User Manual

Inhalt
MRX Designer – Bedienungsanleitung
3
Ambient Noise Compensator (ANC;
Umgebungsgeräusch-Kompensation) .........................................................48
„Ambient Noise Compensator“-Editor...................................................................49
Audio Detector (Audio-Erkennung).............................................................51
„Audio Detector“-Editor .........................................................................................51
Auto Gain Controller (AGC; Automatische Gain-Regelung) .......................52
„Auto Gain Controller“-Editor ...............................................................................52
Combiner......................................................................................................54
„Room Combiner“-Editor/„Room Combiner plus Automixer“-Editor................57
Combiner-Parametereinstellungsfenster (Room Combiner) ................................58
Combiner-Parametereinstellungsfenster (Room Combiner plus Automixer)......59
Dugan-Automixer-Fenster (Room Combiner plus Automixer)............................60
Delay.............................................................................................................61
„Delay“-Komponenteneditor ..................................................................................61
Dynamik .......................................................................................................62
„Compressor“-Komponenteneditor .......................................................................62
Komponenteneditor für den „Ducker“...................................................................64
„Gate“-Komponenteneditor....................................................................................66
„Limiter“-Komponenteneditor ...............................................................................68
Komponenteneditor für den „Paging Ducker“.......................................................70
Effekt ............................................................................................................72
„Effect“-Komponenteneditor..................................................................................72
EQ .................................................................................................................73
„GEQ“-Komponenteneditor ...................................................................................73
„PEQ“-Komponenteneditor....................................................................................75
Fader.............................................................................................................77
„Fader“-Komponenteneditor ..................................................................................77
Feedback Suppressor (Rückkopplungsunterdrücker)..................................78
Komponenteneditor für „Notch FBS“ ....................................................................78
Durchführung der FBS-Erkennung für den FIXED-Typ .......................................79
Komponenteneditor für „Pitch Shift FBS“.............................................................80
Filter..............................................................................................................81
„BPF“-Komponenteneditor ....................................................................................82
„HPF“-Komponenteneditor....................................................................................83
„LPF“-Komponenteneditor.....................................................................................84
Eingänge/Ausgänge.....................................................................................85
„ANALOG IN“-Editor.............................................................................................85
„STEREO IN“-Editor...............................................................................................86
„YDIF IN“-Editor ....................................................................................................86
„SLOT IN“-Editor....................................................................................................87
„ANALOG OUT“-Editor.........................................................................................87
„DANTE OUT“-Editor ............................................................................................88
„SLOT OUT“-Editor................................................................................................89