User Manual
Table Of Contents
- How to Use This Reference Manual
- Contents
- Function Tree
- SELECTED CHANNEL section
- Centralogic section
- Input and output patching
- Input channels
- Signal flow for input channels
- Specifying the channel name, icon and channel color
- Making HA (Head Amp) settings
- Sending a signal from an input channel to the STEREO/MONO buses
- Sending a signal from an input channel to a MIX/ MATRIX bus
- Correcting delay between channels (Input Delay)
- Channel library operations
- Output channels
- EQ and Dynamics
- Grouping and linking
- Scene memory
- About scene memories
- Using scene memories
- Editing scene memories
- Using the Global Paste function
- Using the Focus function
- Using the Recall Safe function
- Using the Fade function
- Outputting a control signal to an external device in tandem with scene recall (GPI OUT)
- Playing back an audio file that links to a scene recall
- Using Preview mode
- Monitor and Cue functions
- Talkback and Oscillator
- Meters
- Graphic EQ, effects, and Premium Rack
- I/O device and external head amp
- MIDI
- User settings (Security)
- Recorder
- Help function
- Other functions
- About the SETUP screen
- Word clock and slot settings
- Using cascade connections
- Basic settings for MIX buses and MATRIX buses
- Switching the entire phantom power supply on/ off
- Specifying the brightness of the touch screen, LEDs, channel name displays, and lamps
- Setting the date and time of the internal clock
- Setting the network address
- Initializing the unit to factory default settings
- Adjusting the detection point of the touch screen (Calibration function)
- Adjusting the faders (Calibration function)
- Fine-tuning the input and output gain (Calibration function)
- Adjusting the channel color (Calibration function)
- Adjusting the brightness of the channel name display
- Adjusting the contrast of the channel name display
- Dante audio network settings
- Using GPI (General Purpose Interface)
- Appendices
- EQ Library List
- DYNAMICS Library List
- Dynamics Parameters
- Effect Type List
- Effects Parameters
- Premium Rack Processor Parameters
- Effects and tempo synchronization
- Parameters that can be assigned to control changes
- NRPN parameter assignments
- Mixing parameter operation applicability
- Functions that can be assigned to USER DEFINED keys
- Functions that can be assigned to USER DEFINED knobs
- Functions that can be assigned to the assignable encoders
- MIDI Data Format
- Warning/Error Messages
- Electrical characteristics
- Mixer Basic Parameters
- M IDI Implementation Chart
- Index
Scene memory
Reference Manual
85
Inserting a scene
You can insert a scene held in buffer memory at a desired scene number location.
1. Press the SCENE field in the Function Access Area.
The SCENE LIST window will appear.
2. Perform the Copy operation (see page 83) or Cut operation so that the scene you
want to insert is placed in buffer memory.
NOTE
You cannot copy or cut multiple scenes as the source.
3. Rotate one of the multifunction knobs to select the insert-destination scene
number, and then press the INSERT button.
A dialog box will ask you to confirm the Insert operation.
NOTE
• If you select multiple scenes as the insert-destination, the same scene will be inserted the
selected number of times.
• If the scene list has been sorted in any way other than by number (in the “NO.” column), the
INSERT button will be unavailable.
• If nothing has been stored in the buffer memory, the INSERT button will be unavailable.
• The INSERT button will be unavailable if there is already a scene stored at scene number 300,
or if the Insert operation would cause an already-stored scene to exceed number 300.
4. To execute the Insert operation, press the OK button.
The scene stored in buffer memory will be inserted at the scene number you selected in step 3. If
you selected multiple scenes as the insert-destination, the same scene will be inserted multiple
times starting at the scene number you selected.
Scenes that were stored in subsequent numbers following that location will be updated and
increase by the number of scenes that were inserted.
Using the Global Paste function
“Global Paste” is a function that lets you copy and paste settings for the desired channel or parameter
from the current scene to scene data in memory (multiple selections are allowed). This can be
convenient if you want to apply changes (that you made to the current scene) to multiple scenes that
have already been stored.
NOTE
The Global Paste function will be available for a user if the SCENE LIST STORE/SORT
parameter is turned on in his or her user level settings.
1. In the Function Access Area, press the SCENE field to access the SCENE LIST
window.
2. Press the GLOBAL PASTE button located in the upper part of the SCENE LIST
window to open the GLOBAL PASTE window.
This window enables you to select the copy-source channels/parameters and specify the paste-
destination scene number.
1 SET BY SEL button
Turn on this button to add a channel by using the corresponding [SEL] key.
2 CLEAR ALL button/SET ALL button
The CLEAR ALL button clears all of the selected channels. The SET ALL button selects all
channels simultaneously.
NOTE
In the case of the CL3/CL1, faders that do not exist on those models will not be shown.
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