User Manual
Table Of Contents
- How to Use This Reference Manual
- Contents
- Function Tree
- SELECTED CHANNEL section
- Channel Strip section
- Input and output patching
- Input channels
- Signal flow for input channels
- Specifying the channel name, icon, and channel color
- Making HA (Head Amp) settings
- Sending the signal from an input channel to the STEREO/MONO bus
- Sending a signal from an input channel to a MIX/ MATRIX bus
- Channel name display indication
- Correcting delay between channels (Input Delay)
- Surround output for input channels
- Channel library operations
- OUTPUT channels
- Signal flow for output channels
- Specifying the channel name, icon, and channel color
- Sending signals from MIX channels to the STEREO/ MONO bus
- Sending signals from MIX channels and STEREO/ MONO channels to MATRIX buses
- Correcting delay between channels (Output Delay)
- Using the PORT TO PORT function
- Channel library operations
- EQ and Dynamics
- Channel Job
- Scene memory
- Monitor and Cue functions
- Talkback and Oscillator
- Meters
- Graphic EQ, Parametric EQ, effects, and Premium Rack
- I/O devices and external head amps
- MIDI
- Recorder
- Setup
- About the SETUP screen
- User settings
- Preferences
- USER DEFINED keys
- Functions that can be assigned to USER DEFINED keys
- USER DEFINED knobs
- Functions that can be assigned to USER DEFINED knobs
- Custom fader bank
- Console Lock
- Saving and loading setup data to and from a USB flash drive
- Word clock and slot settings
- Using cascade connections
- Basic settings for MIX buses and MATRIX buses
- Switching the entire phantom power supply on/ off
- Specifying the brightness of the touch screen, LEDs, channel name displays, and lamps
- Setting the date and time of the internal clock
- Setting the network address
- Setting up the Dante audio network
- Using GPI (General Purpose Interface)
- Help function
- Other functions
- Initializing the unit to factory default settings
- Adjusting the detection point of the touch screen (Calibration function)
- Adjusting the faders (Calibration function)
- Fine-tuning the input and output gain (Calibration function)
- Adjusting the LED color (Calibration function)
- Adjusting the brightness of the channel name display
- Adjusting the contrast of the channel name display
- Initializing the Dante audio network settings
- Warning/Error Messages
- Index
- Data List
- Contents
- EQ Library List
- DYNAMICS Library List
- Dynamics Parameters
- Effect Type List
- Effects Parameters
- Premium Rack Processor Parameters
- Parameters that can be assigned to control changes
- NRPN parameter assignments
- Mixing parameter operation applicability
- MIDI Data Format
- Input/Output Specifications
- Electrical characteristics
- Mixer Basic Parameters
- Pin Assignment Chart
- MIDI Implementation Chart
Scene memory
Reference Manual
85
Scene memory editing
The scenes stored in scene memory can be copied and pasted to other scene numbers, or
cleared (erased). You can edit scene memories using the buttons located in the upper part of
the SCENE LIST window.
1 COPY button
Press this button to copy the scene to buffer memory.
2 PAST E butto n
Press this button to overwrite the selected scene with the scene in buffer memory.
3 CLEAR button
Press this button to erase the selected scene.
4 CUT button
Press this button to delete the selected scene and copy it to buffer memory. The
numbers of the subsequent scenes will be decremented by one.
5 INSERT button
Press this button to insert the scene copied to buffer memory into the selected scene
number. The numbers of the subsequent scenes will be incremented by one.
6 UNDO button
Cancels the most recent scene memory paste, clear, cut, or insert operation and restores
the previous state.
Copying and pasting a scene
You can copy a scene into buffer memory, and then paste it to a different scene number.
NOTE
The Global Paste function enables you to copy any channel or any parameter settings for the
current scene, then paste the data into any single or multiple scenes in memory (page 86).
NOTE
• Be aware that if you copy or cut another scene before you paste, the newly copied or cut scene
will overwrite the scene in the buffer memory.
• You cannot select multiple scenes as the copy-source.
• You can select multiple paste-destination scenes. To do so, press the MULTI SELECT button to
turn it on, and then rotate the [TOUCH AND TURN] knob. In this case, the same content will be
pasted to all selected scenes.
• A copied scene can also be inserted (page 86).
• If nothing has been copied to the buffer memory, the PASTE button will be unavailable.
Clearing a scene
NOTE
• You may select multiple scenes to be cleared. To do so, press the MULTI SELECT button to turn
it on, and then rotate the [TOUCH AND TURN] knob.
• Read-only scenes or write-protected scenes cannot be cleared.
1 2 3 4 5 6
STEP
1. Press the SCENE field in the Function Access Area.
2. Rotate the [TOUCH AND TURN] knob to select the copy-source scene number, and
then press the COPY button in the SCENE LIST window.
3. Press the OK button in the CONFIRMATION dialog box to execute the copy.
4. Rotate the [TOUCH AND TURN] knob to select the paste-destination scene number,
and then press the PASTE button.
5. Press the OK button in the CONFIRMATION dialog box to execute the paste
operation.
STEP
1. Press the SCENE field in the Function Access Area.
2. Rotate the [TOUCH AND TURN] knob to select the scene number to clear, and then
press the CLEAR button in the SCENE LIST window.
3. Press the OK button in the CONFIRMATION dialog box to execute the Clear
operation.