octave (12 semitones) when the Pitch Bend wheel is moved downwards.
Performance Edit mode Part Edit [SF3] SELECT (Output Select) OutputSel (Output Select) From this display you can assign individual Parts to sound from independent output connectors (jacks). Determines the specific output(s) for the individual Part. You can assign each individual Part’s Voice to be output from a specific hardware output jack on the rear panel. Settings: See page 31. InsEF (Insertion Effect) Determines whether the Insertion effects are applied to individual Parts or not.
Performance Job mode [SF4] AEG (Amplitude Envelope Generator) Attack (Attack Time) Decay (Decay Time) Sustain (Sustain Level) From this display you can set the AEG (Amplitude Envelope Generator) parameters for each Part. Determines each parameter of the AEG for each Part. Please note that Sustain Level is not available for the Plug-in Part. For details about AEG, see .
Performance Store mode [F3] COPY From this display you can copy Part parameter settings from any Performance including the currently edited (but not yet stored) one to a particular Part of the Performance you are editing. This is useful if you are creating a Performance and wish to use some parameter settings from another Performance.
Song Play mode Song mode ■ Creating Songs — basic procedure Songs consist of the following three types of data: • MIDI sequence data (created in the Song Record mode, Song Edit mode, and Song Job mode) • Setup data (created in the Song Play mode) • Mixing data (created in the Song Mixing mode/Mixing Edit mode and stored in the Song Mixing Store mode) After creating the data in these modes described above, store the Mixing settings in the Song Mixing Store mode to archive it as Song data and save the entire
Song Record mode Song Record Standby mode Determines the MIDI transmission port for the corresponding track. Playback data of tracks set to off is output without Port signal via MIDI. When using the internal tone generator block, the Port setting here is available for the tracks assigned to the Plug-in Parts 1-3 (when the single Plug-in Board has been installed) and Multi Plug-in Parts 17-32 (when the PLG100-XG has been installed) are assigned.
Song Record mode Event Song Record Standby mode This parameter is available when the Recording Type is set to “step.” This lets you specify the event type to be entered. Settings: note, p.bend (pitch bend), CC#000~#119 (Control Change) RecTrack Determines the track to be recorded. Pressing the [F6] button lets you switch between Single Track recording and All Track recording. Settings: tempo, scene, 1~16, multi (Tempo) Determines the Song tempo. Settings: 001.0 ~300.
Song Record mode During Song Recording Step Recording [F6] ALL TR (All Track)/1TR (1 track) Pressing the [F6] button lets you switch between Single Track recording and All Track recording. During Song Recording [SONG] → Song selection → [I] (Record) → [F] (Play) Realtime Recording Refer to page 118 in the Quick Guide section. Step Recording Examples of Step Recording are described on page 238. [F1] SETUP Pointer indicating the current note position.
Song Edit mode [F5] DELETE Press this to actually delete the note events at the current cursor position. [F6] BAK DEL (Back Delete) Moves the pointer backward by one step and deletes all notes at that location. n Mistakenly entered notes can be erased by pressing [F6] immediately after they are entered (before changing the step time value). [SONG] → Song selection → [EDIT] Song Edit mode This mode gives you comprehensive, detailed controls for editing the MIDI events of individual Song tracks.
Song Job mode These events control the sound and certain response characteristics of the voice, and are usually generated/ recorded by moving a controller (such as a modulation wheel, knob, slider or foot controller). ControlChange FCTRL NO (Control Number) Determines the Control Change number. Settings: 000 ~ 127 n For details on the specific functions assigned to each of the numbers, see page 182. FDATA See page 182. Settings: 000 ~ 127 Ch.
Song Job mode n Before executing the Note data Job, make sure that you specify the track (01~16, all) and range (measure : beat : clock) to which the Job is applied. 01: Quantize Quantization is the process of adjusting the timing of note events by moving them closer to the nearest exact beat. You can use this feature, for example, to improve the timing of a performance recorded in real time.
Song Job mode Determines the percentage by which the gate time of the target notes will be changed. Settings below 100% shorten the notes, and settings above 100% lengthen the notes proportionately. When the Set All parameter (above) is set to something other than “off,” this parameter appears as “***” and cannot be changed. Rate Settings: 000% ~ 200%, *** Adds a fixed value to the Rate-adjusted gate time values. A setting of 0 produces no change.
Song Job mode TR (Track) 001 : 1 : 000 - 999 : 4 : 479 Determines the track (01-16, all) and range of measures/beats/clocks over which the Job is applied. Type Determines how the chord note data is sorted. Settings: up, down, up&down, down&up up .................... The notes are sorted in ascending order. After executing this Job with this setting, execute the Separate Chord Job to create a guitar-like upstroke strum. down................ The notes are sorted in descending order.
Song Job mode 04: Extract Event This Job moves all instances of specified event data from a specified range of a track to the same range in a different track. TR (Track) 001 : 1 : 000 - 999 : 4 : 479 Determines the track (01 - 16) and range of measures/beats/clocks over which the Job is applied. EventType Selects the event type to be extracted. Specific note and control change numbers can also be specified as required.
Song Job mode 08: Beat Stretch This Job performs time-expansion or compression over the selected range. Keep in mind that this operation affects all event timing, note step times, and note gate times. TR (Track) 001 : 1 : 000 - 999 : 4 : 479 Determines the track (01 - 16, all) and range of measures/beats/clocks over which the Job is applied. Rate Determines the amount of time expansion or compression as a percentage.
Song Job mode 02: Exchange Track Target tracks for the Exchange operation (01-16) This Job exchanges or “swaps” the specified type of data between two specified tracks in the current Song. Data Type to be exchanged Data Type to be exchanged Determines the type(s) of data to be exchanged. Select the desired type by checkmarking the appropriate box.
Song Mixing mode 02: Split Song To Pattern Source Song range (in measures) This Job allows you to copy a part of the current Song – all 16 tracks over a specific range of measures – to a specific Pattern, letting you use Song data to create a Pattern. CAUTION This Job overwrites any data already existing in the destination Pattern and section.
Song Mixing Edit mode Common Edit [F6] 17-32/PLG1-3/1-16 You can switch between the displays for three types of parts by pressing this button. 1 - 16 are Parts of the internal tone generator, 17 - 32 are Multi Plug-in Parts of the optionally installed PLG100-XG, and PLG1 - 3 are Plug-in Parts of the optionally installed Single Part Plug-in board. n n Please note that the Multi-Part Plug-in Part (17~32) settings apply not to one individual Song but to all 64 Songs.
Song Mixing Edit mode Part Edit [F5] AUDIO IN From this display, you can set parameters related to the Audio Input Part in the Song mode. The parameters are the same as in Performance Common Edit. See page 214. [F6] EFFECT n For information on the effect connections in the Song mode, see page 180. [SF1] CONNECT This display gives you comprehensive control over the effect connections. The parameters are the same as in Performance Common Edit. See page 215.
Song Mixing Job mode [F3] EQ (Equalizer) From this display you can set parameters related to the Part EQ (page 178). The parameters are the same as in Performance Part Edit. See page 218. [F4] TONE [SF1] TUNE Same as in Performance Part Edit. See page 218. [SF2] FILTER Same as in Performance Part Edit. See page 218. n [SF3] FEG (Filter Envelope Generator) From this display you can set the FEG (Filter Envelope Generator) parameters for each Part.
Song Mixing Store mode Data type of Destination Song (current selected song) Set the Part of the destination Song. Destination part (Type): Part 1~16, PartP1~P3 (Plug-in Part 1~3), PartA1~A5 (Audio Part 1~5), Arp, Effect (Reverb, Chorus) n If you choose Arp (Arpeggio) or Effect, the Arpeggio data or Effect settings for the Voice assigned to the source Part will be copied.
Supplementary information ■ Supplementary information Song Track Loop — setting example [SONG] → [F3] TRACK → [SF3] TR LOOP (Track Loop) Step Recording — examples page 222 In the example below, a 40-measure song has been recorded and Track 1 is set to play back normally over the 40 measures. Track 2 has been set to loop, and will repeat until the [J] (Stop) button is pressed.
Supplementary information • Example 2 (Using the Tie function) 4 Follow the instructions below to enter the next dotted half note. 1 Change this to a quarter note (480). 1 2 Press and release A. Set the parameters as illustrated below. Since the first note is a half note, set the StepTime to the half-note icon (a value of 960), and set the GateTime to 80%, since you don't want the notes to play in legato. 3 Press the [F4] button twice to expand the quarter note to a dotted half note.
Supplementary information • Example 3 (Using the Rest function) 5 Enter the next 4th note C as shown below. 1 Change this value to 480, since the rest value is a quarter note. 1 Set the parameters as illustrated below. Set the StepTime to a quarter note (480) and the Gate Time to 80%. 2 Press and release C. 2 Enter the first note, F. Press and release A. 3 Enter the next 8th rest as shown below. 1 Change this to an eighth note (240), since we’ll be entering an eighth-note rest.
Pattern Play mode Pattern mode ■ Creating Patterns — basic procedure Patterns consist of the following three types of data: • MIDI sequence data (created in the Pattern Record mode, Pattern Edit mode, and Pattern Job mode) • Setup data (created in the Pattern Play mode) • Mixing data (created in the Pattern Mixing mode/Mixing Edit mode and stored in the Pattern Mixing Store mode) After creating the data in these modes described above, store the Mixing settings in the Pattern Mixing Store mode to archive it
Pattern Play mode [SF5] COPY Source Pattern number, phrase number When this box is checkmarked, Sample Voices assigned to the source phrase are copied to the destination phrase as Sample Voices, and are assigned to the corresponding tracks in the selected Pattern. The User phrases that can be assigned with the Patch function are limited to the ones contained in the currently selected Pattern. This function lets you copy phrases in another Pattern to the selected one.
Pattern Record mode [F2] COPY Source range Top measure of destination Pattern Record Standby mode This display lets you copy all Pattern chain events from a specified range of measures (source) to a destination location. After specifying the source range in measures, the top measure of the destination location, and NumberOfTimes (number of times the data is copied), press the [ENTER] button to execute the Copy operation. CAUTION This operation overwrites any events already existing at the destination.
Pattern Edit mode During Pattern Recording [PATTERN] → Pattern selection → [I] (Record) → [F] (Play) Realtime Recording Refer to page 110 in the Quick Guide section. Step Recording Examples of Step Recording are described on page 238. Parameters in the displays are the same as in the Song Record mode. See page 224. [PATTERN] → Pattern selection → [EDIT] Pattern Edit mode Same as in the Song Edit mode. See page 225.
Pattern Job mode 02: Copy Event Same as in the Song Job mode. See page 229. 03: Erase Event Same as in the Song Job mode. See page 229. n Unlike in the Song Job mode, “Tempo,” “Scene Memory,” or “Track Mute” cannot be selected as Event Types. 04: Extract Event Same as in the Song Job mode. See page 230. 05: Create Continuous Data Same as in the Song Job mode. See page 230. n Unlike in the Song Job mode, “Tempo” cannot be selected as an Event Type. 06: Thin Out Same as in the Song Job mode.
Pattern Job mode 06: Get Phrase From Song This Job copies a segment of sequence-track data from a Song into the designated destination phrase. After specifying the source Song/track/range of measures to be copied, the destination phrase, and setting the checkbox of Copy Sample, press the [ENTER] button to execute this Job. When the Copy Sample box is checkmarked, Sample Voices used by the source track are copied to the destination Pattern as Sample Voices, and are assigned to the destination phrase.
Pattern Job mode 04: Normalize Play Effect This Job rewrites the data in the selected track so that it incorporates the current Grid Groove settings. After specifying a track (TR 01-16) to which this Job is applied, press the [ENTER] button to execute this Job. 05: Divide Drum Track Separates the note events in a drum performance assigned to a specified track, and places the notes corresponding to different drum instruments in separate tracks (tracks 1 through 8).
Pattern Mixing mode When this box is checkmarked, Sample Voices (if included in the source pattern) are copied to the destination Pattern. Sample n When the KEEP ORIGINAL PHRASE checkbox is checked, this Job requires twice the number of empty user phrases as the number of tracks containing data in which to store the appended phrase data. If the required space is unavailable, an alert message will appear and the job will be aborted.
Mixing Voice Edit mode Common Edit Mixing Voice mode ■ Creating Mixing Voices — basic procedure The Mixing Voice mode provides most of the same Normal Voice editing parameters as the Voice mode, with the main exception that these Voices are dedicated for use with the Songs and Patterns, and are stored specifically as Mixing Voices. The Mixing Voice Job mode lets you use the supplementary functions like Copy and Delete.
Mixing Voice Job mode Mixing Voice Job mode [SONG] or [PATTERN] → [MIXING] → [F5] VCE ED → [JOB] The Mixing Voice Job mode features two basic operations, Copy and Delete. After setting parameters as required from the selected display, press the [ENTER] button to execute the Job. [F2] RECALL If you are editing a Mixing Voice and select a different Mixing Voice, Mixing program, Song or Pattern without storing your edited one, all the edits you’ve made will be erased.
Sampling Record mode When entering the Sampling mode from the Voice mode/Performance mode Sampling mode ■ Creating samples — basic procedure In the Sampling mode, the following three types of data can be created. • Waveform: Created by recording a sample. • Sample Voice: Created by recording a sample (depending on the settings before recording) in the Sampling mode entered from the Song mode/Pattern mode. The resulting Waveform can be assigned to a Sample Voice.
Sampling Record mode When entering the Sampling mode from the Voice mode/Performance mode Determines the recording source. Source Settings: A/D, resample, AIB2, mLAN1~4 A/D ...................Analog audio from the A/D INPUT jacks is recognized as the recording source. resample ..........
Sampling Record mode When entering the Sampling mode from the Song mode/Pattern mode When entering the Sampling mode from the Song mode/Pattern mode In this case, you can create a Waveform or Sample Voice by recording sounds input from external devices such as a microphone and audio equipment. [F1] DEST (Destination) From this display you can determine the destination location to which the recorded sample will be stored. Track Determines the track number to which the recorded sample is assigned.
Sampling Record mode When entering the Sampling mode from the Song mode/Pattern mode WAITING (Trigger Waiting or Punch-in Waiting) When Trigger Mode is set to “level” in the Sampling Standby display, press the [F6] REC button again to enter the Trigger Waiting condition; the [F6] menu changes to “STOP.” In this condition, sampling will begin as soon as an input signal exceeding the specified trigger level is received.
Sampling Edit mode Measure Determines the number of measures in the sample to be sliced. When the slice operation is executed, sequence data corresponding to the specified number of measures is created. The sequence data is created from the beginning of the current measure at which sampling is started. Settings: 1~8 Specifies the meter (time signature) of the sample. The setting here is the basic slice unit.
Sampling Job mode Determines how the selected sample is to be played back. PlayMode Settings: oneshot, reverse, loop oneshot ............The Sample plays back one time from Start point to End point. reverse .............The Sample plays back one time in reverse from End point to Start point. loop ..................Sample playback begins from the Start point, continues to the Loop point, then repeats indefinitely between the Loop point and End point. n For details on the above settings, see page 176.
Sampling Job mode 04: Move Source Waveform and Key Bank Destination Waveform and Key Bank 05: Normalize Set the Waveform and Key Bank containing the sample to be normalized. This Job lets you move a sample contained in a specified Key Bank to another Key Bank. This would be useful for creating a new Waveform from the samples of various other existing Waveforms.
Sampling Job mode Determines the length of the fade-in or fade-out. When a fade-in is selected, this parameter specifies the length of the fade starting at the specified Start point. When a fade-out is selected, this parameter specifies the length of the fade starting at the beginning of the fade and ending at the specified End point.
Sampling Job mode 04: Name This Job lets you assign a name to the selected Waveform. For specific instructions on naming, refer to page 53 in the Basic Operation section. [F3] OTHER 01: Clean Up Memory This Job deletes all the waveforms to which User voices or Sample voices are not assigned. 02: Optimize Memory This Job optimizes the memory (DRAM) for sampling. 03: Delete All This Job deletes all the waveforms.
Utility mode Utility mode The Utility mode features a variety of important settings related to overall operation of the MOTIF ES. These settings can also be stored — simply press the [STORE] button from any mode (with the exception of the Utility Job mode), and store the data to internal Flash ROM as system settings (page 186). You can also save the settings to a SmartMedia/USB storage device in the File mode.
Utility mode System FReverb When this is set to on and the [SYSTEM] button is turned on, the Reverb effect is bypassed. FChorus When this is set to on and the [SYSTEM] button is turned on, the Chorus effect is bypassed. n For details about the Effects, see page 177. [SF4] OTHER AutoLoad Determines whether the Auto Load function is on or off.
Utility mode [SF1] MEQ (Master EQ) From this display you can apply five-band equalization to all Voices, raising or lowering the level of each frequency band (LOW, LOWMID, MID, HIGHMID, HIGH). The parameters are the same as in the Performance Common Edit. See page 214. Settings: For details about EQ, see page 178. [SF2] MEF (Master Effect) From this display you can set the Master Effect related parameters applied to all the Voices.
Utility mode SongEventChase Event Chase allows you to specify which non-note data types are properly recognized during fast-forward and rewind operations. Normally, if a Song or Pattern is played back from mid-point and/or fast-forward or rewind are used, certain data types (such as Program Change, Pitch Bend, and Control Change) may not play back as expected. Setting this to a specific event ensures the playback integrity of the event, even when fast forwarding or rewinding.
Utility mode KBDTransCh (Keyboard Transmit Channel) Determines the MIDI channel over which the instrument sends MIDI data (to an external sequencer, tone generator, or other device). This parameter is available in the single-timbre tone generator mode (Voice/Performance modes).
Utility Job mode [SF4] OTHER MIDI IN/OUT Determines which physical output terminal(s) will be used for transmitting/receiving MIDI data: MIDI IN/OUT, USB, or mLAN (when the optional mLAN16E has been installed). Settings: MIDI, USB, mLAN n Three types of terminals above cannot be used at the same time. Only one of them can be used to transmit/receive MIDI data.
File mode File mode The File mode provides tools for transferring data between the instrument and various storage media and devices, such as SmartMedia cards, hard disk drives and compact flash devices. n For details about SmartMedia and USB storage devices, see page 27. n For details about the relationship between the data created on this synthesizer and the files for saving, see page 186. File mode n [FILE] For information on how to select a file/folder and how to create a new folder, see page 268.
File mode [F4] RENAME Select the desired file type. Select the file/folder to be renamed. From this display you can rename files or folders in the selected SmartMedia/USB storage device, using up to eight alphabetic and numeric characters. Files are named according to the MS-DOS naming convention. If the file name contains spaces and other characters unrecognized in MS-DOS, these characters will automatically be replaced by “_” (underscore) characters when saving. Rename the selected file/folder here.
Supplementary information ■ Supplementary information 4 File ( )/Folder ( ) selection Move the cursor to the desired file or folder by using the [INC/YES] and [DEC/NO] buttons or the data dial. 5 To return to the next highest level, press the [EXIT] button. To call up the contents of a desired folder, highlight the folder and press the [ENTER] button. Select the media to be formatted. Move the cursor to the Format value location and select “CARD” or “USB.
Supplementary information File types that can be handled by the MOTIF ES File types that can be saved from the instrument to the SmartMedia/USB storage device [FILE] TYPE File extension* Dir → [F2] SAVE → TYPE Description When this is set to “TYPE,” only the directories (folders) are displayed in the File/Folder selection box and the Save operation cannot be executed. All .
Supplementary information TYPE File extension* Description AllWaveform .W7W Files of the “All” or “All Waveform” types saved to SmartMedia/USB storage device can be loaded and restored to the instrument. Waveform .W7A .W7W .WAV .AIF A specified Waveform in a file that is saved to the SmartMedia/USB storage device as “All” or “All Waveform” type can be individually selected and loaded to the instrument.
Master Play mode Master mode ■ Creating Masters — basic procedure The Master mode lets you play and edit special program combinations called “Masters.” A Master can contain up to four different Voices or Performances, each assigned to a separate MIDI “Zone.” Alternately, it can contain specific Songs or Patterns. As such, it lets you set up the instrument just as you need for live performance, switching through the Masters in order as you need them.
Master Edit mode Common Edit [MASTER] → Master selection → [EDIT] → [COMMON] Common Edit These parameters are for making global (or common) edits to all four Zones of the selected Master. [F1] NAME From this display you can create a name for the Master. For instructions on naming, refer to page 53 in the Basic Operation section. [F2] OTHER From this display you can set which row of Knob/Slider functions will be lit and selected. Knob/Slider Settings: pan ...........................
Master Job mode Zone Edit MW (Modulation Wheel) Determines whether or not to transmit MIDI messages generated by using the Modulation Wheel to the internal and external tone generator. RB (Ribbon Controller) Determines whether or not to transmit MIDI messages generated by using the Ribbon Controller to the internal and external tone generator.
Master Store mode Zone Edit [F4] BULK (Bulk Dump) This function lets you send all your edited parameter settings for the currently selected Master to a computer or another MIDI device for data archiving. For details, see page 185. n In order to execute Bulk Dump, you’ll need to set the correct MIDI Device Number, with the following operation: [UTILITY] → [F5] MIDI → [SF1] CH → DeviceNo.
Information Displays Appendix Information Displays The convenient Information displays let you see at-a-glance some of the more important settings relevant to each mode. Select the desired mode, then press the [INFORMATION] button to call up the Information display for that mode. To exit from the display, press the button again (or any other panel button). Voice mode Rev (Reverb), Cho (Chorus) Indicates the currently selected effect type for each effect block (page 179).
Information Displays Pattern mode File mode ● Pattern Play mode Indicates the amount of currently unused (available) memory (DRAM) for Pattern Phrase recording. ● Pattern Mixing mode Same as in the Song Mixing mode. ● Mixing Voice Edit mode Card Free/USB Free Indicates the amount of currently available (unused) memory of the SmartMedia inserted to the Card slot or the USB storage device connected to the MOTIF ES. Partition Same as in the Voice mode.
Display Messages Display Messages Explanation Confirms whether you want to execute a specified operation or not. Press [INC/YES] or [DEC/NO] as required. Arp memory full The internal memory for Arpeggio data is full, preventing storing the recorded sequence data as an Arpeggio. Arpeggio type stored The current Arpeggio type has been stored to one of the [SF1] - [SF5] buttons. Bad disk or card. The SmartMedia or USB storage device is unusable. Format the SmartMedia or USB storage device and try again.
Display Messages LCD Indication Appendix 278 Explanation No response from USB device There is no response from the USB device connected to the USB TO DEVICE terminal. No sample data. This message appears when a sample-related Job cannot be executed because the specified sample is not available. Not empty folder You have attempted to delete a folder that contains data. Now checking plug-in board. The MOTIF ES is checking the Plug-in board installation status during power-on. Now loading...
Troubleshooting Troubleshooting No sound is produced even when playing the keyboard • • • • • • • • • • • • • • • • • • Are all four Sliders set to appropriate levels (other than zero or minimum)? ............................................................................................................ page 51 Check the value of the [UTILITY] → [F1] GENERAL → [SF1] TG → Volume parameter. ......................................................................................
Troubleshooting Pitch or intervals are wrong • • • • • • • Is the Master Tune parameter in the [UTILITY] → [F1] GENERAL → [SF1] TG display set to a value other than “0”?.......................................... page 260 Is the Note Shift parameter in the [UTILITY] → [F1] GENERAL → [SF1] TG display set to a value other than “0”?..............................................
Troubleshooting ■ The drum sound is wrong or unexpected when changing the transpose value. • This is normal. Changing the transpose setting while playing a Drum Voice will produce different sounds for the same keys played. Microphone does not work properly • Check the current mode. In the Voice mode and Voice Edit mode, the A/D part which handles the microphone sound cannot be recognized. .........
Installing Optional Hardware Installing Optional Hardware Available devices The following optional devices can be installed to the MOTIF ES. ● Plug-in Boards ● AIEB 2 or mLAN16E ● DIMM Up to three boards can be installed.
Installing Optional Hardware Optional Plug-in Board Installation A variety of optional Plug-in boards sold separately let you expand the voice library of your instrument. For details about the Plug-in Board line up which can be used with the MOTIF ES, see page 74. The MOTIF ES provides three slots on the rear panel for Plug-in Boards, allowing you to install up to three boards for simultaneous use. n The Vocal Harmony Plug-in board (PLG100-VH) can be installed only to slot 1.
Installing Optional Hardware 5 With the board still protruding slightly from the expansion bay, bring the cable end around and connect it to the board. Make sure to connect the proper cable, matching the color of the cable to the slot used. Also, take care not to pull too strongly on the cable as you connect it to the board. Plug-in Connector Press the connectors together until the two notches lock into the sockets.
Installing Optional Hardware Optional AIEB2 or mLAN16E Installation By installing an optional mLAN expansion board (mLAN16E) or an I/O expansion board (AIEB2), you can increase the input/output capability and interfacing options of the MOTIF ES. Installing the AIEB2 MOTIF ES6 / MOTIF ES7 1 Turn the power of the MOTIF ES off, and disconnect the AC power cord. Also, make sure to disconnect the MOTIF ES from any connected external devices.
Installing Optional Hardware 4 Remove the three screws from the rear cover while holding it from inside the MOTIF ES with your left hand. 6 Remove the AIEB2 from its package. The AIEB2 has one flat ribbon cable and two power cables. Since these two power cables are used for the main body and are not needed when installing to the MOTIF ES, you can remove them from the AIEB2. AIEB2 Rear side of the MOTIF ES Remove the two power cables. Keep the removed screws in a safe place.
Installing Optional Hardware 8 Connect the power cable coming from MOTIF ES to the AIEB2. Connect the 3-pin cable to the CN3 connector of the AIEB2, and the 4-pin cable to the CN1 connector. 10 Let the ribbon cable fall into place between the AIEB2 and the circuit board of the MOTIF ES. Underside of the MOTIF ES Slide the flat ribbon cable in the space between the MOTIF ES and the AIEB2.
Installing Optional Hardware Installing the mLAN16E 7 Fasten the mLAN16E to the MOTIF ES. 1~4 Using the same procedure as in steps 1 - 4 of “Installing the AIEB2” above, remove the cover on the underside of the MOTIF ES, then remove the cover of the mLAN-I/ O expansion bay on the rear panel. Flip the unit over, so that each connector section of the mLAN16E can be seen from the back side of MOTIF ES.
Installing Optional Hardware Optional DIMM Installation This section explains how to install DIMM memory modules to the MOTIF ES. Compatible DIMMs Location for DIMM installation The MOTIF ES does not necessarily support all commercially available DIMMs. Yamaha cannot guarantee operation of DIMMs that you purchase.
Glossary Glossary This section explains in detail various words and terms that were not covered in the manual. Another resource for looking up unfamiliar technical terms related to music, synthesis and audio is a special website we’ve prepared, the Glossary for Electronic Musical Instruments. If you come across a musical or technical term you don’t know, click on the following URL. ■ Glossary for Electronic Musical Instruments http://www2.yamaha.co.jp/manual/english/word/index.
Glossary P Parameter A setting or data item which you can edit in the various mode and sub mode displays. Part This refers to sound producing sections in the tone generator block that make up a Song, Pattern or Performance. In the Performance mode, all four Parts are set to the same MIDI channel; in the Song/ Pattern mode, each Part can be independently assigned to a spceifc MIDI receive channel. [1] In copy operations, this refers to the original file or data which is to be copied.
Specifications Specifications Keyboards MOTIF ES8 MOTIF ES7 MOTIF ES6 88 keys, Balanced Hammer Effect Keyboard (Initial Touch/Aftertouch) 76 keys, FS Keyboard (Initial Touch/Aftertouch) 61 keys, FS Keyboard (Initial Touch/Aftertouch) Tone Generator block Tone Generator AWM2 (complying with the Modular Synthesis Plug-in System) Polyphony 128 notes + the polyphony of the Plug-in Board (if installed) Multi Timbral Capacity 16 parts (internal) + 3 or more Plug-in Board parts (1 for each Single Plug-in
Specifications Sequencer block Others Note Capacity Approx.
Index Index 1/4 Shift (1/4 shifted) ........................................................ 209 1/4 tone ............................................................................ 209 1/8 tone ............................................................................ 209 1st-on ............................................................................... 193 A A/D Input .......................................................................... 165 A/D INPUT jacks ...................................
Index F [F1] - [F6] (Function) buttons ............................................ 20 Factory Settings ................................................................ 44 Fade In/Out ..................................................................... 257 FadeInTime ..................................................................... 201 FadeOut .......................................................................... 193 Favorite Category ..............................................................
Index NOTE OFST ............................................................. 114, 221 Note On/Note Off (Key On/Key Off) ................................. 182 NoteLimit .................................................................. 191, 196 NoteShift .......................................................................... 260 NRPN (Non-Registered Parameter Number) ................... 183 Number ............................................................ 202, 206, 216 NUMBER [1] - [16] buttons ......
Index Store ................................................................................ 185 Strength ........................................................................... 227 Sub Function ............................................................... 20, 47 SubDivide ........................................................................ 255 sustain ............................................................................... 42 Sustain Level .................................................
FCC INFORMATION (U.S.A.) 1. IMPORTANT NOTICE: DO NOT MODIFY THIS UNIT! This product, when installed as indicated in the instructions contained in this manual, meets FCC requirements. Modifications not expressly approved by Yamaha may void your authority, granted by the FCC, to use the product. 2. IMPORTANT: When connecting this product to accessories and/or another product use only high quality shielded cables. Cable/s supplied with this product MUST be used. Follow all installation instructions.
For details of products, please contact your nearest Yamaha representative or the authorized distributor listed below. Pour plus de détails sur les produits, veuillez-vous adresser à Yamaha ou au distributeur le plus proche de vous figurant dans la liste suivante. NORTH AMERICA CANADA Yamaha Canada Music Ltd. 135 Milner Avenue, Scarborough, Ontario, M1S 3R1, Canada Tel: 416-298-1311 U.S.A. Yamaha Corporation of America 6600 Orangethorpe Ave., Buena Park, Calif. 90620, U.S.A.
http://www.yamahasynth.com U.R.G., Pro Audio & Digital Musical Instrument Division, Yamaha Corporation © 2003 Yamaha Corporation WB17970 406MWAP2.