Owner’s Manual Reference Introduction Thank you for purchasing the Yamaha QY700 music sequencer. The QY700 is a 20 song / 32 track sequencer with 1/480th quarter note resolution featuring a built-in XG- and GM-compatible highquality AWM2 tone generator, all contained in a newly-designed package. The Style Sequencer functions that were so popular on the QY300 etc. have been enhanced and made easier to use. A large LCD display also makes operation easier and more intuitive.
Features of the QY700 Features of the QY700 Powerful sequencer functionality The sequencer of the QY700 provides 32 sequence tracks and 16 pattern tracks, and up to 110,000 notes of storage capacity for professional-level sequencing power. Note timing resolution is 1/480th of a quarter note. Memory is backed up, so your data will not disappear when the power is turned off. Play Effect functions and a full complement of editing jobs allow you to edit and modify your data as desired.
Features of the QY700 XG tone generator for rich expressiveness The QY700 features an XG-compatible tone generator with 491 high-quality voices and 3 high-quality effect systems, providing the rich expressiveness that you expect from XG. Wide range of compatibility The QY700’s tone generator section is compatible with XG and with the GM system level 1 tone generator format. The sequencer section is compatible with ESEQ and SMF (Standard MIDI File) formats 0/1.
How to use the manuals How to use the manuals The documentation for the QY700 consists of the following two manuals. Understand the role of each manual, and refer to them as necessary. Owner’s Manual: Reference (this manual) This explains precautions for use, how to make connections, and all parameters and commands. Use this manual like a dictionary whenever you need to. Chapter 1. BASIC CONCEPTS Chapter 2. SONG MODE Chapter 3. VOICE MODE Chapter 4. EFFECT MODE Chapter 5. PATTERN MODE Chapter 6.
Printing conventions in this manual [Procedure] This icon indicates the actual procedure for using the function. [Supplementary comments] This icon indicates supplementary explanations related to the function, examples of use, and hints. [Caution] This icon indicates a caution. To avoid erasing or damaging important data, be sure to read such sections. + This icon means that an operation needs to be performed while doing something else. For example, s + y means “hold down s and press y”.
Finding the information that you need Finding the information that you need In order to find the information that you need, you can make use of the following pages. Table of contents (→ p.9) Locate the desired information within the flow of the entire manual. Front and rear panels (→ p.12) Here you can read about the name and location of each button and control, and read about their function. Function tree (→ p.
Table of contents Table of contents Introduction Features of the QY700 ........................................................................................................................................................................................ 4 How to use the manuals ...................................................................................................................................................................................... 6 Printing conventions in this manual .........
Table of contents 5. Song Recording ......................................................................................................................................................................................... 106 Recording Standby ............................................................................................................................................................... 108 Realtime Recording: Sequence Tracks (TR1,...,TR32) .....................................................
Table of contents Chapter 7. DISK MODE About floppy disks .......................................................................................................................................................................................... 302 About Disk mode ............................................................................................................................................................................................ 304 1. Save .............................................
SETUP 1. Front and rear panels Top panel 2. ASSIGNABLE wheel 1. PITCH wheel 8. LCD display 13. MIDI Data monitors L/MONO OUTPUT R IN A FOOT SW IN B MIDI OUT A OUT B IN A MUSIC SEQUENCER PITCH IN B OUT A OUT B MIDI ASSIGNABLE SONG PATTERN UTILITY VOICE EFFECT DISK 12. Direct Cursor keys 3. Mode keys MAX VOLUME SHIFT REC PLAY F1 F2 F3 F4 F5 F6 SHIFT EXIT CONTRAST 15. Data dial 14. Shuttle dial 5. CONTRAST control 4. VOLUME control 7. PLAY indicator 6.
SETUP 4. VOLUME control Use this to adjust the volume of the output jacks and the headphone jack. 5. CONTRAST control Use this to adjust the contrast of the display. 6. REC (recording) indicator This indicator will light when the e key is pressed, indicating that you are in recording mode. 7. PLAY indicator During playback, this indicator will blink in time with the tempo. 8. LCD display Various types of information are displayed in this 320 x 240 pixel backlit liquid crystal display.
SETUP 22. Decrement key, Increment key 19. Locate keys 20. Track keys 17. EDIT key 16. Sequencer keys 18. JOB key A OCT UP OCT DOWN ON BASS F# B G# C Gb Ab Bb ! M ? N # O ORG BASS E A 5 6 TIE 1 2 3 0 - LOC 2 MUTE REST ) E D# Db Eb % Q & R F # 7( 5) b 7( 5) G # 7( 9) b 7( 9) H b 7( 13) a I 7sus4 7 (13) sus4 F G A B B C D E 25.
SETUP 20. Track keys Use these keys to change the currently selected track, or to mute or solo specific tracks. d key u key These keys switch the currently selected track. m key This mutes the playback of the currently selected track. Press the key once again to unmute the track. s key This mutes the playback of all tracks other than the selected track. Press the key once again to restore playback of the other tracks. Use this button when you want to hear only the selected track. 21.
SETUP Rear panel MIDI OUT-B OUT-A IN-B 1. MIDI connectors IN-A FOOT SW R OUTPUT L/MONO PHONES 2. FOOT SW (Foot switch) jack DC IN POWER ON OFF 6. Cable clip 5. DC IN (Power supply) jack 4. PHONES (Headphones) jack 3. OUTPUT jacks 7. POWER switch 1. MIDI connectors These connectors are used to connect external MIDI devices via a MIDI cable. There are four MIDI connectors: IN-A, IN-B, OUT-A, and OUT-B. IN-A and IN-B are inputs, and OUT-A and OUT-B are outputs. (→ p.20) 2.
SETUP Floppy disk drive 1. Floppy disk slot This is where floppy disks are inserted for loading or saving data. 3.5 inch 2HD (MF2HD) or 2DD (MF2DD) floppy disks can be used. (→ p.302) 2. Disk-in-use indicator This indicator will light while data is being read from or written to the floppy disk. Never attempt to remove the disk while this indicator is lit. 3. Eject button Press this button to remove the floppy disk.
SETUP 2. Connections In order to use the QY700, the included AC adaptor and an amp system etc. must be connected. If you use external MIDI devices or controllers, these must also be connected. This sections explains how to make these connections. • Be sure to turn off the power before making any connections. If you make connections while the power is on, you risk damaging external equipment such as the amp or speakers. Power supply connections 1.
SETUP Audio equipment connections To output the sound of the QY700, connect an amp or mixer to the output jacks. Connection to powered speakers Connect two powered speakers (left and right) to the output jacks (L/MONO, R). If you are connecting only one powered speaker, use the L/MONO jack. FOOT SW R OUTPUT L/MONO PHONES DC IN POWER ON OFF Connection to a mixer Connect the output jacks (L/MONO, R) to two channels of the mixer.
SETUP Connecting a foot switch When using a separately sold FC4 or FC5 foot switch, insert the foot switch plug into the foot switch jack located on the rear panel. FC4 or FC5 FOOT SW R OUTPUT L/MONO PHONES DC IN POWER ON OFF Connecting external MIDI devices Connecting a MIDI keyboard Realtime recording or fingered chord input will be easier if you use a MIDI keyboard. Use a MIDI cable to connect the MIDI OUT of the external MIDI keyboard to the MIDI IN-A or IN-B connector on the rear panel.
SETUP Connecting an MTR (multi-track recorder) Since the QY700 implements MTC (MIDI Time Code) and MMC (MIDI Machine Control), you can produce music while synchronized to an MTC- or MMC-compatible multi-track recorder. Since the QY700 does not output MTC, you will need a device that is able to output MTC (such as the Yamaha MD4) if you wish to use MTC for synchronization. In this case, use a MIDI cable to connect the MIDI IN-A or IN-B connector of the QY700 to the MIDI OUT connector of the external device.
SETUP 3. Using the Style and Demonstration disk Here’s how to use the included “STYLE & DEMONSTRATION” disk. Contents of the disk 3. Press 2 (Load). ▼ You will enter Load sub-mode, and the top line of the display will indicate “DISK -- LOAD --”. • The included disk contains “STYLE,” “DEMO 1” and “DEMO 2.” • “DEMO 1” and “DEMO 2” allow you to enjoy demo playback, and to playback songs while adjusting the Play Effects or Multi to experience the possibilities of the QY700.
SETUP 6. Press y. ▼ The display will indicate “Executing...” and the data will be loaded. 7. Press s. ▼ You will return to the Song mode display. Restoring the factory settings • Here’s how to restore the QY700 to the factory settings. • When you load “STYLE” from the disk, all internal memory will be rewritten to the factory settings. If internal memory contains any data that you wish to keep, save the data before loading the “STYLE” data. 1.
SETUP 4. Press d [D1] (All Data). ▼ The Load All Data page will appear, and the filenames will be displayed. 5. Use the cursor keys / data dial to move the cursor to “STYLE” and press e. ▼ A message of “Are You Sure? (Y/N)” will appear, asking whether it is OK to erase the data in internal memory and load the data from disk. • If you do not wish to erase the data currently in memory, press n to halt loading. Then save the data in memory to a disk, and perform the loading procedure once again. (→ p.307) 6.
1 Chapter 1. BASIC CONCEPTS This chapter explains the basic concepts that you need to know before use, such as the mode structure and the internal structure of the QY700. 1. 2. 3. 4. 5. 6. 7. 8. 9. Mode structure ........................................... 26 Function tree .............................................. 34 How the QY700 is organized ...................... 36 Sequencer block ........................................ 37 The tone generator block ...........................
BASIC CONCEPTS 1. Mode structure Mode name About modes • The many functions of the QY700 are grouped by type into modes, sub-modes, and pages (see the diagram below). When operating the QY700, you will arrive at the desired function by first selecting the mode, then the sub-mode, and finally the page. • Modes are the largest division of functions. Use the Mode buttons to switch between modes. • Sub-modes are broad divisions of the functions within each mode.
BASIC CONCEPTS Play Effect Here you can make temporary adjustments to the note timing and dynamics for song playback. (→ p.80) In Song Play, press 1 (PlayFx) to enter this sub-mode. Song Recording Here you can record song data onto the tracks of a song. (→ p.106) In Song Play, press e to enter this sub-mode. Track View This display shows the measures in which data has been input in each track. (→ p.100) In Song Play, press 2 (TrView) to enter this sub-mode.
BASIC CONCEPTS ■ Voice mode Here you can make tone generator settings such as voice and volume for each part, determining how each part will sound when the song is played back. (→ p.168) Press v to enter this mode. Drum Setup Edit Here you can edit Drum Setup 1 and 2 to indirectly modify drum voices. (→ p.182) After selecting Drum Setup 1 or 2 as the voice category in Voice mode, press 4 or 5 to enter this sub-mode.
BASIC CONCEPTS Effect Reverb Edit Here you can make settings for the Reverb effect. (→ p.193) In Effect mode, press 2 (Reverb) to enter this sub-mode. ■ Pattern mode Here you can create and playback patterns or phrases. (→ p.200) Press p to enter this mode. Patch Here you can select and playback patterns. Patterns are created by assigning phrases to each track of the pattern. (→ p.200) This is the sub-mode that you will enter when you first press p.
BASIC CONCEPTS Pattern Voice Here you can make tone generator settings such as voice or volume for each pattern track. (→ p.225) In Patch, press 2 (Voice) to enter this sub-mode. Pattern Effect Here you can make settings for the effects used in the pattern. (→ p.239) In Patch, press 3 (Effect) to enter this sub-mode. Phrase Recording Here you can record musical data into the selected User Phrase. (→ p.247) In Patch, move the cursor to User Phrase and press e to enter this sub-mode.
BASIC CONCEPTS ■ Utility mode Here you can make basic settings for the QY700 and MIDIrelated settings. (→ p.288) Press u to enter this mode. System Here you can make basic settings for the QY700 such as master tuning and controller settings. (→ p.289) In Utility mode, press 1 (System) to enter this sub-mode. MIDI Here you can make MIDI-related settings. (→ p.291) In Utility mode, press 2 (MIDI) to enter this sub-mode.
BASIC CONCEPTS Fingered Chord Zone Here you can specify the range of the keyboard in which Fingered Chord will function. (→ p.299) In Utility mode, press 6 (FngZone) to enter this sub-mode. Rename Here you can change the filename of a file on floppy disk. (→ p.312) In Disk mode, press 4 (Rename) to enter this sub-mode. ■ Disk mode In this mode you can transfer data to and from the floppy disk. (→ p.302) Press d to enter this mode. Delete Here you can delete a file from the floppy disk. (→ p.
BASIC CONCEPTS Format Here you can format a floppy disk. (→ p.316) In Disk mode, press 6 (Format) to enter this sub-mode.
BASIC CONCEPTS 2. Function tree Song mode sSong Play ............................................................................. p.72 1Play Effect ............................................................... p.80 1Groove ......................................................... p.82 4Groove View .................................... p.82 5Copy Template ................................. p.89 2Clock Shift / Gate Time / Velocity ............... p.90 3Transpose .............................................
BASIC CONCEPTS 4Phrase Solo ............................................................ p.208 6Phrase Table ............................................... p.209 5Rest ................................................................... p.208 6Clear ................................................................... p.208 e Phrase Recording ................................................... p.247 4Replace ...................................................... p.252 5Overdub ................................
BASIC CONCEPTS 3. How the QY700 is organized Effect block (→ p.47) Four blocks • This block processes the audio signal that is output from the tone generator block, adding reverberation or ambiance etc. • This block provides three XG-compatible effects: reverb effect, chorus effect, and variation effect. • Settings for this block can be made in Effect mode (→ p.188). • The QY700 consists of four blocks: the sequencer block, the tone generator block, the controller block, and the effect block.
BASIC CONCEPTS 4. Sequencer block 1. About the sequencer block 2. Auto-Accompaniment • This block lets you create songs by recording/editing the musical performance that is recorded from an external MIDI device or from the controller block, and then plays back the data, transmitting it to the tone generator block or to an external MIDI tone generator as MIDI messages. • The sequencer block can be operated in two modes: Song mode and Pattern mode.
BASIC CONCEPTS Beat 3. Phrases Instrument category • Beat categorizes phrases by their basic rhythm, into the following three types. Beat Number Phrase name Display • “Phrases” are musical accompaniment phrases for a single instrument, such as a rhythm pattern for the rhythm part, a bass line for the bass part, or a chord backing for the guitar part. Phrases are the smallest unit that makes up the accompaniment of a song. • The QY700 provides 3,876 Preset Phrases, and 99 User Phrases for each Style.
BASIC CONCEPTS Phrase type 1 On Bass Original Bass Source chord Original phrase # ä 5. Patterns Chord root Chord type • “Patterns” are created by joining two or more Phrases horizontally, or by joining up to 16 parts vertically to create an accompaniment with drums, bass, and chord backing. While phrases contain musical data for a single instrument, patterns combine two or more phrases to create a single backing pattern. Patterns are the basic unit with which the accompaniment of a song is created.
BASIC CONCEPTS Track structure within each pattern 6. Songs • Patterns are organized as a matrix of tracks and measures, as shown in the diagram below. • A phrase or a rest can be specified for each measure in each track of the pattern.
BASIC CONCEPTS TR 1 TR 2 TR 3 Pattern track Chord track TR 31 TR 32 PATTERN CHORD Tempo track TEMPO Sequence track musical data musical data Patterns, time signatures Chord Root, Chord Name, On Bass, Original Bass, Syncopation Tempo changes TR 1 musical data TR 2 musical data TR 16 musical data TR 17 musical data TR 32 musical data Pattern Tempo track M001 TR 1 Phrase TR 2 Phrase TR 3 Phrase TR 16 Phrase TO TG Part 1 Pattern track 1 Sequence tracks ••• ••• Sequence tracks Seq
BASIC CONCEPTS Turning the Fingered Chord Zone on/off 7. Chord input methods • This block explains how to input the chords in Song mode or Pattern mode so that you can use the auto-accompaniment function. Using Chord Root and Chord Type to input chords • You can use the symbols printed on the microkeyboard to enter the Chord Root and Chord Type. # • For the Chord Root, use the E2 – D 3 keys to specify the root of the chord.
BASIC CONCEPTS 5. The tone generator block all elements sound About the tone generator block • The tone generator block is what actually produces sound in response to the MIDI messages received from the sequencer block, the controller block, and from the MIDI IN connectors. • The tone generator block always functions as a 32 part multitimbral tone generator. • The tone generator block of the QY700 is GM and XG compatible.
BASIC CONCEPTS Selecting voices via MIDI • Drum voice is the voice category that specifies drum voices. In this category, drum voices can be freely assigned, and you can select a different drum voice for each part. However it will not be possible to edit the drum voice. • If you wish to edit a drum voice, you can use the three voice categories drum setup 1 – drum setup 3 . These categories “overlay” a drum voice with a drum setup that can be edited.
BASIC CONCEPTS Maximum polyphony • The tone generator block has a maximum polyphony of 32 notes, in element units. I.e., 32 notes can be played simultaneously if you are using normal voices that consist of one element or drum voices, and 16 notes can be played simultaneously with normal voices that consist of two elements. • The number of elements used by each voice is given in the voice lists of the separate “QY700 Reference Listings”.
BASIC CONCEPTS 6. Controller block About the controller block Sequencer block • The controller block lets you use the microkeyboard, pitch wheel, assignable wheel, foot switch etc. to play music and control the tone generator block via the sequencer block, or to directly control the tone generator block or effect block.
BASIC CONCEPTS 7. Effect block About the effect block • This block processes the audio signals from the tone generator block, adding reverberation or ambiance etc. • The QY700 has three types of effect: the reverb effect, the chorus effect, and the variation effect. • Effect settings for Song mode can be made in Effect mode and in Voice mode.
BASIC CONCEPTS Chorus effect How the effects work • The chorus effect is dedicated to chorus. It adds spaciousness and depth to the sound. • In Effect mode, you can select one of 11 Effect Types, and modify parameter values to adjust the character of the chorus. Effect mode settings are remembered independently for each song. • In Pattern mode, you can use Pattern Effect settings to select one of 11 Effect Types for each pattern, and modify parameter values to adjust the character of the chorus.
BASIC CONCEPTS Effect blocks diagram in Song mode (Variation mode= INS) Variation mode = System 2 • When Variation mode is set to System, the three effects will be connected as shown in the diagram below. • The signals from all tone generator parts will be sent to the reverb effect, chorus effect, and variation effect according to the Voice mode settings Reverb Send Level 1, Chorus Send Level 2, and Variation Send Level 3. Here you can adjust the effect depth for each part.
BASIC CONCEPTS Voice mode (Mixer) 1 2 3 7 4 8 0 B 5 6 A Effect mode (Effect Connection) 50 9 Chapter 1
BASIC CONCEPTS 8. Basic operation 1. Moving the cursor • You will notice a black, highlighted location in the display. This is referred to as the cursor, and the location of the cursor will be the currently-selected command or data. • Use the cursor keys to move the cursor. • When you press a mode key, the mode indicator above that key will light. • It is not possible to switch modes during recording. Selecting sub-modes • This refers to moving within a mode to a sub-mode.
BASIC CONCEPTS • This example is of selecting pages within Song (mode) Play Effect (sub-mode). • In this display, 1 – 3 are assigned to pages, 4 is assigned to a sub-page, and 6 is assigned to a special page. The sub-pages and special pages will differ depending on the page. • The page will change when you press the function key that corresponds to the desired page. 1 Move to the Groove page. 2 Move to the Clock Shift / Gate Time / Velocity page. 3 Move to the Transpose page.
BASIC CONCEPTS 4. Inputting numbers • When you press a microkeyboard, the character printed at the left side of the microkeyboard will be input as a lowercase character. • If you hold down the left d [OCT DOWN] (CAPS) key as you press the microkeyboard, the character will be input as an uppercase character. • If you hold down the left u [OCT UP] (SHIFT) key as you press the microkeyboard, the symbol printed at the left of the microkeyboard will be input. • You can use the numeric keypad to enter numerals.
BASIC CONCEPTS 8. Drum Map display • Here’s how to view the drum instruments that are assigned to the microkeyboard. • The keyboard will be displayed vertically, and the instrument names will be shown to the right and left of the notes. The bottom of the display is the lowest note, and the top of the display is the highest note. • The note names will be shown inside the C notes. This lets you see the octave relationships.
BASIC CONCEPTS 11. Other key operations Here are some convenient key operations that you should know. 1 Auto Repeat function • The cursor keys, n/y, and r/f will Auto Repeat. • If you continue holding them, the value or item being controlled by the key will change continuously. r/f • In Song mode or Pattern mode, these keys will rewind/fastforward measures regardless of the cursor location. s • s + data dial or s + n/y will increase/decrease common parameters in the display by the same value.
BASIC CONCEPTS 9. Song creation procedure • This section will take you through the steps of actually creating a song, providing a practical demonstration of the relation between phrases, patterns and songs, the procedure for using Auto-Accompaniment to create a song, and recording procedure in Song mode. • Before you create the song, use the procedure given in “8. Basic operation” (→ p.51) to initialize the data. • In this example, we will use the following procedure to create a song.
BASIC CONCEPTS Create patterns 1 Patterns to be created Style 01, Section A "intro" Style 01, Section B "normal1" Style 01, Section C "normal2" Style 01, Section D "fill1" Style 01, Section E "fill2" Style 01, Section F "ending" Pattern creation procedure • The procedure for creating a pattern will be explained as we create the Style 01 Section A “intro” pattern.
BASIC CONCEPTS 6. Enter the phrase. (1) Use the data dial or n/y to display the phrase. (2) Move the cursor to the phrase Instrument Category, Beat, and Number (→ p.38), and use the data dial, n/y, or numeric keypad → e to select the phrase. (3) For track 1 M002, specify Instrument Category Fa, Beat 16, and Number 004. • To erase a phrase or rest that you have input by mistake, use the following procedure. (1) Move the cursor to the phrase or rest that you wish to delete.
BASIC CONCEPTS Editing a pattern Pattern voice mixer settings Play Effect Groove Quantize settings • The pattern voice mixer lets you adjust effect send levels, pan, and volume etc. for each track. TRACK 1 2 3 4 5 6 7 8 • • • • • • • • • • • • • • • • • • REVERB * 0 * 0 * * * * • • • • • • • • • • • • • • • • • • PAN VOLUME * 115 * * 88 * * * 50 90 78 90 * * 50 115 Values marked with an “*” must be left unmodified from the default values.
BASIC CONCEPTS Pattern track recording Recording the Song mode Pattern track • You will record styles and sections on the Pattern track of Song mode. • If Styles and Sections have been entered into the Pattern track, patterns will change automatically when the song is played back. • Here we will use Step Recording to record Styles and Sections on the Pattern track. 5. Press 6 (STEP) to select Step Recording as the recording mode. 6. Press r to start step recording on the Pattern track. 1.
BASIC CONCEPTS Chord track recording Recording the Song mode Chord track • For beats which are left blank, the previously-specified pattern will be repeated. 1. Press d/u to move the cursor to the Chord track. ■ Repeat steps 5 – 6 to enter all of the items in the following table of chords. 2. Press e to enter Recording Standby condition. 7. When all enter has been completed, press s to stop recording. 3. Press 6 (STEP) to select Step Recording as the recording mode. 4.
BASIC CONCEPTS Voice settings • In Voice mode you will specify the voices that tracks 1 and 2 will use. 3. Move the cursor. • Move the cursor to the program number and bank number of parts 1 and 2. 1. Press v to enter Voice mode. 4. Select voices. • Uses the data dial, n/y or the numeric keypad → e to specify the program number and bank number. • For part 1, specify Program number = 81 Bank number = 18 “Hollow” 2. Press 1 (Mixer) to select the mixer.
BASIC CONCEPTS Changing the tempo • Here’s how to change the tempo so that it will be comfortable for you to play. (1) Press d [D3] to move the cursor to Tempo. (2) Use the data dial, n/y or numeric keypad → e to set the desired tempo. (1) Press d [D4] several times to move the cursor to Click Beat, Click Mode, or Count. (2) Use the data dial, n/y or numeric keypad → e to set the desired values. Now let’s playback. • Press the sequencer key p to playback the song. • Listen to the performance of track 2.
BASIC CONCEPTS Deleting a mistakenly-entered note • To delete the note that was entered immediately before, press 5 (BkDelete). The note that was entered will disappear, and the song position pointer will move back, allowing you to re-enter the note. • To delete any undesired note, move the cursor to the note that you wish to delete, and press 6 (Delete). All notes located at the same timing will be deleted. the same "C" note Using Jobs 8. Enter notes. • Press microkeyboard to enter notes.
BASIC CONCEPTS Editing tracks 1 and 2 1 Quantize • Quantize is a job that corrects the timing of notes. Let’s quantize to track 2, which was recorded using realtime recording. 1. Press j to access the Job menu. 2. Select the Quantize job. (1) Use the data dial, n/y, or the cursor keys to move the cursor to “01 Quantize.” (2) Press e to access the Quantize job. 3. Specify the track which will be Quantized, and the note value that will be the basis for quantization.
BASIC CONCEPTS Modifying the voice of track 1 • Let’s modify the voice that is being used by the track 1 melody. 1. Press v to enter Voice mode. 2. Press 3 (VoicEdit) to enter Voice Edit. Portamento Data display Mono/Poly Cutoff Resonance EG attack 3. Press d to set Part to 1. 4. Move the cursor. • Move the cursor to the parameter that you wish to modify. 5. Modify the value. • Use the data dial, n/y, or the numeric keypad → e to modify the value.
BASIC CONCEPTS Save to floppy disk • Let’s save the patterns and song that you created to a floppy disk. 1. Prepare a new disk. • The QY700 can use 3.5 inch floppy disks of either 2HD or 2DD types. • For details on types of disk, refer to “Chapter 7. DISK MODE” (→ p.302). • The song data will remain in memory even if the power is turned off, but even if it is erased when you create a different song etc., you will always be able to recall it by loading the file “ALL-DATA” from the floppy disk. 2.
BASIC CONCEPTS Memo 68 Chapter 1
Chapter 2. SONG MODE You use SONG mode to play, edit, and record your songs. This chapter explains all SONG-mode operations. SONG MODE Overview ................................. 70 1. SONG PLAY ............................................... 72 2. Play Effects ................................................ 80 3. Track View ................................................ 100 4. Output Channels ...................................... 103 5. Song Recording ....................................... 106 6.
SONG MODE Overview SONG MODE Overview sSONG PLAY 1ÊPlay Effects 2Track View 3Output Channels 5Save 6Load eSong Recording eSong Edit jSong Jobs • You use SONG mode to record, edit, and play songs. • A song is a set of playable performance data that you create by recording onto the QY700 tracks under SONG mode. • The QY700’s song memory has room for 20 songs. • Each song can comprise as many as 32 sequence tracks, together with a PATTERN track, a CHORD track, and a TEMPO track.
SONG MODE Overview TEMPO track Sequence tracks PATTERN track 2 CHORD track Track Output Channels • During song replay, the QY700 transmits sequence data (from the sequence tracks) and pattern data (from the 16 pattern tracks) to both the tone generator block and the MIDI OUT connectors. You can set up the track/channel correspondence using the SONG mode’s Output Channel function (→ p.103).
1. SONG PLAY 1. SONG PLAY 3. Track numbers; keyboard-track setting (highlighted) 4. Track status 1.Song number and name sSONG PLAY 2. Pattern setup 1Play Effects Track name 2Track View 9. Measure and beat 3Output Channels 5Save 10. Loop switch; locations 1, 2 6Load eSong Recording 11. Tempo and meter eSong Edit 12. Click mode, click beat, and count jSong Jobs 13. Transposition SHIFT F1 F2 F3 F4 F5 F6 8. Keyboard image 6. Chord root and type SHIFT EXIT 7. Fingered-chord switch 5.
1. SONG PLAY • You use SONG PLAY mode to select songs for replay, to start and stop the replay, and to set the various replay parameters. • You can switch into VOICE mode and make adjustments in track voices and track balances while playback is in progress. • By selecting playback of an empty song (a song without data), you can use the auto-accompaniment feature as background for normal keyboard play. (→ p.106) • SONG PLAY includes eight submodes.
1. SONG PLAY 0101 1101 OFF, ON 4. Track status (data, MUTE, SOLO) 1. Move the cursor to the PATT SETUP area on the screen. Track is empty. Track contains data. Track is set to SOLO. 2. Select the setting using either the data dial or n/y. 3. Track numbers; keyboard-track setting Track is muted. • Each sequence track and pattern track is identified by a track number. • The highlighted track number identifies the current keyboard track. Note that the highlight is not related to cursor action.
1. SONG PLAY 6. Chord root and type 4. You can also use the solo feature to select multiple “solo” tracks, so that only the selected tracks are produced (with all other tracks silent). Begin by setting one of the tracks to SOLO as described above. Then use u / d to select another track, and then press s +s. • To cancel all of these solo selections at once : Use u or d to move to any one of the solo tracks, and then press s.
1. SONG PLAY ■ If you do not want to use fingered chording: 1. Set the fingered-chord switch to OFF. (See Section 7., below.) 2. Move the cursor to the chord root/type area on the screen. 3. Select the root by pressing a microkeyboard key from # E2 to D 3. 4. Select the type by pressing a key from E3 to F4. • For information about how to enter chords, refer to Chapter 1. (→ p.42) 5. To set an on-bass : Hold down the left-side d[OCT # DOWN] key and press a key from E2 to D 3. 7.
1. SONG PLAY 8. Keyboard image 9. Measure and beat 2 • This area presents an animated display of the playback of the keyboard track’s recorded data. • Black markings appear on the keyboard graphic to indicate notes as they are replayed. • Note that the entire keyboard image does not fit on the screen. But you can shift the displayed area of the image up or down an octave by pressing u[OCT UP] or d[OCT DOWN]. • The pitch wheel image moves in accordance with the track’s pitch events.
1. SONG PLAY 10. Loop switch; locations 1 and 2 0101 1101 Tempo Meter 25.0,...,300.0 (=q ) View only 1. Press d [D3] to move the cursor to the tempo area. 2. Set the appropriate value using the data dial, n/y, or the numeric keypad. • The meter values are set in Song Recording. (→ p.111) 12. Click mode, click beat, and count • Set the loop feature ON when you want to repeatedly play a specific area of the selected song.
1. SONG PLAY • If the QY700 fails to produce a click sound even when the mode setting is All, you may need to change the click setting within UTILITY mode. See page 297 for details. 13. Transposition 2 • You use this feature to transpose the song being played. The transposition is set in semitone increments. • The setting operates on pattern tracks as well as sequence tracks. • Transposition has no effect on drum voices and SFX kits.
2. Play Effects 2. Play Effects sSONG PLAY 1ÊPlay Effects 1ÊGroove Quantize 4ÊGroove View 2ÊClock Shift, Gate Time, and Velocity 3ÊTranspose 4ÊDrum Table Edit 80 Chapter 2.
2. Play Effects • The Play Effects submode allows you to adjust various songplay parameters, including quantizing, gate timing, and velocity. This makes it possible to control and adjust timing and articulation while playback is in progress. Note that these adjustments do not cause changes in your recorded data. • Song playback remains available while you are in the Play Effects submode. In particular, the p, s, t, r, and f keys continue to function normally.
2. Play Effects Groove Quantizing Data display 3.Voice program sSONG PLAY 2.Measure and beat 1. Track numbers Track name Keyboard-track setting 4.Play-effects THRU setting 5.Groove template 6.Quantizing value 7.Strength 8.Groove timing 9.Groove gate time 10.Groove velocity SHIFT F1 F2 F3 11.Grid F4 12.Clock shift F5 F6 SHIFT EXIT 13.Gate-time multiplier 14.Velocity offset SHIFT 82 F1 F2 F3 F4 F5 F6 SHIFT EXIT Chapter 2.
2. Play Effects Parameter Values Function 1 Track number View only Shows track number. Track name View only Shows name of selected track. Keyboard track 1,...,32 Selects track for editing. 001,...,999 Sets location (measure) for beginning of song playback, and in- 2 Measure See page P.84 P.85 dicates current playback location. 3 Voice program 4 THRU setting View only ,T 5 Groove template -- (=off),1,...,100,US 6 Quantizing value -- (=off), , , , , , , , P.
2. Play Effects 3. Move the cursor to the TEMPLATE setting. Select the template using the data dial, n/y, or the numeric keypad. • Each groove template is divided into equal quantizing intervals: eighth-note intervals, eighth-note triplet intervals, sixteenth-note intervals, or some other such value. On the Groove View page, these intervals are represented by a grid pattern. • The quantizing template sets separate adjustment values for each interval, allowing for subtle but swinging nuances.
2. Play Effects • Press u or d until the track number for the desired track is highlighted. • Note that the screen only shows tracks 1 to 16 or tracks 17 to 32. You can toggle between these two groupings by pressing 6. 3. Voice program 2. Measure and beat 2 • The icons indicate the voice program assigned to each track. • You select the voices using VOICE mode. (→ p.168) 4. Play-effects THRU setting • The measure value sets the start point for song playback.
2. Play Effects 5. Groove template 6. Quantizing value (Accessible only on user templates) • You use groove templates to set up the basic rhythm quantization settings for each track. Use of these templates allows you to impart a swing, or “groove,” to the song data as it is replayed. • Each template contains quantizing parameters for one measure of the recorded data. Quantizing is executed by reapplying the values to each successive measure of the recorded track.
2. Play Effects • A setting of 100% produces the strongest quantizing, so that all notes are pulled directly onto the nearest line. A setting of 0% effectively switches off all quantizing. 0101 1101 1. Move the cursor to the GROOVE TIMING line for the track you want to set. Original (recorded) data 1:1 1:2 1:3 (Assuming that the quantizing value is set to 1:4 2. Set the value using the data dial, n/y, or the numeric keypad. 2:1 , and meter is 4/4) 9.
2. Play Effects 10. Groove velocity • The diamond-shaped figures along the top of the grid indicate the position of the quantizing lines. If the quantizing value is “eighth-note,” then there will be 16 quantizing lines across the screen, each spaced one eighth-note apart. The first line will be at Measure 1, Beat 1; the second line (not drawn) will be halfway between Beat 1 and Beat 2; the third line will be directly on Beat 2; and so on.
2. Play Effects where “interval time” refers to the number of clock cycles between interval lines. Note that positive values shift notes toward the end of the song, while negative values shift them toward the beginning. • This value applies offsets to the velocity values. Again, offsets can be different for each interval. • If you are using a preset template, you can not change these values. If you are using a user template, you can edit the values as described below.
2. Play Effects Clock Shift, Gate Time, and Velocity 1.Keyboard track Data display 1.Track number and name sSONG PLAY 2. Measure and beat 1ÊPlay Effects 1.Track number 2ÊClock Shift, Gate Time, and Velocity 3.Voice program 4.Play-effects THRU setting 15.Clock shift modifie 16.Gate-time modifier 17.Velocity rate 18.Velocity offset SHIFT F1 F2 F3 F4 Parameter F5 F6 SHIFT EXIT Values Function 1 Track number View only Shows track number.
2. Play Effects • On the QY700, one clock cycle is equivalent to 1/480 quarter note. • A negative value shifts the timing backward (toward the beginning of the song), while a positive value shifts the timing forward. A setting of +480, for example, will effectively delay the playback timing by one beat. • For more information about clock usage, refer to page 131. • You use this page to set the following play-effect parameters: clock shift, gate-time modifier, velocity rate, and velocity offset.
2. Play Effects Original data • The gate time denotes the length of time that a note is held. For non-percussive voices, the gate time is equal to the actual playback time span. • If you set this value to 100%, the original gate times will be used. Setting the value below 100% will lower the gate times, while higher values will increase them. • If an adjusted gate-time value is less than 1, the QY700 will use a value of 1.
2. Play Effects 18. Velocity offset • The VELOCITY OFFSET (described here) and the VELOCITY RATE (described above) work together to determine the actual adjustment applied to the track’s velocities. The relation is: Playback velocity = (original velocity × VELOCITY RATE) + VELOCITY OFFSET. • If an adjusted velocity is less than 1, the QY700 automatically uses a velocity of 1. • If an adjusted velocity is greater than 127, the QY700 uses 127.
2. Play Effects Transposition 1.Keyboard track Data display 1.Track number and name sSONG PLAY 2.Measure and beat 1ÊPlay Effects 1.Track number 3ÊTranspose 3.Voice program 4.Play-effects THRU setting 4ÊDrum-Table Edit 19.Drum table 20.Transposition SHIFT F1 F2 F3 F4 F5 Parameter F6 SHIFT EXIT Values Function 1 Track number View only Shows track number. Track name View only Shows name of selected track. Keyboard track 1,...,32 Selects track for editing. 001,...
2. Play Effects 19. Drum table • You use this page to select the drum table and transposition used for track playback. • You can access and edit the drum-table data by pressing 4 (DrTabEdit). • Drum tables are required to handle sequence data produced by drum machines that are not XG or GM compatible. As these machines may use different numbering arrangements to identify the various rhythm instruments, it becomes necessary to make appropriate substitutions when playing back the recorded data.
2. Play Effects 20. Transposition • You can use this feature to change the key (alter the pitch) of any track. You can set transposition separately for each track. • Transposition is in semitone increments. Setting the value to +12, therefore, will raise the pitch of all notes on the track by exactly one octave. A setting of -12 would drop the pitch by exactly one octave. 0101 1101 –99,...,+99 1. Move the cursor to the TRANSPOSE setting for the track you want to transpose. 2.
2. Play Effects Drum Table Edit 1.Keyboard track Data display 1.Track number and name sSONG PLAY 2.Measure and beat 1ÊPlay Effects 1.Track number 3ÊTranspose 3.Voice program 4. Play-effects THRU setting 4ÊDrum-Table Edit 19.Drum table 21.Replacement list 22.Velocity rate SHIFT F1 F2 F3 F4 Parameter F5 F6 SHIFT EXIT Values Function 1 Track number View only Shows track number. Track name View only Shows name of selected track. Keyboard track See page P.84 1,...
2. Play Effects 21. Replacement List • You use this page to edit the selected drum table. This feature is useful when you need to set the QY700 to replay rhythm-instrument data generated by a machine that was not compatible with the XG or GM protocol. • You can use the Velocity Rate parameter to adjust the loudness balance. • This list sets up the rhythm-instrument replacements.
2. Play Effects Original data (Vel) 96 64 32 127 96 Velocity rate = 50% 2 (Vel) 48 32 16 63 48 48 127 127 Velocity rate = 150% (Vel) 127 0101 1101 96 000%,...,100%,...,200% 1. Move the cursor to the Velocity Rate icon for the list entry you want to adjust. 2. Set the value using the data dial, the n or y key, or the numeric keypad. 1 (Clear) • Press 1 (Clear) to delete the entry on the selected line of the table.
3. Track View 3. Track View 1.Track numbers; keyboard track 1.Track number and name sSONG PLAY 4.Measure 2ÊTrack View 5.Tempo 4.Measure 6.Meter More than 4 events in this measure Between 1 and 4 events in this measure 3.Voice program 2.Track status (data, MUTE, SOLO) Parameter Values Function 1 Track number View only Shows track number. Track name View only Shows name of selected track. Keyboard track 1,...,32 Selects the track that can be played by the keyboard.
3. Track View • The Track View feature lets you see which measures of which tracks contain recorded data. This makes it easy to check the general sound structure of each track, or of the entire song. • A gray rectangle indicates that the measure contains between 1 and 4 recorded events. A black rectangle means that the measure contains more than 4 events. • If you press e, the QY700 will display a list of the events in the currently selected track and measure. 2. Track status (data, SOLO, MUTE) 2 e 1.
3. Track View 4. You can also use the solo feature to select multiple “solo” tracks, so that only the selected tracks are produced (with all other tracks silent). Begin by setting one of the tracks to SOLO as described above. Then move the cursor to another track and press s + s • To cancel all of these solo selections at once : Move the cursor to any one of these tracks and press s. To switch off only one of the solo selections : Move to the corresponding track, and then press s + s.
4. Output Channels 4. Output Channels 1.Keyboard track Data display 1.Track number and name sSONG PLAY 2.Measure and beat 3Output Channels 1.Track number 3.TO TG channel setup 2 4.MIDI OUT-A channel setup 4.MIDI OUT-B channel setup 1.Track number 3.TO TG channel setup 4.MIDI OUT-A channel setup 4.MIDI OUT-B channel setup SHIFT F1 F2 1.Keyboard track F3 F4 F5 F6 SHIFT EXIT Data display 2.Measure and beat 1.Track number 3.TO TG channel setup 4.MIDI OUT-A channel setup 4.
4. Output Channels • You use these two pages to select the output locations for each track. The SEQ OUT CH. page sets up channel output for the sequence tracks. The PATTERN OUT CH. page sets up the output for the pattern tracks. • You use the TO TG setting to set the track’s output channel to the tone generator block. • You use the MIDI OUT-A and MIDI OUT-B settings to assign each track to a MIDI OUT channel. • The QY700 stores separate channel arrangements for each song.
4. Output Channels 3. TO TG channel setup 4. MIDI OUT-A and MIDI OUT-B channel setup • You use this parameter to set the channel over which each track transmits to the tone-generator block. • The figure below shows the relationship between the sequencer block (sequence and pattern tracks) and the tonegenerator block. • It is permissible to assign multiple tracks to the same TG part (the same channel number).
5. Song Recording 5. Song Recording sSONG PLAY eRecording Standby 3Replace 4Overdub 5Punch 6Step Recording Recording Songs on the QY700 The QY700 offers two general methods for recording songs: realtime recording and step recording. • With realtime recording, the QY700 operates as a multitrack recorder, recording the performance data as it is played. This allows you to catch all the nuances of an actual performance.
5. Song Recording If not using auto-accompaniment: 1. At the SONG PLAY screen, select the destination song for the recording. (→ p.73) 2. Enter VOICE mode and make provisional mixer settings for all of the parts that will be used to reproduce your recorded tracks. (→ p.170) 2 3. Press e to enter Recording Standby. Set the appropriate recording values. (→ p.109) 4. Record on track 1, using either the realtime (→ p.112) or step (→ p.120) approach. 5. Now record track 2.
5. Song Recording Recording Standby 5.Recording track 3.Song number and name 4.Pattern setup sSONG PLAY eRecording Standby 10.Measure and beat 3Replace 6.Track status (data, MUTE, SOLO) 4Overdub 5Punch 9.Fingered-chord switch 6Step Recording 11.Tempo and meter 12.Click mode, click beat, and count 13.Transposition 1.Recording mode SHIFT F1 F2 2.Multitrack switch F3 F4 F5 F6 SHIFT EXIT 8.Chord root and type 7.
5. Song Recording • You use SONG RECORDING mode to record your songs. • You start a recording session from the SONG PLAY screen by pressing the e key. This puts you into Recording Standby. You can then select the recording method and set the relevant parameters, before beginning the actual recording. • If you are using realtime recording, you can use the MULTITRACK feature to simultaneously record all incoming MIDI channels (1 to 16) onto the corresponding sequence tracks.
5. Song Recording 3 (REPLACE) 1. At the Recording Standby page, select one of the realtime recording modes (REPLACE, OVERDUB, or PUNCH). Record in real time, overwriting already recorded data. 4 (OVERDUB) Record in real time, retaining already recorded data. 5 (PUNCH) Record in real time over specified segment of the track, overwriting any data already recorded in that area. 6 (STEP) Step recording 0101 1101 2. Press 1 (MULTI) to set the Multitrack feature ON.
5. Song Recording 11. Meter 2 • This parameter sets the meter for each measure of the song. The selected meter applies to all tracks. • Although you will generally set these values before starting to record, you are also free to set or change them after recording is completed. If your song will include time changes, you can record the whole song in a standard meter such 4/4 and then make the required adjustments later. • You can use step recording of the PATTERN track (→ p.
5. Song Recording Realtime Recording: Sequence Tracks (TR1,...,TR32) sSONG PLAY Recording track eSong recording 3Replace 4Overdub TR1~TR32 PATTERN CHORD TEMPO Recording mode SHIFT F1 F2 F3 F4 F5 • You use this function to record a performance in real time. You can input the performance using the QY700 microkeyboard, a remote MIDI keyboard, or some other type of remote MIDI device • This section describes the 3 (REPLACE ) and 4 (OVERDUB) realtime recording methods.
5. Song Recording Realtime Recording: PATTERN Track sSONG PLAY eSong Recording 3Replace 4Overdub Recording track 2 TR1~TR32 Style no. PATTERN CHORD TEMPO Section Recording mode SHIFT F1 F2 F3 F4 F5 • You use this function to select patterns (styles and sections) in real time. • This section describes the 3 (REPLACE) realtime method. When you record with this method, you overwrite any data already existing on the track.
5. Song Recording • You can use song job 00 (UNDO/REDO) to cancel a recording that you have just made. This allows you to recover data that you have inadvertently over-recorded. (→ p.141) • Remember to set the appropriate parameters (such as measure, tempo, meter, click beat, click mode, count, and transposition) before beginning the recording. (→ p.109) • It is a good idea to select a slow tempo. This will make it easier to enter the style and section values at the right time.
5. Song Recording Realtime Recording: CHORD Track sSONG PLAY eSong recording 3Replace Recording track 4Overdub 2 TR1~TR32 PATTERN Fingered-chord switch CHORD Chord root Chord type Recording mode SHIFT F1 F2 F3 F4 F5 • You use this function to record chord values (root, type, onbass, and original bass) onto the CHORD track in real time. • This section describes the 3 (REPLACE) realtime recording method. When you record with this method, you overwrite any data already existing on the track.
5. Song Recording A F# B G# C ( D A# Gb Ab Bb ! M ? N # O C# ) E D# Db Eb % Q & R # 7 ( 5) b 7 ( 5) F G # 7( 9) b 7 ( 9) H b 7( 13) a I 7sus4 7 (13) sus4 c _ L K E F G A C D _ S add9 M SECTION A B C D E m7(11) # 7( 11) c S P B J F G Enter the chord root here. M7 (9) M7 T 6 (9) 6 U 7 (9) 7 / V W X Y add9 m7 (9) mM7 m m7 m6 Z dim m7( b 5) aug H Enter the chord type here. • If you are using fingered chords, enter as follows.
5. Song Recording Realtime Recording: TEMPO Track sSONG PLAY eSong Recording 3Replace Recording track 4Overdub 2 TR1~TR32 PATTERN CHORD TEMPO Recording mode SHIFT F1 F2 F3 F4 F5 • You use this function to record tempo changes for the song. • This section describes the 3 (REPLACE ) realtime recording method. When you record with this method, you overwrite any data already existing on the track. • Note that it is not possible to select the 4 (OVERDUB) method for TEMPO-track recording.
5. Song Recording Punch Recording sSONG PLAY Song measure eSong Recording Recording track Punch-in point Punch-out point 5PUNCH TR1~TR32 PATTERN CHORD TEMPO Recording mode SHIFT F1 F2 F3 F4 F5 F6 • With punch recording, you record over (replace) a specific area in an already recorded track. You begin by setting up the start and end points (the punch-in and punch-out points) for the area you want to replace. You then record over the area in real time.
5. Song Recording • The figure below illustrates the process. The QY700 switches from PLAY to RECORD at the punch-in point, then returns to PLAY at the punch-out point. If settings are: → 013: 1 ← 016: 1 Then: Play Punch-in point Operation switches from playback to recording at Measure 13, Beat 1 of the song. Record Play 2 Punch-out point Recording stops and playback resumes at Measure 16, Beat 1. Chapter 2.
5. Song Recording Step Recording: Sequence Tracks (TR1,...,TR32) Beat graph Location pointer sSONG PLAY Location eSong Recording 6Step Recording Step time TR1~TR32 PATTERN CHORD Velocity Gate time Piano roll Back delete SHIFT F1 F2 F3 F4 F5 F6 • You use this method to create a recording one note at a time, setting appropriate values for each note’s length, velocity, and so on. 1. Starting from the SONG PLAY screen, press e. ▼ The QY700 displays the Recording Standby page.
5. Song Recording Beat Graph Location Pointer • The beat graph is a useful guide for setting up the timing for your recording. 2 • Each dash (–) on the graph represents a 32nd-note interval. Eight consecutive dashes correspond to a quarter note, while 32 consecutive dashes correspond to a whole note. • A ● mark appears in the beat graph to indicate that at least one note begins at that point.
5. Song Recording Location • You can use the upper setting area to set the step time by note type. The easiest way to make this setting is by pressing the appropriate numeric key, as shown below. Note that after entering a note type (by pressing a key between [1] and [9]), you can change it into the corresponding dotted note by pressing [0] once. Or you can change it to a doubledotted note by pressing [0] twice.
5. Song Recording Velocity Gate Time 2 • This velocity entry area sets the velocity (force) for the next note to be input. • The upper part of the entry area sets the velocity by its musical notation. Again, the easiest way to make the setting is by pressing one of the numeric keys. When you select the notation, the corresponding velocity value (see illustration below) automatically appears in the lower setting area.
5. Song Recording 3. If you want to set an explicit percentage, press d [D4] again to move the cursor to the lower part of the area. 4. Set the percentage value, using the data dial, n/y, or the numeric keypad. m/REST 5 (BkDelete) Back delete • You use this function to delete the last note or rest that you entered. This provides a simple way to remove your incorrect entries. • When you press 5 (BkDelete), the QY700 deletes the last note entry and moves the location pointer back by one step.
5. Song Recording Step Recording: PATTERN track Measure no. Meter Style no. Section sSONG PLAY Location eSong Recording 6Step Recording TR1~TR32 2 PATTERN CHORD SHIFT F1 F2 F3 F4 F5 F6 SHIFT EXIT • You use this method to write settings into the PATTERN track one item at a time. For each measure you can set the meter, the style, and the section. 7. You can delete any incorrect entries by moving the cursor back to the entry area and pressing 6 (Clear). 1.
5. Song Recording Meter • The Meter column sets the meter for the corresponding measure. • You can use this feature to adjust meter values for sequence tracks that have already been recorded. • Each meter setting applies to all tracks • You can set the value to any of the following: 1/16,...,16/16, 1/8,...,16/8, 1/4,...,4/4. Style and Section • These columns select the style and section for each measure. • If you want to continue the style or section from the previous measure, leave the entry space blank.
5. Song Recording Step Recording: CHORD track Location sSONG PLAY eSong Recording Measure 6Step Recording Meter TR1~TR32 2 PATTERN CHORD On-bass Original bass SHIFT F1 F2 Syncopation F3 F4 F5 F6 SHIFT EXIT Chord root and type 5. Select the measure you want to work on, using either of the following methods. • Press d [D1] to move the cursor to the location entry area. Select the measure using the data dial, n/ y, or the numeric keypad.
5. Song Recording ■ If you are using fingered chords, enter as follows. 1) The fingered-chord switch must be set on in the SONG PLAY page. If necessary, return to that page and set the switch on (and leave the cursor in the switch area). 2) Play the desired chord within the “fingered-chord zone” on your external MIDI keyboard (→ p.299). The QY700 will automatically set the chord root and type.
6. Song Editing 6. Song Editing 3.Measure: Beat: Clock count 6.XG Viewer mark 7.MUTE and SOLO marks sSONG PLAY 1.Track number and name eÊSong Edit 2.Location 1ÊGraphic 5.View Filter mark 1ÊEvent list 2 2ÊXG View 3ÊTrack name 4ÊView Filter 5ÊDelete 4.Event name, parameter values SHIFT F1 F2 F3 F4 F5 Parameter 1 Track number F6 SHIFT 6ÊInsert EXIT Values Function See page 01,...,32, PATTERN, CHORD, TEMPO Indicates the currently selected track.
6. Song Editing • You use the SONG EDIT submode to edit the contents of a song. You can adjust or delete any of the MIDI events that constitute the song, and you can add new events. • The QY700 offers two different sequence-track editing screens: an event list and a graphic display. You can toggle between these screens by pressing 1. • The event list presents a listing of the track’s MIDI events, in order of their occurrence.
6. Song Editing 1. Press d [D1] to move the cursor into the location area. 4. Event name and parameter values 2. Select the target measure using the data dial, n/y, or the numeric keypad. • When you change the measure, the beat automatically sets to 1. 3. Measure, Beat, and Clock count 2 • These values give the precise location of the MIDI event within the song. • By changing the measure, beat, or clock count, you change the time at which the event occurs.
6. Song Editing 3. Press e to register the change. ▼ The line stops flashing, and the new timing is indicated. • If you move the cursor while the line is still flashing, the change is canceled. 5. View Filter mark 6. XG Viewer mark 7. MUTE and SOLO marks • Note that there are some XG system exclusives that the viewer does not display by XG name. • The XG Viewer mark comes on to indicate that the XG viewer is currently ON. • Toggle the XG Viewer ON or OFF by pressing 2 (XGView).
6. Song Editing 4 (ViwFiltr) View Filter 5 (Delete) • You use this function to delete an unwanted event. 1. Move the cursor to the event that you want to delete. 2. Press5 (Delete). 6 (Insert) • The QY700’s “View Filter” lets you select the event types that appear on the editing screens (both the event list and the graphic screen). To select an event for display, place a checkmark in the box next to the event name.
6. Song Editing • On the QY700, you can set the measure to any value between 001 and 999. The allowable beat and time values vary according to the selected time meter. The maximum range for the beat is 01 to 16. The maximum range for the clock count is 000 to 479. Parameter values • As described above (→ p.131), each event is defined by its type and by its accompanying parameter values. When entering an event type, you must include parameter values indicating how it is to be carried out.
6. Song Editing 1 (Graphic) Graphic screen 1.Beat graph 2.Piano roll 3.Point graph sSONG PLAY eÊSong Edit 1ÊGraphic 5.Velocity 1ÊEvent list 2 2ÊXG View 6.Pitchbend 3ÊTrack name 4ÊView Filter 7.Control change Control number 5ÊDelete 6ÊInsert 4.Event line SHIFT F1 F2 F3 F4 F5 F6 SHIFT • The graphic editing page shows the following data in graphical form: note events, velocity values, pitchbend events, and control changes.
6. Song Editing 1. Beat Graph • You can scroll the piano roll up or down an octave by pressing u [OCT UP] or d [OCT DOWN]. 3. Point Graph • The beat graph indicates the start point for each note event. • Each dash (–) on the graph represents a 32nd-note interval. Eight consecutive dashes therefore correspond to a quarter note, while 32 consecutive dashes correspond to a whole note. • A ● mark appears in the beat graph to indicate that at least one note begins at that point.
6. Song Editing 5. Velocity 6. Pitch Bend 7. Control Change 2 • The VELCTY box lets you select whether or not to display velocity values on the point graph. If you choose to display these values, they are indicated by a symbol that appears directly under the start point of each note. The scale runs vertically from 1 (at the bottom) to 127 (at the top). • The P.BEND box lets you select whether to display pitchbend values on the point graph.
7. Song Jobs 7. Song Jobs sSONG PLAY jSong Job 00 Undo/Redo 25 Song Name 138 Chapter 2.
7. Song Jobs Song Job 00 Undo/Redo Purpose If UNDO: Cancel the last operation. If REDO: Cancel the last UNDO. See page P.141 01 Quantize Quantize the note events within the selected range. P.142 02 Modify Velocity Change velocities in selected range. P.145 03 Modify Gate Time Change gate times in selected range. P.147 04 Crescendo Gradually increase or decrease velocity over selected range. P.148 05 Transpose Transpose all notes over selected range. P.
7. Song Jobs • You use the QY700 song jobs to perform various operations on the songs that you have recorded. • You select the job from the job menu using u, d, or the data dial. As an alternative, you can select a job by entering the job number at the numeric keypad. You can also make your selection using the function keys, as described below. • Note that the job menu is too large to fit entirely on the screen. But you can scroll through the list using u, d, or the data dial.
7. Song Jobs JOB 00 UNDO/REDO 2 • The UNDO job cancels the changes you made in your most recent recording session, editing session, or job, restoring the data to its previous state. This allows you to recover from accidental data loss. • The REDO job, which becomes available only after you execute an UNDO, cancels the UNDO and restores the changes.
7. Song Jobs JOB 01 QUANTIZE Quarter-note length • This job quantizes note events over a specified segment of a specified track. Quantizing is the process of adjusting the timing of note events by pulling them closer to the nearest interval boundary (or quantizing line). You can use this feature, for example, to improve the timing of a performance you recorded in real time. • Before running the job, you must set the musical interval (or quantizing value) that you want to use.
7. Song Jobs 3. Quantizing value a 16th-note to either side of the line are shifted, while notes that are farther away are left untouched. • You use the negative values when you want to shift only notes that are farthest away from the line. A sensitivity of -50%, for example, applies quantizing to the notes in the far 1/4-interval to the left and the far 1/4-interval to the right.
7. Song Jobs 6. Swing rate • This setting lets you apply a delay to the notes in every even-numbered quantizing interval (but see below) to produce a more swinging rhythm. This adjustment is carried out after quantizing is completed: first the notes are quantized, and then the swing delay (if any) is applied. • If you are using a 32nd, 16th, 8th, or quarter-note quantizing value, the QY700 applies the delay to every even-numbered interval.
7. Song Jobs 8. Swing velocity • This value applies a proportional adjustment to the note velocities within the swing-adjusted intervals. • Remember that velocity is a measure of the note’s force. You can use this setting, therefore, to increase or reduce the force of the notes within the swing-adjusted intervals. • A setting of 100% leaves the original velocities unchanged. Higher settings increase the velocity, while lower settings decrease it.
7. Song Jobs 2. Segment and notes (M and Note=) 5. Offset • The two boxes at the top of the screen (to the right of the M) select the track segment over which adjustment is carried out. The first box sets the measure and beat for the start point; the second box sets the end point. The Note boxes select the range of notes (pitches) to be targeted by the adjustment: notes with pitches outside this range are not affected.
7. Song Jobs JOB 03 MODIFY GATE TIME 2 • This job alters the gate times of the specified range of notes (pitches) in the specified segment of the designated track. The gate time refers to the length of time that a note is held. For non-percussive voices, the gate time is equal to the actual playback time span. • Using this job, you can choose to change all targeted notes to some fixed gate time, or you can apply a relative (linear) adjustment to the original gate times.
7. Song Jobs 5. Offset Original gate timing • This parameter adds a fixed value to each of the Rate-adjusted gate times. A setting of 0 produces no change. Positive values increase the gate time, while negative values decrease it. (Gate) 32 32 32 48 48 12 12 12 28 28 52 52 68 68 Offset = -20 (Gate) Offset = +20 (Gate) 52 0101 1101 -9999,...,+0000,...
7. Song Jobs Original velocities 0101 1101 -99,...,+00,...,+99 (Vel) 64 64 64 64 64 64 Range = +50 (M: 001:1 ~ 003:1) 2 (Vel) 64 74 84 94 104 114 34 21 14 Range = –50 (M: 001:1 ~ 003:1) (Vel) 64 54 44 JOB 05 TRANSPOSE to be targeted: notes with pitches outside this range are not affected. • You use this job to tranpose a specified range of notes (pitches) in a specified segment of the designated track. You set the transposition level in semitone increments. 0101 1101 1.
7. Song Jobs JOB 06 SHIFT NOTE 3. Source pitch • This job replaces all occurrences of a specified pitch (within the selected segment of the selected sequence track) with some other pitch. • The first box to the right of “Note =” indicates the note (pitch) to be changed. Each of these notes will be converted to an equivalent note of the destination pitch. 1. Track setting: TR • This parameter selects the track. 0101 1101 01,...,32 0101 1101 4.
7. Song Jobs 2. Segment • Note that this job will never move an event past the designated segment’s start or end points; any event that would otherwise move past this point is instead deposited at the segment’s border. 1. Track setting: TR • The two boxes to the right of the M select the track segment for the shift. The first box sets the measure and beat for the start point; the second box sets the end point. 0101 1101 001:1,...,999:8 Measure: beat • This parameter selects the track. 3.
7. Song Jobs JOB 09 CHORD SEPARATE • This job plays opens each chord formation (within the specified segment of the specified track) into its individual notes, inserting a specified delay between each note. • If the Clock value is set to 30, a block chord consisting of elements C3, E3, G3 will be played as a C3 (at the chord’s original timing) followed 30 cycles later by the E3, and then another 30 cycles later by the G3. This feature is useful, for example, when you want to open up guitar strokes.
7. Song Jobs JOB 10 SHIFT EVENT 2 • This job replaces all occurrences of a specified event type (within the selected segment of the selected sequence track) with some other designated event type. Although the event type itself is replaced, the accompanying argument (parameter value) is retained and applied to the new event type. • As an example, you can use this function to change breathcontroller events into channel-aftertouch events, while leaving the magnitude of the event unchanged. 1.
7. Song Jobs JOB 11 COPY EVENT • This job copies all data from a specified source area (song, track, and segment) to a specified destination, overwriting any data already existing at the destination. • This job is useful when you want to copy data from one song to another, or when you want to copy or move data from one area of a track to another. • Note that this job does not operate on voice settings and play-effect settings. • You can choose to copy more than one iteration of the source data.
7. Song Jobs JOB 12 ERASE EVENT 2 2. Segment • This job clears all data from the specified segment of the designated song, so that the segment becomes silent. • The two boxes to the right of the M select the track segment to be cleared. 1. Track setting • This TR value selects the track from which data are to be cleared. 0101 1101 0101 1101 Measure: beat 001:1,...,999:8 01,...,32, Pat, Chd, Tmp • 01,...
7. Song Jobs 1. Source track 5. Event • The first TR setting selects the track from which events are to be extracted. 01,...,32 0101 1101 • The third pair of boxes (at the center of the screen) select the event type to be extracted. 0101 1101 2. Source segment • The two boxes to the right of the M select the track segment for the extraction. 001:1,...,999:8 Measure: beat 0101 1101 3. Spot clock • The Spot Clock parameter selects the interval of each measure from which data are to be extracted.
7. Song Jobs JOB 14 THIN OUT 2 • You use this job to remove some occurrences of a specified non-note event within the designated segment of a selected track. The purpose is to reduce the data volume and free up additional memory. • Specifically, the job will remove every other occurrence of the event in areas where the event recurs within 60 clock cycles. The job will not remove an event that is separated from the previous occurrence by at least 60 clock cycles. 1.
7. Song Jobs JOB 15 TIME STRETCH 2. Segment • This job expands or compresses the timing over the selected segment on the selected track. • The operation affects all event timing, note step times, and note gate times. • The two boxes to the right of the M select the target segment of the track. 0101 1101 1. Track setting 01,...,32, All • 01,...,32 • All 001:1,...,999:8 3. Time • The TR value selects the target track. 0101 1101 Measure: beat • The Time parameter sets the time multiplier.
7. Song Jobs 0101 1101 001,...,999 3. Number of measures to insert • If you set the insertion point past the end of the song, the QY700 will append the empty measure(s) to the end of Track 1 only. • The final box on the screen sets the number of measures to be inserted. 0101 1101 01,...,99 2. Meter • The middle box on the screen sets the meter for the new measure. • You can select any meter that you like.
7. Song Jobs JOB 18 COPY TRACK • This job copies all data (or a selected type of data; see below) from one track onto another. The source and destination tracks may be in the same song, or in different songs. • Note that the source track’s transmission-channel and meter settings are not copied. • This operation overwrites any data already existing on the destination track. 4. Destination track • The second TR setting selects the destination track. 0101 1101 1.
7. Song Jobs JOB 19 MIX TRACKS 2 5. Play Effect and Voice source • This job mixes all data from a selected sequence track onto another sequence track. The two tracks do not have to be in the same song. • When the operation is completed, the source track remains unchanged, while the destination track contains both its original data and a copy of the source track’s data. 1. Source song 0101 1101 • The first Song value selects the song containing the source track.
7. Song Jobs JOB 20 CLEAR TRACK • This job deletes all data (of the selected type) from the selected track. • To select a data type for deletion, place a checkmark in the corresponding box. • If you select Event, the job will delete all event data from the track. • If you select Play Effect, the job will initialize all play-effect settings for that track. • If you select Voice, the job will initialize the track’s VOICEmode settings. 1. Track 0101 1101 01,...,32, Pat, Chd, Tmp, All • 01,...
7. Song Jobs • Note that the job will cause loss of any data already existing in tracks 17 to 32. • Expanded pattern data includes program change messages. There is no need to make explicit VOICE mode settings. • The PATTERN mode’s play effects are incorporated into the expanded data. JOB 22 NORMALIZE PLAY EFFECTS 2 • This job rewrites the data in the selected sequence track so that the new data incorporates the current play-effect settings (→ p.80).
7. Song Jobs JOB 23 COPY SONG • This job copies the selected song (including play effects and VOICE-mode settings) into another song location. Following the copy, the selected song will exist at two song locations. • The copy operation causes loss of any data already existing in the destination song. 2. Destination song • The second Song value selects the destination. 0101 1101 01,...,20 1. Source song • The first Song value selects the song to be copied. 0101 1101 01,...,20 JOB 24 CLEAR SONG 1.
7. Song Jobs JOB 25 SONG NAME 2 • You use this job to set or change the name for the currently selected song. 1. Song name 0101 1101 Supported characters: 0,...,9, a,...,z, A,...,Z “ ‘ ^ ( ) < = > @ | \ _ ! ? # $ % & * + - / , . : ; space 1. Use the numeric keypad and the microkeyboard to input each character. You can use the l and r keys to move the cursor left and right as necessary. • For information about how to input characters, refer to Chapter 1.(→ p.53) 2.
7. Song Jobs Memo 166 Chapter 2.
Chapter 3. VOICE MODE 3 This chapter explains mixer, tune, and voice edit settings. Voice mode is where you will select the voices used by a song, and edit voices. About Voice mode ........................................ 168 1. Mixer ......................................................... 170 2. Tune .......................................................... 174 3. Voice Edit .................................................. 176 4. Drum Setup Edit .......................................
About voice mode About voice mode vVoice Mode 1Mixer 2Tune 3Voice Edit 4Drum Setup 1 Edit 5Drum Setup 2 Edit • Voice mode is the mode in which you can select and edit the voices that are used in a song. • Voice mode does not have a single fixed “top” display which will always appear when you press the MODE key. (The last-selected display will appear.
About voice mode • If the song contains “GM Mode On”, “XG System On”, or control change or exclusive messages which set program changes, the settings of Voice mode will be ignored. • If you want your Voice mode settings to be reflected in the data, highlight the XG Header item in the Save page of Disk mode when saving the song to a Standard MIDI File etc. (→ p.307) 3 Chapter 3.
1. Mixer 1. Mixer Data display vVoice Mode 2.Location 1Mixer 3.Part number 4.Velocity meter 5.Voice category 6.Program number 7.Bank number 8.Reverb send 9.Chorus send 10.Variation switch/ Variation send 11.Pan 12.Volume 13.Expression SHIFT F1 F2 F3 F4 F5 Parameter F6 SHIFT 2Tune 3Voice Edit 4Drum Setup 1 Edit 5Drum Setup 2 Edit EXIT Values Function See page 1 Data display display only Displays the data selected by the cursor. P.
1. Mixer • Here you can make settings such as voice, effect, pan and volume for each part, that will apply when playing back or recording a song. • It is also possible to make settings while playing back a song, and you can also solo or mute tracks just as in Song mode. • The upper line shows the Voice Category / Program Number / Bank Number / Voice Name for the part where the cursor is located. • The lower line shows the name and value of the parameter where the cursor is located. 2. Location 1. Press v.
1. Mixer 1. Use d/u or the cursor keys to move the cursor to the desired track. • SFX Kit is a voice category that specifies sound effects. Sounds effects in this category produce a different type of sound effect for each note of the keyboard, similarly to a drum voice. Specify a Bank Select MSB of 126. • Drum Voice is the voice category that specifies drum voices. In this category, you can specify Drum Voice for two or more parts, and select a different drum set voice for each part.
1. Mixer 7. Bank number 11. Pan • Bank Number specifies the Bank Select LSB of the voice that will be used by each part. • Voices are selected by three values: Voice Category, Bank Number and Program Number. • If the Voice Category is other than (Normal Voice), the Bank Number will be fixed at 000. 0101 1101 • This sets the pan position (stereo location) for stereo playback. • During playback, this value will follow the Pan data contained in the track.
2. Tune 2. Tune 10.Transpose 1.Data display 2.Location vVoice Mode 3.Part number 1Mixer 2Tune 4.Velocity meter 5.Voice category 6.Program number 7.Bank number 8.Detune 3Voice Edit 4Drum Setup 1 Edit 5Drum Setup 2 Edit 9.Note shift SHIFT F1 F2 F3 F4 Parameter F5 F6 SHIFT EXIT Values Function See page 1 Data display display only Displays the data selected by the cursor. P.175 2 Location 001 – 999 Indicates the playback location of the song in measures and beats. P.
2. Tune • Here you can make detune and note shift settings for each part that will apply during song playback or recording. • These settings can be made while the song is playing back, and tracks can also be muted or soloed, just as in Song mode. 9. Note shift • This adjusts the pitch of each part in semitone steps. 0101 1101 1. Press v. ▼ The indicator above v will light, and you will enter Voice mode. 2. Press 2 (Tune) to access the Tune page. -24–+00–+24 10.
3. Voice edit 3. Voice edit 6.Velocity sensitivity depth / Velocity sensitivity offset 4.Mono/Poly 5.Element reserve 7.Portamento switch / Portamento time 8.MW LFO depth pitch modulation / MW LFO filter modulation / MW LFO amplitude modulation 1.Data display vVoice Mode 1Mixer 2.Location 2Tune 3Voice Edit 3.Part number 4Drum Setup 1 Edit 5Drum Setup 2 Edit 12.Pitch bend control 13.Dry level SHIFT F1 F2 9.Filter cutoff / Filter cutoff resonance F3 F4 F5 10.
3. Voice edit 4. Mono/Poly • The Voice Edit page lets you freely modify the voice of each part. • Voice Edit parameters are made for the Part, not for individual voices. When a different voice is selected, the voice edit settings will still apply to the newly selected voice. • Of the voice edit parameters, the filter, EG, and vibrato parameters are adjustments relative to the parameters of the voice. Voice edit parameters other than these modify the voice by overwriting the parameters of the voice. 1.
3. Voice edit 6. Velocity sensitivity depth, Velocity sensitivity offset An Offset value less than 64 will produce an overall decrease in the velocity values applied by the tone generator, meaning that until the received velocity exceeds a certain level, the minimum velocity value (1) will be applied by the tone generator, and that even if the received velocity value is high, a low velocity value will be applied by the tone generator.
Velocity applied by tone generator 3. Voice edit Velocity applied by tone generator Keyboard playing strength Keyboard playing strength 8. Modulation Wheel LFO depth pitch modulation, Modulation Wheel LFO depth filter modulation, Modulation Wheel LFO depth amplitude modulation • Velocity Sensitivity Depth = 0 • Velocity Sensitivity Offset = 112 • This setting causes the tone generator to apply a fixed velocity, regardless of the keyboard playing strength.
3. Voice edit Volume portion that is passed • Release Time adjusts the time over which the volume falls from the sustain level (when the note is released) to reach a level of 0. Smaller values will cause the sound to reach silence more quickly. portion that is cut Frequency Overtones Cutoff frequency • The filter resonance can be specified for each part to modify the sound. • Resonance boosts the volume in the area of the cutoff frequency, emphasizing the overtones in that area.
3. Voice edit 12. Pitch bend control • For each part, this sets the width of the pitch change that can be controlled by pitch bend. • With a setting of +12, the pitch will change one octave when pitch bend is fully raised or lowered. • With negative settings, the direction of pitch change will be inverted. 0101 1101 3 -24–+00–+24 13. Dry level • This parameter can be set only if the Effect mode Variation Mode is set to System.
4. Drum Setup Edit 4. Drum Setup Edit 10.Pitch fine 2.Location 1.Data display vVoice Mode 1Mixer 3.Note name 4.Drum kit 2Tune 12.Alternate group 14.Receive note off 13.Key assign 5.Reverb send 6.Chorus send 7.Variation send 3Voice Edit 4Drum Setup 1 Edit 5Drum Setup 2 Edit 8.Pan 9.Level SHIFT F1 F2 F3 11.Pitch coarse F4 F5 15.Filter cutoff / Filter resonance Parameter F6 SHIFT EXIT 16.
4. Drum Setup Edit • By editing a drum setup, you can indirectly modify the drum voice. • The Drum Setup Edit menu will appear in the 4 and 5 positions in the bottom line, only if Drum Setup (Drum S1, Drum S2) is selected as the Voice Category. • If the same drum setup is selected for two or more parts, editing one drum setup will cause the other to be modified simultaneously. • Unlike normal voices, drum voices have a special structure # in which different waves are assigned to each note C -1– C5.
4. Drum Setup Edit 3. Note name 7. Variation send • Specify the note to select the instrument that you wish to edit. • The types of instrument which are assigned to each note will depend on the drum kit. For the arrangements of each drum kit, refer to the separate “QY700 Reference Listings”. • When the Effect mode parameter Variation Mode (→ p.191) is set to System, this parameter functions as the Variation Send Level.
4. Drum Setup Edit 11. Pitch coarse 14. Receive note off • Adjust the pitch of each instrument in semitone steps. • With a value of +00, the instrument will sound at the same pitch at which it was sampled. • By modifying the pitch, you can make an instrument sound heavier, or create melodic toms, etc. • For fine tuning, use 10. Pitch fine. 0101 1101 • Specify whether or not MIDI Note Off messages will be received by each instrument.
4. Drum Setup Edit • Attack Adjust the time over which the volume rises from 0 (when the note is played) until it reaches the maximum volume. Excessively high settings may mean that the wave will finish playing before the maximum volume is reached, producing an unnatural effect. • Decay 1 Adjust the time from when the maximum volume is reached until it falls to the decay level. • Decay 2 Adjust the time from when the decay level is reached until the volume falls to zero.
Chapter 4. EFFECT MODE This chapter explains connections, reverb, chorus, and variation. In Effect mode, you can select the effects used in a song and modify effect settings. About effect mode ........................................ 188 1. Connection ............................................... 190 2. Reverb edit Chorus edit Variation edit ............................................
About effect mode About effect mode eEffect mode 1Ê Connection 2Reverb edit 3Chorus edit 4Variation edit • In Effect mode, you can select the effects used in a song and modify effect settings. • Effect mode does not have a “top” page which always appears first when you press the MODE key. (The previouslyselected page will appear.) • Effect mode has four sub-mode pages, and these are selected by the 1 – 4 function keys. Pressing 1 (Connect) accesses the Connection page.
About effect mode When Variation Mode = Insertion thick line indicates a stereo signal Variation can be used only by one part variation part dry VAR volume expression part 1 reverb pan PAN rev send PAN variation on/off REVERB cho send reverb return dry VAR volume expression part 2 rev send PAN variation on/off cho send send chorus to reverb dry VAR part 3 volume expression rev send PAN variation on/off cho send CHORUS PAN chorus pan chorus return OUTPUT dry VAR volume part
1. Connection 1. Connection 10.Variation type 1.Data display 2.Variation mode eEffect mode 3.Reverb type 1ÊConnection 5.Reverb pan 2Reverb edit 6.Chorus type 3Chorus edit 4Variation edit 8.Chorus pan 9.Send chorus to reverb 4.Reverb return 7.Chorus return SHIFT F1 F2 F3 F4 F5 F6 SHIFT EXIT 12.Variation pan 13.Send variation to chorus 14. Send variation to reverb SHIFT F1 F2 F3 F4 F5 F6 SHIFT EXIT 11.
1. Connection • In the Connection page you can make settings such as the Variation Mode, the effect type for each effect, and return levels. • For details on how the effects work, refer to “Chapter 1. BASIC CONCEPTS” (→ p.47). 3. Reverb type • This sets the effect type of the reverb. 0101 1101 1. Press e. ▼ The indicator located above e will light, and one of the four sub-modes of Effect mode (the last-selected submode) will appear. 2. Press 1 (Connect) to access the Connection page. 4.
1. Connection 7. Chorus return 11. Variation return (Available only if variation mode = System) • This sets the amount that is returned from the chorus, adjusting the overall chorus effect for all parts. • This sets the amount that is returned from the variation, adjusting the overall variation effect for all parts. 000 – 127 0101 1101 0101 1101 000 – 127 8. Chorus pan 12.
2. Reverb edit, Chorus edit, Variation edit 2. Reverb edit, Chorus edit, Variation edit eEffect mode 1ÊConnection 2Reverb edit 3Chorus edit 4Variation edit 4 Chapter 4.
2. Reverb edit, Chorus edit, Variation edit Parameter Values Function See page 1 Effect type Specify the effect type for each effect P.194 2 Effect parameters Make detailed settings for each effect. P.195 When the Variation Type is set to Insertion, set the balance be- P.195 3 Dry/Wet (only for Variation edit) D63>W – D=W – D
2. Reverb edit, Chorus edit, Variation edit • 5. AC1 control (only for Variation edit) If Variation Mode is set to Insertion, setting the Effect Type of the Variation effect to “No Effect” will mean that the part whose Variation Switch is ON will not sound. • This specifies the depth with which AC1 (assignable controller) can be used to control the parameter indicated by the control symbol. • With a setting of 0, control will not be possible.
Memo 196 Chapter 4.
Chapter 5. PATTERN MODE You use PATTERN mode to record and edit user phrases, to assemble preset and user phrases into patterns, and to set up the pattern playback characteristics. This chapter describes all PATTERN-mode operations: pattern arrangement (style and sections), pattern play effects, voice and effects settings, phrase recording and editing, and pattern jobs. 5 PATTERN MODE Overview .......................... 198 1. PATCH ...................................................... 200 2.
PATTERN MODE Overview PATTERN MODE Overview pPATCH 1ÊPlay Effects 2Pattern Voice Setup 3Pattern Effects 4Phrase Solo 6Phrase Table ePhrase Recording ePhrase Edit jPattern Job • You use PATTERN mode to record and edit user phrases, to assemble phrases into patterns, and to set up the playback characteristics for your patterns. • The phrase is the basic unit of song-accompaniment patterns.
PATTERN MODE Overview 4(PhrSolo) Select “phrase solo” operation: The QY700 begins repeated playback of the cursor-selected phrase. 5(Rest) Enter a rest at the cursor-selected phrase position. 6(Clear) Delete the cursor-selected phrase or rest. e Move to Phrase Recording submode. e Move to Phrase Editing submode. j Move to Pattern Job submode. • The QY700 provides 64 styles. Since you can set up 8 sections for each style, you can create, store, and access up to 512 patterns.
1. PATCH 1. PATCH 1. Style number and name 2. Section, and pattern name 4. Chord root and type 3. Section connection 5. Fingered-chord switch pPATCH 1ÊPlay Effects 9. Data display 6. Current measure; pattern length 2Pattern Voice Setup 7. Tempo and meter 3Pattern Effects 4Phrase Solo 8. Click beat, click mode, and count 10. Track number 6Phrase Table 11. Measure ePhrase Recording ePhrase Edit jPattern Job 15. Phrase number, Phrase name SHIFT F1 F2 13.
1. PATCH • When you enter PATTERN mode, the QY700 displays the PATCH screen. You can use this screen to create a pattern (by arranging phrases onto the 16 pattern tracks), or to select and replay an existing pattern. • During pattern playback, you can change the chord setting so that the pattern modulates. If you enable the fingeredchord switch, you can make the changes by playing appropriate chords at the microkeyboard or at an external MIDI keyboard.
1. PATCH 1. Style number and name 2. Section, and pattern name 3. Section connection • Each pattern exists as a section within a style. You select the pattern by selecting the style (by number: 01 to 64) and section (by letter: A to H). The QY700 displays the corresponding style and section names next to your entries. If you select an empty style or section, the QY700 displays a blank string (********) in the name area. • You can use the Pattern Name job to set or edit the style and section names.
1. PATCH 4. Chord root and type 4. Select the type by pressing a key from E3 to F4. 5. To set an on-bass pitch: Hold down the left-side # d [OCT DOWN] key and press a key from E2 to D 3. -orTo set an original bass: Hold down the left-side u [OCT UP] key and press a key from E3 to F4. 6. Press e to register your entries. Hold down to enter on-bass or original bass OCT DOWN • This area sets the chord root and type for the initial (default) playback of the pattern.
1. PATCH 5. Fingered-chord switch 6. Current measure; pattern length • This setting enables or disables the fingered-chord feature. • If you enable this feature (by setting the value to FINGRD), you will be able to enter chord values directly by playing the appropriate chord either at the microkeyboard or at a remote MIDI keyboard. Specifically, you can enter the root and type by playing the keys within the keyboard’s fingeredchord zone (→ p.
1. PATCH 0101 1101 Tempo Meter 25.0,...,300.0 (=q ) 1/16,...,16/16; 1/8,...,16/8; 1/4,...,8/4 9. Data display • This area shows the name of the currently selected phrase, or the value of the currently selected scale-time or beatshift setting. 1. Press d [D2] as necessary to move the cursor to the tempo or meter setting. 10. Track number 11. Measure 2. Set the value using the data dial, n/y, or the numeric keypad. 8.
1. PATCH 12. Track status 4. You can also use the solo feature to select multiple tracks “solo”, so that only the selected tracks are produced (with all other tracks silent). Begin by setting one of the tracks to SOLO as described above. Then move to each of the other tracks and press s+s. • To cancel all of these solo selections at once : Move the cursor to any one of the tracks, and press s. To switch off only one of the solo selections : Move to the corresponding track, and press s+s.
1. PATCH 14. Beat shift • The phrase number for a preset phrase consists of three fields: the instrument category, the beat value, and a sequential number. You select the phrase by choosing values for each of these fields. You can select from a total of 3,876 preset phrases. • The phrase number for a user phrase consists of two fields. It starts with the characters US (in the instrument-category field), which are followed by a sequential number. (The beat field is left blank.
1. PATCH 1. Move the cursor to an appropriate space in the matrix area. 4 (PhrSolo) 2. Press n/y or rotate the data dial to cause a phrase number to appear. 3. Move the cursor to each of the fields of the phrase number (instrument category, beat value, and sequential number) in turn. For each field, select the appropriate value using the data dial, n/y, or the numeric keypad. • Phrase numbers for user phrases do not include a beat value.
1. PATCH Phrase Table 5. Low and high limits 2. Length 1. Phrase number and name pPATCH 4Phrase Solo 6Phrase Table 4. Retrigger 6. High key 3. Phrase type 8. Source chord SHIFT F1 F2 F3 F4 F5 F6 SHIFT EXIT 7. Voice category, program number, and bank number Parameter Values Function See page 1 Phrase number, name View only Identifies the currently selected phrase. P.210 2 Length View only Shows the length of the phrase, in measures. P.
1. PATCH • The Bass type is used for bass phrases. For these phrases, the QY700 always produces the root note at the start of any chord change. In addition, transposition is always according to the target chord’s on-bass or original-bass setting (if any). • The Bypas (Bypass) setting disables all phrase transposition – the phrase always bypasses the conversion process and plays out in its original sound. (Note that drum and percussion voices are always Bypas type.
1. PATCH 6. High key 8. Source chord • This setting determines the highest key that the chord root can take following transposition. The setting applies only to phrases of the following types: Mldy1, Chrd1, and Bass. • To transpose any of these phrase types, the QY700 normally shifts the root upwards by the number of semitones separating the source chord’s root and the new chord’s root.
2. Play Effects 2. Play Effects pPATCH 1ÊPlay Effects 1Groove Quantize 4Groove View 2Clock Shift, Gate Time, and Velocity 3Transpose 4Drum Table Edit 212 Chapter 5.
2. Play Effects • The Play Effects submode allows you to adjust various pattern-playback parameters, including note timing, gate timing, and velocities. The submode gives you a high level of control over playback timing and articulation. Note that these adjustments are fully reversible and do not cause changes in your recorded data. • Each style stores its own play-effect settings. When you change to a different style, the new style’s settings automatically become effective.
2. Play Effects Groove Quantizing 1. Track number pPATCH 2. Measure 1ÊPlay Effects 1. Track numbers 1Groove Quantize 3. Voice program 4Groove View 5. Groove template 7. Strength 8. Groove timing 9. Groove gate time 10. Groove velocity SHIFT F1 F2 F3 F4 F5 F6 SHIFT EXIT 6. Quantizing value 4. Play-effects THRU setting 13. Gate-time multiplier 11. Grid position 12. Clock shift 14. Velocity offset 11. Grid 12. Clock shift 13. Gate-time multiplier 14.
2. Play Effects 7 Strength Sets degree by which notes are pulled toward nearest quantizing 000%,...,100% P.86 line. 8 Groove timing Sets degree by which note data’s original timing is adjusted by 000%,...,200% P.87 the groove template. 9 Groove gate time Sets degree by which note data’s gate time is adjusted by the 000%,...,200% P.87 groove template. 10 Groove velocity Sets degree by which note data’s velocity values are adjusted by 000%,...,200% P.88 the groove template.
2. Play Effects 1. Track number • The numbers running horizontally across the screen identify the different tracks. The highlighted number (and the number value at the top right of the screen) indicates the track currently selected for editing. Selected track: 0101 1101 1,...,16 2. Measure 3. Voice program 4. Play-effects THRU setting 5. Groove template 6. Quantizing value 7. Strength 8. Groove timing 9. Groove gate time 10. Groove velocity 11. Grid 12. Clock shift 13. Gate-time multiplier 14.
2. Play Effects Clock Shift, Gate Time, and Velocity 1. Track number pPATCH 2. Measure 1ÊPlay Effects 1. Track numbers 2Clock Shift, Gate Time, and Velocity 4. Play-effects THRU setting 15. Clock shift 16. Gate-time modifier 17. Velocity rate 18. Velocity offset SHIFT F1 F2 F3 F4 F5 Parameter F6 SHIFT EXIT Values 1 Track number 1,...,16 2 Measure 001,...,256 Function Shows track numbers. (The track number at top right, and the high- See page P.
2. Play Effects • You use this page to set the following play-effect parameters: clock shift, gate-time modifier, velocity rate, and velocity offset. 1. At the Play Effects screen, press 2 (Shf|GT|Vel). ▼ The “Clock Shift, Gate Time, and Velocity” page appears. 2. Move the cursor to each of the parameters you want to change, and set the new value using the data dial, n/y, or the numeric keypad. 3. When you have finished making changes, press e to return to the PATCH screen.
2. Play Effects Transposition 1. Track number pPATCH 2. Measure 1. Track numbers 1ÊPlay Effects 3Transpose 4. Play-effects THRU setting 19. Drum table 4Drum-Table Edit 20. Transposition 21. Inversion transposition 22. Open harmony SHIFT F1 F2 F3 F4 Parameter F5 F6 SHIFT EXIT Values 1 Track number 1,...,16 2 Measure 001,...,256 Function Shows track numbers. (The track number at top right, and the high- See page P.220 lighted track-number box, indicate the track selected for editing.
2. Play Effects 1. Move the cursor to the DR TABLE setting for the appropriate track. • You use this page to adjust note pitches and chord development on each track. These settings allow you to obtain a wide range of variations in the pattern’s sound. • You can access and edit the drum-table data by pressing 4 (DrTabEdit). 2. Set the value using the data dial, n/y, or the numeric keypad. 1. At the Play Effects screen, press 3 (Transpose). ▼ The Transpose page appears. 20.
2. Play Effects 22. Open harmony • This adjustment opens or closes the chord voicings on the track. • This feature lets you adjust chord resonance characteristics without changing the essential character of the chords. 0101 1101 -15,...,+00,...,+15 1. Move the cursor to the OPEN HARMONY setting for the track you want to adjust. 2. Set the value using the data dial, n/y, or the numeric keypad. 5 Chapter 5.
2. Play Effects Drum Table Edit 1. Track number pPATCH 2. Measure 1ÊPlay Effects 1. Track numbers 4. Play-effects THRU setting 19. Drum table 3Transpose 4Drum-Table Edit 23. Replacement list 24. Velocity rate SHIFT F1 F2 F3 F4 Parameter 1 Track number F5 F6 SHIFT EXIT Values Function Shows track numbers. (The track number at top right, and the 1,...,16 See page P.223 highlighted track-number box, show track selected for editing.) 2 Measure 001,...
2. Play Effects • You use this page to edit the selected drum table. • Drum tables are required to handle rhythm data produced by drum machines that are not XG or GM compatible. As these machines may use different numbering arrangements to identify the various rhythm instruments, it becomes necessary to make appropriate substitutions when playing back the recorded data. Failure to make these substitutions will cause the “wrong” instruments to be produced.
2. Play Effects 1 (Clear) 24. Velocity rate • This Velocity Rate parameter adjusts the velocity of the replacement rhythm instrument (the instrument named in the To column). • To calculate the adjusted velocity, the QY700 multiplies the original velocity value by the Velocity Rate value. A Velocity Rate of 100% produces no adjustment, while larger values increase the velocity and lower values reduce it.
3. Pattern Voice submode 3. Pattern Voice submode pPATCH 2ÊVoice 1ÊMixer 2ÊVoice Edit 3ÊDrum Setup-3 Edit Sequencer block Track Sequence tracks 1 Pattern tracks • You use the Pattern Voice submode to assign voices to your patterns, and to edit the various voice settings. • You can set pattern-voice values separately for each style. The values apply to all sections (Sections A to H) of the style. • These settings are effective during all PATTERN-mode operation.
3. Pattern Voice submode 1. At the PATCH screen, press 2 (Voice). ▼ The Pattern Voice Setup page appears. 2. Press 1 (Mixer), 2 (VoicEdit), or 3 (DrS3Edit) to move to the page you want to work on. 3. Move the cursor to any parameter you need to change, and set the value using the data dial, n/y, or the numeric keypad. 4. When you have finished working at these pages, press e to return to the PATCH screen. 226 Chapter 5.
3. Pattern Voice submode Mixer pPATCH 2. Location 1. Data display 2ÊVoice 4. Track status 3. Track numbers 1ÊMixer 5. Voice select 2ÊVoice Edit 3ÊDrum Setup-3 Edit 6. Voice category 7. Program number 8. Bank number 9. Reverb send 10. Chorus send 11. Variation depth 12. Pan 13. Volume SHIFT F1 F2 F3 F4 Parameter F5 F6 SHIFT EXIT Values Function See page 1 Data display View only Shows data values for selected track. P.228 2 Location 001,...
3. Pattern Voice submode 2. Location • You use the Mixer page to set various parameters (such as voice, effects, pan, and volume) for each of the pattern tracks. • The location area shows the pattern’s current playback location. • You can jump to a different location during playback by changing this value: Press d [D1] to move the cursor into this area, then select the new location using the data dial, n/y, or the numeric keypad. 1. At the PATCH screen, press 2 (Voice).
3. Pattern Voice submode 1. Select a non-empty track using u/ d or the left or right cursor key. 6. Voice category 2. To mute the track : Press m key once, so that an appears. To release a mute : Press m once again. 3. To set the track to SOLO : Press s, so that an appears. To deselect SOLO : Press s once again. • You can easily use this feature to listen to your tracks one by one. Begin by playing one of the tracks solo, then move the cursor to select the next track, then press s again.
3. Pattern Voice submode 7. Program number 10. Chorus send level • This number selects the voice within the category. (Note that the voice selection is determined by all three values: category, program number, and bank number.) • To change this value, you must move the cursor to the PROGRAM line. Notice that the PROGRAM line displays the selections in icon form; you must look up at the data display line (at the top of the screen) to view the actual program number and voice name.
3. Pattern Voice submode 13. Volume • This parameter sets the volume for the part. • During replay, the volume changes in accordance with the track’s MIDI volume data. 0101 1101 000,...,127 5 Chapter 5.
3. Pattern Voice submode Voice Edit pPATCH 2. Location 1. Data display 2ÊVoice 3. Track number 1ÊMixer 2ÊVoice Edit 3ÊDrum Setup-3 Edit SHIFT F1 F2 F3 F4 F5 4. Filter cutoff, filter resonance Parameter F6 SHIFT EXIT 5. EG attack, EG decay, EG release Values Function See page 1 Data display View only Shows data values for selected track. P.228 2 Location 001,...,256 Shows current playback position, by measure. P.228 3 Track number 1,...
3. Pattern Voice submode • You use this page to edit the sound characteristics of the voice(s) played on the selected track. You can make separate edit settings for each track. • Settings do not apply to the voices themselves, but only to the track. If the track’s voice changes, the settings operate on the new voice. If you use the same voice on different tracks with different edit settings, the sound characteristics may be quite different.
3. Pattern Voice submode Filter cutoff Resonance 0101 1101 -64,...,+00,...,+63 -64,...,+00,...,+63 5. EG attack, decay, and release times EG attack Release times Decay • These values control how volume changes over time, starting with the initial note strike and ending at the point where the sound dies out. (Note that “EG” stand for envelope generator.
3. Pattern Voice submode Drum-Setup Edit pPATCH 2. Location 1. Data display 2ÊVoice 1ÊMixer 3. Note 4. Drum kit 2ÊVoice Edit 5. Reverb send level 3ÊDrum Setup-3 Edit 6. Chorus send level 7. Variation send level 8. Pan 9. Level SHIFT F1 F2 F3 F4 11. Pitch coarsetuning 10. Pitch fine-tuning F5 F6 SHIFT EXIT 13. EG attack, EG decay-1, EG decay-2 12. Filter cutoff, filter resonance Parameter Values Function See page 1 Data display View only Shows data values for selected track. P.
3. Pattern Voice submode 6. When you have finished, press e to return to the PATCH screen, or press one of the function buttons to move to a different screen. • This Drum-Setup Edit feature lets you select one drum voice for note-by-note (instrument by instrument) editing. You can edit the sound characteristic of each instrument by adjusting its filter values, EG values, pitch, and so on. • This Drum Setup Edit page is available only for tracks whose voice category has been set to “drum setup-3.
3. Pattern Voice submode 4. Drum kit 8. Pan • This area selects the drum voice (drum kit) to be edited. Each voice consists of a kit of instruments, with each instrument assigned to a different note on the keyboard. • As explained above, you can apply editing to one drum kit only. If you change the kit setting (either purposely or by accident), all editing parameters on this page immediately return to their defaults.
3. Pattern Voice submode 12. Filter cutoff, and filter resonance • The CUTOFF value sets the cutoff frequency for the QY700’s low-pass filter. Adjustments to this value general cause the sound to become brighter or darker. • The RESONANCE value sets the filter’s resonance. You can use this adjustment to accentuate (or suppress) the overtones in the vicinity of the cutoff point. The value is particularly effective on the attack part of the sound. -64,...,+00,...,+63 -64,...,+00,...
4. Pattern Effects 4. Pattern Effects pPATCH 3Pattern Effects 1ÊEffect Connection Setup 2ÊReverb Edit 3Chorus Edit 4Variation Edit • You use the Pattern Effects submode to select and set up the effects applied to the pattern. • The Pattern Effects submode comprises four pages. You access these pages by pressing the corresponding function keys (1, 2, 3,4). Note that you can exit to a different submode by pressing 5 or 6. • 1 (Connect) displays the “Effect Connection Setup” page.
4. Pattern Effects Where variation mode = Insertion: Bold line indicates stereo transmission.
4. Pattern Effects Connection 4. Reverb return pPATCH 1. Display data 2. Variation mode 3Pattern Effects 1ÊEffect Connection Setup 10. Variation type 3. Reverb type 2ÊReverb Edit 3Chorus Edit 5. Reverb pan 4Variation Edit SHIFT F1 F2 F3 7. Chorus return F4 F5 6. Chorus type F6 SHIFT EXIT 9. Chorus-to-reverb level 8. Chorus pan 5 14. Variation-to-reverb level SHIFT F1 F2 F3 F4 F5 11. Variation return F6 SHIFT EXIT 13. Variation-to-chorus level 12.
4. Pattern Effects • The Effect Connection Setup page selects the variation mode, and the pan and transmission levels for each of the three effects (variation, chorus, and reverb). You can also use it to set the effect types themselves, although these settings are also accessible from the corresponding edit pages (→ p.244). 3. Reverb type • This parameter selects the reverb effect type. 0101 1101 1. At the PATCH screen, press 3 (Effect). ▼ The QY700 enters the Pattern Effects submode. 4.
4. Pattern Effects 9. Chorus-to-reverb 14. Variation-to-reverb (Available only if variation mode = System) • The Send Chorus to Reverb parameter sets the signal level on the bus from the chorus block to the reverb block. 0101 1101 • The Send Variation to Reverb parameter sets the signal level on the bus from the variation-effect block to the reverb. 001,...,127 0101 1101 000,...,127 10. Variation Type • This parameter selects the variation effect type.
4. Pattern Effects Reverb Edit, Chorus Edit, and Variation Edit pPATCH 1. Data display 3Pattern Effects 2. Effect type 3. Effect parameters 1ÊEffect Connection Setup 2ÊReverb Edit 3Chorus Edit 4Variation Edit 1. Data display 2. Effect type 3. Effect parameters 1. Data display 2. Effect type 3. Effect parameters 6. AC1 control depth 4. Dry/wet balance 5. Controllable-parameter indicator 244 Chapter 5.
4. Pattern Effects Parameter 1 Data display Values Function See page Shows name and value of cursor-selected parameter. P.245 2 Effect type Selects the effect type. P.245 3 Effect parameters Various parameter values for the selected effect. P.245 Sets balance between wet sound (sound passed through varia- P.245 4 Dry/wet balance View only D63>W,...,D=W,...,D
4. Pattern Effects 6. AC1 control depth (Only on Variation Edit page; only if mode is Insertion) • This parameter determines how strongly AC1 (Assignable Controller 1) affects the value of the controllable parameter. • If you set the depth to 0, then AC1 has no effect. Higher magnitudes increase the sensitivity of the AC1 control.
5. Phrase Recording 5. Phrase Recording pPATCH eRecording Standby 4ÊReplace 5ÊOverdub 6ÊStep Recording • Although the QY700 comes equipped with many preset phrases, it also allows you to record your own user phrases. You use the Phrase Recording submode to make these recordings. • The QY700 offers two general recording methods: realtime recording and step recording. • With realtime recording, the QY700 operates as a tape recorder, recording the performance data as it is played.
5. Phrase Recording Recording Standby 5. Low and high limits 1. Phrase number; 2. Phrase length phrase name pPATCH eÊRecording Standby 4ÊReplace 4. Retrigger 6. High key 3. Phrase type 5ÊOverdub 6ÊStep Recording 8. Source chord 1. Phrase number 9. Recording mode SHIFT F1 F2 F3 F4 F5 F6 SHIFT EXIT 7. Voice category, program number, bank number, and voice name Parameter Values Function See page 1 Phrase number, name View only Identifies the currently selected phrase. P.
5. Phrase Recording 3. Phrase type • Before starting actual recording, you must set the relevant recording parameters at the Recording Standby screen. • The TYPE value selects the kind of chord conversion used when modulating (transposing) the phrase. Different type settings result in different conversion results, as follows. • The “Melody” types (Mdly1, Mldy2) generate relatively slight, subtle changes in the playback sound.
5. Phrase Recording 5. Low and high limits Program number 001,...,128 • These values select the highest and lowest pitches that can be used for replay of a transposed phrase. If transposition produces a note that is outside the limit, the QY700 shifts the note (by octave) to bring it into range. Low limit High limit 0101 1101 Bank number 000,...,127 • For more information above voice and bank settings, refer to Chapter 1. (→ p.
5. Phrase Recording 9. Recording mode • The QY700 offers three different phrase recording modes: two realtime modes and one step mode. • The 4 (REPLACE) mode records performance data in real time, overwriting any data already present in the destination user phrase. The new data replaces the previous data. This is the mode to use when you wish to redo a phrase that you are not satisfied with or that you no longer need. (See next page.
5. Phrase Recording Realtime Recording pPATCH eÊRecording Standby 4ÊReplace 5ÊOverdub • You use this recording method when you want to input your phrase in real time. You can input the phrase directly either at the microkeybaord, or else through a remote MIDI keyboard or other such MIDI device. Or you can record (copy) a phrase from a computer or from another sequencer. • The QY700 offers two realtime phrase recording methods: 4 (REPLACE) and 5 (OVERDUB).
5. Phrase Recording Step Recording 1. Beat graph 3. Location pPATCH eÊRecording Standby 2. Location pointer 6Step Recording 4. Step time 5. Velocity 6. Gate time 7. Piano roll 8. Back delete SHIFT 9. Delete F1 F2 F3 F4 F5 • You use this recording mode to create a recording one note at a time, setting appropriate values for each note’s length, velocity, and so on. 1. Starting from the PATCH screen, press e. • The QY700 displays the Recording Standby page. The RECORDING indicator comes on.
6. Phrase Editing 6. Phrase Editing 3. Measure: Beat: Clock count 1. View Filter mark pPATCH 2. Location eÊPhrase Edit 1Graphic 1Event list 2XG View 4View Filter 5Delete 6Insert 4. Event name SHIFT 5. Event parameters F1 F2 F3 F4 Parameter F5 F6 SHIFT EXIT Values Function See page 1 View Filter mark View only Mark appears if View Filter is ON. P.132 2 Location 001,...,999 Shows/sets cursor location (by measure). P.130 3 Measure 001,...
6. Phrase Editing • You use the PHRASE EDIT submode to edit the contents of a user phrase. You can adjust or delete any of the MIDI events that constitute the phrase, and you can add new events. • The QY700 offers two different editing screens: an event list and a graphic display. You can toggle between these screens by pressing 1. • The event list presents a listing of the track’s MIDI events, in order of their occurrence. Each entry shows an event’s location in time, its name, and its numerical arguments.
7. Pattern Jobs 7. Pattern Jobs pPATCH jÊPATTERN JOB 00 Undo/Redo 30 Style Icon 256 Chapter 5.
7. Pattern Jobs Pattern Job Purpose See page 00 Undo/Redo If UNDO: Cancel the last operation. If REDO: Cancel the last UNDO P.259 01 Quantize Quantize note events within selected segment of selected user phrase. P.260 02 Modify Velocity Change velocities in selected segment of selected user phrase. P.261 03 Modify Gate Time Change gate times in selected segment of selected user phrase. P.262 04 Crescendo Gradually increase/decrease velocity over selected segment. P.
7. Pattern Jobs • You use the QY700’s pattern jobs to perform various operations on phrases and patterns. • You select the job from the job menu using u, d, or the data dial. As an alternative, you can select a job by entering the job number at the numeric keypad. You can also make your selection using the function keys, as described below. • Note that the job menu is too large to fit entirely on the screen. But you can scroll through the list using u, d, or the data dial.
7. Pattern Jobs Job 00 Undo/Redo • The UNDO job cancels the changes you made in your most recent patch session, recording session, editing session, or job, restoring the data to its previous state. This allows you to recover from accidental data loss. • The REDO job, which becomes available only after you execute an UNDO, cancels the UNDO and restores the changes.
7. Pattern Jobs Job 01 Quantize • This job quantizes note events over a specified segment of the specified user phrase. Quantizing is the process of adjusting the timing of note events by pulling them closer to the nearest interval boundary (or quantizing line). You can use this feature, for example, to improve the timing of a phrase you recorded in real time. • For full information about this job’s parameters and operation, refer to the explanation for the SONG-mode version of the job, on page 142.
7. Pattern Jobs Job 02 Modify Velocity • This job alters the velocity values of the specified range of notes (pitches) in the specified segment of the designated user phrase. Remember that velocity refers to the force with which a note is struck. The precise effect of a velocity change varies according to the voice: in most cases a higher velocity produces a louder sound.
7. Pattern Jobs Job 03 Modify Gate Time • This job alters the gate times of the designated range of notes (pitches) in the specified segment of the selected user phrase. The gate time refers to the length of time that a note is held. For non-percussive voices, the gate time is equal to the actual playback time span. • Using this job, you can choose to change all targeted notes to some fixed gate time, or you can apply a relative (linear) adjustment to the original gate times.
7. Pattern Jobs Job 04 Crescendo • You use this job to apply a crescendo or decrescendo to the specified range of notes (pitches) in the specified user phrase. The QY700 produces the effect by applying a slight velocity adjustment (offset) at the beginning of the segment, with the offset increasing gradually up until the end of the segment. • For full information about this job’s parameters and operation, refer to the explanation for the SONG-mode version of the job, on page 148.
7. Pattern Jobs 2. Segment and notes (M and Note=) • The two boxes to the right of the M select the phrase segment to be transposed. The first box sets the measure and beat for the start point; the second box sets the end point. The Note boxes select the range of notes (pitches) to be targeted: notes with pitches outside this range are not affected. Measure: beat Note range 0101 1101 3. Transposition amount • The Transpose value sets the number of transposition intervals (semitones).
7. Pattern Jobs Job 07 Shift Clock • This job executes a time shift of all data events within the selected segment of the selected phrase. The shift is executed in clock-cycle increments. • If you wish to move by one or more full beats or measures, you may find it easier to use the COPY EVENT job. (→ p.268) • Note that this job will never move an event past the designated segment’s start or end points; any event that would otherwise move past this point is instead deposited at the segment’s border. 2.
7. Pattern Jobs 1. Phrase 3. Type • The Phrase value selects the user phrase. 0101 1101 Normal Reverse Sort from low pitch to high. Sort from high pitch to low. 01,...,99 0101 1101 2. Segment • The two boxes to the right of the M select the phrase segment over which chord sorts are executed. The first box sets the measure and beat for the start point; the second box sets the end point. Measure: beat 0101 1101 001:1,...
7. Pattern Jobs Job 10 Shift Event • This job replaces all occurrences of a specified event type (within the selected segment of the selected phrase) with some other designated event type. Although the event type itself is replaced, its accompanying argument (parameter value) is retained and applied to the new event type. • As an example, you can use this function to change every breath-controller event into a channel-aftertouch event, while leaving the magnitude of the event unchanged. 1.
7. Pattern Jobs Job 11 Copy Event • This job copies a specified segment of a selected user phrase into a different area of the same phrase. • You can choose to copy more than one iteration of the segment. If you select three iterations, for example, the segment will be copied three times, with the copies placed one after the other. 1. Style • The Style value selects the style containing the desired phrase. 01,...,64 0101 1101 2. Phrase • The Phrase value selects the user phrase. 01,...
7. Pattern Jobs Job 12 Erase Event 2. Segment • This job clears all data from the specified segment of the designated user phrase, and replaces the data with “rests” (so that the segment becomes silent). 1. Phrase • The two boxes to the right of the M select the phrase segment to be erased. 0101 1101 Measure: beat 001:1,...,256:8 • The Phrase value selects the user phrase. 0101 1101 01,...
7. Pattern Jobs 2. Source segment 6. Argument range • The two boxes to the right of the M select the source segment. Measure: beat 0101 1101 • The lowest two boxes on the screen select the argument range. The QY700 will extract only those events whose argument falls within the specified range. • If you are extracting note events, for example, you can use this setting to limit extraction to all note events within a certain pitch range (for example, C3 to C4).
7. Pattern Jobs Job 14 Thin Out • You use this job to remove repeated occurrences of a specified non-note event within the designated segment of a selected user phrase. The purpose is to reduce the data volume and free up additional memory. • Specifically, the job will remove every other occurrence of the event in areas where the event recurs within 60 clock cycles. The job will not remove an event that is separated from the previous occurrence by at least 60 clock cycles. 5 1.
7. Pattern Jobs Job 15 Time Stretch 2. Segment • This job expands or compresses the timing over the selected segment of the selected user phrase. • The operation affects all event timing, note step times, and note gate times. • The two boxes to the right of the M select the target segment of the phrase. 0101 1101 1. Phrase • The Time value sets the magnification/compression ratio. 01,...,99 0101 1101 050%,...
7. Pattern Jobs 1. Source style • The first Style value selects the style containing the user phrase to be copied. The value is meaningful only if you are copying a user phrase; the QY700 ignores the setting if you are copying a preset phrase. 0101 1101 01,...,64 2. Source phrase • The first Phrase value selects the phrase to be copied. 0101 1101 Any preset phrase, or user phrase 01 to 99 3. Destination style • The second Style value selects the style that will contain the destination phrase.
7. Pattern Jobs Job 17 Mix Phrase 5. Phrase Table source • This job mixes all data from two selected user phrases into the second of these phrases. • The final item on the screen lets you select which phrase table to use for the destination phrase. If you select “a”, the QY700 copies the phrase-table data from the source phrase to the destination. If you choose “b”, the phrase table at the destination side remains unchanged. 1.
7. Pattern Jobs Job 18 Append Phrase • This job attaches the content of a selected user phrase (phrase “a”) onto the end of another user phrase (phrase “b”). After completion of the job, phrase “a” remains unchanged. • If you attempt to append data such that phrase “b” would become longer than 256 measures (the maximum phrase length), the QY700 returns the “Illegal Input” message and the job does not execute. 4.
7. Pattern Jobs Job 19 Split Phrase • This job splits a selected user phrase into two user phrases. • The job splits the phrase at the first beat of the specified measure. The initial portion of the phrase (up to the split) remains in its original location, while the remainder of the phrase moves into the specified destination. • The job overwrites any data already existing in the destination phrase. • The phrase table from the original phrase is copied to the destination phase. 4.
7. Pattern Jobs Job 20 Get Phrase • This job creates a user phrase from a specified segment of song data. Specifically, it copies a segment of sequencetrack data from a song into the designated destination phrase. • The QY700 sets the time signature (meter) for the new phrase equal to the meter recorded in the initial measure of the source segment. (Note that meter value applies to the entire phrase. Any meter changes that occur within subsequent measures of the source segment are ignored.
7. Pattern Jobs Job 21 Put Phrase • This job copies a selected user phrase into a specified area of a selected song. Any data previously existing in the destination area is erased. • You select the source phrase by its style and phrase numbers. You select the destination by song number, track number (sequence track), and measure number (location on track). • The job does not copy meter, voice, or tempo settings. The phrase’s meter (time signature) has no effect on the copy. 4.
7. Pattern Jobs Job 22 Clear Phrase 1. Phrase • This job deletes all data from the selected user phrase, and reinitializes the phrase table. • The Phrase value selects the user phrase to be deleted. 0101 1101 01,...,99 Job 23 Phrase Name 5 • You use this job to set or change the name for a (non-empty) user phrase. The name can be up to 12 characters long. 1. Phrase • The Phrase value selects the user phrase to be named. • You cannot assign a name to an empty phrase.
7. Pattern Jobs 2. Phrase name 1. Move the cursor into the entry area. • Enter the phrase name into the entry space to the right of the number. Supported characters: 0,...,9, a,...,z, A,...,Z " ' ^ ( ) < = > @ | \ _ ! ? # $ % & * + - / , . : ; space 0101 1101 2. Use the numeric keypad and the microkeyboard to input each character. Use the l and r keys to move the cursor left and right as necessary. • For information about how to input characters, refer to Chapter 1. (→ p.53) 3.
7. Pattern Jobs Job 25 Copy Pattern 3. Data type • This job copies all data (of a selected type) from selected source track(s) to selected pattern track(s). You can copy track data from a single section of a selected style, or from all sections of the style. • The copy operation overwrites any data previously existing on the destination track(s). Check the box(es) containing the data type(s) that you want to copy. • Select Patch to copy the phrase settings from the selected track(s).
7. Pattern Jobs Job 26 Append Pattern • This job attaches a copy of the selected user pattern (pattern “a”) onto the end of another user pattern (pattern “b”). After completion of the job, the original pattern “a” remains unchanged. • If you attempt to append data such that pattern “b” would become longer than 256 measures, the QY700 returns the “Illegal Input” message and the job does not execute. 4.
7. Pattern Jobs Job 27 Split Pattern • This job splits a selected pattern into two patterns. • The job splits the pattern at the first beat of the specified measure. The initial portion of the pattern (up to the split point) remains in its original location, while the portion starting after the split point is moved and becomes the destination pattern. (If no phrases start after the split point, the destination pattern becomes empty.
7. Pattern Jobs Job 28 Clear Pattern • This job deletes all data from the selected pattern(s). • If you set Style to “All”, the job executes a total deletion – removing all sections of all styles. In this case, the job also reinitializes all play-effect and pattern-voice settings for all styles. • Note that it is not possible to UNDO a total deletion. Be sure that you really want to delete all patterns before executing a Style=All deletion.
7. Pattern Jobs 1. Style name 3. Pattern name • When the screen first appears, the Style entry shows the name of the currently selected style. You can overwrite as necessary to create the new name. 0101 1101 Supported characters: 0,...,9, a,...,z, A,...,Z " ' ^ ( ) < = > @ | \ _ ! ? # $ % & * + - / , . : ; space 2. Section • You can use the Section setting (in the square box) to select the section that you want to name. 0101 1101 A,...
Memo 286 Chapter 5.
Chapter 6. UTILITY MODE This chapter explains Utility mode. Utility mode is where you can make system settings and MIDIrelated settings. 6 About Utility mode .........................................288 1. System ......................................................289 2. MIDI .......................................................... 291 3. MIDI filter .................................................. 293 4. Sequencer ................................................295 5. Click ........................
About Utility mode About Utility mode u 1ÊSystem 2ÊMIDI 3ÊMIDI filter 4ÊSequencer 5ÊClick 6ÊFingered chord zone • Utility mode is where you can make system settings and MIDI settings. • Utility mode does not have a “top” page which will always appear when the MODE key is pressed. (The last-selected page will appear.) • Utility mode has six sub-modes, and these are accessed by pressing the 1 – 6 function keys. Pressing 1 (System) will access the System page. (→ p.
1. System 1. System u 1ÊSystem 2ÊMIDI 3ÊMIDI filter 4ÊSequencer 5ÊClick 6ÊFingered chord zone F1 F2 F3 F4 F5 F6 2. Backlite saver • Here you can make settings for system-related parameters, such as Master Tune and controller settings. • This function automatically turns off the display backlight when the power has been left on for a certain time without any operations being performed. • Like any fluorescent light, the backlight of the QY700 has a finite lifespan.
1. System 3. Footswitch • This sets the function of the footswitch connected to the rear panel FOOT SW connector. Start/Stop, Section, Sustain, Sostenuto Start/Stop Each time the footswitch is pressed, the song or pattern will alternately start or stop. Section Each time the footswitch is pressed, the Section of the pattern will be switched in the order of A – H. Sustain All notes played while the footswitch is held will be sustained until the footswitch is released.
2. MIDI 2. MIDI u 1ÊSystem 2ÊMIDI 3ÊMIDI filter 4ÊSequencer 5ÊClick 6ÊFingered chord zone F1 F2 F3 F4 F5 F6 • The MIDI page lets you make MIDI settings for the QY700. • With a setting of MTC:MIDI-A or MTC:MIDI-B, the QY700 will synchronize to MTC messages received from MIDI IN-A or MIDI IN-B, and will transmit MMC messages from the corresponding MIDI OUT connector (MIDI OUT-A for MTC:MIDI-A, or MIDI OUT-B for MTC:MIDIB).
2. MIDI 2. MIDI control in/out 4. MIDI echo back In-A/In-B • These settings determine whether the MIDI messages Start, Stop, Continue Start, Song Position/Pointer, and MIDI Clock will be transmitted or received. (MIDI Clock is only transmitted.) • MIDI Control In is the reception setting, and MIDI Control Out is the transmission setting. MIDI Control In Off, In-A, In-B, In-A,B Off Messages will not be received.
3. MIDI filter 3. MIDI filter u 1ÊSystem 2ÊMIDI 3ÊMIDI filter 4ÊSequencer 5ÊClick 6ÊFingered chord zone F1 F2 F3 F4 F5 • MIDI Filter settings allow you to strip out specified types of MIDI events from the stream of MIDI data that passes through the MIDI IN connectors or MIDI OUT connectors. • MIDI Filter settings apply to recording and playback of the sequencer block. They have no effect on the tone generator block.
3. MIDI filter 4. Program Change • Specify whether or not MIDI Program Change messages and the control change messages Bank Select MSB and LSB will be passed. • Program Change, and Bank Select MSB and LSB are MIDI messages used to select voices. 5. Polyphonic After Touch • Specify whether or not MIDI Polyphonic After Touch messages will be passed. 6. Channel Aftertouch • Specify whether or not MIDI Channel Aftertouch messages will be passed. 7.
4. Sequencer 4. Sequencer u 1ÊSystem 2ÊMIDI 3ÊMIDI filter 4ÊSequencer 5ÊClick 6ÊFingered chord zone F1 F2 F3 F4 F5 F6 2. Event chase • Here are the setup parameters for the sequencer block. • Event Chase is a function that rapidly plays back the specified types of event when a song, pattern, or phrase is played back from the middle or when it is rewound or fast-forwarded. This ensures that voice selections and pitch changes etc. will be correct for the location when playback begins.
4. Sequencer 3. Interval time • When system exclusive data (bulk data) recorded in a sequence track is played back, an interval of the duration specified by this setting will be inserted between each 1 KB (kilobyte) of data. • When bulk data that was recorded is re-transmitted to an external MIDI device, limitations of the receiving device’s bulk data processing power may result in MIDI errors.
5. Click 5. Click u 1ÊSystem 2ÊMIDI 3ÊMIDI filter 4ÊSequencer 5ÊClick 6ÊFingered chord zone F1 F2 F3 F4 F5 F6 1. Channel • Here you can make settings for the Click sound that uses the QY700’s tone generator block or an external MIDI tone generator. • Since the QY700 does not have a dedicated tone generator for the click, simply outputting a click signal does not necessarily mean that a click will sound. Also, the click sound will change depending on the Voice mode settings.
5. Click 2. Accent note/level 3. Normal note/level • Accent specifies the click note and level for the first beat, and Normal specifies the click note and level for the second and later beats. • If you are using a drum voice to sound the click, you can use the Note setting to select instruments within the drum voice. • For the correspondence between notes and instrument, refer to the separate “QY700 Reference Listings”. • Level sets the volume by specifying the velocity.
6. Fingered chord zone 6. Fingered chord zone u 1ÊSystem 2ÊMIDI 3ÊMIDI filter 4ÊSequencer 5ÊClick 6ÊFingered chord zone F1 F2 F3 F4 F5 F6 2. Zone low/high • The chord detection function of the QY700’s Auto-Accompaniment is referred to as Fingered Chord, and the range in which chord detection is performed is called the Fingered Chord Zone. • Here you can make on/off settings for Fingered Chord, and specify the Fingered Chord Zone etc.
6. Fingered chord zone 3. MIDI port/channel • When using an external MIDI keyboard for Fingered Chord input, specify the MIDI IN connector(s) to which the keyboard is connected. 0101 1101 300 MIDI Port In-A, In-B, In-A,B MIDI Channel ALL, 01 – 16 Chapter 6.
Chapter 7. DISK MODE This chapter explains Disk mode. Disk mode is where data can be transferred to and from floppy disk. About floppy disks ........................................ About Disk mode .......................................... 1. Save ......................................................... 2. Load ......................................................... 3. Rename ................................................... 4. Delete ....................................................... 5.
About floppy disks About floppy disks On the QY700, floppy disks are used to save data that you create, or to exchange data with other devices. This section explains the types of floppy disks that the QY700 can use, and things you should know about floppy disk handling. Removing a floppy disk • After making sure that the floppy disk drive is not in use, firmly press the eject button, make sure that the floppy disk has been completely ejected, and remove it from the drive.
About floppy disks Preventing accidental erasure • Floppy disks have a write-protect slide which can be used to prevent accidental erasure of data. On floppy disks which contain important data, move the write-protect slide to the write-protect position (the window open) so that data cannot be written to the disk. write permit write prohibit write-protect slide Data backup • The data on a floppy disk can be damaged by unforeseen accidents.
About Disk mode About Disk mode d 1ÊSave 2ÊLoad 4ÊRename 5ÊDelete 6ÊFormat • In Disk mode, data can be transferred between a floppy disk and the QY700. • Disk mode contains the following five groups of operations, which are accessed by the function keys 1 (save) – 6 (Format). 1 (Save) lets you save data to floppy disk. (→ p.307) 2 (Load) lets you load files from floppy disk. (→ p.310) 4 (Rename) lets you modify a filename. (→ p.312) 5 (Delete) lets you delete a file from floppy disk. (→ p.
About Disk mode 2. Style 5. Song SMF • Style files contain all the data included in a style of Pattern mode. • Style files contain the following data. Patterns 8 (sections) User Phrases 99 (user phrases) • Pattern data also contains the Play Effect, Pattern Voice, and Pattern Effect settings in addition to the musical data.
About Disk mode XG header • When saving a song in Song ESEQ and Song SMF formats, you can press 4 (XG HEADR) to highlight it, so that 1 or 2 setup measures will be added to the beginning of the musical data when it is saved. The QY700’s Voice mode and Effect mode data that is required to set up the tone generator will be inserted in the form of MIDI System Exclusive data into these setup measures. • This function lets you create setup measure easily, without requiring an advanced knowledge of MIDI.
1. Save 1. Save d 1ÊSave 2ÊLoad 4ÊRename 5ÊDelete 6ÊFormat Type of data Screen display Setting items [D1] All Data Save all data from QY700 memory to floppy disk. 1. Specify the filename [D2] Style Save all data included in one Style of Pattern 1. Select the Style to be saved mode to floppy disk. 2. Specify the filename [D3] Song Save all data included in one song of Song mode 1. Select the Song to be saved to floppy disk. 2. Specify the filename 7 [D4] Song ESEQ 1.
1. Save • The Save operation saves data from internal memory to floppy disk. • Select one of five types of data to be saved. For details on the different file types, refer to “Types of file used by the QY700.” (→ p.304) • The “DISK INFORMATION” area located in the lower right of the screen shows the total number of files on the floppy disk, the total size of all files, and the free area on the disk.
1. Save 8. Press e to close the Save page. • When saving a style or song, memory numbers for which there is no data will be displayed as “********” If you attempt to save such styles or songs, a message of “No Data” will appear, and it will not be possible to execute the Save operation. • It is not possible to use “*” or “?” characters in a filename. • If a filename includes characters such as spaces or periods which are not permitted by MS-DOS, computers or other devices may not be able to read that file.
2. Load 2. Load d 1ÊSave 2ÊLoad 4ÊRename 5ÊDelete 6ÊFormat Type of data Screen display Setting items [D1] All Data 1. Select the file to be loaded A file that was saved as QY700 All Data format will be loaded from floppy disk into internal memory. [D2] Style A file that was saved as QY700 Style format will 1. Select the file to be loaded be loaded from floppy disk into internal memory. 2. Select the loading destination style [D3] Song A file that was saved in QY700 Song format or as 1.
2. Load • The Load operation loads data from floppy disk into the QY700. • You can select one of three types of file to be loaded. For details on the types of file, refer to “Types of file used by the QY700.” (→ p.304) • The “DISK INFORMATION” area located in the lower right of the screen shows the total number of files on the floppy disk, the total size of all files, and the free area on the disk.
3. Rename 3. Rename d 1ÊSave 2ÊLoad 4ÊRename 5ÊDelete 6ÊFormat Types of data Function [D1] All Data Modify the filename of a file that was saved as QY700 All Data [D2] Style Modify the filename of a file that was saved as QY700 Style data [D3] Song Modify the filename of any file including files that were saved in QY700 Song format, ESEQ format, or SMF format • Rename modifies the filename of a file that was saved on floppy disk. • You can select from three types of file to rename.
3. Rename 4. Press r to move the cursor to the right, and modify the filename. • For details on inputting characters, refer to “Chapter 1. BASIC CONCEPTS”. (→ p.53) 5. Check the settings, and press e. ▼ The display will indicate “Executing...” and the filename will be changed. • If you press e without modifying the filename, the display will indicate “Can’t Change File Name,” and the Rename operation cannot be executed. 6. Press e to close the Rename execute page.
4. Delete 4. Delete d 1ÊSave 2ÊLoad 4ÊRename 5ÊDelete 6ÊFormat Type of data Function [D1] All Data Delete a file that was saved as QY700 All Data [D2] Style Delete a file that was saved as QY700 Style data [D3] Song Delete any file including files that were saved in QY700 Song format, ESEQ format, or SMF format • Delete allows you to delete files from floppy disk. • You can select from three types of file to delete. For details on each type of file, refer to “Types of file used by the QY700.
4. Delete 3. Use u/d to select the file that you wish to delete. 4. Check the display, and press e. ▼ A message will ask for confirmation. 5. Pressy. ▼ The display will indicate “Executing...” and the file will be deleted. • To cancel without deleting, press n. 6. Press e to close the Delete execute page. 7 Chapter 7.
5. Format 5. Format d 1ÊSave 2ÊLoad 4ÊRename 5ÊDelete 6ÊFormat • The Format operation formats (initializes) a floppy disk. • Before a new floppy disk can be used, it must be formatted. • When the Format operation is executed, the entire contents of the floppy disk will be lost. Be careful not to format an important floppy disk by mistake. 1. Press 6 (Format). ▼ The Format page will appear. 2. Insert a floppy disk into the floppy disk drive slot. 3. Press e. ▼ A message will ask for confirmation. 4.
APPENDIX Specifications ........................................... Troubleshooting ........................................ Error messages ........................................ Glossary ................................................... Index ........................................................ 318 320 322 324 328 APPENDIX INDEX 1. 2. 3. 4. 5.
1. Specifications 1. Specifications Sequencer block Data capacity Note resolution Polyphony Tempo Record modes Tracks Songs Patterns Phrases Chord Presets Edit Jobs Play effects Fingered Chord functions Sequence file formats approximately 110,000 notes 480 clocks per quarter note 64 notes 25.0 – 300.
1.
2. Troubleshooting 2. Troubleshooting If you experience problems such as “no sound,” “incorrect sound,” or “sequencer does not operate,” please check the following points before deciding that the unit is malfunctioning. In many cases, checking these points will help you solve the problem. If this does not solve the problem, contact your nearest Yamaha dealer or the authorized distributor for your country. Problem Possible causes Refer to page No sound Is the volume raised sufficiently? ................
2. Troubleshooting Cannot use the Fingered Chord function Is Fingered Chord turned off? ....................................................................................................... (→ p.76, 204) Are you pressing keys within the Fingered Chord Zone? ................................................................... (→ p.299) Can’t load a disk created by the QY300 Are you using an MF2DD type disk? ..................................................................................................
3. Error messages 3. Error messages Monitor Disk Illegal Input No Data This will appear in response to inappropriate operation or input. Check your input method. When saving data to floppy disk, this will appear if the selected song or style contains no data, and the save operation is invalid. Select a different song or style. Preset Phrase No Disk This will appear when you attempt to edit a Preset Phrase. If you wish to edit a preset phrase, you must first copy it to a User Phrase.
3. Error messages Disk Changed Are you sure? (Y/N) This will appear if you have exchanged disks when you should not have. Try the operation once again from the beginning. Before an operation is executed, this message will ask you for confirmation. Use n/y to either cancel or execute. Illegal File When loading, this will appear if the specified file cannot be handled by the QY700. Check the contents of the file.
4. Glossary 4. Glossary A Aftertouch: MIDI messages which are transmitted when additional pressure is applied to the keyboard after notes are played. Attack time: The time over which the volume rises from 0 when a note is played until the maximum volume is reached. AWM2 tone generation: A method of generating sound developed by Yamaha which is based on digitally recorded waveforms. Since it generates the complex waveform of actual acoustic instruments, it provides extremely realistic sounds.
4. Glossary F Load: The process of reading data from floppy disk into internal memory. Filter: A block which modifies the tone by cutting the output of a specific frequency portion of the sound. The QY700 has low pass filters for each element of a voice, allowing the tone to be made more mellow by cutting the higher overtones, or brighter by allowing them to pass. Location: The place within a song at which notes will be input or playback will be started, indicated as measure, beat, and clock.
4. Glossary O Q Offset (Relative) editing: A type of editing in which data is added without changing the actual setting; the added data is referred to as the “offset value.” Quantization: A function which “tightens up” the inexact timing of notes or other events that were entered in realtime. On bass: A function that lets you specify a root note for the bass independently of the chord, so that the playback of a phrase whose Phrase Type is Bass will be fixed on that root note.
4. Glossary Standard MIDI File (SMF): SMF is an acronym for Standard MIDI File; a format that allows easy exchange of song data between different sequencers. Most of today’s software and hardware manufacturers provide software/hardware that can read and write Standard MIDI Files. Step recording: The method of recording in which music is input by entering notes once by one, specifying the note length, velocity, and pitch etc. of each note.
5. Index 5. Index y key ............................................................................................... 15 n key ............................................................................................... 15 2Band EQ (2 band equalizer) ........................................................... 192 2DD .......................................................................................... 302, 316 2HD ...................................................................................
5. Index F FILTER CUTOFF ..................................................................... 179, 185 FILTER RESONANCE ............................................................ 179, 185 Fingered chord zone ......................................................................... 299 FINGRD (Fingered-chord switch) ..................................................... 76 Floppy disk slot .................................................................................. 17 FngZone (fingered chord zone) .
5. Index MUTE ................................................................................................. 74 MUTE key .......................................................................................... 15 MUTE mark ...................................................................................... 132 MUTE TRACKS LEVEL ................................................................. 295 MW LFO DEPTH A.MOD(Modulation Wheel LFO depth amplitude modulation) .....................................
5. Index T Table of contents ................................................................................... 9 TEMPO ....................................................................................... 70, 110 TEMPO Track .................................................................................. 117 Thin Out .................................................................................... 157, 271 THRU .......................................................................................
5. Index W WHITE ROOM ................................................................................ 194 X XG ........................................................................................................ 5 XG header ......................................................................................... 306 XG On (XG system on) .................................................................... 169 XG parameter out .............................................................................