FCC INFORMATION (U.S.A.) 1. IMPORTANT NOTICE: DO NOT MODIFY THIS UNIT! This product, when installed as indicated in the instructions contained in this manual, meets FCC requirements. Modifications not expressly approved by Yamaha may void your authority, granted by the FCC, to use the product. 2. IMPORTANT: When connecting this product to accessories and/or another product use only high quality shielded cables. Cable/s supplied with this product MUST be used. Follow all installation instructions.
SPECIAL MESSAGE SECTION This product utilizes or an external power supply (adapter). DO NOT connect this product to any power supply or adapter other than one described in the manual, on the name plate, or specifically recommended by Yamaha. WARNING: Do not place this product in a where anyone could walk on, trip over, or roll anything over power or connecting cords of any kind.
■ Contents ■ Precautions ................................................................. i ■ About This Manual ..................................................... ii 1: QR10 Features & Applications .................................. Features ....................................................................... Applications ................................................................ 1 1 1 2: Setting Up: Power & Connections ............................. Power Supply ..........................
■ Precautions Your QR10 will give you years of reliable service if you follow the simple rules given below: ■ Location Do not expose the instrument to the following conditions to avoid deformation, discoloration, or more serious damage. • Direct sunlight (e.g. near a window). • High temperatures (e.g. near a heat source, outside, or in a car during the daytime). • Excessive humidity. • Excessive dust. • Strong vibration. ■ Power Supply • Turn the power switch OFF when the instrument is not in use.
■ About This Manual The following simple icons are used throughout this manual to draw attention to important points and information where necessary. The icons also make it easier to differentiate between information that you should read immediately and information that can be skipped until later, helping you to become familiar with the QR10 in the quickest, most efficient manner possible.
1: QR10 Features & Applications Features The QR10 is a new concept in musical accompaniment. For the first time ever it gives singers, guitarists, and other performers fully orchestrated backing that’s easy to produce and fun to use. Most important of all, the QR10 doesn’t require any keyboard skills or programming ability.
1: QR10 Features & Applications (continued) ■ Use It as a Drum Machine Use the rhythm tracks of the preset patterns or program your own. The QR10’s drum sounds are just and realistic and powerful as those on many dedicated rhythm machines. ■ Develop Musical Ideas The QR10’s outstanding voices and versatile programming features make it an ideal tool for trying out musical ideas. It’s also a great way to present you ideas to others.
2: Setting Up: Power & Connections Power Supply Your QR10 will run either from an optional AC adaptor or batteries. We recommend the use of the optional Yamaha PA-3 AC Adaptor for most applications. Follow the instructions below according to the power source you intend to use. ■ Using a Power Adaptor Plug the DC output cable from an optional Yamaha PA-3 AC Adaptor (available from your Yamaha dealer) into the DC IN jack on the rear panel, then plug the adaptor into a convenient wall AC power outlet.
2: Setting Up: Power & Connections (continued) Setting Up Your System The QR10 provides plenty of musical potential by itself, without extra equipment and complicated connections. It can, however, be used with other equipment in a variety ways to meet a wide range of individual needs. A few examples are provided below to help you get started.
2: Setting Up: Power & Connections (continued) ■ Audio Connections The simplest way to monitor the QR10 sound is via the built-in speaker. If you want to keep the QR10 sound to yourself, without bothering others, a pair of stereo headphones (miniature stereo phone plug type) plugged into the PHONES jack provides convenient monitoring while automatically shutting off the internal speaker system.
3: The QR10 Controls The QR10 has simple, consistent control interface that, once understood, makes operation fast and easy. The main functions of the controls are summarized below. Full operational details are given in the following sections. 1 2 20 18 7 8 9 19 3 4 10 5 6 13 11 16 12 14 15 1 POWER Switch Press in to turn the QR10 on. Press again to turn it off.
3: The QR10 Controls (continued) 6 [–1] and [+1] Keys These keys are used to select pattern numbers, song numbers, tempo values, and many other numeric settings. The [–1] key decrements (decreases stepwise) the value, while the [+1] key increments (increases stepwise) the value. Press either key briefly to decrement or increment the parameter by one, or hold the key for continuous decrementing or incrementing in the specified direction (> page 10).
3: The QR10 Controls (continued) 1 2 20 18 7 8 9 3 4 10 19 5 6 13 11 16 12 14 15 * VOLUME Control The VOLUME control adjusts the volume of the sound delivered via both the OUTPUT and PHONES jacks. Slide the control toward you (i.e. toward the front of the QR10) to decrease the volume or toward the rear panel to increase the volume.
3: The QR10 Controls (continued) Play the Demo Once you’ve set up your QR10 and become familiar with the controls, you might like to play back the pre-programmed demonstration for a sample of what the QR10 can do. 1 Press the [DEMO] key (this is the same as the “6th” chord type key) while holding the [SHIFT] key. 2 Use the [–1] and [+1] keys, or the number keys, to enter the number of the demo song you want to play (0 through 2). or 3 Press the [START/STOP] key to begin playback.
4: Playing the Patterns & Their Variations The QR10 allows you to select and play any of 100 different patterns: • Pattern numbers 00 through 49 are preset patterns. • 50 through 59 are “user” patterns that you can program from scratch (these patterns are initially empty). • 60 through 99 are “combination” patterns that can easily be “assembled” by combining parts from different preset or user patterns. The procedures for creating original combination and user patterns are described later in the manual.
4: Playing the Patterns & Their Variations (continued) 4 Start Playback Press the [START/STOP] key to begin playback of the selected pattern. Make sure that the VOLUME control is set to an appropriate level. ■ The Beat Display As the pattern plays, a triangular beat indicator will flash in time with the music, and two digits immediately below the flashing triangle show the current measure and beat.
4: Playing the Patterns & Their Variations (continued) 2 Turn ON or OFF Use the [+1] key to turn the FOOT SW function “on”, or the [–1] key to turn it off (“,F” on the display). Do not use a footswitch when CAUTION the FOOT SW function is turned off! If a footswitch is connected to the INPUT jack and the footswitch function is turned OFF, operating the footswitch may cause damage to the QR10.
4: Playing the Patterns & Their Variations (continued) You can change sections directly by pressing the appropriate section key. The newly selected section — INTRO, NORMAL, VARIATION, or ENDING — will begin playing from the top of the next measure. FILL 1 and FILL 2 begin as soon as the key is pressed. The newly selected section name will flash on the display until the new section actually begins playing.
4: Playing the Patterns & Their Variations (continued) Any changes you make to the tempo of the preset patterns (00 — 49) are only temporary, and DETAIL the default value will be automatically restored as soon as you select a different pattern or mode. Tempo settings you make for original combination and user patterns (pages 36 and 37), however, are retained in memory even if the QR10 power is turned off and it is disconnected from the power supply (i.e.
4: Playing the Patterns & Their Variations (continued) The chord types listed above the chord type keys are accessed by pressing the chord type key while holding either of the [CHORD SHIFT] keys (these are the same as the [PHRASE 1] and [PHRASE 2] keys). To change the chord’s root without changing the chord type, just press the appropriate microkeyboard key. You can also change only the chord type without changing the chord root by simply pressing the appropriate chord type key.
4: Playing the Patterns & Their Variations (continued) ■ The Chord Types 7th .......... 9th .......... Major ..... Madd9 ... M7 ......... M9 ......... 6th .......... 7(13) ...... seventh. ninth. major. major added ninth. major seventh. major ninth. sixth. seventh thirteenth. m7 ............ m9 ............ minor ........ madd9 ...... mM7 ........ m7(11) ..... m6 ............ 7(f9) ........ minor seventh. minor ninth. minor. minor added ninth. minor major seventh. minor seven eleven. minor sixth.
5: More Creative Control This chapter describes a range of features and functions that add to the QR10’s musical versatility: changing voices for each track, recording original “sampling voices”, setting the volume of each track for the best overall balance, transposition, and giving the patterns a swing feel. Changing Voices The QR10 has 70 preset voices, including a “rhythm” voice that contains 60 different drum and percussion instruments, that can be assigned to any of the accompaniment tracks.
5: More Creative Control (continued) ■ The MELODY, CHORD, and BASS tracks. To assign a voice to the MELODY, CHORD 1, CHORD 2, or BASS track, simply select the required voice number. Voice number 71 (the rhythm DETAIL voice) cannot be assigned to the CHORD 1, CHORD 2, or BASS tracks. ■ The RHYTHM track. When the RHYTHM track is selected, the drum and percussion instruments included in voice number 71 are individually assigned to each note (C1 through B5).
5: More Creative Control (continued) Voice Sampling Voices number 69 and 70 are “SAMPLING VOICES” that you can record either via the built-in microphone or a sound source connected to the INPUT jack. Once recorded, your sampling voices can be selected and used in any track (including the RHYTHM track), just like the preset voices. 1 Engage the SAMPLING Mode Press the [SAMPLING] key (numeric key “1”) while holding the [SHIFT] key to engage the sampling mode.
5: More Creative Control (continued) 5 Check the Recorded Sample Play the micro-keyboard to hear how the recorded sample sounds. If the results are not satisfactory, go back to step 3 and record again. Or go back to step 2, select the next SAMPLING VOICE number, and record the next sample. Depending on the type of sound being recorded, the beginning or “attack” of the sound may not DETAIL be recorded.
5: More Creative Control (continued) Adjusting the Volume of the Tracks The VOLUME function lets you individually adjust the volume of the MELODY, CHORD 1, CHORD 2, BASS, and RHYTHM tracks to achieve the overall “balance” you prefer. This can be done either while playback is stopped, or during playback so you can monitor the overall effect. 1 Engage the VOLUME Function Press the [VOLUME] key (the number “0” key) while holding the [SHIFT] key.
5: More Creative Control (continued) 1 Engage the TRANSPOSE Function. Press the [TRANSPOSE] key (the number “2” key) while holding the [SHIFT] key. 2 Set the Required Degree of Transposition Use the [–1] and [+1] keys to set the transpose value as required. The transposition range is from “–12” (down one octave) to “+12” (up one octave). A setting of “0” produces normal pitch. When a transpose value other than “0” is set, an indicator block will appear next to “TRANSPOSE” on the display.
6: Playing the Preset Songs The QR10 allows you to select and play any of 100 different songs: • Song numbers 00 through 49 are preset songs … pre-programmed sequences of pattern variations and chords. • 50 through 99 are “user” songs that you can program yourself. We’ll learn how to create original songs in section “7: Recording Original Songs” (page 28). In this section we’ll learn how to select and play the QR10’s preset songs.
6: Playing the Preset Songs (continued) You can hear the current song played with a different pattern by simply selecting the desired HINT pattern: press [PATTERN SELECT], use [–1] and [+1] or the number keys to select a pattern, then press [EXIT]. 4 Playback Stops Automatically Playback will stop automatically at the end of the song. You can also stop playback at any time by pressing the [START/ STOP] key.
6: Playing the Preset Songs (continued) 1 Engage the REPEAT Function Press the [REPEAT/SWING] key (the number “9” key) while holding the [SHIFT] key. 2 Turn REPEAT ON or OFF Use the [+1] key to turn the repeat function ON, or the [–1] key to turn the repeat function OFF, as required. When REPEAT is ON, an indicator block will appear next to “REPEAT” on the display. 3 Exit Press the [EXIT] key to exit when done.
6: Playing the Preset Songs (continued) The PHRASE Keys Each of the QR10’s 50 preset songs has two preprogrammed “phrases” that can be played via the [PHRASE 1] and [PHRASE 2] keys. The phrases – short chords or decorative runs using a variety of voices — can be played at any time during playback to add extra variety to the accompaniment. All the phrases are quite short (maximum length about 1 measure), but will only play as long as the [PHRASE] key is held.
6: Playing the Preset Songs (continued) 4 Select a Phrase Use the [–1] and [+1] keys or the number keys to select the desired phrase number (between 00 and 49). You can hear the selected phrase by pressing the selected phrase key. Phrase Number 5 Exit Press the [EXIT] key to exit from the PHRASE SELECT function when done. 6 Play Play the current song and use the PHRASE keys as required.
7: Recording Original Songs This section describes how you can create original songs based on the preset patterns or original patterns created as described in the next chapter. You can record section, chord, pattern, and tempo changes for plenty of musical versatility. You can even record a “melody” track to add extra life to your song.
7: Recording Original Songs (continued) 5 Select a Section Use the section keys to select the section you want to start the song with. 6 Set the Record Tempo You can select a slower (to make recording easier) or faster tempo as required in the normal way: press [TEMPO] and then use the [–1] and [+1] keys, or the number keys, to set the required tempo. Then press [TEMPO] again, or the [EXIT] key, to return to the record ready mode.
7: Recording Original Songs (continued) 10 Stop Recording To finish your song with the ENDING section, simply select the ENDING section. Recording will stop automatically when the ENDING section finishes playing. You can also stop recording at any time by pressing the [START/STOP] key. DETAIL A footswitch connected to the rear-panel INPUT jack can be used to start and stop song recording if the FOOT SW function is turned on (page 11).
7: Recording Original Songs (continued) The record ready mode can be disengaged at any time prior to actually starting recording (the DETAIL next step) by pressing the [RECORD] or [EXIT] key. The QR10 lets you record the [PHRASE] key phrases as well as individual notes. If you intend HINT to use the [PHRASE] keys during recording, you should also select the phrases you want to use at this point.
7: Recording Original Songs (continued) ■ Fixing Mistakes — Deleting Unwanted Changes Mistakes and unwanted changes can easily be deleted from the accompaniment or melody tracks as follows: 1 Engage the Record Ready Mode With the song to be corrected selected, press the [RECORD] key to engage the record ready mode. The [RECORD] key indicator will light.
7: Recording Original Songs (continued) Easy “CHORD PROGRESSION” Recording The QR10 features a special CHORD PROGRESSION recording mode that makes it easy to enter complicated chord progressions and fast chord changes. 1 Record the Required Chord Changes Use the normal song recording procedure to record the required chord changes (page 28). Don’t worry about the timing of the chords, just enter the chords in the proper sequence. Don’t enter any section, pattern changes or tempo changes yet.
7: Recording Original Songs (continued) 6 Record the Required Section, Pattern and Other Changes Once the chord progression has been recorded as required, you can go back and overdub section, pattern, and other changes (even more chord changes) to finish up your song. If the CHORD PROGRESSION function is cancelled by pressing the [START/STOP] button before all DETAIL chords have been entered, the remaining chords will be entered at eighth-note intervals.
7: Recording Original Songs (continued) ■ Song Copy The SONG mode COPY function can simplify song programming by letting you copy an existing song, preset or user, to a new user song number, in which it can be modified as required. 1 Select the Source Song Select the song you want to copy. This can be any of the preset or user songs. 2 Engage the COPY Function Press the [COPY] key (the number “6” key) while holding the [SHIFT] key.
8: Recording Original Patterns The QR10 provides two types of patterns that you can program yourself and then use in songs in the same way as the preset patterns: • 50 through 59 are “user” patterns that you can program from scratch. • 60 through 99 are “combination” patterns that can easily be “assembled” by combining parts from different preset or user patterns.
8: Recording Original Patterns (continued) 6 Select a Track Press the track key corresponding to the part you want to change (the MELODY track cannot be selected in this mode). 7 Enter a Pattern Number Use either the [–1] and [+1] or number keys to enter the number of the pattern from which the part for the selected track is to be taken. Playback will start from the beginning of the pattern as soon as a new pattern number is entered.
8: Recording Original Patterns (continued) 4 Engage the Record Ready Mode and Set the Quantization, Time Signature, and Pattern Length (Measure) Each time the [RECORD] key is pressed while the [SHIFT] key is held, the quantize, time signature, and pattern length (Measure) functions are selected in sequence. This also engages the record ready mode (the [RECORD] key indicator will light).
8: Recording Original Patterns (continued) 6 Select a Voice Select the voice you want to use for the current track: press the [VOICE SELECT] key and, while trying out the voices on the micro-keyboard, use the [–1] and [+1] keys or the number keys to select the desired voice. Press [VOICE SELECT] again or the [EXIT] key to return to the record ready mode when done. or You can also change the voice HINT assignments later in the same way.
8: Recording Original Patterns (continued) 9 Delete mistakes as required. To delete mistakes, simply play any note on the micro-keyboard while holding the [SHIFT/ DELETE] key (for the RHYTHM track, play the note to the instrument to be deleted). All notes that occur while the micro-keyboard key is held will be deleted. 10 Stop Recording Press the [START/STOP] key to stop recording. HINT The pattern tracks can be overdubbed in the same way as the song tracks (page 30).
8: Recording Original Patterns (continued) 4 Press [START/STOP] to Clear Press the [START/STOP] key to actually clear the selected pattern, or [EXIT] to exit from the CLEAR function. Turning the QR10 power OFF during execution of the clear or copy function may result in loss CAUTION of all data and possibly damage the QR10! Any previous data in the specified pattern will be completely erased.
8: Recording Original Patterns (continued) 5 Press [START/STOP] to Copy Press the [START/STOP] key to actually copy the source pattern to the specified destination pattern number, or [EXIT] to exit from the COPY function. Any previous data in the destination pattern location will be erased and replaced by the IMPORTANT source pattern when the copy function is executed. If the QR10 memory becomes full due to a copy operation, the memory full error display — “ERR DETAIL 3” — will appear.
9: MIDI Utilities The QR10 provides two MIDI utilities — Bulk Dump and Sync — that allow it to be used with other MIDI equipment. Bulk Dump Although the QR10 has memory for 50 user/ MIDI IN MIDI OUT combination patterns and 50 user songs, you might want to save your pattern and song data to an external device to allow greater storage capacity or simply to protect your data from accidental erasure OUT IN or corruption. An ideal storage device for use with the QR10 is the Yamaha MDF2 MIDI Data Filer.
9: MIDI Utilities (continued) MIDI Synchronization Mode Select this function by pressing the QR10 [MIDI] key (the number “5” key) twice while holding the [SHIFT] key (or press [MIDI] once while holding [SHIFT] if the MIDI Bulk Dump function, described above, is already selected). Use the [–1] key to turn MIDI sync off, or the [+1] key to turn it on. When MIDI sync is turned off (“,F” on the display) the QR10 is controlled by its own internal clock.
9: MIDI Utilities (continued) ■ ABC: MIDI ABC Mode ON/OFF Use the [–1] key to turn MIDI ABC off (“,F”) or the [+1] key to turn it “on”, as required. ■ LOWr: Lower ABC Zone Limit ■ UPPr: Upper ABC Zone Limit The “LOWr” and “UPPr” parameters set the range of notes in which chords played or will be recognized by the QR10 ABC system. “LOWr” specifies the lowest note, and “UPPr” specifies the highest note in the range.
■ Appendix Total Reset Procedure The following procedure can be used to reset all QR10 parameters to their initial default settings, and clear all user memory (user patterns and songs — the combination patterns are reset to their default contents). This procedure will erase any patterns and songs you have recorded! Be sure to save data you want to keep to an MIDI storage IMPORTANT device such as the Yamaha MDF2 MIDI Data Filer before carrying out the total reset procedure. 1 Turn the QR10 power OFF.
Appendix (continued) Preset Pattern & Song List No. Category 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 Dance & Pop Funk & Soul Rock1 Name Disco Euro Beat Dance Pop House Rap Dance Shuffle Funk Shuffle 16Beat Ballad 16Beat Pop 24Beat Pop Soul Ballad Piano Ballad Analog Ballad Folk Ballad 8Beat Pop1 8Beat Pop2 8Beat Rock Time No.
Appendix (continued) Troubleshooting If you can’t get a function to work properly, or your QR10 appears to be malfunctioning, please check the symptoms and possible causes listed below before assuming that your QR10 is faulty. Symptom Possible Cause/Cure • No power. • Make sure that the AC adaptor is plugged in properly. • If you’re not using an AC adaptor, make sure that a full set of fresh batteries is installed. • Make sure that the batteries are installed facing the right way (i.e.
Appendix (continued) Specifications Tone Generator Type Polyphony Normal voices Percussion voices Sampled voices Patterns Preset Combination User Sections per pattern Tracks Chord roots Chord types Note resolution Recordable data Other function Songs Preset User Tracks Recordable data Other function System Functions Sampling quantization Sampling time Others Connectors AWM (Advanced Wave Memory) 28 notes max.
Appendix (continued) MIDI Data Format 1. Reception Conditions 1-2-3. System Exclusive Message System exclusive messages can only be received when the initial SONG or PATTERN mode display is showing. 1-1.
Appendix (continued) CHECK SUM EOX (Sequence Data) STATUS IDENTIFICATION SUB STATUS FORMAT NUMBER BYTE COUNT(MSB) BYTE COUNT(LSB) CLASSIFICATION NAME DATA FORMAT NAME 0eeeeeee 11110111 2’s complement of 7 bits sum of all data bytes (F7H) 11110000 01000011 00000000 01111110 0bbbbbbb 0bbbbbbb 01001100 01001101 00100000 00100000 00110000 00110001 00110010 (F0H) (43H) (00H) (7EH) 00111011 01000010 01010011 0ddddddd | 0ddddddd 0eeeeeee 11110111 (38H) ASCII’3 (42H) ASCII’B (53H) ASCII’S (4CH) (4DH) (20H)
Appendix (continued) MIDI IMPLEMENTATION CHART 52
■ Index [–1]/[+1] keys .............................................................. 7, 10 ABC ................................................................................. 44 ABC zone ........................................................................ 45 AC adaptor ......................................................................... 3 Applications ....................................................................... 1 Audio connections ......................................................
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