User Manual

Setup
V5 Reference Manual
249
When the CONSOLE ID is set to OFF, the DANTE PATCH BY field is fixed to “DANTE
CONTROLLER.” Also, patching cannot be changed in the DANTE INPUT PATCH window.
When the CONSOLE ID is set to OFF, all the mounted devices will be “virtual.
You can edit HA GAIN and other settings for R series units, but notification of the settings will not
be sent to the device. This is the same as when the devices are not connected.
Setting the Dante audio network latency
An appropriate latency setting for signals sent and received via a Dante audio network varies
depending on the network connection method and size. This section explains how to set an
appropriate latency setting depending on the connection method of Dante-enabled devices
that are connected to the QL series console.
Relationship between the switches and the number of hops
An appropriate latency setting on a Dante audio network varies depending on the number of
hops in the network.
One hop is the step from one router (switch) to the next. You count the number of hops starting
from the master device to the most distant device (assuming that all devices are connected in
series).
Switches mean network switches and routers, as well as the switches that are built into QL
series consoles and I/O devices. Set the latency value based on the number of hops. The
following table shows typical latency settings based on the number of hops.
NOTE
Depending on network conditions, you may want to raise the latency value even if the number of
hops is small.
If a problem occurs, select 5.0 ms so that you will be able to identify whether the latency setting
is the cause of the problem.
When a DDM server is connected, the latency can be set to 10.0ms, 20.0ms, or 40.0ms. Use
Dante Controller to set it. The QL console does not support these settings.
Connection examples and latency settings
Daisy chain connections
Simple 64-in/48-out
Daisy chain connections
FOH and monitor consoles are sharing 64-in/48-out.
Number of hops Latency (ms)
Up to 3 0.25
Up to 5 0.5
Up to 10 1.0
Up to 20 2.0
21 or more (or if a problem occurs) 5.0
QLQL
3
3
2
2
11
3 hops = 0.25 ms 3 hops = 0.25 ms
4
2
11
3
3
2
QL
QLQLQLQL
QLQL
4 hops = 0.5 ms 3 hops = 0.25 ms