Precautions ● Do not expose the plug-in board to direct sunlight, excessive humidity, high temperatures, excessive dust or strong vibrations. ● Before handling the plug-in board, be sure to touch a metal surface to discharge any static electricity which may be in your body. ● When holding the plug-in board, do not touch the inside area of the circuit board or apply excessive pressure to the board, and be sure to protect the board from contact with water or other liquids.
Congratulations and thank you for purchasing the Yamaha PLG150-DX Advanced DX/TX Plugin Board! The PLG150-DX features the same 6-operator FM tone generation system that powered the famous DX-series synthesizers. The PLG150-DX can be installed to and integrated with instruments of the Modular Synthesis Plug-in System (such as the CS6x, CS6R, S80, etc.) It can also be used seamlessly with the MU128 Tone Generator (as well as other MU-series instruments and the SW1000XG PCI Audio/MIDI Board).
Overview of the PLG150-DX ■ FM Synthesis The PLG150-DX employs the same FM tone generation system — with 6 operators and 32 algorithms — as made famous by the popular DX-series synthesizers. ■ 912 Preset Voices Built right into the PLG150-DX is a huge total of 912 DX voices. From conventional instrument sounds such as electric piano and bass to wild and unusual sound effects, the PLG150-DX gives you the full range of voices that made the DX-series instruments famous.
Overview of the PLG150-DX About the Modular Synthesis Plug-in System The Yamaha Modular Synthesis Plug-in System offers powerful expansion and upgrade capabilities for Modular Synthesis-Plug-in-compatible synthesizers, tone generators and sound cards. This enables you to easily and effectively take advantage of the latest and most sophisticated synthesizer and effects technology, allowing you to keep pace with the rapid and multi-faceted advances in modern music production.
FM Tone Generation Before actually editing the PLG150-DX voices, let’s get an idea of how the FM tone generator works. Operators In the PLG150-DX, there are six special devices called “operators” that generate sine waves. A sine wave is the fundamental wave of a note, with absolutely no overtones or harmonics added. These six operators are combined in various ways to make up the different voices produced by the PLG150-DX.
FM Tone Generation Combinations of Two Operators Although the six operators can be combined in a wide variety of ways for many different sounds, here we’ll look at the fundamental combinations of just two operators, to help you understand the basics of FM synthesis. Two sine wave operators (labelled “A” and “B” here) can be combined in one of two ways: horizontally or vertically. (1) Horizontal Combination When the two operators are combined horizontally, the sounds of the two are simply mixed together.
FM Tone Generation Carrier and Modulator In FM tone generation, each of the six operators functions as either a carrier or a modulator. The operator doing the modulation is called the modulator; the one being modulated and delivering the actual sound is called the carrier. Referring back to “Vertical Combination” on the previous page, operator A is the carrier and operator B is the modulator. Let’s take a look at some more complex configurations, in which three or more operators are used.
FM Tone Generation Harmonics Most sounds are made up of multiple tones that are different than the pitch (frequency). Within these multiple tones, the one that determines the pitch of the entire sound is called the fundamental tone (fundamental frequency). All the tones besides the fundamental tone are called harmonics or overtones. When all the harmonics that are related to a particular fundamental tone are arranged in order, it is called a harmonic series.
FM Tone Generation Algorithms Although two operators can be combined in only two different ways, six operators can be configured in a wide variety of combinations. These combinations are called “algorithms.” Just as on the original DX7, the PLG150-DX features 32 different algorithms, giving you different levels of harmonic complexity for various applications. Since the function of any given operator depends on the particular algorithm, you should check a voice’s algorithm carefully while editing the voice.
FM Tone Generation Feedback Each algorithm has a special feedback loop, programmed to a fixed location in the algorithm. With feedback, a modulator’s output is connected to its own input, so that it modulates itself. This can be used to increase the harmonic content of the sound, making it more rich and complex. When set to a high level, feedback can generate noise effects — making it useful for percussive voices, metallic sounds, and distortion effects.
FM Tone Generation Voice Editing Essentials There are four main elements that determine the character of a voice: (1) Each operator’s output level. (2) Each operator’s frequency. (3) The feedback level. (4) Each operator’s envelope generator (EG). (1) Operator Output Level The output levels of the operators are the most important parameters in editing a voice. Among these, the output level of the modulator(s) has the greatest effect on the timbre or tonal quality of the voice.
FM Tone Generation If the “F COARSE” for the modulation in this situation is changed to 2.00, the frequency ratio becomes 1:2, and the odd numbered harmonics, the first, third and fifth and following harmonics will be generated. This harmonic configuration is called a rectangular wave, and is used for creating woodwind voices for like clarinet and oboe. Furthermore, if “F FINE” is set so that the frequency ratio is not a whole number, many non-integer overtones will be produced.
Memory Buffer Structure The diagram below shows the memory buffer configuration of the PLG150-DX. Recall Preset Memory (912 Voices) Voice Edit Buffer Compare Edit Recall Store User Voices (64 Voices) Edit Recall Buffer When editing the voices (using the DX Simulator), only the User voices can be fully edited; Preset voices can be edited only as far as the XG and DX Native Part parameters.
Specifications Tone Generator Type : FM tone generator with six operators and 32 algorithms Maximum Simultaneous Polyphony : 16 notes (latest note priority) By using multiple boards in combination, polyphony can be expanded to a maximum of 128 notes (with 8 boards) Filters : Part EQ (two band), low pass filter, high pass filter (effective only when the platform for the PLG150-DX has no filter functions) Interface : Plug-in connector Number of Voices : 912 preset voices, 64 user voices Bulk Informati
About the Included CD-ROM and Floppy Disk On the included CD-ROM, you’ll find special editing software for the PLG150-DX. The included floppy disk contains demonstration songs as well as Voice/Performance data for the “mother” device. To use the editing software and transfer the song/Voice/Performance data to your particular “mother” device, you should have a computer (running Windows 95/98) with a MIDI interface, with the MIDI OUT on the interface connected to the MIDI IN of the “mother” device.
About the Included CD-ROM and Floppy Disk “80’s Pops” (12Pop80.MID) By: Katsumi Nagae of Idecs Inc. For: XG Plug-in System devices (MU128, etc.) This song recalls the pop scene of the 80’s with synth pads and a variety of crisp and bright metallic sounds. “D-Rock” (12DRock.MID) By: Katsumi Nagae of Idecs Inc. For: XG Plug-in System devices (MU128, etc.) This song brings back the digital rock sound and features various digital noise and FM sound effects that are only possible with the DX.
Installing the PLG150-DX For detailed instructions on installing the PLG150-DX, refer to the owner’s manual of the Plug-incompatible “mother” device (e.g., CS6x, MU128, etc.). Included Items The following items have been included in the package of your new PLG150-DX. Please make sure that you have them all before starting to setup and use the instrument. If an item is missing, contact the store or dealer from which you purchased the PLG150-DX.
Required and Recommended Items XGworks or XGworks lite Music Sequencing Software When you use Yamaha’s XGworks(lite) as your sequence software, you can take advantage of the two editing software programs explained below, the “DX Simulator” and the “DX Easy Editor.” These programs make it really easy to edit the voices of your PLG150-DX board. DX Easy Editor The DX Easy Editor is a special plug-in software module for XGworks and XGworks lite.
Installing and Starting the Plug-in Editor Software (Windows 95/98) Installing the Software Double-click the “Setup.exe” file on the CD-ROM to start the installation. Click “Next” or “Yes” and follow the subsequent instructions on the screen to complete the installation. Starting the DX Easy Editor 1 Start XGworks (or XGworks lite). 2 Click the “Plug-in” menu and select “DX Easy Editor.” Alternately, press Alt + P, then D, and ENTER. The “Select DX Part” dialog box appears.
Installing and Starting the Plug-in Editor Software (Windows 95/98) Starting the DX Simulator 1 Start XGworks (or XGworks lite). 2 Click the “Plug-in” menu and select “DX Simulator.” Alternately, press Alt + P, then D, and ENTER. The “Select DX Part” dialog box appears. 3 Set the desired Part number and click “OK.” The DX Simulator window appears.
Selecting DX Voices (Modular Synthesis Plug-in System) When the PLG150-DX is installed to a CS6x Control Synthesizer, the DX voices can be selected in the same way as the internal voices of the synthesizer. The example displays used in the following explanations are all taken from the CS6x. Enabling and Selecting DX Voices 1 Press the VOICE button.
Editing the DX Native Part Parameters (Modular Synthesis Plug-in System) ● ● Keep in mind that the parameter values and settings below represent offsets of the actual voice settings. This means that adjustments made to the parameters may not make much change in the actual sound, depending on the original settings of the voice. For parameter values, a setting of “0” results in no change, while positive and negative values increase and decrease the value respectively.
Selecting/Editing the DX System Parameters (Modular Synthesis Plug-in System) The example displays used in the following explanations are all taken from the CS6x. 1 Press the UTILITY button. The Utility Mode display appears. MSTR TG) Sys 2 Vol 127 NoteShift + 0 + Tune 0.0c Turn the PAGE knob clockwise until “PLG150-DX” is shown at the bottom left of the display. Keep turning the knob to select the different DX System parameters, indicated just above knob C and knob 2.
Selecting DX Voices (XG Plug-in System) The PLG150-DX voices can be selected just like the voices of the XG tone generator. Keep in mind, though, that they can only be selected when the Sound Module Mode is set to XG or Performance. Also, the Part Assign parameter in the Utility mode (see below) must be set to the desired Part. The example displays used in the following explanations are all taken from the MU128. Enabling and Selecting DX Voices 1 Set the Sound Module Mode to “XG” or “PFM” (Performance).
Selecting DX Voices (XG Plug-in System) 4 Select the desired bank number. Move the cursor to the Bank Number parameter with the SELECT buttons and use the VALUE -/+ buttons to select the desired bank. Bank Number parameter 5 Select the desired voice number. Move the cursor to the Voice (Program) Number parameter with the SELECT buttons and use the VALUE -/+ buttons to select the desired voice. Voices (and Voice banks) can also be selected by using the Voice Category buttons.
Editing the DX Native Part Parameters (XG Plug-in System) Any of the DX voices can be freely edited from the front panel with the DX Part parameters. These same parameters can also be edited from a computer using the DX Easy Editor software (in XGworks). Keep in mind that changing the Part parameters does not permanently affect the original voice settings. The edits that you make here temporarily change the settings of the currently selected voice.
Selecting/Editing the DX System Parameters (XG Plug-in System) The parameters that apply to the entire system of the PLG150-DX are included in the Utility mode menu of the XG tone generator. The example displays used in the following explanations are all taken from the MU128. 1 Press the [UTIL] button. The Utility mode menu appears. 2 Select the “PLUGIN” menu. Use the [SELECT >] button to highlight “PLUGIN,” then press the [ENTER] button. 3 Select the PLG150-DX board.
Parameters DX Native Part Parameters Keep in mind that the parameter values and settings represent offsets of the actual voice settings. This means that the actual sound that results from the settings made here depends on the original settings of the voice. Also keep in mind that these are “Part” parameters and as such, are temporary; they simply alter or offset the settings of the currently selected voice. The original voice settings are permanently maintained in memory.
Parameters ■ Feedback Range: -7 — +7 • This determines the level of the feedback loop in the algorithm. Each algorithm provides a feedback operator, in which the output signal of the operator is looped back to its input. As its name implies, Feedback produces harsh noise-like harmonics in the voice. The degree of harshness or amount of noise depends not only on this setting, but also on the level of the feedback operator and its position in the algorithm.
Parameters ■ AC4 CC No. (AC4 Controller Assign) Settings: OFF MOD (Modulation wheel) BC (Breath controller) FC (Foot controller) EXP (Expression pedal) CAT (Channel aftertouch) PB (Pitch bend wheel) • This determines which MIDI controller is to be used for controlling EG Bias (when “AC4CtrPrm1” below is set to “EGbias”). • When the Amplitude Modulation Sensitivity parameter of a carrier is set to a value other than “0,” this lets you use the selected controller to change the volume in real time.
Parameters DX System Parameters ■ Part Assign Settings: 01 — 16, off • This determines the Part to which the PLG150-DX voice is assigned. If a Part is not properly assigned here, none of the PLG150-DX voices can be selected for the Part. (This applies to XG Plug-in System compatible “mother” devices.) The PLG150-DX voices can only be assigned to a single Part.
Parameters ● Soft2 This curve also produces greater volume in the soft velocity range, but is less pronounced than “Soft1” above. Volume Playing strength ● Easy This curve also produces greater volume in the soft velocity range, but results in a more consistent, stable response throughout the entire velocity range than the other “Soft” curves .
Appendix 34 Chart of Algorithms
Chart of Algorithms 35
Voice List ■ DX-XG Voice Map DX-XG/SFX Bank DX-XG/A Bank Bank Select MSB 67 Bank Select MSB 83 83 83 83 83 83 83 83 Bank Select LSB 0 Bank Select LSB 0 64 65 66 67 68 69 70 Instrument Group SFX Pgm # (1-128) 1 17 18 19 20 21 33 34 49 50 51 52 53 54 55 56 65 66 67 68 69 70 71 72 73 74 81 82 83 84 85 86 87 88 89 90 91 92 97 98 99 100 101 102 103 104 105 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 Turn Tbl DX-Clave SideStck Snapie Deep Snr SumohDrm DX-Wave Image 3
Voice List Bank Select MSB 83 83 83 83 83 83 83 83 Bank Select LSB 0 71 72 73 74 75 76 77 Instrument Group Piano Chromatic Percussion Organ Guitar Bass Strings Ensemble Brass Reed Pipe Synth Lead Synth Pad Synth Effects Ethnic Percussive Pgm # (1-128) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 33 34 35 36 37 38 39 40 41 42 43 46 47 48 49 50 51 52 53 55 57 58 59 61 62 63 64 65 66 67 69 70 71 72 73 74 75 76 77 79 80 81 82 83 84 85 86 8
Voice List Bank Select MSB 83 83 83 83 83 83 83 83 83 Bank Select LSB 0 79 80 96 97 98 99 100 101 Instrument Group Piano Chromatic Percussion Organ Guitar Bass Strings Ensemble Brass Reed Pipe Synth Lead Synth Pad Synth Effects Ethnic Percussive Pgm # (1-128) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 33 34 35 36 37 38 39 40 41 42 43 46 47 48 49 50 51 52 53 55 57 58 59 61 62 63 64 65 66 67 69 70 71 72 73 74 75 76 77 79 80 81 82 83
Voice List Bank Select MSB 83 83 83 83 83 83 83 83 83 Bank Select LSB 0 102 103 104 105 106 107 108 109 Instrument Group Piano Chromatic Percussion Organ Guitar Bass Strings Ensemble Brass Reed Pipe Synth Lead Synth Pad Synth Effects Ethnic Percussive Pgm # (1-128) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 33 34 35 36 37 38 39 40 41 42 43 46 47 48 49 50 51 52 53 55 57 58 59 61 62 63 64 65 66 67 69 70 71 72 73 74 75 76 77 79 80 81
Voice List DX-XG/B Bank Bank Select MSB 99 99 99 99 99 99 99 99 Bank Select LSB 0 64 65 66 67 68 69 70 Instrument Group Piano Chromatic Percussion Organ Guitar Bass Strings Ensemble Brass Reed Pipe Synth Lead Synth Pad Synth Effects Ethnic Percussive Pgm # (1-128) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 33 34 35 36 37 38 39 40 41 42 43 46 47 48 49 50 51 52 53 55 57 58 59 61 62 63 64 65 66 67 69 70 71 72 73 74 75 76 77 79 80 81 82 8
Voice List Bank Select MSB 99 99 99 99 99 99 99 99 Bank Select LSB 0 71 72 73 74 75 76 77 Instrument Group Piano Chromatic Percussion Organ Guitar Bass Strings Ensemble Brass Reed Pipe Synth Lead Synth Pad Synth Effects Ethnic Percussive Pgm # (1-128) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 33 34 35 36 37 38 39 40 41 42 43 46 47 48 49 50 51 52 53 55 57 58 59 61 62 63 64 65 66 67 69 70 71 72 73 74 75 76 77 79 80 81 82 83 84 85 86 8
Voice List User Bank Bank Select MSB 99 99 99 99 Bank Select MSB 35 Bank Select LSB 0 78 79 80 Bank Select LSB 0 Instrument Group Piano Chromatic Percussion Organ Guitar Bass Strings Ensemble Brass Reed Pipe Synth Lead Synth Pad Synth Effects Ethnic Percussive Pgm # (1-128) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 33 34 35 36 37 38 39 40 41 42 43 46 47 48 49 50 51 52 53 55 57 58 59 61 62 63 64 65 66 67 69 70 71 72 73 74 75 76 77 79 80 8
Voice List Preset 1 Bank Bank Select MSB Bank Select LSB Instrument Pgm# Group (1-128) Piano 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 Chromatic 23 Percussion 24 25 26 27 28 29 Bass 30 31 32 33 34 35 36 37 38 39 40 Guitar 41 42 43 44 45 Organ 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 Preset 2 Bank 35 1 E.PIANO1 E.Pno1 ClrE.Pno E.Pno 2 E.
Voice List ■ Plug-in Voice List (for CS6x/CS6R/S80) 44 Pgm# (1-64) Plug-in Voice Name KNOB1 KNOB2 MW 1 DX E.
Voice List ■ Performance List (for MU128/100/100R) Type Notes Type Notes 1 EP Layer 1 FM + 1 AWM FM electronic piano layer sound similar to DX1 layer. 43 Ice Breath 1 FM + 1 AWM You can hear the breath sounds in this flute that has something of a VL feeling to it. 2 Doctor DX 1 FM + 1 AWM FM Electronic piano with a bright, sharp edge. 44 Bronze Lead 1 FM + 1 AWM Monotone metallic lead/solo sound. 3 Golden Wires 1 FM + 1 AWM Features the metallic ring of electronic piano oscillators.
DX Parameter List (XG / Modular Synthesis Plug-in System) Modular Synthesis Plug-in System XG Plug-in System (LCD of CS6x/CS6R/S80/etc.
MIDI Data Format 1. Channel messages 1.1 Note on/note off These messages convey keyboard performance data. Range of note numbers received = C-2...G8 Velocity range = 1...127 (Velocity is received only for note-on) When the Multi Part parameter “Rcv NOTE MESSAGE” = OFF, that part will not receive these messages. 1.2 Control changes These messages convey control operation information for volume or pan etc. Their functions are differentiated by the control number (Ctrl#).
MIDI Data Format 1.2.16 NRPN (Non-registered parameter number) This is a message for setting the sound for things like vibrato, filter or EG. Use NRPN MSB and NRPN LSB to specify the parameter that you wish to modify, and then use Data Entry (see 1.2.4) to set the value for the specified parameter. Control# 98 99 Parameter NRPN LSB NPRN MSB Data Range 0...127 0...127 If the Multi Part parameter Rcv NRPN = OFF, that part will not receive NRPN. The following NRPN messages can be received.
MIDI Data Format 1.5 Pitch bend This message conveys information on pitch bend operations. Basically, this message is for changing the pitch of a part, but the depth of the following five effects can be controlled. The effect of this message can be modified by the following parameters. * Multi Part Parameter 1. BEND PITCH CONTROL 2. BEND FILTER CONTROL 3. BEND AMPLITUDE CONTROL 4. BEND LFO PMOD DEPTH 5. BEND LFO AMOD DEPTH When received, the Volume MSB is reflected in the System Parameter MASTER VOLUME.
MIDI Data Format 2.1.4.1 PLG150-DX Native System parameter change This message sets the PLG150-DX SYSTEM block (see Tables <2-1> and <2-2>). 2.1.4.2 PLG150-DX Native Part parameter change This message sets the PLG150-DX MULTI PART block (see Tables <2-1> and <2-3>). 2.1.5 DX Parameter Change 11110000 01000011 0001nnnn 0ggggghh 0ppppppp 0vvvvvvv 11110111 F0H 43H 1NH GGH PPH VVH F7H Exclusive status YAMAHA ID N:Device Number Parameter Group No. Parameter No.
MIDI Data Format <1-1> Parameter Base Address MODEL ID = 4C Parameter Address (H) 00 00 00 08 : 08 XG SYSTEM MULTI PART Description (M) 00 00 00 00 : 0F (L) 00 7E 7F 00 : 00 MULTI PART (additional) 0A : 0A 00 : 0F 00 : 00 PART ASSIGN 70 02 00 System XG System On All Parameter Reset Multi Part 1 : Multi Part 16 Multi Part 1 : Multi Part 16 PLG150-DX Part Assign <1-2> MIDI Parameter Change table ( XG SYSTEM ) Address Size Data Parameter (H) (H) (H) 0 0 0 4 00 - 0F MASTER TUNE 1 00 - 0F 2 00 - 0
MIDI Data Format nn 30 nn 31 nn 32 nn 33 nn 34 nn 35 nn 36 nn 37 nn 38 nn 39 nn 3A nn 3B nn 3C nn 3D nn 3E nn 3F nn 40 nn 41 nn 42 nn 43 nn 44 nn 45 nn 46 nn 47 nn 48 nn 49 nn 4A nn 4B nn 4C nn 4D nn 4E nn 4F nn 50 nn 51 nn 52 nn 53 nn 54 nn 55 nn 56 nn 57 nn 58 nn 59 nn 5A nn 5B nn 5C nn 5D nn 5E nn 5F nn 60 nn 61 nn 62 nn 63 nn 64 nn 65 nn 66 nn 67 nn 68 nn 69 nn 6A nn 6B nn 6C nn 6D nn 6E TOTAL SIZE 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
MIDI Data Format <1-4> MIDI Parameter Change table ( PART ASSIGN ) Address Size Data Parameter (H) (H) (H) 70 2 nn 1 00 - 0F,7F Part Assign TOTAL SIZE 1 Description A1...
MIDI Data Format <3-1> Parameter Group Number Group No. g h 00 00 00 01 06 00 Parameter Description parameter# VCED (Voice Edit Buffer) VCED (Voice Edit Buffer) ACED (Additional Edit Buffer) 0...127 0...28 0...
MIDI Data Format 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1E 1F 20 21 22 23 24 25 26 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 40 41 42 43 44 45 46 47 48 49 TOTAL SIZE 1 1 1 1 1 1 1 1 1 1 31 00 - 07 00 - 07 00 - 07 00 - 07 00 - 07 00 - 03 00 - 01 00 - 01 00 - 03 00 - 0C 00 - 0C OP5 AMPLITUDE MODULATION SENSITIVITY OP4 AMPLITUDE MODULATION SENSITIVITY OP3 AMPLITUDE MODULATION SENSITIVITY OP2 AMPLITUDE MODULATION SENSITIVITY OP1 AMPLITUDE MODULATION SENSI
MIDI Data Format 6E 6F 70 71 72 73 74 75 76 77 78 79 7A 7B 7C 7D 7E 7F TOTAL SIZE1000 (80h X 20h = 1000h) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 ALGORITHM SELECTOR OSC PHASE INIT / FEEDBACK LEVEL LFO SPEED LFO DELAY TIME PITCH MODULATION DEPTH AMPLITUDE MODULATION DEPTH LFO PITCH MODULATION SENSITIVITY / LFO WAVE / LFO KEY SYNC TRANSPOSE VOICE NAME VOICE NAME VOICE NAME VOICE NAME VOICE NAME VOICE NAME VOICE NAME VOICE NAME VOICE NAME VOICE NAME <4-3> DX Packed Voice Additional Parameter - AMEM format Param
When Your PLG150-DX Seems to Have a Problem Please check the items below when your PLG150-DX isn’t generating sounds or when it isn’t functioning normally. Also, when the current status of the settings for your PLG150-DX isn’t clear, it’s a good idea to turn the power off, then on again (returning the settings to their defaults), and try entering your settings again.
Wenn Probleme mit der PLG150-DX auftreten Überprüfen Sie bitte folgendes, wenn die PLG150-DX keinen Sound erzeugt oder nicht ordnungsgemäß funktioniert. Auch wenn der aktuelle Status der Einstellungen für die PLG150-DX nicht eindeutig ist, sollten Sie das Gerät ausschalten, wieder einschalten (so kehren Sie zu den Standardeinstellungen zurück), und jetzt erneut versuchen, Ihre Einstellungen vorzunehmen. Die PLG150-DX erzeugt keinen Sound • Ist das MU128 und die Wiedergabegeräte (wie z. B.
Lorsque votre PLG150-DX semble avoir un problème Vérifiez les éléments ci-dessous lorsque votre PLG150-DX ne génère aucun son ou ne fonctionne pas normalement. De plus, si vous n'êtes pas sûr de l'état actuel des réglages de votre PLG150-DX, nous vous recommandons d'éteindre puis de rallumer (ce qui rétablit les valeurs par défaut), et d'essayer de rentrer à nouveau vos réglages. La carte PLG150-DX ne produit aucun son.
x x ************** Default Messages Altered Mode Key's Ch's After Touch Control Change 0,32 1,5,7,10,11 6,38 64-66 71-74 96-97 98-99 100-101 Pitch Bend Note ON Note OFF Velocity x x x x x x x x x x x x x x : True voice ************** x x Default Changed Basic Channel Note Number *2 o o o o o o o o o 0-24 semi o o o 9nH,v=1-127 x 0 - 127 0 - 127 3 3, 4 (m=1) x 1 1 - 16 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 Sound Controller RPN Inc,Dec NRPN LSB,MSB RPN LSB,MSB Data Entry Bank Se
: True # x x x x x x *3 *3 o(120,126,127) o(121) x o(123-125) o x x x x x x o o 0 - 127 Mode 2 : OMNI ON ,MONO Mode 4 : OMNI OFF,MONO *1 receive if switch is on. *2 m is always treated as "1" regardless of its value. *3 transmit/receive if exclusive switch is on. Mode 1 : OMNI ON , POLY Mode 3 : OMNI OFF, POLY Notes: :All Sound Off :Reset All Cntrls :Local ON/OFF :All Notes OFF Mes- :Active Sense sages:Reset Aux x x x x x : Song Pos. : Song Sel.
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This document is printed on chlorine free (ECF) paper. Auf Umweltpapier gedruckt. Ce document a été imprimé sur du papier non blanchi au chlore. M.D.G., EMI Division, Yamaha Corporation © 1999 Yamaha Corporation V514050 911POCP5.