User Manual
Table Of Contents
- ProVisionaire Design
- Contents
- 1. Introduction
- 2. Audio Components
- 2.1. The Difference Between Mono, Stereo, and Multi
- 2.2. How to Control Control Signals
- 2.3. Acoustic Echo Canceller (AEC)
- 2.4. Ambient Noise Compensator (ANC)
- 2.5. Audio Detector
- 2.6. Auto Gain Control (AGC)
- 2.7. Combiner: Room Combiner, Room Combiner plus Automixer
- 2.8. DCA
- 2.9. Delay
- 2.10. Dynamics: Compressor
- 2.11. Dynamics: Comp260
- 2.12. Dynamics: De-Esser
- 2.13. Dynamics: Ducker
- 2.14. Dynamics: Gate
- 2.15. Dynamics: Limiter
- 2.16. Dynamics: Paging Ducker
- 2.17. Dynamics: Program Ducker
- 2.18. Effect: Ping Pong Delay
- 2.19. Effect: REV-X
- 2.20. EQ: GEQ
- 2.21. EQ: PEQ
- 2.22. Fader
- 2.23. Feedback Suppressor: Notch FBS
- 2.24. Feedback Suppressor: Pitch Shift FBS
- 2.25. Filter: BPF
- 2.26. Filter: HPF
- 2.27. Filter: LPF
- 2.28. Input/Output: Dante In
- 2.29. Input/Output: USB In
- 2.30. Input/Output: Dante Out
- 2.31. Input/Output: USB Out
- 2.32. Input/Output: SD Card
- 2.33. Meter
- 2.34. Mixer: Delay Matrix, Matrix Mixer
- 2.35. Mixer: Dugan Automixer
- 2.36. Oscillator
- 2.37. Polarity
- 2.38. Probe
- 2.39. Router
- 2.40. Source Selector
- 2.41. Speaker Processor: Standard SPP
- 2.42. Speaker Processor: C-Series SPP (FIR)
- 3. Control Components
- 3.1. Control Methods for Control Components
- 3.2. Input (Normalized Value): Button
- 3.3. Input (Value): Button
- 3.4. Input (Normalized Value): Radio Button
- 3.5. Input (Value): Radio Button
- 3.6. Input (Normalized Value): Fader
- 3.7. Input (Value): Fader
- 3.8. Processing (Normalized Value): Logic
- 3.9. Processing (Normalized Value): NOT
- 3.10. Processing (Normalized Value): Flip-Flop
- 3.11. Processing (Normalized Value): Invert
- 3.12. Processing (Normalized Value): Compare
- 3.13. Processing (Normalized Value): Difference
- 3.14. Processing (Normalized Value): Max/Min
- 3.15. Processing (Value): Negate
- 3.16. Processing (Value): Compare
- 3.17. Processing (Value): Multi Compare
- 3.18. Processing (Value): Difference
- 3.19. Processing (Value): Max/Min
- 3.20. Processing: Delay
- 3.21. Processing: External Events
- 3.22. Processing: Suspend
- 3.23. Processing: Router
- 3.24. Controller: GPI In
- 3.25. Controller: GPI Out
- 3.26. Controller: Scheduler
- 3.27. Parameter Set
- 3.28. Snapshot
2.9. Delay
In a sound system that includes multiple speaker units, it may appear to a listener that the voice of
the person talking is originating from a nearby speaker unit, rather than from the actual person. In
such cases, you can correct the perceived localization by delaying the audio of the nearby speaker unit
in proportion to the distance between the speaker unit near the person who is talking and the speaker
unit that is far from that person.
If sound from different speaker units is mutually interfering, adding a slight delay to one of the audio
signals will shift the interfering frequencies, lessening the unnatural sensation.
When placing this in the design sheet, select either Mono, Stereo or Multi. The illustrations used in the
following explanation are for the case of Stereo.
2.9.1. ”Delay” component editor
Here you can specify the amount of delay in terms of time or distance.
① Delay [ON] button
Switches the delay function between enabled and disabled.
② Delay Time knob
Specifies the delay time.
③ Type list box
The delay time specified by the Delay Time knob is converted into the units you select, and shown at
the left.
2. Audio Components
ProVisionaire Design Component Guide | 33










