User Manual

Scene memory
About the conceptual memory diagram
The diagram below shows the relationship between current data, scene memory, and libraries.
MIX Data
SCENE MEMORY
Current Data
CUSTOM FADER
SETTING*
FADE TIME
SETTING
EQ, DYNAMICS, LIBRARY
DCA ASSIGN,
MUTE ASSIGN LIBRARY
CHANNEL ISOLATE
Current MIX Data
Actual Value (DSP&UI)
INPUT, MIX (ST),
MATRIX,
NAME LIBRARY
CH. LIBRARY
Overwrite
[UPDATE]
Create New
[STORE]
OVERLAY
LIBRARY
OVERLAY FILTER
Always
associated
FOCUS FILTER
RECALL SAFE
FILTER
STORE
OFFSET VALUES
STORE/UPDATE
STORE WITH OVERLAY APPLIED
RECALL
RECALL
* Only layer selection
NOTE
For information regarding data that is not stored in scene memories, refer to Data handled by a settings file “Data handled by a
settings file”(p.838).
The scene memories of the RIVAGE PM series hold mixing data such as channel fader levels and EQ, as well as
all of the following:
(
Patch settings
(
Fader layer selection status of each bay
(
Fade time settings
(
Focus settings
(
Playback link settings
When a scene is recalled, it is recalled to the current mix data through three filters: Focus, Recall Safe, and
Channel Isolate.
Overlay and storing a scene
Overlay is a function that enables you to specify a temporary offset value for the fader or send levels in the
current mix. Normally, these Overlay offset values are ignored when the scene is stored. However, you can
also store the resultant values to which the offset values have been added.
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Scene memory > About the conceptual memory diagram