User Manual
Table Of Contents
- How to Use This Reference Manual
- Contents
- Function Tree
- SELECTED CHANNEL section
- Centralogic section
- Input and output patching
- Input channels
- Signal flow for input channels
- Specifying the channel name/icon
- HA (head amp) settings
- Sending the signal from an input channel to the STEREO/MONO bus
- Added pan function (Monaural input channels only)
- Sending a signal from an input channel to a MIX/ MATRIX bus
- Channel name display indication
- Correcting delay between channels (Input Delay)
- Surround output for input channels
- Channel library operations
- OUTPUT channels
- EQ and Dynamics
- Channel Job
- Scene memory
- Monitor and Cue functions
- Talkback and Oscillator
- Meters
- Graphic EQ, Parametric EQ, Effects, and PREMIUM RACK
- I/O devices and external head amps
- MIDI
- Recorder
- AFC IMAGE Control
- Setup
- About the SETUP screen
- User settings
- Preferences
- USER DEFINED keys
- Functions that can be assigned to USER DEFINED keys
- USER DEFINED knobs
- Functions that can be assigned to USER DEFINED knobs
- Assignable encoders
- Functions that can be assigned to the assignable encoders
- GAIN/PAN/ASSIGN knob (assignable encoder) functions
- Custom fader bank
- Main fader
- Custom fader bank functions
- Console Lock
- Saving and loading setup data to and from a USB flash drive
- Formatting a USB flash drive
- Word clock and slot settings
- Using cascade connections
- Basic settings for MIX buses and MATRIX buses
- Switching the entire phantom power supply on/off
- Specifying the brightness of the touch screen, LEDs, channel name displays, and lamps
- Setting the date and time of the internal clock
- Setting the network address
- Dante audio network settings
- Dante Device Lock
- Support for Dante Domain Manager
- Using GPI (General Purpose Interface)
- Help function
- Other functions
- Initializing the unit to factory default settings
- Adjusting the detection point of the touch screen (Calibration function)
- Adjusting the faders (Calibration function)
- Fine-tuning the input and output gain (Calibration function)
- Adjusting the channel color (Calibration function)
- Adjusting the brightness of the channel name display
- Adjusting the contrast of the channel name display
- Initializing the console settings and Dante audio network settings
- Update procedure for NAME SUB CPU firmware
- Update function to Dante firmware
- Warning/Error Messages
- Index
- Data List
- EQ Library List
- DYNAMICS Library List
- Dynamics Parameters
- Effect Type List
- Effects Parameters
- Premium Rack Processor Parameters
- Parameters That Can Be Assigned to Control Changes
- NRPN Parameter Assignments
- Mixing Parameter Operation Applicability
- MIDI Data Format
- Input/Output Characteristics
- Electrical Characteristics
- Mixer Basic Parameters
- Pin Assignment
- MIDI Implementation Chart
Scene memory
V5.8 Reference Manual
102
Cutting a scene
This section explains how to cut a scene.
When you cut a scene, the numbers of the subsequent scenes will be decremented
accordingly. You can paste or insert a cut scene at the desired location. To cut a scene, sort
the scene list in order of scene number.
NOTE
• Read-only scenes or write-protected scenes cannot be cut.
• Be aware that if you copy or cut another scene before you paste or insert, the newly copied or
cut scene will overwrite the scene in the buffer memory.
Inserting a scene
You can insert a scene copied to buffer memory at a desired scene number location. To insert
a scene, sort the scene list in order of scene number.
NOTE
• If you select multiple scenes as the insert-destination, the same scene will be inserted the
selected number of times.
• If nothing has been copied to the buffer memory, the INSERT button is not available.
• The INSERT button will also be unavailable if the Insert operation would cause the number of
stored scenes to exceed 300.
• When you insert a scene, scenes that were stored in subsequent numbers following that location
will be updated and increase by the number of scenes that were inserted.
Using the Global Paste function
“Global Paste” is a function that lets you copy and paste settings for the desired channel or
parameter from the current scene to scene data in memory (multiple selections are allowed).
This can be convenient if you want to apply changes (that you made to the current scene) to
multiple scenes that have already been stored.
NOTE
The Global Paste function will be available for a user if the SCENE LIST STORE/SORT
parameter is turned on in his or her user level settings.
NOTE
• A progress bar will be displayed as the data is being pasted.
• During the paste operation, the STOP button will appear. Press the STOP button if you want to
abort the operation. In that case, part of the data will be pasted and you will be unable to undo
the operation.
• You cannot select different parameters from different channels.
STEP
1. Press the SCENE field in the SCENE LIST window of the Function Access Area.
2. Rotate one of the multifunction knobs to select the scene number that you want to
cut, and then press the CUT button in the SCENE LIST window.
3. Press the OK button in the CONFIRMATION dialog box to execute the Cut operation.
4. If desired, you can paste (page 101) or insert the cut scene (that was copied to the
buffer memory).
STEP
1. Press the SCENE field in the Function Access Area.
2. Copy (page 101) or cut the scene you want to insert.
3. Rotate one of the multifunction knobs to select the insert-destination scene number,
and then press the INSERT button in the SCENE LIST window.
4. Press the OK button in the CONFIRMATION dialog box to execute the Insert
operation.
STEP
1. Press the SCENE field in the Function Access Area.
2. Press the GLOBAL PASTE button in the SCENE LIST window.
3. Use the tabs in the GLOBAL PASTE window to select the item you want to copy.
4. Press the [SEL] key on the top panel to select the copy-source channel, and then
press the button in the window to select a parameter.
5. Use multifunction knobs 7 and 8 to select the range of paste-destination scenes.
6. Press the PASTE button to execute the paste operation.
GLOBAL PASTE windowSCENE LIST window