OWNER’S MANUAL
SPECIAL MESSAGE SECTION This product utilizes batteries or an external power supply (adapter). DO NOT connect this product to any power supply or adapter other than one described in the manual, on the name plate, or specifically recommended by Yamaha. WARNING: Do not place this product in a position where anyone could walk on, trip over, or roll anything over power or connecting cords of any kind.
PRECAUTIONS PLEASE READ CAREFULLY BEFORE PROCEEDING * Please keep these precautions in a safe place for future reference. WARNING Always follow the basic precautions listed below to avoid the possibility of serious injury or even death from electrical shock, short-circuiting, damages, fire or other hazards. These precautions include, but are not limited to, the following: • Do not open the instrument or attempt to disassemble the internal parts or modify them in any way.
Introduction Thank you for purchasing the Yamaha S03 Music Synthesizer. In order to get the most out of your new S03 and its sophisticated functions, we suggest you read through this manual thoroughly. Also keep it in a safe, convenient place so that you can regularly refer to it when necessary. Package Contents • • • • • PA-3B AC Adaptor * CD-ROM Installation Guide Owner’s Manual Data List * May not be included in your area. Please check with your Yamaha dealer.
About This Manual This manual is basically divided into two sections: ■ Basics Section (Page 8) Explains how to get started with the S03, it’s overall structure, and how to use its main features and functions. ■ Reference Section (Page 55) Explains the parameters of the S03’s various modes. About the “Page” References in this Manual PAGE xx ..... Refers to a display “page” in the LCD page xx ........ Refers to an actual page in this manual.
Table of Contents Basics Section............................8 Reference Section ....................55 The Controls & Connectors ................................................ 8 Multi Mode ......................................................................... 55 Front Panel ................................................................................... 8 Rear Panel .................................................................................. 10 Multi Edit..................................
This convenient, easy-to-use index is divided to general categories to help you when you want to find information on a specific topic or function. Multi Mode Listening/Playing • Listening to Demo songs .........................................................................................................................................Demo Playback (Page 16) • Playing the voices...............................................................................................................................
Basics Section Basics Section The Controls & Connectors Front Panel 1 PHONES OUTPUT L MONO R DC IN STANDBY ON FOOT CONTROLLER FOOT SWITCH 2 TO HOST HOST SELECT 5 IN MIDI OUT 6 7 8 9)! $ THRU EDIT VOLUME UTILITY MIDI MULTI PART VOICE COMMON MODE MULTI VOICE PART ELEMENT KEY DEMO CATEGORY SEARCH DRUM PAGE MUSIC SYNTHESIZER ELEM KEY KEY PART ELEM MIDI OCTAVE VOICE OSC MIX TG MIX PITCH KEYBOARD GENERAL FILTER MIDI CHANNEL TONE AMP MIDI FILTER CONTROLLER LFO CONTROLLER
-1 [DEC/NO] button (Page 31) Use this to decrease the value of the selected parameter. To decrease the value by 10, simultaneously hold down this button and press the [INC/YES] button. The button can also be used to cancel a Job or Store operation. 9-2 [INC/YES] button (Page 31) Use this to increase the value of the selected parameter. To increase the value by 10, simultaneously hold down this button and press the [DEC/NO] button. The button can also be used to execute a Job or Store operation.
Basics Section Rear Panel THRU MIDI OUT 1 IN HOST SELECT PC-2 Mac MIDI OFF TO HOST 2 3 FOOT SWITCH 4 5 1 MIDI IN/OUT/THRU terminals (Page 12) MIDI IN receives MIDI messages from an external MIDI device. Use this connector to control the S03 from an external MIDI device. MIDI OUT sends out MIDI messages generated by the S03 (including notes played on the keyboard and panel control movements) to an external MIDI sound module or device. MIDI THRU simply relays the MIDI messages received at MIDI IN.
This section explains how to connect to an AC power source, audio and MIDI devices, and a computer system. Only switch the S03 on after you have made all the necessary connections. We strongly recommended you read this section BEFORE using the S03. Power Supply Connections S03 Rear Panel STANDBY ON DC IN R OUTPUT L MONO PHONES DC IN To electrical outlet 1 Make sure that the S03’s STANDBY/ON switch is at the STANDBY (off) position.
Basics Section Connecting to a Mixer If you want to integrate the S03 into a larger system with other instruments and additional audio processing capabilities, connect it to a mixer, amplifier and stereo monitor system as shown below. Speaker Connecting External MIDI Equipment You can connect an external MIDI device using a MIDI cable (available separately) and control it from the S03. You can also use an external MIDI keyboard or sequencer to control the S03’s internal sounds.
MIDI IN HOST SELECT MIDI OUT PC-2 Mac MIDI OFF External MIDI sequencer MIDI IN MIDI OUT S03 Controlling Another MIDI Device via MIDI THRU External MIDI sequencer HOST SELECT MIDI OUT PC-2 Mac MIDI External MIDI synthesizer MIDI IN Connecting to a Personal Computer You can use a connected computer to control the S03 and to transfer S03 data to/from computer via MIDI. With the included Voice Editor program, for instance, you can edit the Voices of the S03.
Basics Section 2: MIDI Interface to MIDI IN and OUT Connecting Controllers Using the computer’s MIDI interface The S03 has controller jacks on the rear panel, including FOOT SWITCH and FOOT CONTROLLER. You can connect optional controllers such as a footswitch (the FC4 or FC5) and foot controller (the FC7) to control tone, volume, pitch and other parameters. HOST SELECT PC-2 PC-1 MIDI Mac MIDI IN MIDI OUT n Details about how to use these controllers are given on page 45.
Turning on the S03 Power-on Procedure In order to avoid possible damage to the speakers or other connected electronic equipment, always switch on the power of the S03 before switching on the power of the amplified speakers or mixer and amplifier. Likewise, always switch off the power of the S03 after switching off the power of the amplified speakers or mixer and amplifier.
Basics Section Demo Playback The S03 features a variety of demo songs, showcasing its dynamic sound and sophisticated functions. n Make sure synthesizer is ready for playback. Details are given in the section “Before Use” on page 11. At the “Demo” screen, any data in the instrument’s User Voice memory will be overwritten by the data for the demo song. Important data should be saved to the external MIDI device or computer beforehand.
Basics Section Overview of the S03 The S03 has a wide variety of advanced and convenient features. This section gives you an overview of these features. The following diagram shows the various component sections or “blocks” of the S03. Controller keyboard controllers Tone Generator Effect Controller This block consists of the keyboard, Pitch Bend and Modulation wheels and so on.
Basics Section About the Tone Generator The tone generator of the S03 utilizes the sophisticated AWM2 system. AWM2 (Advanced Wave Memory 2) is a synthesis system based on the use of sampled waveforms, and is used in many Yamaha synthesizers. For extra realism, each AWM2 Voice uses multiple samples of a real instrument’s waveform. Furthermore, a wide variety of envelope generator, filter, modulation, and other parameters can be applied to the basic waveform.
Basics Section About the Modes The S03 has various modes, each covering a different set of operations and functions.
Basics Section Function Tree chart LCD Display (parameter name) Multi Edit Common GENERAL Name Total Vol (Total Volume) Transpose EFFECT RevEF (Reverb Effect Type) Reverb Parameters Rev Return (Reverb Return) Reverb Pan ChoEF (Chorus Effect Type) Chorus Parameters Cho Return (Chorus Return) Chorus Pan SndCho→Rev (Send Chorus to Reverb) VarEF (Variation Effect Type) Variation Parameters VarConnect (Variation Connection) Var Return (Variation Return) Var Pan SndVar→Rev (Send Variation to Reverb) SndVar→Rev (
Voice Job Init (Initialize) CpyElm (Copy Element)/CpyKey (Copy Drum Key) BlkDmp (Bulk Dump) LCD PAGE Owner's Manual Page 84 1 2 85 85 1 2 3 4 5 85 85 85 85 86 6 86 7 86 8 86 9 10 87 87 1 2 3 87 88 88 88 DEMO Mode Demo Song Play 16 16 Utility Mode TG (Tone Generator) MasterTune KEYBOARD Kbd Trans (Keyboard Transpose) Vel Curve (Velocity Curve) Fixed Vel (Fixed Velocity) CONTROLLER MWTxCtlNo (MW Transmit Control Number) FCTxCtlNo (Foot Controller Transmit Control Number) FSTxCtlNo (Footswit
Basics Section Parameter Table The numbers in each column indicate the display PAGE corresponding to the parameter at left (with the exception of the column on the far right, which indicates the corresponding manual page). For example, you can see that the Reverb Send parameter is found on three separate display pages: PAGE 22 of Multi Part Edit, PAGE 11 of Normal Voice Common Edit, and PAGE 9 of Drum Voice Key Edit. This table is helpful in locating the corresponding display pages in different modes.
LCD Display (parameter name) OSC/MIX (Oscillator/Mixer) Element Sw (Element Switch) Wave Selection Level Alt.
Basics Section Multis A Multi consists of up to 16 Parts, each of which can play a Normal Voice or Drum Voice Part. By assigning different Voices and MIDI channels to each part, and by using a sequencer or computer for song data playback, you can have a complete ensemble of 16 independent instrument sounds. You can also play Multis from the keyboard. This allows you to set up layers of different Voices, or special key splits in which your right and left hands can play separate Voices (page 41).
A Voice is a single instrument sound, created by using the Elements and setting various parameters. In the Voice Play mode, you can select and play any of these Voices. In the Multi Play mode, you assign a different Voice to each part and use an external sequencer to play several Voices simultaneously. Voices are stored in the internal memory (PRESET, USER, GM/XG).
Basics Section Overview of Voices/Waves Each Voice can consist of up to four Elements. Each Element itself is a high-quality waveform or instrument sound. Voice Element 1~4 Element Wave form AWM2: 453 Prest waveforms There are two Voice types: Normal Voices and Drum Voices. Normal Voices are mainly pitched instrument sounds that can be played over the range of the keyboard. Drum Voices are mainly percussion/drum sounds that are assigned to individual notes on the keyboard.
Waves (or waveforms) are the basic sonic building blocks, and are used as Elements in making up a Voice. A total of 453 high-quality preset Waves are available. As shown in the following illustration, when creating a Voice, you can select the Wave to be used as an Element and then set its level, pitch, tone and other parameters.
Basics Section Basic Operations In this section, you’ll learn the fundamental operations of the S03. Selecting a Mode There are several operation modes — the Multi Play mode, Voice Play mode, etc. — each of which enables you to work efficiently with the S03’s various functions. n For an overview of the various modes, see page 19. There are separate Play modes for Multis and Voices. To enter each of these modes, use the appropriate MODE button ([Multi] for Multi Play mode, [VOICE] for Voice Play mode).
3 Voice Edit Mode (Pages 47, 70) GrandPno E XG001 PART ELEM KEY PAGE 1 OCTAVE Job Modes Each Play mode features a separate Job mode. You can select the desired Job mode when the appropriate Play mode lamp, [MULTI] or [VOICE], is lit. UTILITY PART ELEM KEY OCTAVE 6 MIDI Mode (Page 93) Press the [MIDI] button to enter the MIDI mode. To exit to another mode, simply press the respective button for that mode.
Basics Section Selecting a Screen [E]/[F] buttons You can switch between screens by using the [▲]/[▼], [E]/[F], [+]/[–] and [EXIT] buttons. Some of the display pages have multiple “screens.” These are indicated by special arrow marks in the top right of the LCD (see below). Use the [E]/[F] buttons to select these pages. When the first screen of a mulitple-page set is called up, the arrow points to the right (→), indicating further screens are available.
Entering Data Press the [EXIT] button to move up (exit) in the hierarchical structure and return to the previous screen. Use the [INC/YES] and [DEC/NO] buttons to increment through the values, or input the value directly by using the numeric keypad and the [ENTER] button. For certain parameters (such as Voice Name, etc.) which have more than one value to be set, use the [E]/[F] buttons to move the cursor position in the display, then set the value accordingly.
Basics Section Numeric keypad, [ENTER] button You can specify the value for the selected parameter by using the numeric keypad, then actually set that value by pressing the [ENTER] button. For example, to set a value of “100,” press (in order) the numeric keypad buttons [1], [0], and [0]. (The parameter indicator flashes.) Finally, press the [ENTER] button to set the value. 7 8 9 PIANO 4 ORGAN 5 GUITAR 6 BASS 1 STRINGS 2 BRASS 3 PAGE PART ELEM KEY 100 OCTAVE The displayed value flashes.
Basics Section Playing the S03 Playing the Voices You can freely select and play Voices from the PRESET, USER and GM/XG memory groups, as explained below. n Details about voice, see page 25. n The user memory can contain up to 128 Normal Voices and 2 Drum Voices.
Basics Section The Drum Voices are stored in separate areas of the User and GM/XG memory sections. 3 Select a Voice number. • To call up the User Drum memory (USDR1/ USDR2): Press the [USER] button while holding down the [DRUM] button. Selecting with the [INC/YES] and [DEC/NO] buttons • To call up the GM/XG Drum memory • To call up the XG SFX Kit memory Press the [GM/XG] button while holding down the [DRUM] button.
Selecting XG Banks The XG Voices are divided up into several different banks. This gives you access to an even greater number of Voices and a wider variety of sounds. 1 Make sure that XG memory is selected, then call up the BK (Bank Select) display by using the [E] button. DATA DEC NO INC YES PAGE GrandPno BK000 PART ELEM KEY Using Voice Category Search With the Voice Category Search feature, you can quickly find Voices within a specified Voice Category.
Basics Section Transposing the Octave If you need to raise or lower the keyboard note range for the Voice, you can use the OCTAVE[UP] button to raise the range by an octave and the OCTAVE [DOWN] button to lower it by an octave. You can shift the note range by up to three octaves in either direction. The current octave setting is shown in the left corner of the display while the OCTAVE [UP] or [DOWN] button is being held down.
Basics Section Using Multi Mode Playing in Multi Mode In the Multi Play mode, you can select and play any of the Multis. n For more details about Multis, see page 24. n Up to 32 Multis can be stored in the USER (internal) memory. These Multi settings are available in Multi Edit mode (page 55). Here, we’ll show you how to get started with Multi Play after selecting a Multi.
Basics Section 3 You can now play Parts in the Multi via the keyboard. If the MIDI receive channel parameter is the same for any Parts, those Parts can be played in unison. Now try selecting other Multis. n To play a Voice from the keyboard, make sure that the MIDI Receive Channel for that Voice’s Part and the MIDI Transmit Channel for the keyboard are both set to the same value.
4 Use the [▲] and [▼] buttons to switch to the Voice Selection screen (PAGE 1), then specify the Voice to be used as the piano Part. MODE MULTI VOICE DEMO PAGE GrandPno P 2 XG001 PART ELEM KEY 1 OCTAVE UTILITY MIDI EDIT JOB 5 Next, use the [▲] and [▼] buttons to switch to the Volume screen (PAGE 2), then set the volume for the piano Part as well as its Pan position, Chorus and Reverb Send levels, if necessary. For details, see page 56.
Basics Section 9 Use the [▲] and [▼] buttons to call up the NtLmt (Note Limit) and VelLmt (Velocity Limit) settings, and check whether or not the Part of the piano Voice is set appropriately — in other words, make sure that the Note or Velocity settings do not prevent the Voice from being played normally. Except in special cases, you should generally avoid setting limits on the note and velocity ranges, in order to ensure that notes are sounded properly and are not cut off.
4 Use the [▲] and [▼] buttons (if necessary) and call up the Voice Selection screen (PAGE 1) to select a strings Voice for the lower range Part. PAGE Strings1 XG049 PART ELEM KEY OCTAVE The illustration below shows an example in which the keyboard has been effectively divided into two spearate key ranges, letting you play one Voice over one range, and a second Voice over the other.
Basics Section 9 Use the [▲] and [▼] buttons to call up the Part Mode screen (PAGE 9). Set the parameter to “norm” (normal) With settings made in steps 3 to 9 above, you can now play the strings voice assigned to “P1” (Part 1) and set to MIDI Receive Channel 1 (RcvCh) — when you play in the key range of B2 and lower. ) Make the settings for the upper Part (Part 2), in the same manner as you did in steps 3 to 9.
2 Press [JOB] to enter the Multi Job mode. 3 From the “BlkDmp” parameter (PAGE 5) in the Multi Job mode, select the data type for transmitting. Here, select “Curnt” (Current) to transmit the currently selected Multi data, then press the [ENTER] button. PAGE BlkDmp Sure? PART ELEM KEY 5 6 When data transmission is finished, stop recording on XGworks (lite). Check the List Window to confirm that the data (shown in hexadecimal) has been properly received and recorded by XGworks (lite).
Basics Section Using Controllers The S03 is equipped with Pitch Bend and Modulation Wheels. By connecting an optional Foot Controller or Footswitch, you can also control a variety of parameters (such as changing the sound, changing Program Numbers, etc.) with your feet— and leave your hands free to play the keyboard. Pitch Bend Wheel This wheel’s function is to control pitch. Move the wheel upward/downward to bend the pitch upward/ downward. The effect can also be reversed.
An optional Foot Controller (such as the FC7), connected to the FOOT CONTROLLER jack (page 10) on the rear panel, can be assigned to any one of a number of controller parameters. By using a foot controller for parameter control, both your hands are left free to play the keyboard (or to operate other controllers). This is very convenient when performing live.
Basics Section Foot Switch Using the Foot Switch to Advance Through Programs An optional Yamaha FC4 or FC5 Foot Switch connected to the rear panel FOOT SWITCH jack (page 10) can be assigned to a range of parameters. This is designed for switch-type (on/off) controls such as incrementing/decrementing Voice or Multi numbers, and cannot be used for continuous control of a parameter. The default factory setting for this is to control sustain (FSTxCtlNo = 64).
Basics Section Voice Edit The following procedure shows you the fundamentals in creating and editing Voices. Of course, this is just one example; you are free to set any parameters in any way you like. Details about each parameter are given in the Reference section of this manual. n All parameter settings are stored along with the Voice itself. 1 Selecting a Voice to Edit 1 In Voice Play mode, select the Voice you wish to edit. Enter the Voice Play mode by pressing a [VOICE] button.
Basics Section Common Edit and Editing Individual Elements Switching Between Screens and Entering Settings Voices can consist of up to four Elements (page 26). Use Common Edit to edit the settings common to all four Elements. The Voice Edit mode can be divided into screens for Common Edit and those for editing each Element. In the Voice Edit mode, simultaneously press both the [–] and [+] buttons to switch between the Common Edit screens and the screens for editing each Element.
4 Set the Element Parameters Each Voice consists of up to four Elements. Here, the parameters common to all Elements are explained. ● OSC/MIX (Oscillator/Mix) In PAGES 1 to 6, you can set the various parameters controlling the waveforms on which the Voice is based. You can select the Wave used for the Element, the volume and note range of each Element and so on. ● GENERAL (Common General) In PAGES 1 to 4, you can set the Voice Name, Voice output settings and other general parameters.
Basics Section NtLmt-L/H (Note Limit Low/High) VelLmt-L/H (Velocity Limit Low/High) Set the note range for each Element (the range of notes on the keyboard over which the Element will sound) and also the velocity response (the range of note velocities within which the Element will sound). You can assign different settings for each Element. With these parameters, you can layer Elements and control their output.
● AMP (Amplitude) In PAGES 23 to 31, you can set the volume of each Element after the OSC (Oscillator), PITCH and FILTER parameters have been applied, as well as the final overall volume of the signal sent to the outputs. The signal of each Element is sent at the specified volume to the next Effect section. Also, by setting the AEG (Amplitude Envelope Generator), you can control how the volume changes over time.
Basics Section About EG Rate and Time (Voice Mode) The EG (Envelope Generator) processes and shapes the output level of the tone generator from the moment you press a key until the sound decays to silence. The level (Y-axis in the illustrations below) is a different aspect of the sound, depending on which EG is being used. For the PEG, level corresponds to Pitch. For the FEG, it corresponds to the cutoff frequency. For the AEG, it corresponds to the volume.
In the final stages of programming, you can set the effects parameters to further change the sound’s character. In general, System Effects apply to the overall sound, whether it is a Voice, a Multi. Insertion Effects, on the other hand, can be applied individually to each Voice. The S03 has two System Effect sections (Reverb and Chorus) plus a Variation Effect section (see below).
Basics Section Effects in Voice Mode In the Voice mode, you can set the Effect Send parameter for the Reverb and Chorus sections, and store them with each Voice. For the Variation Effect, the Effect Type and the various effect parameters can be set, as well as the effect on/off setting for each Voice. The signals that are processed by the Variation block are mixed and sent to the Reverb and Chorus sections.
Reference Section Multi Mode Multi Edit In this mode, you can set Multi Edit parameters. These can roughly be divided into Common parameters, which apply to all Parts, and Part-specific parameters. n You need to select the Multi before entering Multi Edit mode (page 37). All parameters can be set and stored per Multi. In the Multi Edit mode, a Part can be switched on/ off when you press the [MUTE] button. The Part indicator which is muted will flash.
Common (Settings for all Parts) Here we explain how to edit common settings for all Parts in a Multi. There are two types available, each of which consists of multiple pages. 3. Transpose This determines the overall Transpose setting of the Parts, in semitone units. It does not affect information transmitted via MIDI. Transpose 3 +00 Multi Mode n Refer to the Function Tree chart (page 20) or the Parameter Table (page 22).
7. Reverb Pan 11. Chorus Pan Set the stereo pan position of the Reverb Effect. Set the stereo pan position of the Chorus Effect. Chorus Pan 11 C Reverb Pan 7 C PAGE PAGE PART ELEM KEY PART ELEM KEY OCTAVE OCTAVE ❏ Settings: L63 (Left) ~ C (Center) ~ R63 (Right) 8. ChoEF (Chorus Effect Type) Select the Chorus Effect Type here, then set the effect’s parameters in the following PAGES. n You can also enter the settings below using the numeric keypad.
15. VarConnect (Variation Connection) 18. SndVar➞Rev (Send Variation to Reverb) This determines how the Variation Effect is used in the signal processing chain — as an Insertion effect or as a System effect. Set the send level of the signal sent from the Variation Effect to the Reverb Effect.
21. AC1VarCtl (AC1 Variation Effect Control Depth) This determines the degree to which the Assignable Controller 1 controls the Variation Effect. AC1VarCtl 21 +00 PAGE PART ELEM KEY Part (Settings for each Part) The following is an explanation of the Part parameters used to edit each Multi. n Refer to the Function Tree chart (page 20) or the Parameter Table (page 22). OCTAVE n This can be set only when Variation Connection (above) is set to “INS.
●USER 3. Pan ❏ Settings: US001~US128, USDR01~USDR02 Set the stereo pan position of the Part. PAGE 1 Synth St US001 Pan PART ELEM KEY PAGE C PART ELEM KEY 3 OCTAVE 1 OCTAVE Multi Mode ●GM/XG PAGE 1 GrandPno XG001 PART ELEM KEY OCTAVE Use the [E] and [F] buttons to switch among the different banks for selecting program numbers.
6. Rcv Ch (MIDI Receive Channel) 9. Part Mode Set the MIDI Receive Channel for each Part. Each Part receives MIDI messages according to the channel set here. Select “off” for Parts that you do not want to respond to MIDI. This determines whether the Part uses Normal Voices or Drum Voices. Part Mode 9 1 norm PAGE PART ELEM KEY OCTAVE Rcv Ch PAGE PART ELEM KEY 1 01 ❏ Settings: 1 ~ 16, off n For information on setting the MIDI Receive channel in the Voice mode, see page 94. 7-1. NoteShift 7-2.
■ VelSnsOfs As illustrated below, the velocity will be increased by the specified amount. 10-1. VelSnsDpt (Velocity Sensitivity Depth) 10-2. VelSnsOfs (Velocity Sensitivity Offset) Changes to velocity curve according to VelDepth (with offset set to 64) Multi Mode Set the Velocity Sensitivity and Velocity Offset for each Part.
11-1. Cutoff 12-1. Attack Tm (Attack Time) 11-2. Resonance 12-2. Decay Tm (Decay Time) You can set Filter parameters to change the tonal characteristics of each Part 12-3. Releas Tm (Release Time) Resonance 11 1 +00 Cutoff PART ELEM KEY PAGE 11 1 +00 PAGE PART ELEM KEY OCTAVE OCTAVE ❏ Settings: –64 ~ +63 n These three parameters affect both the AEG and the FEG. Attack Tm 12 1 +00 PAGE ■ Cutoff Set the Cutoff frequency of the low pass filter. Only frequencies below this point are passed.
13-1. PEGIntL (PEG Initial Level) 14-1. Vib Rate (Vibrato Rate) 13-2. PEGAtkTm (PEG Attack Time) 14-2. Vib Depth (Vibrato Depth) 13-3. PEGRelL (PEG Release Level) 14-3. Vib Delay (Vibrato Delay) Multi Mode 13-4. PEGRelTm (PEG Release Time) You can set PEG (Pitch Envelope Generator) Parameters for each Part. There are four parameters that control how the pitch changes from the moment a note is pressed on the keyboard to the moment it is released or the point at which the level has faded to zero.
15-1. Porta Sw (Portamento Switch) 18-1. MW PMod (MW Pitch Modulation Depth) 15-2. PortaTime (Portamento Time) 18-2. MW FMod (MW Filter Modulation Depth) Set the Portamento parameters. Portamento creates a smooth transition from the pitch of the first note played to the pitch of the next. PAGE PART ELEM KEY PortaTime 15 P 1 000 OCTAVE PAGE PART ELEM KEY OCTAVE ■ Porta Sw Switch Portamento on or off. ❏ Settings: off, on ■ PortaTime Set the pitch transition time.
19. AC1 CC No (AC1 Control Change Number) 21-1. AC1 FMod (AC1 Filter Modulation Depth) Determines the Control Change number for the AC1 (Assignable Controller 1) of each Part 21-2. AC1 AMod (AC1 Amplitude Modulation Depth) AC1 CC No 19 P 1 00 PAGE PART ELEM KEY Multi Mode OCTAVE ❏ Settings: 0~95 n The AC1 CC No parameter in the Voice mode is set in the Utility mode (PAGE 7).
24. Var Send (Variation Send) When the Variation effect is set as an Insertion effect, this determines whether the Variation effect is applied or not. When the Variation effect is set as an System effect, this determines the send level for the effect. (Make the Insertion/System setting from the Variation Connection parameter (PAGE 15) in Multi Common Edit; see page 58.) PAGE PART ELEM KEY You can perform various operations (Jobs) in the Multi Job mode.
1. Init (Initialize) 3. CpyCtl (Copy Controller) You can reset (initialize) all parameters of a Multi to their default settings. You can also selectively initialize certain parameters, such as Common settings, settings for each Part, and so on. Note that this does not return the Multi to its original state prior to editing. Instead, it is useful when building a completely new Multi from scratch. This let you copy the Controller settings for the Voice assigned to the Part.
Multi Store You can store (save) your original parameter settings for up to 32 Multis to User Memory. The procedure is as follows. Multi Mode n When you perform this, the settings for the destination Multi will be overwritten. Important data should always be backed up to computer, Yamaha MIDI Data Filer MDF3 or some other storage device. 1Press the [STORE] button after editing a Multi. The Multi Store screen appears.
Voice Mode Voice Edit Switching Elements On/Off There are two types of Voices: Normal Voices and Drum Voices. The following is an explanation of the parameters used to edit each Voice. In Voice Edit Mode, an Element can be switched on/ off when you press the [MUTE] button. This lets you mute other Elements in the Voice so that you can listen to the changes to the Element that you are editing. n Details about the Voice types and the Voice Memories are given on Page 25.
Common General (PAGES 1 to 4) Common Controller (PAGES 5 to 10) Common Effect (PAGES 11 to 17) The following is an explanation of the Common parameters used to edit each Voice. LCD Category LCD Category –– Unassigned SC Synth Comping PF Piano CP Chromatic Percussion OR Organ DR Drums GT Guitar SE Sound Effects BA Bass ME Musical Effects ST Strings/Orchestral CO Combination BR Brass 1.
4-1. VelSnsDpt (Velocity Sensitivity Depth) 11. ReverbSend 4-2. VelSnsOfs (Velocity Sensitivity Offset) The parameters and settings are the same as those for the Multis. For details, see page 66. The parameters and settings are the same as those for the Multis. For details, see page 62. 13. SndCho→Rev (Send Chorus to Reverb) 5-1. Porta Sw (Portamento Switch) 14. VarEF (Variation Effect Type) 5-2. PortaTime (Portamento Time) 15. Variation Parameters 6.
Element Oscillator/Mixer (PAGES 1 to 6) 3. Level Set the output level of each Element. Element Pitch (PAGES 7 to 12) Level Element Filter (PAGES 13 to 22) Element Amplitude (PAGES 23 to 31) PAGE PART ELEM KEY 3 E 240 1 OCTAVE ❏ Settings: 0 ~ 255 Element LFO (PAGES 32 to 35) The following is an explanation of the Element parameters used to edit each Voice. 4. Pan Set the Stereo Pan position for each wave.
6-1. VelLmt-L (Velocity Limit Low) 6-2. VelLmt-H (Velocity Limit High) Set the minimum and maximum values of the velocity range within which each Element will respond. Each Element will only sound for notes played within its specified velocity range. VelLmt-L 6 E 1001 PAGE PART ELEM KEY VelLmt-H 6 E 1127 PAGE 8-2. PchSclCN (Pitch Scale Center Note) You can set the Pitch Scaling for each Element. Pitch Scaling controls the pitch according to the positions of the notes on the keyboard.
9-1. PEGAtkR (PEG Attack Rate) 9-2. PEGDcy1R (PEG Decay 1 Rate) 9-3. PEGDcy2R (PEG Decay 2 Rate) 9-4. PEGRelR (PEG Release Rate) You can set various Rate parameters (the time it takes for the pitch to change from one level to the next) for the Pitch Envelope Generator (PEG). Combined with the PEG Level settings below, these can be used control the change in sound from the moment a note is pressed on the keyboard to the moment it is released (see illustration below).
11-1. PEGSclSns (PEG Scale Sensitivity) 12-1. PEGRtVel (PEG Rate Velocity) 11-2. PEGSclCN (PEG Scale Center Note) 12-2. PEGLvlVel (PEG Level Velocity) You can set PEG scale parameters for each Element. These parameters control the PEG speed and the degree of pitch change according to the position of the notes played on the keyboard. This determines how the Pitch Envelope Generator (PEG) responds to note velocity.
13-1. Cutoff 13-2. Resonance 14-1. CutoffVel (Cutoff Velocity Sensitivity) You can set Filter parameters to change the tonal characteristics of each Element. 14-2. ResoVel (Resonance Velocity Sensitivity) Cutoff 13 E 0000 1 PAGE Resonance 13 E 1 00 PART ELEM KEY PAGE OCTAVE You can set Filter Sensitivity parameters for each Element.
16-1. Flt BP1 (Filter Scale Break Point 1) 18-1. FltSclSns (Filter Scale Sensitivity) 16-2. Flt BP2 (Filter Scale Break Point 2) 18-2. FltSclVel (Filter Scale Velocity Sensitivity) 16-3. Flt BP3 (Filter Scale Break Point 3) FltSclSns 18 E 1 00 PAGE 16-4. Flt BP4 (Filter Scale Break Point 4) Set the Break Points for each Element. BP1 to BP4 will be automatically be arranged in ascending order across the keyboard.
19-1. FEGHoldR (FEG Hold Rate) 19-2. FEGAtkR (FEG Attack Rate) 19-3. FEGDcy1R (FEG Decay 1 Rate) 19-4. FEGDcy2R (FEG Decay 2 Rate) 19-5. FEGRelR (FEG Release Rate) You can set various Rate parameters (the time it takes to get from one Level to the next) for the Filter Envelope Generator (FEG). Combined with the FEG Level settings, these can be used control the change in sound from the moment a note is pressed on the keyboard to the moment it is released (see illustration below).
22-1. FEGAtkVel (FEG Attack Velocity) 24-1. AEGInitL (AEG Initial Level) 24-2. AEGDcy1L (AEG Decay 1 Level) 22-2. FEGOthVel (FEG Other Velocity) 24-3. AEGSusL (AEG Sustain Level) You can set parameters controlling the sensitivity of the Filter Envelope Generator (FEG) to note velocity. FEGAtkVel 22 E 1 +0 PAGE PART ELEM KEY OCTAVE FEGOthVel 22 E 1+0 PAGE PART ELEM KEY OCTAVE Voice Mode ■ FEGAtkVel Determines the velocity sensitivity of the FEG Attack Rate.
25. AEGSclSens (AEG Scale Sensitivity) 27. LvlSclFlag (AEG Level Scale Flag) This determines the AEG scaling parameters for each Element. This parameter controls the degree of the AEG according to the positions of notes on the keyboard. You can set four Amplitude Scaling Break Points for each Element. Amplitude Scaling controls the amplitude according to the positions of the notes on the keyboard. There are four Break Points used to divide and assign different settings across the keyboard.
29-1. Lvl Ofs1 (Level Offset 1) 29-2. Lvl Ofs2 (Level Offset 2) 29-3. Lvl Ofs3 (Level Offset 3) 29-4. Lvl Ofs4 (Level Offset 4) Set the Amplitude Scaling Offset Levels. These Offsets are used by the Break Points (BP1/BP2/BP3/BP4). 30. LvlSclSens (Level Scale Sensitivity) Determines the Time Scale (how fast the volume changes across the range of the keyboard) for each Element. The higher the value, the slower the change for lower notes and the faster the change for higher notes.
34-1. LFO PMod (LFO Pitch Modulation) saw 34-2. LFO FMod (LFO Filter Modulation) 34-3. LFO AMod (LFO Amplitude Modulation) Determines the amount by which the LFO waveform controls the pitch/filter/amplitude. tri LFO PMod 34 E 1 000 PAGE PART ELEM KEY LFO FMod 34 E 1 000 PAGE PART ELEM KEY OCTAVE OCTAVE PAGE Voice Mode LFO AMod 34 E 1 000 PART ELEM KEY OCTAVE S&H ❏ Settings: 0~127 ■ LFO Phase Determines whether or not the LFO is reset each time a note is pressed. ❏ Settings: off, on 33.
■ PLFODelay Determines the delay time before the LFO comes into effect. A higher value produces a longer delay time. Short Delay Drum Voices With Drum Voices, different drum and percussion sounds are assigned to notes across the keyboard (from C0 to C6), forming an entire drum kit. For editing Drum Voices, there are five Common Edit screens (affecting all the Drum Voices together) and the five Drum Key screens.
Drum Common General (PAGES 1 to 2) For Drum Voices, there are two Common General parameters, shown below. 2. Pan Set the Pan position for each sound in a Drum Voice (Drum Kit). Pan 1. Name PAGE PART ELEM KEY 2 4 L37 OCTAVE The parameters and settings are the same as for Normal Voices. Details are given on Page 71. 2. OrgKt (Original Kit) This selects the Original Kit (the Wave set in which a different sound is assigned to each key).
5-1. RxNoteOff (Receive Note Off) 8-1. EG Attack (EG Attack Rate) 5-2. RxNote On (Receive Note On) 8-2. EG Decay1 (EG Decay1 Rate) 8-3. EG Decay2 (EG Decay2 Rate) RxNoteOff 4 5 on PAGE PART ELEM KEY RxNote On 4 5 on PAGE PART ELEM KEY OCTAVE OCTAVE ❏ Settings: off, on ■ RxNoteOff Select whether MIDI Note Off messages are received by each Drum Key. The Amplitude Envelope Generator controls the change in amplitude from the moment a note in pressed on the keyboard to the moment it is released.
9. ReverbSend Determines the send level of the Reverb Effect. ReverbSend 4 9 127 PAGE PART ELEM KEY OCTAVE You can perform various operations (Jobs) in the Voice Job mode. For example, you can initialize Voices to their original settings (including those currently being edited) or copy Elements. n Before entering Voice Job mode and using the Initialize or Copy function, you must select the Voice for which you wish to use the operations (page 33). ❏ Settings: 0 ~ 127 10.
1. Init (Initialize) You can reset (initialize) all parameters of a Voice to their default settings. You can also selectively initialize certain parameters, such as Common settings, settings for each Element/Drum Key, and so on. Note that this does not return the Voice to its original state prior to editing. Instead, it is useful when building a completely new Voice from scratch. 2.
Voice Store You can store (save) your original parameter settings for up to 128 Normal Voices and 2 Drum Voices to User Memory. The procedure is as follows. n When you perform this, the settings for the destination Voice will be overwritten. Important data should always be backed up to computer, Yamaha MIDI Data Filer MDF3 or some other storage device. 1Press the [STORE] button after editing a Voice. The Voice Store screen appears.
Utility Mode The Utility mode contains eight parameter pages, including global settings for the entire S03 system, as well as certain controller settings. n For instructions on how to enter the Utility mode, see page 28. n MIDI settings are made from the MIDI mode (page 93). n Refer to the Function Tree chart (page 20) or the Parameter Table (page 22). Tone Generator (PAGE 1) Utility Mode Keyboard (PAGES 2 to 3) 3-1. Vel Curve (Velocity Curve) 3-2.
easy This curve is also designed to increase the volume level with a softer playing style. However, the volume level is stable in all registers since the velocity curve in the mid range is close to Normal. Volume 4-1. MWTxCtlNo (MW Transmit Control Number) 4-2. FCTxCtlNo (Foot Controller Transmit Control Number) This determines the MIDI Control Change numbers assigned to the Modulation Wheel and Foot Controller.
7. AC1 CC No (AC1 Control Change Number) In the Voice mode, this determines which Control Change number is assigned to the AC1 (Assignable Controller 1). AC1 CC No 7 00 PAGE In the Utility Job mode, you can restore your synthesizer’s factory default settings of the S03 (Factory Set). PART ELEM KEY OCTAVE ❏ Settings: 0~95 n For details about Assignable Controller 1, see page 66.
MIDI Mode The MIDI mode contains seven parameter pages, including global settings for the entire S03 system, as well as certain controller settings. Local On/Off — When Connected to a Computer MIDI Filter (PAGES 5 to 7) When connecting the S03 to a computer, the keyboard performance data is generally sent to the computer, and then returned from the computer to play the tone generator or sound source.
3. Rcv Ch (Voice Mode MIDI Receive Channel) 6-1. TxPgmChng (Transmit Program Change On/Off) Set the MIDI Receive channel for using the S03 (in the Voice mode) with an external sequencer, computer and so on, and for using it as a MIDI tone generator. 6-2. TxBankSel (Transmit Bank Select On/Off) Rcv Ch 3 omni PAGE PART ELEM KEY OCTAVE Determines whether Program Change/Bank Select messages executed from the S03’s panel are transmitted via MIDI or not.
Appendix About MIDI MIDI is an acronym that stands for Musical Instrument Digital Interface, which allows electronic musical instruments to communicate with each other, by sending and receiving compatible Note, Control Change, Program Change and various other types of MIDI data, or messages. The S03 can control a MIDI device by transmitting note related data and various types of controller data.
MIDI Messages Transmitted/ Received by the S03 MIDI messages can be divided into two groups: Channel messages and System messages. Below is an explanation of the various types of MIDI messages which the S03 can receive/transmit. CHANNEL MESSAGES Channel messages are the data related to the performance on the keyboard for the specific channel. ■ Note On/Note Off (Key On/Key Off) Messages which are generated when the keyboard is played.
Harmonic Content (Control #071) Messages which adjust the filter resonance set for each voice. The value set here is an offset value which will be added to or subtracted from the voice data. Higher values will result in a more characteristic, resonant sound. Depending on the voice, the effective range may be narrower than the range available for adjustment. Release Time (Control #072) Messages which adjust the EG release time set for each voice.
RPN (Registered Parameter Number)LSB (Control #100) RPN (Registered Parameter Number)MSB (Control #101) Messages which offset, or add or subtract values from a Part’s pitch bend sensitivity, tuning, or other parameter settings. First send the RPN MSB and RPN LSB to specify the parameter which is to be controlled. Then use Data Increment/Decrement (page 97) to set the value of the specified parameter.
SYSTEM MESSAGES System messages are the data related to the overall system of the device. ■ System Exclusive Messages System Exclusive messages control various functions of the S03, including master volume and master tuning, tone generator mode, effect type and various other parameters.
Display Messages Message Meaning Bulk Tx... ...................MIDI Bulk data being transmitted. Bulk Rx... ...................MIDI Bulk data being received. Excuting.. ..................Operation is being executed. Completed!.................Operation has been completed. !Buff Full....................Failed to process the MIDI data because too much data was received at once. !MIDI Data ................Error occurred when receiving MIDI data. !Checksum .................
Troubleshooting The following table provides troubleshooting hints and page references for some common problems. Most problems may be simply the result of incorrect settings. Before calling for professional service, refer to the troubleshooting advice below to see if you can find and correct the cause of the problem. In particular, when you have trouble getting sound out of the S03, check the points below as you try to pinpoint the cause of the trouble.
Relevant Global Settings of the S03 (UTILITY or MIDI) ● Have the MIDI receive channels been set correctly? (Pages 61 and 94) ● Has the Local switch been set to off? (Page 93) ● Has the HOST SELECT switch (page 10) been set appropriately? (Pages 12 to 14) ● Is either the Demo mode (page 16) or the Compare function (pages 55 and 70) active? When either of these are active, incoming MIDI data is ignored.
Sound is choppy and intermittent. ● Has the maximum polyphony been exceeded? (Page 18) Only one note sounds at a time. ● Has the Mono/Poly parameter been set to “mono”? (Pages 61 and 71) No effects are applied.
Cannot receive bulk data. ● When using the S03 Voice Editor, have you set a sufficient Dump Interval? The Dump Interval in the Voice Editor Setup dialog must be set to 10ms or greater. ● Has the Device Number parameter been set correctly? When receiving data with the S03’s Bulk Dump function, you must set the S03 to the same device number as that specified on the transmitting device.
Specifications KEYBOARD 61 keys with Initial Touch TONE GENERATOR AWM2 POLYPHONY 64 notes MULTI TIMBRE 16 VOICE Normal Voice Preset User XG 128 128 480 Drum Voice User XG 2 20 (including 8 Original Voices) User 32 MULTI EFFECT Reverb Chorus Variation 11 11 42 CONTROLS STANDBY/ON, HOST SELECT, VOLUME, Pitch Bend, Modulation, MULTI, VOICE, DEMO, UTILITY, MIDI, EDIT/COMPARE, JOB, STORE, EXIT, E/F, ▲ / ▼, PART (ELEMENT/KEY) –/+, MUTE, OCTOVE UP/ DOWN, INC/YES, DEC/NO, PRESET, USER, XG/GM, C
Index Symbols C D [+]/[–] buttons (The Controls & Connectors) .................................8 [+]/[–] buttons (Basic Operations) ................................................30 [ ▲ ]/[ ▼ ] buttons (Basic Operations) .........................................30 [ ▲ ]/[ ▼ ] buttons (The Controls & Connectors) ..........................9 [E]/[F] buttons (Basic Operations) ......................................30 [E]/[F] buttons (The Controls & Connectors) .......................9 Category ............
FEGAtkVel (FEG Attack Velocity) .............................................80 FEGDcy1L (FEG Decay 1 Level) ................................................79 FEGDcy1R (FEG Decay 1 Rate) ..................................................79 FEGDcy2R (FEG Decay 2 Rate) ..................................................79 FEGHoldR (FEG Hold Rate) .......................................................79 FEGInitL (FEG Initial Level) .......................................................
Performing Live While Playing Back a Song File .......................40 PHONES jack ...............................................................................10 PITCH (Basics) ............................................................................50 Pitch Bend Range ...................................................................65, 72 PITCH bend wheel (The Controls & Connectors) .........................8 Pitch Bend Wheel (Using Controllers) .........................................
MEMO
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FCC INFORMATION (U.S.A.) 1. IMPORTANT NOTICE: DO NOT MODIFY THIS UNIT! This product, when installed as indicated in the instructions contained in this manual, meets FCC requirements. Modifications not expressly approved by Yamaha may void your authority, granted by the FCC, to use the product. 2. IMPORTANT: When connecting this product to accessories and/or another product use only high quality shielded cables. Cable/s supplied with this product MUST be used. Follow all installation instructions.
Yamaha Web Site (English only) www.yamahasynth.com Yamaha Manual Library (English versions only) http://www2.yamaha.co.jp/manual/english/ M.D.G., Pro Audio & Digital Musical Instrument Division, Yamaha Corporation © 2001 Yamaha Corporation This document is printed on chlorine free (ECF) paper with soy ink. V654540 101MWCP3.