User Manual
Table Of Contents
- ProVisionaire Design
- Contents
- 1. Introduction
- 2. Audio Components
- 2.1. The Difference Between Mono, Stereo, and Multi
- 2.2. How to Control Control Signals
- 2.3. Acoustic Echo Canceller (AEC)
- 2.4. Ambient Noise Compensator (ANC)
- 2.5. Audio Detector
- 2.6. Auto Gain Control (AGC)
- 2.7. Combiner: Room Combiner, Room Combiner plus Automixer
- 2.8. DCA
- 2.9. Delay
- 2.10. Dynamics: Compressor
- 2.11. Dynamics: Comp260
- 2.12. Dynamics: De-Esser
- 2.13. Dynamics: Ducker
- 2.14. Dynamics: Gate
- 2.15. Dynamics: Limiter
- 2.16. Dynamics: Paging Ducker
- 2.17. Dynamics: Program Ducker
- 2.18. Effect: Ping Pong Delay
- 2.19. Effect: REV-X
- 2.20. EQ: GEQ
- 2.21. EQ: PEQ
- 2.22. Fader
- 2.23. Feedback Suppressor: Notch FBS
- 2.24. Feedback Suppressor: Pitch Shift FBS
- 2.25. Filter: BPF
- 2.26. Filter: HPF
- 2.27. Filter: LPF
- 2.28. Input/Output: Dante In
- 2.29. Input/Output: USB In
- 2.30. Input/Output: Dante Out
- 2.31. Input/Output: USB Out
- 2.32. Input/Output: SD Card
- 2.33. Meter
- 2.34. Mixer: Delay Matrix, Matrix Mixer
- 2.35. Mixer: Dugan Automixer
- 2.36. Oscillator
- 2.37. Polarity
- 2.38. Probe
- 2.39. Router
- 2.40. Source Selector
- 2.41. Speaker Processor: Standard SPP
- 2.42. Speaker Processor: C-Series SPP (FIR)
- 3. Control Components
- 3.1. Control Methods for Control Components
- 3.2. Input (Normalized Value): Button
- 3.3. Input (Value): Button
- 3.4. Input (Normalized Value): Radio Button
- 3.5. Input (Value): Radio Button
- 3.6. Input (Normalized Value): Fader
- 3.7. Input (Value): Fader
- 3.8. Processing (Normalized Value): Logic
- 3.9. Processing (Normalized Value): NOT
- 3.10. Processing (Normalized Value): Flip-Flop
- 3.11. Processing (Normalized Value): Invert
- 3.12. Processing (Normalized Value): Compare
- 3.13. Processing (Normalized Value): Difference
- 3.14. Processing (Normalized Value): Max/Min
- 3.15. Processing (Value): Negate
- 3.16. Processing (Value): Compare
- 3.17. Processing (Value): Multi Compare
- 3.18. Processing (Value): Difference
- 3.19. Processing (Value): Max/Min
- 3.20. Processing: Delay
- 3.21. Processing: External Events
- 3.22. Processing: Suspend
- 3.23. Processing: Router
- 3.24. Controller: GPI In
- 3.25. Controller: GPI Out
- 3.26. Controller: Scheduler
- 3.27. Parameter Set
- 3.28. Snapshot
2.19. Effect: REV-X
REV-X is a reverb algorithm that provides a high-density, richly reverberant sound quality, with
smooth attenuation, and spread and depth that work together to enhance the original sound. You can
choose one of three programs to suit the acoustic sound field and your intentions: REV-X Hall, REV-X
Room, and REV-X Plate.
Input and output are stereo, with 1L at the top and 1R below.
2.19.1. ”REV-X” component editor
① [ON] button
Switches the REV-X function between enabled and disabled.
② [Type] list
Enables you to select an effect type.
③ Reverb Time
Duration of time until the reverberation attenuates and stops. Higher values extend the reverberation.
2. Audio Components
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