DX Simulator Manual Important Notices The DX Simulator provides an easy, intuitive way to edit and create your own original DX voices for the PLG150-DX Advanced DX/TX Plug-in Board. • Do not use any of the panel controls on an external tone generator while editing the DX voices with the DX Simulator, since this may inadvertently change the settings of the PLG150DX. Copyright Notices • The software and this owner’s manual are the exclusive copyrights of Yamaha Corporation.
About the DX Simulator The DX Simulator is providing an exceptionally simple and convenient way to edit and control all of the parameters on the PLG150-DX Advanced DX/TX Plug-in Board — even providing the same control format as used on the original DX7. DX Simulator lets you store your edits as an original Custom voice and save up to 64 Custom voices directly to the PLG150-DX. Naturally, you can save additional sets of 64 Custom voices to floppy disks or your hard disk drive as DX Cartridge Files.
Operations Assigning the PLG150-DX to a Part • The following information pertains only to the Plug-in Editor. In order to play and edit the PLG150-DX, the DX voice must be assigned to a Part on the tone generator/sound card. This can be done from two separate menus on the DX Simulator: the initial Select DX Part pop-up menu (which appears automatically whenever you start the DX Simulator) and DX Simulator Setup.
Operations / Assigning the PLG150-DX to a Part DX Simulator Setup Even after you’ve set the DX Part from the pop-up menu, you can change the setting during an editing session from the DX Simulator Setup dialog box. z Select “DX Simulator Setup.” While the DX Simulator is active and selected, click “Setup” on the menu bar, then select “DX Simulator Setup.” (Keyboard shortcut: [Alt], [U], [U], then [ENTER].) • “DX Simulator Setup” can also be selected from the toolbar. x Select the desired Part.
Operations / Selecting a DX Voice Selecting a DX Voice Selecting a DX voice is the important first step in editing. Once you’ve edited a voice you can store it to the PLG150-DX or save it to a floppy disk/hard disk drive with other voices as a DX Cartridge File. DX voices can be selected from either the Edit Panel window or the Edit List window. • Only Custom voices can be selected in the DX Simulator. • Make sure to store your edits to a voice before selecting another voice.
Operations / Selecting a DX Voice Selecting a Voice From the Edit List Window z Select “DX Voice List.” Click “Edit” on the menu bar, then select “DX Voice List.” (Keyboard shortcut: [Alt], [E], [V].) You can also quickly call up this dialog box by right-clicking any inactive part of the window (on the Macintosh, click while holding the CONTROL key) and clicking “DX Voice List” in the pop-up menu. x Select the desired voice.
Operations / Opening the Various Windows Opening the Various Windows DX Simulator Window This window automatically appears when you open the DX Simulator and serves as the “front end” of the plug-in module. For the most part, no editing functions are available from the DX Simulator window. However, from this window you can: • Audition the currently selected voice by clicking on the keys of the keyboard. • Open a DX Cartridge File by clicking on the cartridge or cartridge slot.
Operations / Opening the Various Windows Edit Panel Window This window provides a “virtual” DX7 panel, and lets you edit the voices much as you would if you were operating the panel controls of an actual DX7 keyboard. (For more information, see Editing a DX Voice and DX Simulator Window.) To call up this window, click anywhere on the panel control area of the DX Simulator window.
Operations / Opening the Various Windows Edit List Window This window provides a comprehensive, at-a-glance display of all DX voice parameters, and allows you to easily change any desired parameter. (For more information, see Editing a DX Voice.) To call up this window, click the DX7 logo in the DX Simulator window. Alternately, click “Edit” on the menu bar, then select “DX Edit List.” (Keyboard shortcut: [Alt], [E], [X].) You can also call it up from the toolbar.
Operations / Opening the Various Windows Selecting a Mode — Play, Edit or Function In the Edit Panel window, you can select from among the three main modes: Play, Edit and Function. • Play Mode In the Play mode, you can: • Select one of the 64 Custom voices. • Play the selected voice (from the connected MIDI keyboard or from the keys in the DX Simulator window). To select the Play mode: Click one of the [MEMORY SELECT] buttons: [1-32] or [33-64].
Operations / Editing a DX Voice Editing a DX Voice z Select the desired voice. Refer to Selecting a DX Voice. x Edit the voice parameters as desired from one of the editing windows: Edit Panel or Edit List. The Edit Panel window provides a “virtual” DX7 panel, and lets you edit the voices much as you would if you were operating the panel controls of an actual DX7 keyboard.
Operations / Editing a DX Voice c Store the edited settings as a Custom voice, then save it with other edited voices as a DX Cartridge File. Use the Store operation to store your newly edited voice. Then use the Save operation to save that edited voice with other Custom voices to a DX Cartridge File. Both the Store and Save operations are necessary to ensure that your voice is saved properly. Failing to do so would be roughly similar to writing a letter but not putting it in an envelope.
Operations / Compare Compare This function lets you switch back and forth between the current edited condition of the voice and its original un-edited condition. This allows you to easily hear and compare the changes you make to a voice with its original condition. Using Compare From the Edit Panel Window z Select the Edit mode. Click the [EDIT/COMPARE] button. x Edit the voice as desired. As soon as any parameter has been edited, a dot appears at the bottom right of the voice number in the LED.
Operations / Compare Using Compare From the Edit List Window z Edit the voice as desired. x Select “DX Compare.” Click “Edit” on the menu bar, then select “DX Compare.” (Keyboard shortcut: [Alt], [E], [C].) You can also quickly use Compare by right-clicking any inactive part of the window (on the Macintosh, click while holding the CONTROL key) and clicking “DX Compare” in the pop-up menu. In the Compare condition, a check appears beside “DX Compare” in the menu.
Operations / Initializing a DX Voice to the Default Settings Initializing a DX Voice to the Default Settings This function allows you to reset all the parameters of the selected voice to the factory “initial voice” default values. This gives you a “blank slate” from which you can create your own voice. The currently selected voice can be initialized from either the Edit Panel window or the Edit List window. Initializing a Voice From the Edit Panel Window z Select the Function mode.
Operations / Initializing a DX Voice to the Default Settings Initializing a Voice From the Edit List Window • Keep in mind that this operation automatically erases all the settings of the selected voice. z Select “DX Voice List.” Click “Edit” on the menu bar, then select “DX Voice List.” (Keyboard shortcut: [Alt], [E], [V].
Operations / Storing a DX Voice Storing a DX Voice This operation lets you store your voice edits as a Custom voice. The currently edited voice can be stored from either the Edit Panel window or the Edit List window. • To ensure that your new voice is available for future recall, make sure to also save the voice (with other voices) to a DX Cartridge File.
Operations / Storing a DX Voice Storing a Voice From the Edit List Window z Select “DX Store.” Click “Edit” on the menu bar, then select “DX Store.” (Keyboard shortcut: [Alt], [E], [S].) You can also quickly call up this dialog box by right-clicking any inactive part of the window (on the Macintosh, click while holding the CONTROL key) and clicking “DX Store” in the pop-up menu. x Select the destination voice. Click on the desired voice in the dialog box. c Store the voice.
Operations / Saving Voices to a DX Cartridge File Saving Voices to a DX Cartridge File Once you’ve edited a DX voice to your satisfaction you can save it to a DX Cartridge File. Each DX Cartridge File can contain up to 64 voices, and these can be called up at any time with the Open function. (Also see Calling Up Voices from a DX Cartridge File.
Operations / Calling Up Voices from a DX Cartridge File (Open) Calling Up Voices from a DX Cartridge File (Open) Once you’ve saved a set of Custom voices to one or more DX Cartridge Files (see Saving Voices), you can instantly call up the desired voices with this command. To create a new DX Cartridge File, use the New DX Cartridge File command. z Select “Open DX Cartridge File.” Click “File” on the menu bar, then select “Open DX Cartridge File.” (Keyboard shortcut: [Alt], [F], [R].
Operations / Inserting Edited Voice Data to a Track / Extracting Edited Voice Data from a Track Inserting Edited Voice Data to a Track • The following information pertains only to the Plug-in Editor. Custom voice data can be inserted to a host application’s track (using Insert DX Bulk Dump Data). By inserting appropriate data at appropriate points in the song, you can have the DX voices change automatically as needed. z Select “Insert DX Bulk Dump Data” from the Setup menu, or from the toolbar.
Operations / Receiving Voice Data from a DX7/DX7II Receiving Voice Data from a DX7/DX7II This operation lets you transfer voice data from a DX7, DX7II or other DX-compatible instrument. A single voice or 32 voices can be received. (See Receive DX Bulk Dump Data). z Select “Receive DX Bulk Dump Data” from the Setup menu. x Select the desired Receive Method (“1 Voice” or “32 Voices”). When “32 Voices” is selected, specify the desired set of voices (“1 - 32,” or “33 - 64”). c Click “Start.
Parameters Most of the DX Simulator parameters for editing the DX voices are contained in the virtual “main control panel” screen. From this main panel, you can also jump to other windows for controlling additional PLG150-DX functions (such as the EditPanel and EditList). Setting and Changing Parameter Values • The conventions described here pertain primarily to the Edit List Window. For information on the controls in the Edit Panel window, see Edit Panel Window / Play and Edit Modes.
Parameters / Setting and Changing Parameter Values • Incrementing/decrementing values Values and settings in the Edit List window can be changed by clicking on the value box, and then dragging the cursor up or down, in the direction of the desired change. To increment or decrement a value, click the right or left mouse button, respectively. Holding down either mouse button continuously increases or decreases through the value.
Parameters / DX Simulator Window DX Simulator Window This is the main control panel for the DX Simulator, and is comprised of the virtual “panel” controls. • Toolbar The toolbar gives you quick access to some important functions and controls. These buttons let you easily execute the desired function without having to select a menu. Save DX Cartridge File This is the same as the corresponding command in the File menu.
Parameters / DX Simulator Window DX Simulator Setup This is the same as the corresponding command in the Setup menu. It lets you make various important settings for configuring the DX Simulator with the PLG150-DX. (See Setup Menus, DX Simulator Setup.) Insert DX Bulk Dump Data (Plug-in Editor only) This is the same as the corresponding command in the Setup menu. It lets you insert the current DX Simulator settings to a specified track/position in the host application song.
Parameters / Edit Panel Window / Play and Edit Modes Edit Panel Window / Play and Edit Modes To select the Play mode, click either one of the [MEMORY SELECT] buttons. To select the Edit mode, click the [EDIT/COMPARE] button. • Volume slider This adjusts the overall output level. • DATA ENTRY slider This is used for making rapid or large changes. Moving it all the way down and up covers the full range available for each parameter.
Parameters / Edit Panel Window / Play and Edit Modes • [OPERATOR SELECT] button This button is used to select the desired operator (1-6) for editing in the Edit mode. Each successive click of the button steps through the available operators. (If an operator is off, it will be unavailable.) The operator number is shown at the top right of the LCD for the appropriate parameters. Currently selected operator (Operator 6).
Parameters / Edit Panel Window / Play and Edit Modes • [1] - [6] OPERATOR ON/OFF-EG COPY (1-6) These buttons have two functions: 1) to turn individual operators on and off while you are programming a voice, and 2) to select the operator to which you wish to copy certain envelope generator (EG) settings. • [7] ALGORITHM This button is used to select the Algorithm parameter. • [8] FEEDBACK This button is used to select the Feedback parameter.
Parameters / Edit Panel Window / Play and Edit Modes • [17] MODE/SYNC These buttons are used to alternately select the Oscillator Mode and Oscillator Sync parameters. • [18] FREQUENCY COARSE This is used to select the Oscillator Frequency Coarse parameter, letting you make large changes in the current operator’s frequency. • [19] FREQUENCY FINE This is used to select the Oscillator Frequency Fine parameter, letting you make small changes in the current operator’s frequency.
Parameters / Edit Panel Window / Play and Edit Modes • [28] KEY VELOCITY SENSITIVITY This is used to select the Operator Velocity Sensitivity parameter. • [29], [30] PITCH EG These buttons are used to select the Pitch EG parameters. • [29] RATE This is used to select the Pitch EG Rate 1 - 4 and Pitch EG Rate Scaling parameters. • [30] LEVEL This is used to select the Pitch EG Level 1 - 4 and Pitch EG Level Range parameters. • [31] KEY TRANSPOSE This is used to select the Key Transpose parameter.
Parameters / Edit Panel Window / Function Mode Edit Panel Window / Function Mode To select the Function mode, click the [FUNCTION] button. • [2] POLY/MONO This is used to select the Poly/Mono parameter. • [3], [4] PITCH BEND These buttons are used to select the Pitch Bend parameters. • [3] RANGE This is used to select the Pitch Bend Range parameter. • [4] STEP This is used to select the Pitch Bend Step parameter. • [5] - [7] PORTAMENTO These buttons are used to select the Portamento parameters.
Parameters / Edit List Window Edit List Window To call up this window, click the DX7 logo in the DX Simulator window. Or click “Edit” on the menu bar, then select “DX Edit List.
Parameters / Parameter Descriptions Parameter Descriptions Algorithm Range: 1 ... 32 This determines the algorithm used for the voice. The algorithm determines how the operators are configured for the voice. The FM synthesis system of the PLG150-DX has 32 of these configurations, called “algorithms.” (Refer to the Algorithm List.) This section displays the signal path, showing which operators are “carriers” and which are “modulators.
Parameters / Parameter Descriptions Voice Name This determines the name of the voice being edited. Up to ten characters can be entered. (In the Edit List window, both uppercase and lowercase letters can be entered.) In the Edit List window: 1) Click on the VOICE NAME box. 2) At the cursor position, type the desired name. Up to ten characters (uppercase or lowercase) can be entered. 3) Store the voice, if desired. In the Edit Panel window: 1) 2) 3) 4) 5) Click the [EDIT] button to call up the Edit mode.
Parameters / Parameter Descriptions LFO Parameters The LFO (Low Frequency Oscillator) parameters are used to regularly modulate the pitch or volume of a voice, letting you create vibrato, tremolo, or “wah” effects. These are also related to the Modulation Sensitivity parameters.
Parameters / Parameter Descriptions • LFO Delay Range: 0 ... 99 This determines the delay time for the LFO, or the amount of time that elapses between the press of a key and onset of the LFO effect. This is useful in producing delayed vibrato or tremolo effects (often used by singers or instrumentalists). Higher values result in a longer delay time. • LFO PMD (Pitch Modulation Depth) Range: 0 ... 99 This determines the amount of Pitch Modulation Depth.
Parameters / Parameter Descriptions • LFO Mode Settings: sngl (single), mult (multi) This determines the operating mode of the LFO; in effect, it determines how many LFOs are used to modulate the voice (when several notes are played simultaneously). When set to “sngl,” a single LFO affects all notes played. In other words, the LFO effect begins when the first key is played, and continues in the same way at the same phase for all subsequent notes.
Parameters / Parameter Descriptions Modulation Sensitivity Parameters The Modulation Sensitivity parameters (Pitch and Amplitude) determine the degree to which LFO modulation affects the voice — in other words, the intensity of the LFO effect.
Parameters / Parameter Descriptions Oscillator Parameters The Oscillator parameters give you detailed control over the pitch or frequency of the individual operators of a voice. OSCILLATOR MODE/SYNC in the Edit Panel window: To select the Oscillator Mode and Sync parameters in the Edit Panel window, click Voice Select button [17] repeatedly. The editor toggles between Mode and Sync each time you click this button.
Parameters / Parameter Descriptions Frequency Coarse/Fine Range (in Ratio mode): 0.500 ... 61.69 Range (in Fixed mode): 1.000 Hz ... 9772 Hz This determines the frequency for each individual operator. In the Edit List window: Type in the desired value in the appropriate value box or use the mouse to change the value. When using the mouse, the most efficient method is to click the value box, then clicking the left/right buttons to decrement/increment the value.
Parameters / Parameter Descriptions over the shape (attack, decay, sustain and release) of the sound, both in volume and timbre. The EG Copy function (in the Edit Panel window) and DX Copy Tool (in the Edit List window) let you easily copy all EG Rate and Level values of one operator to another operator. • Rate 1 - 4 Range: 0 ... 99 These determine the amount of time that elapses between changes in the operator level (as set in Level 1 - 4 below). • Level 1 - 4 Range: 0 ...
Parameters / Parameter Descriptions EG Copy This convenient function (in the Edit Panel window) allows you to easily copy all EG Rate and Level values of one operator to another operator. (In the Edit List window, use DX Copy Tool.) z Select the source operator, by repeatedly clicking the [OPERATOR SELECT] button. The currently selected operator number is shown at the top right of the LCD. x Click the [STORE] button.
Parameters / Parameter Descriptions Keyboard Level Scaling Parameters The Keyboard Level Scaling parameters determine how the Output Level settings of the operators track the keyboard. In other words, these let you automatically change the level of individual operators depending on which range of the keyboard you play. Each operator can be programmed to respond according to any of four curves on either side of an adjustable break point.
Parameters / Parameter Descriptions • Keyboard Level Scaling Curve Left (L), Curve Right (R) Settings: -LIN (Linear, negative) -EXP (Exponential, negative) EXP (Exponential, positive) LIN (Linear, positive) These parameters determine the left and right Keyboard Scaling Curves for each of the operators. Curve Left corresponds to the keys on the keyboard lower than the Break Point, and Curve Right corresponds to the keys higher than the Break Point.
Parameters / Parameter Descriptions • Keyboard Rate Scaling Range: 0 ... 7 This determines how the Rate times of the EG respond to keyboard position. In other words, this lets you automatically speed up or slow down the overall EG time (Rate 1 - 4) of individual operators depending on which range of the keyboard you play. This parameter controls the degree of scaling; a value of “0” produces no scaling, and higher values produce a more pronounced scaling effect.
Parameters / Parameter Descriptions In the Edit Panel window: Click the appropriate [OPERATOR ON/OFF] button (1 - 6) repeatedly to turn the desired operator on or off. The numbers in the top row indicate the operators’ on/off status: “1” for on, “0” for off. In this example, operator 3 is off. In the Edit List window: Click the appropriate “OP No.” (Operator Number) button (1 - 6). When an operator is off, all its parameters are ghosted.
Parameters / Parameter Descriptions Pitch Envelope Generator (Pitch EG) Parameters These parameters (eleven altogether) determine how the pitch of the voice changes over time. The Pitch EG parameters affect all operators equally. The four Level parameters determine the pitch of the operator at five different points, and the four Rate parameters determine the amount of time that elapses between changes of pitch.
Parameters / Parameter Descriptions • Pitch EG Range Settings: 1/2v (six semitones) 1va (one octave) 2va (two octaves) 8va (eight octaves) This determines the maximum range of pitch change with the Pitch EG. For example, when this is set to “1va,” the full range of the Pitch EG Level 1 - 4 parameters is one octave (six semitones above and below the normal pitch value of “50”).
Parameters / Parameter Descriptions Key Transpose Range: C1 - C5 (MIDI notes 36 - 84) This determines the overall pitch (key) transposition setting for the voice. The default value is C3 (60). Use this control to change the octave setting of a voice, or change it to a key for ease in playing. For example, to play the voice in the key of C but have it sound in the key of F, enter a value of F3 or F2 (depending on whether you want to transpose up or down).
Parameters / Parameter Descriptions • Unison Detune Range: 0 … 7 This determines the amount of detuning applied for the Unison function. This setting has no effect unless Unison Switch is set to “ON.” A value of “0” results in no detuning; higher values shift the tuning of the four sound generating “elements” further away from each other, creating a warm, fat sound. Random Pitch Range: 0 … 7 This function lets you randomize the overall pitch of the voice for each note you play.
Parameters / Parameter Descriptions Pitch Bend Parameters These parameters determine how the Pitch Bend wheel (on the connected MIDI keyboard) affects the pitch of the voice. • The Pitch Bend parameters are Function mode parameters in the Edit Panel window. • Pitch Bend Range Range: 0 ... 12 semitones This determines the maximum amount of pitch change with the Pitch Bend wheel, up or down. When set to “0,” there is no pitch change.
Parameters / Parameter Descriptions Portamento These three parameters are used to set portamento (glide) and glissando (stepped glide) effects, and to control certain sustain characteristics of the keyboard. The particular effects available will change, depending on the Poly/Mono setting of the voice. •The Portamento parameters are Function mode parameters in the Edit Panel window.
Parameters / Parameter Descriptions Edit Recall This Edit Panel window function is used to recall the edited settings of a voice, in the event you have inadvertently left the editing mode and selected another voice. z Click [FUNCTION] to enter the Function mode. x Click [EDIT RECALL]. c Answer the display prompts “EDIT RECALL ?” and “ARE YOU SURE ?” by clicking [YES] twice. • Edit Recall is available only in the Edit Panel window.
Parameters / Parameter Descriptions Version Check This Edit Panel window function is used to check the current version of the DX Simulator software. z Click [FUNCTION] to enter the Function mode. x Click [VERSION CHECK]. The current software version is shown in the LCD. File Operations These two file-related operations let you Save or Load DX Cartridge File data from the Edit Panel window. • SAVE This lets you save the current set of 64 voices to a DX Cartridge File. z Click the [FUNCTION] button.
File Menus When the DX Simulator is active and selected, the following functions appear in the File menu: • • • • New DX Cartridge File Open DX Cartridge File Save DX Cartridge File Save DX Cartridge File As These are used for creating, saving, and opening your original DX Cartridge Files. Using the Save (or Save As) command here saves all 64 Custom voices to a selected DX Cartridge File. (The special .DXC extension allows you to easily organize the files.
File Menus / Open DX Cartridge File Open DX Cartridge File Use this function to open an existing DX Cartridge File. (Keyboard shortcut: [Alt], [F], [R], then [ENTER].) Returns up one level. Selects the desired folder. Creates a new folder. Lists the file names. Lists the file names with details (size, type, date modified). Selects the desired file name. Selects the desired file type.
File Menus / Save DX Cartridge File / Save DX Cartridge File As Save DX Cartridge File / Save DX Cartridge File As Use these commands to save the current set of Custom voices to a DX Cartridge File. (The “Save As” command lets you specify a different file name than the original one.) “Save” keyboard shortcut: [Alt], [F], [W], then [ENTER]. “Save As” keyboard shortcut: [Alt], [F], [M], then [ENTER]. Returns up one level. Selects the desired folder. Creates a new folder. Lists the file names.
Edit Menus When the DX Simulator is active and selected, the following functions appear in the Edit menu: • DX Edit List • DX Librarian The following functions are also available from the Edit List window: • • • • DX Voice List DX Copy Tool DX Store DX Compare DX Voice List In the DX Voice List dialog box you can: • Select a Custom voice for editing. • Initialize a Custom voice to the default settings. • Copy or swap voices in the Custom voice banks.
Edit Menus / DX Voice List Voice List Box Select a voice by clicking on the desired voice name in the list. • Copying a voice to another voice location z Set Drag Mode to “Copy.” x Click the desired voice and drag it to the desired location. Keep in mind that this replaces (and erases) the voice at the location. • Swapping the location of two voices z Set Drag Mode to “Swap.” x Click the desired voice and drag it to voice you wish to swap it with.
Edit Menus / DX Copy Tool DX Copy Tool The DX Copy Tool box allows you to quickly copy the parameter values of one operator to another. You can copy all operator parameter values or just the EG values. This box also allows you to view the shapes of each operator’s EG and the Pitch EG — giving you quick, at-a-glance information about all current settings for the EGs.
Edit Menus / DX Store DX Store Use the DX Store dialog box to store the voice currently being edited to one of the Custom voice memory spaces. Once a voice or voices have been stored in this way, you can save the entire set of 64 Custom voices to a DX Cartridge File. • “DX Store” is only available from the Edit List window. It can also be selected from a pop-up menu by right-clicking on any inactive part of the Edit List window (on the Macintosh, click while holding the CONTROL key).
Edit Menus / DX Compare DX Compare The Compare function lets you switch back and forth between the current edited condition of the voice and its original un-edited condition. This allows you to easily hear and compare the changes you make to a voice with its original condition. z Edit the voice. x Select “DX Compare.” You can do this from the Edit menu, or with the keyboard shortcut, [Alt], [E], [C].
Edit Menus / DX Edit List / DX Librarian DX Edit List Selecting this calls up the Edit List window. • You can also call up the Edit List window from the toolbar. DX Librarian The Librarian dialog box gives you a set of convenient, easy-to-use tools for organizing the Custom voices of your DX Cartridge Files. The Source box shows Custom voices contained in the opened DX Cartridge File (see Open Cartridge File below).
Edit Menus / DX Librarian Copying a voice from the Source box to the Destination box: 1) Click the desired voice in the Source box. (This is the voice you will be copying.) 2) Drag the highlighted voice to the Destination box, and drop it at the desired number. (This is the location to which the voice will be copied. The previous voice at the location is erased and replaced with the new one.) 3) Click “OK” to exit the Librarian. 4) Save the newly created set of Custom voices as a DX Cartridge File.
Setup Menus When the DX Simulator is active and selected, the following functions appear in the Setup menu: • DX Simulator Setup MIDI Tab Insert & Transmit Tab • Insert DX Bulk Dump Data (Plug-in Editor only) • Extract DX Bulk Dump Data (Plug-in Editor only) • Transmit DX Bulk Dump Data • Receive DX Bulk Dump Data • Transmit XG System On DX Simulator Setup • “DX Simulator Setup” can also be selected from the toolbar. • OK Click this to apply all MIDI tab and Insert & Transmit tab settings.
Setup Menus / DX Simulator Setup • MIDI In Settings: Device, In port number This determines which MIDI input device (interface) and port is used for transmitting DX Simulator data. • MIDI Out Settings: Device, Out port number This determines which MIDI output device (interface) and port is used for sending DX Simulator data. There are four available devices/ports, as specified in the System Setup parameters (Setup → System Setup). (For details on System Setup, refer to the host application’s manual.
Setup Menus / DX Simulator Setup Insert & Transmit Tab This tab features various settings related to how the DX data is inserted to the host application sequence data (using the Insert DX Bulk Dump Data function) or transmitted to the PLG150-DX (using the Transmit DX Bulk Dump Data function). • Method 1 Voice When this is selected, only the edited data for one voice will be inserted or transmitted. • Be careful when using “1 Voice.
Setup Menus / Insert DX Bulk Dump Data Insert DX Bulk Dump Data • The following information pertains only to the Plug-in Editor. This is used for inserting the edited DX voice data to a song track in host application. (This is affected also by the DX Simulator Setup settings.) By inserting appropriate data at appropriate points in a song, you can have the DX voice change automatically as needed. • “Insert DX Bulk Dump Data” can also be selected from the toolbar.
Setup Menus / Extract DX Bulk Dump Data Extract DX Bulk Dump Data • The following information pertains only to the Plug-in Editor. This is used for importing the DX voice data contained in a host application sequence data to the DX Simulator. Specify the range (Start and End points) from which you want to extract the data. All current voice data will be replaced by the extracted data. This function has no effect if there is no DX voice data in the specified range.
Setup Menus / Transmit DX Bulk Dump Data Transmit DX Bulk Dump Data This is used for directly transmitting the current DX Simulator voice data as MIDI bulk dump data to the PLG150-DX board. To use this, highlight the command in the menu, then click. • “Transmit DX Bulk Dump Data” can also be selected from the toolbar.
Setup Menus / Receive DX Bulk Dump Data Receive DX Bulk Dump Data This is used for importing DX voice data from a DX7 or DX7II. All current settings will be replaced by the received data. • Receive Method 1 Voice When this is selected, only the data for one voice will be received. This data is loaded into the edit buffer (temporary memory storage). • Make sure to store the received voice after executing this operation. Otherwise the data will be lost upon selecting a different voice.
Setup Menus / Transmit XG System On Transmit XG System On This is used for directly transmitting an XG System On message to the tone generator/ sound card, initializing all XG settings. To use this, highlight the command in the menu, then click. • This operation initializes all XG parameters (System parameters and Part parameters) and DX Native Part parameters. On an XG Plug-in System “mother” device, the XG parameters of that device are also initialized.
Appendix / Initial Voice Default Settings Appendix Initial Voice Default Settings 74
Appendix / Algorithm List 75 Algorithm List
Appendix / 76 Algorithm List