PM1D System Software V1.
PM1D System Software V1.5 Supplementary Manual Copyright Copying or distributing this manual in part or in whole using any method without the written permission of Yamaha Corporation is prohibited. Trademarks Company names and product names are trademarks and registered trademarks of their respective owners. Symbols such as ® and TM are not explicitly given in this document.
Contents Contents Additions/changes in V1.5. . . . . . . . . . . . . . . . 4 Changes to the constantly-displayed screen. . 6 Upper part of the display . . . . . . . . . . . . . . . 6 Lower part of the display. . . . . . . . . . . . . . . . 8 DUAL CONSOLE mode added . . . . . . . . . . . . About Dual Console mode . . . . . . . . . . . . . About scene/library memories. . . . . . . . . . . About the console shutdown function. . . . . DUAL CONSOLE screen . . . . . . . . . . . . . . .
PM1D System Software V1.5 Supplementary Manual This manual explains the functionality that has been added or changed in PM1D system software V1.5. Please refer to the original manual in conjunction with this manual. * In cases where the display of the console (CS1D) differs from the screen of the PM1D Manager application program, explanations that apply only to PM1D Manager are indicated as [PM1D Manager]. Additions/changes in V1.
Additions/changes in V1.5 ■ Operate parameters via control changes Now you can use MIDI control changes to remotely control PM1D parameters from an external device, or transmit console operations as control changes (→p.71). ■ Manual fading A new “Manual Fading” function has been added. When recalling a scene for which a fade time has been set, you can now use the [DATA] encoder to fade in the positive or negative direction.
PM1D System Software V1.5 Supplementary Manual Changes to the constantly-displayed screen In PM1D system software V1.5, the following changes have been made to the items that are always shown in the top and bottom of the console display. Upper part of the display 1 2 3 5 6 4 1 DISPLAY FUNCTION Shows the currently selected function as an abbreviation. • DUAL If DUAL CONSOLE is selected as the operation mode for the console, “DUAL” will be displayed here (→p.19).
Changes to the constantly-displayed screen 5 SCENE MEMORY Displays the number and title used when most recently recalling/storing the currently selected scene memory. Depending on the state of the scene, the following symbols may be displayed in the margin of the SCENE MEMORY field. • EDIT This symbol will be displayed if you edit a parameter of a scene, patch, unit, or name after recalling/storing a scene memory. When you recall/store a scene memory, this symbol will disappear.
PM1D System Software V1.5 Supplementary Manual [PM1D Manager] In PM1D Manager, the following information will be displayed instead of 3 PANEL STATUS and 4 FADER FLIP described on page 6. 1 2 1 Connection status This area of the PM1D Manager screen will indicate the status of the connection between the PC and the console or engine. • ........... Indicates that a cable is connected between the PC and console or engine, but communication has not been established. • ...........
Changes to the constantly-displayed screen 5 MIX SEND NO. (Mix send number) Indicates the number of the MIX bus that is currently selected as the send destination for INPUT blocks 1–4. 6 MASTER FADER Indicates the function that is currently assigned to DCA faders 1–12 (DCA GROUP block). 7 OUT SEL (Selected output channel) Indicates the output channel that is currently selected by the [SEL] switch. [PM1D Manager] In PM1D Manager, the following information will be displayed instead of 4–6 described above.
PM1D System Software V1.5 Supplementary Manual ■ CONSOLE GPI IN 1 1 Select buttons Click the √/® buttons to switch the items that are displayed. If you click the middle, you will return to the CONSOLE STATUS display. 2 Console GPI IN test buttons These buttons list the functions that are assigned via the GPI connector of the console to GPI IN (ports 1– 8). You can also click a button to test the corresponding function (→p.40).
DUAL CONSOLE mode added DUAL CONSOLE mode added As an operation mode of the PM1D system, version 1.5 adds Dual Console mode, in which two console are used by one system. The functionality and operation of Dual Console mode is explained below. In the following explanation, functions and operations that apply only to console 1 are indicated as [Console 1], and functions and operations that apply only to console 2 as [Console 2].
PM1D System Software V1.5 Supplementary Manual Function Screen Linked 1→2 1↔2 EFFECT O GEQ O SCENE MEMORY q RECALL SAFE O FADE TIME O DIRECT RECALL O Remarks Only the trigger for number and store/recall operations is transmitted and received.
DUAL CONSOLE mode added Function OUT PATCH Screen Linked 1→2 1↔2 OUTPUT PATCH O INSERT PATCH O INSERT POINT O INSERT VIEW O NAME O OUT INSERT O OUT EQ O OUT COMP O OUT DELAY O OUT DCA MUTE O MATRIX/ST O OUT CH VIEW O IN PATCH INPUT PATCH O DIRECT OUT PATCH O INSERT PATCH O INSERT/DIRECT POINT O INSERT/DIRECT VIEW O NAME O HA/INSERT O IN EQ O IN GATE/COMP O IN DELAY O IN DCA/MUTE O PAN/ROUTING O INPUT CH VIEW O Independent • Linked (1→2) .............
PM1D System Software V1.5 Supplementary Manual About the console shutdown function A Shutdown function has been added to keep current memory from being modified in Dual Console mode. In Dual Console mode, powering-off either console may modify the current memory of the other console or the engine, but by shutting-down the console before powering it off, you can prevent current memory from being modified. For the procedure, refer to page 26. • This shutdown function is necessary only in Dual Console mode.
DUAL CONSOLE mode added 1 1 SYSTEM CONFIGURATION Indicates the current operation mode and cascade mode of the PM1D system. Click the button to open the SYSTEM CONFIGURATION popup window, where you can switch the operation mode and cascade mode. Hint The SYSTEM CONFIGURATION field is displayed in the SYS/W.CLOCK function SYSTEM CONNECTION screen, DUAL CONSOLE screen, and CASCADE screen (newly added in version 1.5). All of these represent the same setting.
PM1D System Software V1.5 Supplementary Manual [Console 1] The following screen appears only on console 1. 6 3 4 5 3 UPDATE Each time you click this button, the current memory, scene memories/libraries, and setup data will be compared between console 1 and console 2, and the ALL DATA STATUS (4) display will be updated. 4 ALL DATA STATUS This area displays the result of comparing the data of console 1 and 2. If all data is identical, this will indicate “SAME.
DUAL CONSOLE mode added Connections in Dual Console mode The following diagrams show connections between the consoles and engine(s) in Dual Console mode. • You must power-off all equipment before making Please note that on console 2 you will connect the DIGITAL I/O lines to the DIGITAL I/O ENGINE A ports — not to the DIGITAL I/O CONSOLE ports. connections. • Connections for input/output units and power supplies are not discussed here. For details, refer to “CS1D Operation Manual, Setup.
PM1D System Software V1.
DUAL CONSOLE mode added [Console 2] [Console 1] 2. On the console to which the engine is not connected, access the SYS/W.CLOCK function DUAL CONSOLE screen (a newly added screen in version 1.5). 6. On the console to which the engine is connected, access the SYSTEM CONFIGURATION popup window in the same way. 3. In the SYSTEM CONFIGURATION field, click the button. 7. Click the DUAL button within the CONSOLE section of the OPERATION MODE SELECT area. The SYSTEM CONFIGURATION popup window will appear.
PM1D System Software V1.5 Supplementary Manual CAUTION! • Be aware that once data transmission is started, it cannot be aborted. Please use caution. • The expected time is merely an estimate. A longer time than indicated here may actually be required. • If you do not have enough time for transmission to be performed, we strongly recommend that you click the CANCEL button when the above message appears, and either transmit only the necessary data (→p.21) or transfer the data via memory card. 9.
DUAL CONSOLE mode added Transmitting only the necessary scenes / libraries After establishing Dual Console mode communication, you can transmit only the necessary scene memories and libraries from console 1 to console 2. Even if you have cancelled transmission of all data after starting-up Dual Console mode, you can use this method to transmit only the minimum scenes and libraries. The following procedure can be performed only on console 1. [Console 1] 1. On console 1, access the SYS/W.
PM1D System Software V1.5 Supplementary Manual ■ Library store/recall operations ■ Talkback When you perform a library store/recall operation on one console, the corresponding number along with a store/recall command will be transmitted to the other console. (The other console is not informed whether the library or current memory matches following execution.) In Dual Console mode, two talkback systems can be operated independently from each console 1 and 2.
DUAL CONSOLE mode added ■ Monitor In Dual Console mode, one of the two monitor buses A and B can be assigned to each console 1 and 2, and controlled independently. The monitor bus controlled by the console itself is assigned to MONITOR A, and the monitor bus con- MONITOR A Monitor signal of console 1 trolled by the other console is assigned to MONITOR B. This means that from either console, monitor-related settings will be performed in the MONITOR A screen (and the MONITOR A section of the panel).
PM1D System Software V1.5 Supplementary Manual ■ SOLO mode SOLO mode on/off can be control only from console 1. On console 2, the panel [SOLO] switch and the CUE/ SOLO screen SOLO ON/OFF button will not function. While SOLO mode is on, cue operations will be linked regardless of the state of the DUAL CONSOLE screen CUE ON/OFF LINK button (→p.15). (Pressing the [CUE] switch on either console will solo that source.
DUAL CONSOLE mode added ■ GPI screen The following restrictions apply to GPI IN/GPI OUT settings. • GPI IN On console 1 / PC (PM1D Manager), settings can be made only for the GPI port of console 1 and the engine. On console 2, settings can be made only for the GPI port of console 2. • GPI OUT On console 1 / PC, settings can be made only for the GPI port of console 1 and the engine. On console 2, settings can be made only for the GPI port of console 2.
PM1D System Software V1.5 Supplementary Manual ■ DUAL CONSOLE screen In the DUAL CONSOLE screen of console 2, you cannot compare or copy data between consoles 1 and 2. (The buttons and list in the right of the screen will not appear.) Also, the buttons in the left of the screen for linking cue and dimmer operations will be displayed only, and cannot be operated. Powering-off the consoles In Dual Console mode, use the following procedure to shut down before you power-off the consoles.
Cascade connections Cascade connections PM1D system software V1.5 allows you to cascade-connect two systems. Any desired buses can be connected between cascade-connected systems. This allows you to increase the number of input channels to a maximum of two engines. About cascade connections Cascade connection is when the engines (DSP1D-EX {DSP1D}) of two PM1D systems are connected to each other to share buses.
PM1D System Software V1.5 Supplementary Manual 7 1 2 3 4 5 6 1 ENGINE SELECT If the master and slave systems are being used in Mirror mode, this selects whether switching between engines A/B will be linked. 7 CASCADE BUS ON/OFF These buttons select the buses/signals that will be cascaded between the master and slave systems. 8 2 SCENE RECALL Selects whether scene recall operations will be linked between the master and slave systems.
Cascade connections Cascade connections The following diagrams show cascade connections for Standard mode, Mirror mode, and Standard mode + Dual Console mode. • You must power-off all devices before you make connections. • Connections for input/output units and power supplies are not discussed here. For details, refer to “CS1D Operation Manual (Setup).
PM1D System Software V1.
Cascade connections Establishing a cascade connection Here’s how to designate one system as the “master” and the other system as the “slave,” and establish a cascade connection. • In order to use cascade connection, one system must be designated as the master and the other as the slave. If both are designated as the master (or slave), they will not operate correctly. • In cascade connection, both systems have equal status. You may specify either one as the master. 1.
PM1D System Software V1.5 Supplementary Manual For example if you select the MIX 1 button, the MIX bus 1 pre-fader signal will be sent from one engine to the other engine, and will be mixed with the MIX bus 1 pre-fader signal of the other engine. In the same way, the pre-fader signal of MIX bus 1 prefader signal of the other engine will be sent to the first engine, and mixed with the MIX bus 1 pre-fader signal.
Cascade connections Cautions when using cascade connection This section explains points that you should keep in mind when using cascade connection. ■ Checking the CASCADE IN/OUT connectors If cascade connection is not established even after you have connected the CASCADE IN/OUT connectors between the two systems and designated one as the master and the other as the slave, access the SYSTEM CONNECTION screen. In this screen, the CASCADE IN/ OUT connector symbols will indicate the state of connections.
PM1D System Software V1.5 Supplementary Manual • DCA PRE PAN on/off switching • Cue stack The cue status will be monitored across both systems, and the last-selected of the four CUE groups (INPUT CUE, DCA CUE, OUTPUT CUE, other) will be enabled for both systems. For example when output channel cue is enabled, pressing the DCA group [CUE] switch on either system will enable the DCA group on both systems.
Using GPI (General Purpose Interface) Using GPI (General Purpose Interface) PM1D system software V1.5 allows you to use GPI (General Purpose Interface). The PM1D system engine (DSP1D-EX{DSP1D}) and console (CS1D) have a D-sub 25-pin GPI (General Purpose Interface) connector. This GPI connector combines both GPI IN and GPI OUT, and allows eight channels of control signal to be input and output simultaneously for communication with an external device.
PM1D System Software V1.5 Supplementary Manual GPI screen A GPI screen allowing you to make GPI IN/OUT settings has been added to the MIDI/GPI/TC function. ■ GPI IN 1 2 3 4 5 1 INPUT PORT Selects the GPI IN port for which you will make settings. You can select console ports 1–8 or engine ports 1–8. 2 GPI IN status Indicates the input signal status for the corresponding port. The characters L/H indicate whether the signal level is low (switch is grounded) or high (highlevel signal is input).
Using GPI (General Purpose Interface) 3 TRIGGER Selects the GPI IN on/off detection method. You can choose either Low Active (active when switch is grounded) or High Active (active when high-level signal is input, or when open).
PM1D System Software V1.5 Supplementary Manual MMC ID (1–127, ALL), and the type of transport command (<>, STOP, PLAY>). Since this is open-loop, the status of the other device is not monitored. • MMC LOCATE (MIDI PORT, MMC ID, FRAME, TIME CODE) To the specified MIDI port, transmit an MMC locate command for moving to the desired time code location. As parameters, you can specify the destination MIDI port (console or engine), the MMC ID (1–127, ALL), the frame rate (24, 25, 29.
Using GPI (General Purpose Interface) ■ GPI OUT 1 2 3 4 56 7 1 OUTPUT PORT Selects the GPI OUT port for which you will make settings. You can select control ports 1–8 or engine ports 1–8. 2 GPI OUT status Indicates the output signal status of the corresponding port. The character L or H indicates whether the signal level is low (switch is grounded) or high (open). The background color will be yellow when active, and gray when inactive.
PM1D System Software V1.5 Supplementary Manual • PREVIEW ON/OFF Transmit a control signal when PREVIEW mode is turned on in the SCENE MEMORY block of the console. • CUE ON/OFF Transmit a control signal when the DCA [CUE] switch of a specified input channel or output channel, the EFFECT CUE of a specified internal effect, or the KEY IN CUE or SUB IN CUE of a specified gate turns on. • CUE ON/OFF [INPUT ONLY] Transmit a control signal when the [CUE] switch of a specified input channel turns on.
Using GPI (General Purpose Interface) 7. As necessary, use the PARAMETER field located at the right to specify the parameters, and click the OK button. The popup window will close. 8. In the same way, make other GPI IN settings as desired. Hint By displaying GPI IN CONSOLE / GPI IN ENGINE in the lower part of the screen, you can check the function that is assigned to each port (→p.10). 9. Operate the external device / external switch to send a control signal to the PM1D system.
PM1D System Software V1.5 Supplementary Manual Fader Start function PM1D system software V1.5 provides a Fader Start function that can transmit control signals (GPI / MMC / RS422) to an external device when a specific fader is operated. For example, this is a convenient way by which an external device (such as a GPI-compatible CD player, RS422-compatible video player, or MIDI sequencer) located at a distance can be operated remotely.
Fader Start function FADER START screen A FADER START screen has been added to the MIDI/GPI/TC function, allowing you to make settings for the fader start function. 1 1 ASSIGN MODE Selects whether fader start assignments will be made for individual input channels or in groups of units. You can select one of the following buttons. Click one of these buttons to open the FADER START INITIALIZE popup window, where you can initialize the fader start settings. To initialize, click the OK button.
PM1D System Software V1.5 Supplementary Manual 2 3 4 2 INPUT CH/UNIT (Input channel / unit) According to the selection for ASSIGN MODE (1), this will indicate the channel or unit/card/port for which you will make fader start assignments. If the INPUT CH button is on, odd-numbered input channels (in vertical pair mode, channels 1–48) will be displayed. If a UNIT 1-3 – UNIT 8-10 button is on, only the odd-numbered available ports will be displayed.
Fader Start function Using the Fader Start function Here’s how you can use the Fader Start function to remotely control an external device connected to the MIDI OUT connector / RS422 connector / GPI connector. 1. Connect your external device to the MIDI IN connector / RS422 connector / GPI connector of the engine or console. • If the PM1D system is being used in Mirror mode, and the GPI connector is selected as the output destination for fader start, the output will always be linked for engine A and B.
PM1D System Software V1.5 Supplementary Manual 5. Scroll the list to display the channel/unit that you want to assign, and click the button in the OUTPUT TYPE field. The FADER START SETUP popup window will appear, allowing you to select the type of signal that will be sent. 6. In the FUNCTION field, select the type of signal that you want to send: GPI, MMC, or RS422. 7. As necessary, specify parameters in the PARAMETER area at the right.
Fader Start function ■ When using MMC/RS422 10. Operate the corresponding fader. If you selected MMC as the control signal, the MMC PLAY command and STOP command will be transmitted from the specified MIDI OUT connector when you raise and lower the fader. For details on P2 and DENON, refer to the explanation for GPI RS422 (→p.38).
PM1D System Software V1.5 Supplementary Manual ■ When using GPI 11. Access the GPI screen. For the GPI OUT port to which you assigned fader start, the ASSIGNED TRIGGER field will indicate FADER START. If you specified different GPI OUT ports as the start port and end port, the display will appear as follows. If you specified the same GPI OUT port as the start port and end port, the display will appear as follows.
Fader Start function The following diagram is an example of how trigger signals (low active) are transmitted from GPI OUT ports 1 and 2 to an external device when fader start and fader end occur.
PM1D System Software V1.5 Supplementary Manual The following diagram is an example of how the low level signal and high level signal are switched for GPI OUT port 1 when a fader start occurs and when a fader end occurs.
Tap Tempo function Tap Tempo function PM1D system software V1.5 provides a “Tap Tempo function” which lets you manually set the TEMPO parameter of an internal effect by tapping an external switch connected to the GPI connector. Here’s how to use this function. 1. Connect an external switch to the GPI connector of the engine or console. 2. Access the MIDI/GPI/TC function GPI screen. 3. Scroll the GPI IN list until you see the INPUT port to which is connected the switch you will use for tapping. 9.
PM1D System Software V1.5 Supplementary Manual Added functions in the USER DEFINE screen The following functions can now be selected in the UTILITY function USER DEFINE screen.
Input channel panel assignments Preset pattern 1 will be as follows when each arrangement is selected. 1 2 3 1 MODULE FLIP BUTTON mode These buttons choose one of the following two functions for the MODULE [FLIP] switch in the SELECTED INPUT CHANNEL section. (This also applies to a USER DEFINE switch or GPI IN trigger to which the RIGHT SIDE PANEL FLIP function is assigned.) • MODULE FLIP ..........As in previous versions, the input channels assigned to the upper and lower INPUT blocks will be changed.
PM1D System Software V1.5 Supplementary Manual 6 Channel select You can click the user pattern. It is not possible to disable the ENABLE button of the currently selected pattern. If you want to disable it, use the MODULE [FLIP] switch to select a different pattern as the panel assignment, and then operate the ENABLE button. 7 8 9 7 Pattern list These areas list the patterns that you registered using the ENABLE button.
Input channel panel assignments Switching the panel assign setting 1. Access the UTILITY function PANEL ASSIGN screen. 2. Click the INITIALIZE button. The settings of the PANEL ASSIGN screen will be initialized (except for PRESET PATTERN MODE). 3. In the pattern display area, use the buttons for the user patterns (patterns 2–4, 6–8) to specify the channels that you want to assign to each pattern.
PM1D System Software V1.5 Supplementary Manual Horizontal pair and vertical pair When input channels are paired, the method of pairing adjacent channels such as 1+2, 3+4... (as in previous versions of the system) is called “horizontal pair mode.” Version 1.5 now also allows channels to be paired in combinations such as 1+49, 2+50..., and this is called “vertical pair mode.
Horizontal pair and vertical pair Here’s how to use vertical pair mode. 1. Access the UTILITY function PAIR MODE screen (a new screen in this version). In the PAIR MODE screen you can switch between horizontal pair mode and vertical pair mode. Hint You can also set/defeat vertical pairing by clicking the pair button in the appropriate screen.
PM1D System Software V1.5 Supplementary Manual Mix minus You can now quickly exclude the signal of a specific channel from the signals sent to a VARI type MIX bus. (This operation is called “mix minus.”) For example, this is convenient in situations where a performer or announcer wants to monitor the same mix as the STEREO bus, but does not want to hear the sound s/he is producing.
Mix minus Using mix minus 1. Access the PAN/ROUTING function CH to MIX screen. 2. Display the input channel whose signal you want to exclude from the MIX bus, and click the MIX MINUS button for that channel. The MIX MINUS SETTING popup window will appear. 4. Click the OK button. When you click the OK button in the MIX MINUS SETTING popup window, the settings of the PAN/ ROUTING screen will change as follows.
PM1D System Software V1.5 Supplementary Manual Cautions regarding mix minus Please be aware of the following items when you use mix minus. • Mix minus is a shortcut for rapidly making settings ; it is not like changing a “mode.” This means that even after executing mix minus, you are still free to edit the various parameters in the CH to MIX screen. The PAN settings of adjacent odd-numbered / even-numbered input channels will be reflected by the PAN of the paired MIX buses.
Job select Job select In PM1D system software V1.5, you can move the cursor to a specific parameter in the screen and press the [SHIFT] + [ENTER] switches to access a popup window of jobs that can be used for that parameter. (This operation is called “job select.”) If job select is available for a parameter, the cursor frame will turn yellow when it is moved to that parameter. In version 1.5, the job select function can be used for the following parameters in the CH to MIX screen (PAN/ROUTING function).
PM1D System Software V1.5 Supplementary Manual Mix send point Mix send point Mix send level Mix send level These jobs switch the pre-fader/post-fader selection for the signal sent from an input channel to a MIX bus. When you move the cursor to this parameter and press the [SHIFT] + [ENTER] switches, the following popup window will appear. Using these jobs, the value of the signal level that is sent from an input channel to a MIX bus can be copied to another channel.
Job select Mix send pan/balance Mix send pan/balance Using these jobs, the pan/balance setting of the signal that is sent from an input channel to paired MIX buses can be copied to another channel. Move the cursor to the PAN/BALANCE knob that is displayed when MIX buses are paired, and press the [SHIFT] + [ENTER] switches to open the following popup window. You can select the following jobs.
PM1D System Software V1.5 Supplementary Manual Auto Store function When storing a scene in previous versions, if a unit, patch, or name included in that scene had been changed, a special popup window appeared, requiring you to specify a library number in which to save each type of data. However from version 1.5, you can use an Auto Store function which automatically selects the store-destination library number and title. This is convenient when you want to store a scene in a hurry.
Auto Store function Using Auto Store from the [STORE] switch Here’s how to execute the auto store function simply by operating the SCENE MEMORY block [STORE] switch. 1. Access the UTILITY function PREFERENCE screen. 2. For the USE STORE SW ON PANEL FOR AUTO STORE field, click the ON/OFF button to turn it ON. 3. To execute the auto store function, press the SCENE MEMORY block [STORE] switch twice. The first time you press the [STORE] switch, the SCENE STORE popup window will appear.
PM1D System Software V1.5 Supplementary Manual Global Paste function The settings of a desired channel or desired parameter in the current scene can now be copied and pasted into one or more scenes in scene memory. This is called the Global Paste function. It provides a convenient way for changes in the current scene to be reflected in previously-stored scenes GLOBAL PASTE screen The GLOBAL PASTE screen has been added to the SCENE function.
Global Paste function 2 2 CURRENT SCENE Here you can select the channel(s) and parameter(s) of the current scene whose data will be copied. The items that will be displayed here will depend on the PASTE MODE (1) selection. 3 5 4 6 3 DESTINATION SCENE For each scene stored in memory, this area indicates the scene number, title, and protect on/off setting. Click the number/title field to select the paste-destination scene(s). (The currently selected scene is displayed in blue.
PM1D System Software V1.5 Supplementary Manual Using the Global Paste function 1. Access the SCENE function GLOBAL PASTE screen. • When PASTE MODE = INPUT 2. Use the PASTE MODE buttons to select the type of item that you want to paste. 3. In the CURRENT SCENE section, select the channel(s) or parameter(s) that you want to copy. The items displayed in the CURRENT SCENE area will depend on the selection of the PASTE MODE (1) area.
Global Paste function • When PASTE MODE = OUTPUT Use the SOURCE CH SELECT area to select the output channel(s), and the PARAMETER SELECT area to select the parameter(s). You can select the following parameters. • ALL..............................All parameters except NAME • EQ ...............................EQ function settings • COMP.........................COMP function settings • DELAY ........................DELAY function settings • FADER ........................Fader level • ON......................
PM1D System Software V1.5 Supplementary Manual 5. Click the PASTE button. The selected item(s) of the current scene will be pasted to the scene(s) in memory. • If PASTE MODE = UNIT, unit libraries that are linked to the selected scene will automatically be found and pasted. • If PASTE MODE = INPUT/OUTPUT and the • If MIX pairing was changed as a result of paste, the send levels to that MIX will be changed as follows.
Parameter control via CONTROL CHANGE and NRPN Parameter control via CONTROL CHANGE and NRPN In PM1D system software V1.5, parameters can be transmitted to an external device as MIDI continuouslyvariable data when you perform an operation (other than Scene Recall) on the console (CS1D). Similarly, continuously-variable data received from an external device can remotely control internal parameters.
PM1D System Software V1.5 Supplementary Manual Hint 2–6 are identical to the functions of the same name in the MIDI PGM CHANGE screen of previous versions. 1 3 6 4 5 8 2 7 9 1 MIDI PORT Tx/Rx (MIDI transmit/receive port) Selects the MIDI port that will transmit MIDI messages (Tx) and the MIDI port that will receive MIDI messages (Rx). You can select the console or engine port. • When using the PM1D system in Dual Console mode, you can select console 1 or 2.
Parameter control via CONTROL CHANGE and NRPN 0 C A B 0 Tx knob If Single mode is selected as the MIDI mode for PROGRAM CHANGE / CONTROL CHANGE, this knob selects the MIDI channel on which messages will be transmitted. In Multi mode, this parameter has no effect. A Rx knob If Single mode is selected as the MIDI mode for PROGRAM CHANGE / CONTROL CHANGE, this knob selects the MIDI channel on which messages will be received. In Multi mode, this parameter has no effect.
PM1D System Software V1.5 Supplementary Manual Using CONTROL CHANGE / NRPN messages to record/play parameter changes Here’s how parameter operations on the console (CS1D) can be recorded on a MIDI sequencer or other external device, and their changes played back. 1. Connect the MIDI OUT connector of your MIDI sequencer (PC-based sequencer software) to the MIDI IN connector of the console or engine, and connect the MIDI IN connector of your MIDI sequencer to the MIDI OUT connector of the console or engine.
Parameter control via CONTROL CHANGE and NRPN • Multi mode Up to sixteen MIDI channels will be used simultaneously. (The CH column of the parameter list will indicate “ALL.”) In this mode if you assign the level (fader) of input channel 1 to CONTROL CHANGE #1, the respective MIDI channels will be assigned automatically to input channels 2–16. In this state, operating the faders of input channels 1–16 will transmit CONTROL CHANGE #1 on MIDI channels 1–16.
PM1D System Software V1.5 Supplementary Manual Manual Fading function When recalling a scene for which a fade time is specified, you can use the Manual Fading function, which allows you to control fading forward or backward by turning the [DATA] encoder. New functions in the FADE TIME screen So that you can use the Manual Fading function, the following items have been added to the SCENE function FADE TIME screen. 2 1 1 MANUAL FADING Switches manual fading on/off.
Manual Fading function 5. Turn the [DATA] encoder toward the right. Fading will progress as you turn the encoder. If necessary, you can turn the encoder toward the left to reverse the fade.
PM1D System Software V1.5 Supplementary Manual Using Manual Fading (2) Here’s how you can enable manual fading beforehand, and perform manual fading from the beginning when you recall a scene. 1. Access the SCENE function FADE TIME screen. 2. Move the cursor to the MANUAL FADING button and press the [ENTER] switch. The MANUAL FADING button will turn on. 3. Using the SCENE MEMORY section of the panel, recall a scene for which auto fading has been specified.
Unit name Unit name Now you can assign a unit name to each input/output unit and to each port of a card. UNIT NAME screen The UNIT NAME screen has been added to the SYS/W.CLOCK function, allowing you to assign a name to each unit and each port of a card.
PM1D System Software V1.5 Supplementary Manual 4 UNIT TYPE Indicates the type of unit that is selected in UNIT SELECT (1). Hint By clicking this you can jump to the corresponding page of the INPUT UNIT screen or OUTPUT UNIT screen. 1 5 UNIT NAME Indicates the name of the unit that is selected in UNIT SELECT (1). You can also click this field and use the text box (8) and character palette (9) to assign a name to the unit.
Unit name Naming a unit/port 1. Access the SYS/W.CLOCK function UNIT NAME screen. 2. Click a UNIT SELECT button to select a unit. 3. To assign a name to the unit itself, click the UNIT NAME field. The field will change color to light blue, indicating that it can now be edited. 4. Use the character palette or an external keyboard to input a name of up to eight characters into the text box, and click the ENTER button in the screen. The unit name will be finalized.
PM1D System Software V1.5 Supplementary Manual Matrix send shortcuts In the previous version, the send level of a signal sent from a MIX channel / STEREO A/B channel to a MATRIX bus could be controlled only from the screen. However, version 1.5 provides a shortcut that lets you use panel encoders to control this.
Matrix send shortcuts ■ Each MIX channel → single MATRIX bus In the MATRIX OUTPUT block of the panel, press and hold the [SEL] switch of the MATRIX channel that is sending the signal. After you have held down the [SEL] switch for a time, the MIX OUTPUT block MIX [NAME] indicator will alternately display “SEND” and the short name of the MIX channel.
PM1D System Software V1.5 Supplementary Manual If the selected MATRIX channel is paired, this shortcut will operate differently depending on whether you press and hold the [SEL] switch of the odd-numbered (left) channel or of the even-numbered (right) channel. • If you press and hold the odd-numbered (left) [SEL] switch, you can use the MIX OUTPUT block MIX [LEVEL/BAL] encoder to adjust the pan of the signal that is sent from that channel to the selected pair of MIX buses.
DCA mute indicator DCA mute indicator In previous versions, you could tell whether a DCA group was muted or unmuted by looking at the DCA block DCA [MUTE] switch LED (lit = muted, dark = unmuted). However, this does not tell you whether the channels belonging to that DCA group are muted in the INPUT block. PM1D system software V1.5 provides a way for you to check whether individual channels are also muted when a DCA group is muted.
PM1D System Software V1.5 Supplementary Manual Oscillator improvements You can now use two different sine waves simultaneously in the OSCILLATOR screen. You can specify the frequency and level of each, and output them separately to odd-numbered / even-numbered channels. Improvements in the OSCILLATOR screen In conjunction with the above improvements, the MON/CUE function OSCILLATOR screen has enhanced as follows.
Oscillator improvements ■ If you select SINE WAVE 2CH Hint • If you select SINE WAVE 2CH, the L channel sine wave will be sent to the odd-numbered channel(s) (or the STEREO L channel) selected by the ASSIGN (4) parameter described below, and the R channel sine wave will be sent to the even-numbered channel(s) (or the STEREO R channel). LEVEL knob FREQ knob • If you select any other, the same signal will be output to all channels selected by the ASSIGN (4) parameter.
PM1D System Software V1.5 Supplementary Manual ■ If you select BURST NOISE Intermittent pink noise will be sent to the specified bus(es). 4 • WIDTH knob............. Adjusts the duration from when the pink noise is output until it stops, in a range of 0.1–10 seconds. The current value is shown in the numerical box below the knob. • INTERVAL.................. Adjusts the duration of the silence, in a range of 1–30 seconds. The current value is shown in the numerical box below the knob.
Improvements in the INPUT PATCH / OUTPUT PATCH screens Improvements in the INPUT PATCH / OUTPUT PATCH screens You can now display and edit the unit name for each port in the INPUT PATCH / OUTPUT PATCH screens. Also, vertical and horizontal red lines now indicate the currently selected grid. USB PC (computer) connection A PC running PM1D Manager can now be connected via USB.
PM1D System Software V1.5 Supplementary Manual Automatic scrolling in the CH to MIX screen and MATRIX/ST ROUTING screen In the PAN/ROUTING function CH to MIX screen and in the MATRIX/ST function MATRIX/ST ROUTING screen, the screen will now scroll in response to cursor movement.
ON/OFF button for COMM IN ON/OFF button for COMM IN In the MONITOR A screen, a button has been added to turn the COMM IN function on/off. When this button is off, the COMM IN function will be off, and the COMM IN signal will not be input. This operation is different than setting LEVEL to –∞.
PM1D System Software V1.5 Supplementary Manual Added functions in the PREFERENCE screen The following functions have been added to the UTILITY function PREFERENCE screen. ■ DCA MUTE FLASH INDICATE ON/OFF button If this button is on and a DCA group is muted, the mute switch of that DCA and the DCA ASSIGN LED of channels belonging to that group will blink. ■ USE STORE SW ON PANEL FOR AUTO STORE ON/OFF button If this button is on, you can use the Auto Store function (→p.64) from the panel [STORE] switch.
Supplementary explanation for existing functions Supplementary explanation for existing functions ■ MIRROR setting when set to CONSOLE CLOCK MASTER When using the system in Mirror mode, you can use the console as the word clock master rather than a clock generator, and distribute the word clock from the console’s WORD CLOCK OUT connector to the WORD CLOCK IN connectors of each unit. This will prevent each unit from being muted when you switch between engine A and B.
PM1D System Software V1.5 Supplementary Manual Scene Memory/Effect Library to Program Change Table Please refer to page 35 in the appendix of the CS1D Reference Manual (Appendices).
MIDI control change NRPN (Non Registered Parameter Number) assignment table MATRIX (NRPN LSB 0-23,24-47,48-71,7295 : MATRIX1-24) Parameter name ST MASTER (NRPN LSB EVEN,ODD : STEREO MASTER A,B) NRPN Parameter name NRPN MSB LSB ON/OFF 90 0-23 ON/OFF MSB LSB 101 0,1 FADER 90 24-47 FADER 101 2,3 BALANCE 90 48-71 BALANCE 101 4,5 RECALL SAFE ON/OFF 90 72-96 RECALL SAFE ON/OFF 101 6,7 COMP ON/OFF 91 0-23 COMP ON/OFF 101 8,9 COMP RATIO 91 24-47 COMP RATIO 101 10,11 COM
PM1D System Software V1.
MIDI control change parameter assignment table MIDI control change parameter assignment table Use this table to make a note of the parameters that you have assigned to control numbers in the MIDI CTRL CHANGE screen. In the “PARAMETER FROM” columns, write the name and NRPN# (→p.94) of the parameter that you want to operate via the corresponding control number. In the “PARAMETER TO (MULTI MODE)” columns, write the NRPN# that is +15 greater than the above value, and its parameter name.
PM1D System Software V1.5 Supplementary Manual CTRL CHG.
MIDI control change parameter assignment table CTRL CHG.
PM1D System Software V1.5 Supplementary Manual MIDI Data Format 1. TRANSMIT/RECEIVE DATA Otherwise, INT ( MIDI data - Z ) / X ) = parameter 1.1 CHANNEL MESSAGE Transmission: If parameter = 0, then MIDI data = 0 If parameter = MAX, then MIDI data = (127 or 16383 in the case of word data) Otherwise, ( X x parameter ) + INT ( X / 2 ) + Z = MIDI data 1.1.
MIDI Data Format 3. RECEIVE CONDITION 1.2 EXCLUSIVE MESSAGE (F0-F7) 1.2.1 MOTION CONTROL STATE (MCS) MMC STOP/PLAY/FORWARD/REWIND BANK ON NRPN Rx ON These messages are transmitted by assignment to USER DEFINE or GPI. [DEVICE NO.] specifies the transmission destination. STATUS ID No.
PM1D System Software V1.5 Supplementary Manual GROUP ID MODEL ID PARAM TYPE DATA EOX 00111110 00001001 00000000 0ttttttt 0aaaaaaa 0aaaaaaa 0ddddddd : 0ddddddd 11110111 3e 09 00 dd0 dd1 dd2 dd3 n=0-15(Device Channel No.1-16) MODEL ID(digital mixer) Device code(PM1D) Current Memory data type addressHIGH(BIT13-7) addressLOW(BIT6-0) data ddn F7 End of Exclusive Data type: The “data” field contains the requested number of data bytes from the requested address, converted from 8-bit to 7-bit form.
YAMAHA [Digital Audio Mixing System Internal Parameters] MIDI Implementation Chart Model: PM1D Function... Date: 28 Jun. 2002 Version: 1.
IP 104 Printed in Japan M.D.G.