User Manual

MONTAGE Reference Manual
21
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Motion Sequencer block
Effect block
Envelope Follower block
Controller block
Internal Memory
Reference
Display (touch panel) config.
Performance Play (Home)
Motion Control
Mixing
Scene
Play/Rec
Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit
Category Search
Utility
Live Set
iPhone/iPad connection
Controller Block
This block consists of the keyboard, Pitch Bend and Modulation Wheels, Ribbon Controller, Knobs, Sliders
and so on. The keyboard itself doesn’t generate sounds, but instead generates/transmits note on/off,
velocity and other information (MIDI messages) to the synthesizer’s tone generator block when you play
notes. The controllers also generate/transmit MIDI messages. The synthesizer’s tone generator block
produces sound according to the MIDI messages transmitted from the keyboard and controllers.
Keyboard
The keyboard transmits the note on/off messages to the Tone Generator Block (for sounding) and
Sequencer Block (for recording). You can change the note range of the keyboard in octaves by using the
OCTAVE [-]/[+] buttons, transpose the notes by using the OCTAVE [-]/[+] buttons while holding down the
[SHIFT] button, and set how the actual velocity is generated according to the strength with which you play
notes.
Pitch Bend wheel
Use the Pitch Bend wheel to bend notes up (roll the wheel away from
you) or down (roll the wheel toward you) while playing the keyboard.
Roll the wheel upward/downward to bend the pitch upward/downward.
This wheel is self-centering and will automatically return to normal pitch
when released. The Pitch Bend Range setting can be changed in Part
Edit [Part Settings] [Pitch] (page 60). Functions other than Pitch
Bend can be assigned to the Pitch Bend wheel in the Part Edit
[Mod/Control] [Control Assign] (page 89, page 139).
Modulation wheel
Even though the Modulation wheel is conventionally used to apply
vibrato to the sound, many of the preset Performances have other
functions and effects assigned to the wheel.
The more you move this wheel up, the greater the effect that is applied
to the sound. To avoid accidentally applying effects to the current
Performance, make sure the Modulation wheel is set to minimum
before you start playing. Various functions can be assigned to the
Modulation wheel in Part Edit [Mod/Control] [Control Assign]
(page 89, page 139).
Ribbon Controller
The Ribbon Controller is touch sensitive, and is controlled by running your finger laterally across the
surface. Various functions are assigned to each Part of the preset Performance. Various functions can be
assigned to the Ribbon Controller in the Control Assign display (page 89) of the Part Edit. You can also
determine whether the Ribbon Controller value returns to the center, or stays at the point where you
released your finger in the General display (page 146) of the Common/Audio Edit.
Assignable Switches
According to the XA (Expanded Articulation) Control settings (page 6) in Element Edit [Osc/Tune]
(page 94), you can call up specific Elements of the current Part by pressing each of these buttons during
your keyboard performance. You can select how the on/off status of these buttons is switched in Common/
Audio Edit [General] (page 145). Furthermore, you can assign various functions (other than calling up
specific Elements) to these buttons in Part Edit [Mod/Control] [Control Assign] (page 89, page 139).
Pitch up
Pitch down
Maximum
Minimum