User Manual

CS1D Operating Manual (Start-up)
4
Terms used in the “CS1D Operating Manual (Start-up)”
Of the specialized terms used in operating the CS1D, this section will explain the terms that appear in “CS1D Operating
Manual (Start-up).” For a more detailed explanation of terms, refer to “CS1D Operating Manual (Basic Operation).
Display
This refers to the LCD display located in the upper
center of the CS1D console. When you wish to
change an internal setting of the CS1D, you can recall
the appropriate screen in the display, and use the
buttons or knobs in the display to edit the setting.
Pointer
The arrow shown in the display is called the
“pointer, and is used to select the object that you
wish to modify. You can move the pointer by pressing
your finger on the track pad (located in the data
entry block) and dragging it up/down/left/right.
Cursor
The red frame shown in the display is called the cur-
sor. An on-screen item will be enclosed by the cur-
sor to indicate that this item is selected for
modification.
Click
“Click” refers to the action of placing the pointer on
a specific item in the display, and pressing the left or
right switch of the track pad (located in the data
entry block). This action is used to turn an on-screen
button on/off, or to move the cursor to a specific
item.
Using the [CURSOR] switches (located in the data
entry block) to move the cursor to a specific item and
then pressing the [ENTER] switch will have the same
result as clicking on that item.
Hint
As alternative ways to perform this action, you can
use a mouse connected to the MOUSE connector of
the CS1D, or use the arrow keys and ENTER key of a
keyboard connected to the KEYBOARD connector of
the CS1D.
[CURSOR] switches
Tra ck pad
Left switch[ENTER] switches
Display
Data entry block
Right switch
Pointer
Cursor
Left switch
Click
Mouse left click
Right switch
Click
Mouse right click