PM1D System Software V1.
PM1D System Software V1.5 Supplementary Manual Copyright Copying or distributing this manual in part or in whole using any method without the written permission of Yamaha Corporation is prohibited. Trademarks Company names and product names are trademarks and registered trademarks of their respective owners. Symbols such as ® and TM are not explicitly given in this document.
Contents Contents Additions/changes in V1.5. . . . . . . . . . . . . . . . 4 Changes to the constantly-displayed screen. . 6 Upper part of the display . . . . . . . . . . . . . . . 6 Lower part of the display. . . . . . . . . . . . . . . . 8 DUAL CONSOLE mode added . . . . . . . . . . . . About Dual Console mode . . . . . . . . . . . . . About scene/library memories. . . . . . . . . . . About the console shutdown function. . . . . DUAL CONSOLE screen . . . . . . . . . . . . . . .
PM1D System Software V1.5 Supplementary Manual This manual explains the functionality that has been added or changed in PM1D system software V1.5. Please refer to the original manual in conjunction with this manual. * In cases where the display of the console (CS1D) differs from the screen of the PM1D Manager application program, explanations that apply only to PM1D Manager are indicated as [PM1D Manager]. Additions/changes in V1.
Additions/changes in V1.5 ■ Operate parameters via control changes Now you can use MIDI control changes to remotely control PM1D parameters from an external device, or transmit console operations as control changes (→p.71). ■ Manual fading A new “Manual Fading” function has been added. When recalling a scene for which a fade time has been set, you can now use the [DATA] encoder to fade in the positive or negative direction.
PM1D System Software V1.5 Supplementary Manual Changes to the constantly-displayed screen In PM1D system software V1.5, the following changes have been made to the items that are always shown in the top and bottom of the console display. Upper part of the display 1 2 3 5 6 4 1 DISPLAY FUNCTION Shows the currently selected function as an abbreviation. • DUAL If DUAL CONSOLE is selected as the operation mode for the console, “DUAL” will be displayed here (→p.19).
Changes to the constantly-displayed screen 5 SCENE MEMORY Displays the number and title used when most recently recalling/storing the currently selected scene memory. Depending on the state of the scene, the following symbols may be displayed in the margin of the SCENE MEMORY field. • EDIT This symbol will be displayed if you edit a parameter of a scene, patch, unit, or name after recalling/storing a scene memory. When you recall/store a scene memory, this symbol will disappear.
PM1D System Software V1.5 Supplementary Manual [PM1D Manager] In PM1D Manager, the following information will be displayed instead of 3 PANEL STATUS and 4 FADER FLIP described above. 1 2 1 Connection status This area of the PM1D Manager screen will indicate the status of the connection between the PC and the console or engine. • ........... Indicates that a cable is connected between the PC and console or engine, but communication has not been established. • ...........
Changes to the constantly-displayed screen 5 MIX SEND NO. (Mix send number) Indicates the number of the MIX bus that is currently selected as the send destination for INPUT blocks 1–4. 6 MASTER FADER Indicates the function that is currently assigned to DCA faders 1–12 (DCA GROUP block). 7 OUT SEL (Selected output channel) Indicates the output channel that is currently selected by the [SEL] switch. [PM1D Manager] In PM1D Manager, the following information will be displayed instead of 4–6 described above.
PM1D System Software V1.5 Supplementary Manual ■ CONSOLE GPI IN 1 1 Select buttons Click the √/® buttons to switch the items that are displayed. If you click the middle, you will return to the CONSOLE STATUS display. 2 Console GPI IN test buttons These buttons list the functions that are assigned via the GPI connector of the console to GPI IN (ports 1– 8). You can also click a button to test the corresponding function (→p.40).
DUAL CONSOLE mode added DUAL CONSOLE mode added As an operation mode of the PM1D system, version 1.5 adds Dual Console mode, in which two console are used by one system. The functionality and operation of Dual Console mode is explained below. In the following explanation, functions and operations that apply only to console 1 are indicated as [Console 1], and functions and operations that apply only to console 2 as [Console 2].
PM1D System Software V1.5 Supplementary Manual Function Screen Linked 1→2 1↔2 EFFECT O GEQ O SCENE MEMORY q RECALL SAFE O FADE TIME O DIRECT RECALL O Remarks Only the trigger for number and store/recall operations is transmitted and received.
DUAL CONSOLE mode added Function OUT PATCH Screen Linked 1→2 1↔2 OUTPUT PATCH O INSERT PATCH O INSERT POINT O INSERT VIEW O NAME O OUT INSERT O OUT EQ O OUT COMP O OUT DELAY O OUT DCA MUTE O MATRIX/ST O OUT CH VIEW O IN PATCH INPUT PATCH O DIRECT OUT PATCH O INSERT PATCH O INSERT/DIRECT POINT O INSERT/DIRECT VIEW O NAME O HA/INSERT O IN EQ O IN GATE/COMP O IN DELAY O IN DCA/MUTE O PAN/ROUTING O INPUT CH VIEW O Independent • Linked (1→2) .............
PM1D System Software V1.5 Supplementary Manual About the console shutdown function A Shutdown function has been added to keep current memory from being modified in Dual Console mode. In Dual Console mode, powering-off either console may modify the current memory of the other console or the engine, but by shutting-down the console before powering it off, you can prevent current memory from being modified. For the procedure, refer to page 26. • This shutdown function is necessary only in Dual Console mode.
DUAL CONSOLE mode added 1 1 SYSTEM CONFIGURATION Indicates the current operation mode and cascade mode of the PM1D system. Click the button to open the SYSTEM CONFIGURATION popup window, where you can switch the operation mode and cascade mode. Hint The SYSTEM CONFIGURATION field is displayed in the SYS/W.CLOCK function SYSTEM CONNECTION screen, DUAL CONSOLE screen, and CASCADE screen (newly added in version 1.5). All of these represent the same setting.
PM1D System Software V1.5 Supplementary Manual [Console 1] The following screen appears only on console 1. 6 3 4 5 3 UPDATE Each time you click this button, the current memory, scene memories/libraries, and setup data will be compared between console 1 and console 2, and the ALL DATA STATUS (4) display will be updated. 4 ALL DATA STATUS This area displays the result of comparing the data of console 1 and 2. If all data is identical, this will indicate “SAME.
DUAL CONSOLE mode added Connections in Dual Console mode The following diagrams show connections between the consoles and engine(s) in Dual Console mode. • You must power-off all equipment before making Please note that on console 2 you will connect the DIGITAL I/O lines to the DIGITAL I/O ENGINE A ports — not to the DIGITAL I/O CONSOLE ports. connections. • Connections for input/output units and power supplies are not discussed here. For details, refer to “CS1D Operation Manual, Setup.
PM1D System Software V1.
DUAL CONSOLE mode added [Console 2] [Console 1] 2. On the console to which the engine is not connected, access the SYS/W.CLOCK function DUAL CONSOLE screen (a newly added screen in version 1.5). 6. On the console to which the engine is connected, access the SYSTEM CONFIGURATION popup window in the same way. 3. In the SYSTEM CONFIGURATION field, click the button. 7. Click the DUAL button within the CONSOLE section of the OPERATION MODE SELECT area. The SYSTEM CONFIGURATION popup window will appear.
PM1D System Software V1.5 Supplementary Manual CAUTION! • Be aware that once data transmission is started, it cannot be aborted. Please use caution. • The expected time is merely an estimate. A longer time than indicated here may actually be required. • If you do not have enough time for transmission to be performed, we strongly recommend that you click the CANCEL button when the above message appears, and either transmit only the necessary data (→p.21) or transfer the data via memory card. 9.
DUAL CONSOLE mode added Transmitting only the necessary scenes / libraries After establishing Dual Console mode communication, you can transmit only the necessary scene memories and libraries from console 1 to console 2. Even if you have cancelled transmission of all data after starting-up Dual Console mode, you can use this method to transmit only the minimum scenes and libraries. The following procedure can be performed only on console 1. [Console 1] 1. On console 1, access the SYS/W.
PM1D System Software V1.5 Supplementary Manual ■ Library store/recall operations ■ Talkback When you perform a library store/recall operation on one console, the corresponding number along with a store/recall command will be transmitted to the other console. (The other console is not informed whether the library or current memory matches following execution.) In Dual Console mode, two talkback systems can be operated independently from each console 1 and 2.
DUAL CONSOLE mode added ■ Monitor In Dual Console mode, one of the two monitor buses A and B can be assigned to each console 1 and 2, and controlled independently. The monitor bus controlled by the console itself is assigned to MONITOR A, and the monitor bus con- MONITOR A Monitor signal of console 1 trolled by the other console is assigned to MONITOR B. This means that from either console, monitor-related settings will be performed in the MONITOR A screen (and the MONITOR A section of the panel).
PM1D System Software V1.5 Supplementary Manual ■ SOLO mode SOLO mode on/off can be control only from console 1. On console 2, the panel [SOLO] switch and the CUE/ SOLO screen SOLO ON/OFF button will not function. While SOLO mode is on, cue operations will be linked regardless of the state of the DUAL CONSOLE screen CUE ON/OFF LINK button (→p.15). (Pressing the [CUE] switch on either console will solo that source.
DUAL CONSOLE mode added ■ GPI screen The following restrictions apply to GPI IN/GPI OUT settings. • GPI IN On console 1 / PC (PM1D Manager), settings can be made only for the GPI port of console 1 and the engine. On console 2, settings can be made only for the GPI port of console 2. • GPI OUT On console 1 / PC, settings can be made only for the GPI port of console 1 and the engine. On console 2, settings can be made only for the GPI port of console 2.
PM1D System Software V1.5 Supplementary Manual ■ DUAL CONSOLE screen In the DUAL CONSOLE screen of console 2, you cannot compare or copy data between consoles 1 and 2. (The buttons and list in the right of the screen will not appear.) Also, the buttons in the left of the screen for linking cue and dimmer operations will be displayed only, and cannot be operated. Powering-off the consoles In Dual Console mode, use the following procedure to shut down before you power-off the consoles.
Cascade connections Cascade connections PM1D system software V1.5 allows you to cascade-connect two systems. Any desired buses can be connected between cascade-connected systems. This allows you to increase the number of input channels to a maximum of two engines. About cascade connections Cascade connection is when the engines (DSP1D-EX {DSP1D}) of two PM1D systems are connected to each other to share buses.
PM1D System Software V1.5 Supplementary Manual 7 1 2 3 4 5 6 1 ENGINE SELECT If the master and slave systems are being used in Mirror mode, this selects whether switching between engines A/B will be linked. 7 CASCADE BUS ON/OFF These buttons select the buses/signals that will be cascaded between the master and slave systems. 8 2 SCENE RECALL Selects whether scene recall operations will be linked between the master and slave systems.
Cascade connections Cascade connections The following diagrams show cascade connections for Standard mode, Mirror mode, and Standard mode + Dual Console mode. • You must power-off all devices before you make connections. • Connections for input/output units and power supplies are not discussed here. For details, refer to “CS1D Operation Manual (Setup).
PM1D System Software V1.
Cascade connections Establishing a cascade connection Here’s how to designate one system as the “master” and the other system as the “slave,” and establish a cascade connection. • In order to use cascade connection, one system must be designated as the master and the other as the slave. If both are designated as the master (or slave), they will not operate correctly. • In cascade connection, both systems have equal status. You may specify either one as the master. 1.
PM1D System Software V1.5 Supplementary Manual For example if you select the MIX 1 button, the MIX bus 1 pre-fader signal will be sent from one engine to the other engine, and will be mixed with the MIX bus 1 pre-fader signal of the other engine. In the same way, the pre-fader signal of MIX bus 1 prefader signal of the other engine will be sent to the first engine, and mixed with the MIX bus 1 pre-fader signal.
Cascade connections Cautions when using cascade connection This section explains points that you should keep in mind when using cascade connection. ■ Checking the CASCADE IN/OUT connectors If cascade connection is not established even after you have connected the CASCADE IN/OUT connectors between the two systems and designated one as the master and the other as the slave, access the SYSTEM CONNECTION screen. In this screen, the CASCADE IN/ OUT connector symbols will indicate the state of connections.
PM1D System Software V1.5 Supplementary Manual • DCA PRE PAN on/off switching • Cue stack The cue status will be monitored across both systems, and the last-selected of the four CUE groups (INPUT CUE, DCA CUE, OUTPUT CUE, other) will be enabled for both systems. For example when output channel cue is enabled, pressing the DCA group [CUE] switch on either system will enable the DCA group on both systems.
Using GPI (General Purpose Interface) Using GPI (General Purpose Interface) PM1D system software V1.5 allows you to use GPI (General Purpose Interface). The PM1D system engine (DSP1D-EX{DSP1D}) and console (CS1D) have a D-sub 25-pin GPI (General Purpose Interface) connector. This GPI connector combines both GPI IN and GPI OUT, and allows eight channels of control signal to be input and output simultaneously for communication with an external device.
PM1D System Software V1.5 Supplementary Manual GPI screen A GPI screen allowing you to make GPI IN/OUT settings has been added to the MIDI/GPI/TC function. ■ GPI IN 1 2 3 4 5 1 INPUT PORT Selects the GPI IN port for which you will make settings. You can select console ports 1–8 or engine ports 1–8. 2 GPI IN status Indicates the input signal status for the corresponding port. The characters L/H indicate whether the signal level is low (switch is grounded) or high (highlevel signal is input).
Using GPI (General Purpose Interface) 3 TRIGGER Selects the GPI IN on/off detection method. You can choose either Low Active (active when switch is grounded) or High Active (active when high-level signal is input, or when open).
PM1D System Software V1.5 Supplementary Manual MMC ID (1–127, ALL), and the type of transport command (<>, STOP, PLAY>). Since this is open-loop, the status of the other device is not monitored. • MMC LOCATE (MIDI PORT, MMC ID, FRAME, TIME CODE) To the specified MIDI port, transmit an MMC locate command for moving to the desired time code location. As parameters, you can specify the destination MIDI port (console or engine), the MMC ID (1–127, ALL), the frame rate (24, 25, 29.
Using GPI (General Purpose Interface) ■ GPI OUT 1 2 3 4 56 7 1 OUTPUT PORT Selects the GPI OUT port for which you will make settings. You can select control ports 1–8 or engine ports 1–8. 2 GPI OUT status Indicates the output signal status of the corresponding port. The character L or H indicates whether the signal level is low (switch is grounded) or high (open). The background color will be yellow when active, and gray when inactive.
PM1D System Software V1.5 Supplementary Manual • PREVIEW ON/OFF Transmit a control signal when PREVIEW mode is turned on in the SCENE MEMORY block of the console. • CUE ON/OFF Transmit a control signal when the DCA [CUE] switch of a specified input channel or output channel, the EFFECT CUE of a specified internal effect, or the KEY IN CUE or SUB IN CUE of a specified gate turns on. • CUE ON/OFF [INPUT ONLY] Transmit a control signal when the [CUE] switch of a specified input channel turns on.
Using GPI (General Purpose Interface) 7. As necessary, use the PARAMETER field located at the right to specify the parameters, and click the OK button. The popup window will close. 8. In the same way, make other GPI IN settings as desired. Hint By displaying GPI IN CONSOLE / GPI IN ENGINE in the lower part of the screen, you can check the function that is assigned to each port (→p.10). 9. Operate the external device / external switch to send a control signal to the PM1D system.
PM1D System Software V1.5 Supplementary Manual Fader Start function PM1D system software V1.5 provides a Fader Start function that can transmit control signals (GPI / MMC / RS422) to an external device when a specific fader is operated. For example, this is a convenient way by which an external device (such as a GPI-compatible CD player, RS422-compatible video player, or MIDI sequencer) located at a distance can be operated remotely.
Fader Start function FADER START screen A FADER START screen has been added to the MIDI/GPI/TC function, allowing you to make settings for the fader start function. 1 1 ASSIGN MODE Selects whether fader start assignments will be made for individual input channels or in groups of units. You can select one of the following buttons. Click one of these buttons to open the FADER START INITIALIZE popup window, where you can initialize the fader start settings. To initialize, click the OK button.
PM1D System Software V1.5 Supplementary Manual 2 3 4 2 INPUT CH/UNIT (Input channel / unit) According to the selection for ASSIGN MODE (1), this will indicate the channel or unit/card/port for which you will make fader start assignments. If the INPUT CH button is on, odd-numbered input channels (in vertical pair mode, channels 1–48) will be displayed. If a UNIT 1-3 – UNIT 8-10 button is on, only the odd-numbered available ports will be displayed.
Fader Start function Using the Fader Start function Here’s how you can use the Fader Start function to remotely control an external device connected to the MIDI OUT connector / RS422 connector / GPI connector. 1. Connect your external device to the MIDI IN connector / RS422 connector / GPI connector of the engine or console. • If the PM1D system is being used in Mirror mode, and the GPI connector is selected as the output destination for fader start, the output will always be linked for engine A and B.
PM1D System Software V1.5 Supplementary Manual 5. Scroll the list to display the channel/unit that you want to assign, and click the button in the OUTPUT TYPE field. The FADER START SETUP popup window will appear, allowing you to select the type of signal that will be sent. 6. In the FUNCTION field, select the type of signal that you want to send: GPI, MMC, or RS422. 7. As necessary, specify parameters in the PARAMETER area at the right.
Fader Start function ■ When using MMC/RS422 10. Operate the corresponding fader. If you selected MMC as the control signal, the MMC PLAY command and STOP command will be transmitted from the specified MIDI OUT connector when you raise and lower the fader. For details on P2 and DENON, refer to the explanation for GPI RS422 (→p.38).
PM1D System Software V1.5 Supplementary Manual ■ When using GPI 11. Access the GPI screen. For the GPI OUT port to which you assigned fader start, the ASSIGNED TRIGGER field will indicate FADER START. If you specified different GPI OUT ports as the start port and end port, the display will appear as follows. If you specified the same GPI OUT port as the start port and end port, the display will appear as follows.
Fader Start function The following diagram is an example of how trigger signals (low active) are transmitted from GPI OUT ports 1 and 2 to an external device when fader start and fader end occur.
PM1D System Software V1.5 Supplementary Manual The following diagram is an example of how the low level signal and high level signal are switched for GPI OUT port 1 when a fader start occurs and when a fader end occurs.
Tap Tempo function Tap Tempo function PM1D system software V1.5 provides a “Tap Tempo function” which lets you manually set the TEMPO parameter of an internal effect by tapping an external switch connected to the GPI connector. Here’s how to use this function. 1. Connect an external switch to the GPI connector of the engine or console. 2. Access the MIDI/GPI/TC function GPI screen. 3. Scroll the GPI IN list until you see the INPUT port to which is connected the switch you will use for tapping. 9.
PM1D System Software V1.5 Supplementary Manual Added functions in the USER DEFINE screen The following functions can now be selected in the UTILITY function USER DEFINE screen.