User Manual
Table Of Contents
- How to Use This Reference Manual
- Contents
- Function Tree
- SELECTED CHANNEL section
- Centralogic section
- Input and output patching
- Input channels
- Signal flow for input channels
- Specifying the channel name, icon and channel color
- Making HA (Head Amp) settings
- Sending a signal from an input channel to the STEREO/MONO buses
- Sending a signal from an input channel to a MIX/ MATRIX bus
- Correcting delay between channels (Input Delay)
- Channel library operations
- Output channels
- EQ and Dynamics
- Grouping and linking
- Scene memory
- About scene memories
- Using scene memories
- Editing scene memories
- Using the Global Paste function
- Using the Focus function
- Using the Recall Safe function
- Using the Fade function
- Outputting a control signal to an external device in tandem with scene recall (GPI OUT)
- Playing back an audio file that links to a scene recall
- Using Preview mode
- Monitor and Cue functions
- Talkback and Oscillator
- Meters
- Graphic EQ, effects, and Premium Rack
- I/O device and external head amp
- MIDI
- User settings (Security)
- Recorder
- Help function
- Other functions
- About the SETUP screen
- Word clock and slot settings
- Using cascade connections
- Basic settings for MIX buses and MATRIX buses
- Switching the entire phantom power supply on/ off
- Specifying the brightness of the touch screen, LEDs, channel name displays, and lamps
- Setting the date and time of the internal clock
- Setting the network address
- Initializing the unit to factory default settings
- Adjusting the detection point of the touch screen (Calibration function)
- Adjusting the faders (Calibration function)
- Fine-tuning the input and output gain (Calibration function)
- Adjusting the channel color (Calibration function)
- Adjusting the brightness of the channel name display
- Adjusting the contrast of the channel name display
- Dante audio network settings
- Using GPI (General Purpose Interface)
- Appendices
- EQ Library List
- DYNAMICS Library List
- Dynamics Parameters
- Effect Type List
- Effects Parameters
- Premium Rack Processor Parameters
- Effects and tempo synchronization
- Parameters that can be assigned to control changes
- NRPN parameter assignments
- Mixing parameter operation applicability
- Functions that can be assigned to USER DEFINED keys
- Functions that can be assigned to USER DEFINED knobs
- Functions that can be assigned to the assignable encoders
- MIDI Data Format
- Warning/Error Messages
- Electrical characteristics
- Mixer Basic Parameters
- M IDI Implementation Chart
- Index
Scene memory
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3. To store a scene, rotate one of the multifunction knobs to select the store-
destination scene number.
NOTE
• You can select multiple scene numbers as the store-destination. To do so, press the MULTI
SELECT button to turn it on, and then rotate a multifunction knob. Alternatively, rotate the
multifunction knob while pressing and holding it down.
• If you selected multiple scenes as the store-destination, the same contents will be stored in all
selected scene numbers. This is convenient if you want to create several variations based on the
same mix settings.
• You can also use the SCENE MEMORY [INC]/[DEC] keys to select scene numbers.
4. Press the STORE button.
The SCENE STORE popup window will appear, allowing you to assign a title or comment to the
scene.
5. Assign a title or comment to the scene as desired.
6. Press the STORE button located at the bottom of the SCENE STORE popup window.
The SCENE STORE popup window will close, and a dialog box will ask you to confirm the Store
operation.
7. To execute the Store operation, press the OK button.
The current mix settings will be stored to the scene number you selected in step 3. If you want to
cancel the Store operation, press the CANCEL button instead of the OK button.
8. If you want to cancel the overwrite-store operation that you just performed, press
the STORE UNDO button.
Immediately after overwrite-storing a scene, you can use the STORE UNDO button to undo
(cancel) the scene store operation that was executed most recently. When you press the STORE
UNDO button, a dialog box will ask you to confirm the Undo operation. Press the OK button if
you want to execute the Undo operation. After executing the Undo operation, you can press the
STORE UNDO button once again to Redo (re-execute) the Store operation.
NOTE
• The STORE UNDO button is available only immediately after overwrite-storing.
• You can also assign the function of the STORE UNDO button to a USER DEFINED key
(see page 169).
9. To recall a scene, rotate one of the multifunction knobs to select the store-source
scene number.
10. Press the RECALL button.
A dialog box will ask you to confirm the Recall operation.
11. To execute the Recall operation, press the OK button.
The scene you selected in step 9 will be recalled. If you want to cancel the Recall operation, press
the CANCEL button instead of the OK button.
12. If you want to cancel the Recall operation that you just performed, press the
RECALL UNDO button.
A dialog box will ask you to confirm the Undo operation. Press the OK button if you want to
execute the operation. After undoing the recall, you can press the RECALL UNDO button once
again to Redo (re-execute).
NOTE
• You can also assign the function of the RECALL UNDO button to a USER DEFINED key
(see page 169).
• You can also use MIDI messages (Program Changes) to recall scenes (see page 152).
Using USER DEFINED keys to recall
You can use the USER DEFINED keys to recall a selected scene with a single keystroke, or to step
through the scenes. To do this, you must first assign a scene recall operation to a USER DEFINED key.
The following recall operations can be assigned to a USER DEFINED key.
•INC RECALL
Immediately recalls the scene for the number that follows the currently-loaded scene.
•DEC RECALL
Immediately recalls the scene for the number that precedes the currently-loaded scene.
NOTE
If no scene is stored in the number that precedes or follows the currently-loaded scene, the
closest scene number in which a scene is stored will be recalled.
•DIRECT RECALL
Directly recalls the scene number that you assigned to the USER DEFINED key. When you press
a USER DEFINED key to which this function is assigned, the assigned scene will be recalled
immediately.
To assign one of these functions to a USER DEFINED key so that a scene can be recalled in a single
keystroke, proceed as follows.
1. In the Function Access Area, press the SETUP button to access the SETUP screen.
2. In the upper left of the screen, press the USER SETUP button to access the USER
SETUP popup window.
This window includes several pages, which you can switch between using the tabs located at the
bottom of the window.