OWNER’S MANUAL Yamaha Web Site (English only) http://www.yamahasynth.com/ Yamaha Manual Library http://www.yamaha.co.jp/manual/ U.R.G., Pro Audio & Digital Musical Instrument Division, Yamaha Corporation © 2005 Yamaha Corporation This document is printed on chlorine free (ECF) paper with soy ink. WE71930 505MWCP25.
SPECIAL MESSAGE SECTION PRODUCT SAFETY MARKINGS: Yamaha electronic products may have either labels similar to the graphics shown below or molded/stamped facsimiles of these graphics on the enclosure. The explanation of these graphics appears on this page. Please observe all cautions indicated on this page and those indicated in the safety instruction section. Battery Notice: This product MAY contain a small non-rechargable battery which (if applicable) is soldered in place.
IMPORTANT SAFETY INSTRUCTIONS INFORMATION RELATING TO PERSONAL INJURY, ELECTRICAL SHOCK, AND FIRE HAZARD POSSIBILITIES HAS BEEN INCLUDED IN THIS LIST. WARNING- When using any electrical or electronic product, basic precautions should always be followed. These precautions include, but are not limited to, the following: 1.
PRECAUTIONS PLEASE READ CAREFULLY BEFORE PROCEEDING * Please keep this manual in a safe place for future reference. WARNING Always follow the basic precautions listed below to avoid the possibility of serious injury or even death from electrical shock, short-circuiting, damages, fire or other hazards. These precautions include, but are not limited to, the following: Power supply/Power cord Water warning • Only use the voltage specified as correct for the instrument.
Connections Saving data • Before connecting the instrument to other electronic components, turn off the power for all components. Before turning the power on or off for all components, set all volume levels to minimum. Also, be sure to set the volumes of all components at their minimum levels and gradually raise the volume controls while playing the instrument to set the desired listening level. Maintenance • When cleaning the instrument, use a soft, dry cloth.
Introduction Introduction Congratulations and thank you for your purchase of the Yamaha S90 ES Music Production Synthesizer! You now own one of the best-sounding, most versatile, and most powerful music production instruments on the planet. We strove to put virtually all our synthesizer technology and music making know-how into one instrument—and we succeeded.
Table of Contents Table of Contents Introduction .............................................................6 Accessories .............................................................6 Setting up and Playing ...........................................8 Power supply connections........................................... 8 Playing the keyboard ................................................. 10 Modes ........................................................................ 12 Basic instructions............
Power supply connections Setting up and Playing Power supply connections Power supply connections 1. Make sure that the instrument’s POWER switch on the rear panel is at the OFF position. POWER OFF 2. Connect the supplied power cord to the AC INLET on the instrument’s rear panel. 3. Connect the other end of the power cord to an AC outlet. Make sure your S90 ES meets the voltage requirement for the country or region in which it is being used.
Power supply connections Connecting the speakers or pair of headphones Since the S90 ES has no built-in speakers, you will need to monitor the sound of the instrument by using external equipment. Connect a set of headphones, powered speakers, or other playback equipment as required. Powered speaker (Right) Powered speaker (Left) Headphones OUTPUT R OUTPUT L/MONO PHONES S90 ES Turning the power on Make sure the volume settings of the S90 ES and external devices are turned down to the minimum.
Playing the keyboard Adjusting the sound and the display contrast Adjust the volume levels of the S90 ES and the connected amplifier/speaker system. If the display is not easily visible, use the Contrast control to adjust for optimum visibility. Adjust the volume with the MASTER VOLUME slider. Adjust the display contrast with the Contrast control. SF1 F1 MASTER VOLUME Contrast control Now that you’ve set up the S90 ES properly, you’re ready to begin playing it.
Playing the keyboard Selecting and playing the sounds The S90 ES provides three different types of programs for playing the sounds: Voices, Performances, and Multis. The basic difference among these programs is in their use—for playing the keyboard, or for creating music with multiple parts. For playing the keyboard For creating music of multiple parts Voice: Performance: Multi: This program contains a basic instrument sound, such as a piano, guitar, bass guitar, drum kit, etc.
Modes Modes There are several operation modes in the S90 ES, and they can be selected by using the six mode buttons. The use of the individual modes depends on your particular musical application. For playing the keyboard conventionally, the Voice or Performance mode should be used. If you’re creating music, particularly multipart arrangements, use the Multi mode and Sequence Play mode. To make global settings for the instrument and back up your important data, use the Utility and File modes.
Basic instructions Basic instructions Voices—the basic building blocks of the S90 ES Voices—created in the Voice mode—are the basic sonic building blocks for the other modes of the S90 ES. The Performance and Multi programs are made up of different Voices, used together for specific performance or song recording applications. The S90 ES features an exceptionally wide variety of preset Voices for playing in virtually any musical style. Try searching through the Voices to find your favorites.
Main Features Main Features ● Naturally responsive 88-Key Balanced Hammer Effect keyboard (with aftertouch), drawing on our extensive experience and expertise in piano-making. ● Wide range of dynamic and authentic voices. Use the Category Search function to quickly call up the sounds you want, based on their instrument type.
Using the Owner’s Manual Using the Owner’s Manual Setting up and Playing .........................................................................................................................................Page 8 This section gives you all you need to know about getting started in playing and using your S90 ES—from setting up and turning on the power to performing basic operations. The Controls & Connectors ...............................................................................................
The Controls & Connectors Front Panel 9 6 PAN/SEND PAN REVERB CHORUS TEMPO ASSIGN ASSIGN A ASSIGN B ASSIGN 1 ASSIGN 2 TONE CUTOFF RESONANCE ATTACK RELEASE ARP FX SWING GATETIME VELOCITY UNITMULTIPLY MEF MEF 1 MEF 2 MEF 3 MEF 4 EQ LOW LOW MID HIGH MID HIGH VOLUME 1 VOLUME 2 VOLUME 3 VOLUME 4 ) $ @ # * ™ ¶ MODE VOICE PERFORM USER 1 USER 2 DRUM KITS PRE 1 PRE 2 PRE 3 PRE 4 GM FAVORITES A.
Front Panel These buttons located directly below the LCD display call up the corresponding sub functions indicated in the display. In the display hierarchy, these sub functions [SF] rank just below the functions [F]. These buttons can be also used to store/recall the Arpeggio type in each Play mode. (page 39) & [ENTER] button Use this button to execute a Job or a Store operation. Also use this button to actually enter a number when selecting a Memory or Bank for Voice or Performance.
Rear Panel The Controls & Connectors ∞ [CATEGORY SEARCH] button ¶ SLOT 1 - 3 lamps Page 32 When this button is turned on, the lower row of Bank buttons (labeled A.PIANO—REED/PIPE below the buttons) and the Group buttons can be used to select the Voice/Performance category. § [TRACK SELECT] button [MUTE] button Page 99 These three lamps show the installation status of the Plug-in Boards. If the Plug-in Board has been correctly installed, the corresponding SLOT lamp will light.
Rear Panel For details about USB, see page 20 . ! PHONES jack USB 7 FOOT SWITCH jacks Page 59 For connection of optional FC3, FC4 or FC5 Footswitches. When connected to the SUSTAIN jack, the Footswitch controls sustain. When connected to ASSIGNABLE, it can control one of various different assignable functions. $ mLAN expansion board (mLAN16E) cover Pages 88, 184 The mLAN expansion board (mLAN16E) sold separately can be installed to this instrument.
Using USB storage devices The Controls & Connectors Using USB storage devices When using USB storage devices, make sure to connect them to the USB TO DEVICE connector, and follow the important precautions below. ■ Compatible USB devices Connect only a USB storage device (such as hard disk, CDROM, flash disk and other drives) to the USB TO DEVICE connector. Other devices such as a computer keyboard or mouse cannot be used.
Basic Operation In this section you’ll learn about the fundamental operations of the S90 ES—the use of the panel controls and how to execute basic functions such as selecting programs, naming programs/files, and using the keyboard to directly enter certain values. This section starts off with the Factory Set operation, which allows you to restore the instrument to its original condition—in case you’ve inadvertently changed any important settings.
Functions of the MODE buttons Functions of the MODE buttons VOICE Basic Operation Enters the mode corresponding to each button. For details about each mode, see page 12. Enters each Edit mode when pressing the [EDIT] button in the Voice, Performance, Multi, or Master mode.
Functions and Sub-Functions Functions and Sub-Functions Basic Operation Each mode described above contains various displays, with various functions and parameters. To navigate your way through these displays and select a desired function, use the [F1] - [F6] buttons and the [SF1] - [SF5] buttons. When you select a mode, the available displays or menus appear directly above the buttons at the bottom of the display (as shown below).
Selecting a Program ■ Using the Group, Number buttons As shown below, you can select a program number by pressing any of the Group [A] - [H] buttons and pressing any of the Number [1] - [16] buttons. USER 1 USER 2 Basic Operation SLOT 1 SLOT 2 SLOT 3 PLG 1 PLG 2 PLG 3 DRUM KITS PRE 1 PRE 2 PRE 3 PRE 4 GM FAVORITES A.
About the editing functions About the editing functions In this section, we’ll explain the basic operations for editing the Voice, Performance, Multi settings. Basic Operation Moving the Cursor and Setting Parameters Changing (editing) parameter values Moving the cursor Use these four buttons to navigate the display, moving the cursor around the various selectable items and parameters in the screen.
Confirmation Message Compare Function Basic Operation This convenient function lets you switch between the edited sound and its original, unedited condition—allowing you to listen to the difference between the two and better hear how your edits affect the sound. For example, when editing a Voice in the Voice Edit mode, the “E” Edit indicator is shown. Pressing the [EDIT] button in this condition reverts to the original unedited sound (the button lamp flashes and the “C” Compare indicator is shown).
Information Display Information Display Basic Operation This convenient function lets you call up relevant details about the selected mode—simply by pressing the [INFORMATION] button. For example, when the Voice mode is active, you can quickly check information about which voice bank is selected, what Play mode (poly or mono) is being used, which effects are applied, and so on. INFORMATION For details, see page 176.
Naming ■ Basic naming operation As shown below, you can set the name by repeating the two operations—moving the cursor to the desired location by using the Cursor button and selecting a character by using the data dial, [INC/YES] button, and [DEC/NO] button.
Playing the Demo Songs Quick Guide Quick Guide Playing the Demo Songs Several demo songs are included with this synthesizer. In this section, you’ll learn how to play them back. n Make sure the synthesizer is ready for playback. Details are given in the section “Setting up and Playing” on page 8.
Voice Play mode Playing the S90 ES Voice Play mode The Voice Play mode is where you select and play the instrument sounds (voices) of this synthesizer. Selecting a Normal Voice Quick Guide Playing the S90 ES Internally, there are two Voice Types: Normal Voices and Drum Voices. Normal Voices are mainly pitched musical instrumenttype sounds that can be played over the range of the keyboard. Drum Voices are mainly percussion/drum sounds that are assigned to individual notes on the keyboard.
Voice Play mode 3 Select a Normal Voice Bank. Select one of the Banks from Preset 1 - 4, User 1 - 2, and GM. Voices in each Bank are divided into Groups [A] - [H]. Select a Group to display the Voices that belong to the selected Group. USER 2 PRE 1 PRE 2 PRE 3 PRE 4 GM A.
Voice Play mode Selecting a Drum Voice Press the [VOICE] button to enter the Voice Play mode. 1 4 Select a Drum Voice Number. This is the same as in selecting a Normal Voice. 2 Select a Drum Voice Bank. Quick Guide While holding the [DRUM KITS] button, press one of the following buttons: [PRE 1] (Preset Drum), [USER 1] (User Drum), or [GM] (GM Drum). Playing the S90 ES 3 USER 1 USER 2 DRUM KITS PRE 1 PRE 2 PRE 3 PRE 4 GM FAVORITES A.
Voice Play mode Register the Voice selected in step 1 to the Favorite Category by pressing the [F5] SET/ CLR button, checkmarking the box next to the Voice name. Select the Sub Category of pipe organ. 2 The Sub Category names are shown at the bottom of the Category Search display. All Categories are divided into two or three Sub Categories for further ease in selection. Here, press the [F2] PIPE button.
Performance Play mode Performance Play mode Each Performance can contain up to four different Parts. This lets you play, for example, Flute, Violin, and Timpani Voices in a layer across the keyboard, or split the keyboard according to the bass and melody parts, then play the two different instruments and sound like a duo—even though you’re playing by yourself. Selecting a Performance Quick Guide 128 Performances (1 bank) are provided in internal User memory.
Performance Play mode 2 4 Select a Performance Group. Play the keyboard. Performances are divided into Groups [A] - [H]. Select a Group to display a list of the Performances.
Performance Play mode Creating a Performance by combining the Voices Performances can be made up of a maximum of four Parts, each of which can be assigned a different Voice. In this section, we’ll create a Performance by combining two Voices. Preparing to create the Performance (Initializing the Performance) Quick Guide 1 Select the desired Performance in the Performance Play mode. 2 Press the [JOB] button, and then the [F1] button. Playing the S90 ES The Initialize display is shown.
Performance Play mode 6-3 Select the Voice you’ve assigned to Part 2 as you did in steps 2 - 4 in the section “Selecting a Normal Voice” or “Selecting a Drum Voice” (page 30). You can select the desired Bank and Number directly by using the [DEC/NO], [INC/YES] buttons and data dial. You can also use the Category Search function (page 32). Here, we’ll assign a flute Voice (PRE3: C Flute) to Part 2. Voice Bank 9 9-1 9-2 n Move the cursor to Part 2.
Performance Play mode Using a microphone and other audio device sounds One of the enormous benefits of the Performance mode is that you can have the A/D input sound—such as your voice through a microphone, a guitar, bass, or CD player—assigned as one of the four Parts of a Performance. Various parameters such as volume, pan, and effect can be set to this Part and the sound is output together with other Parts. These parameters are set and stored in the Performance Store mode for each Performance.
Using the Arpeggio feature Using the Arpeggio feature n For details about Arpeggio, see page 124. n Different Arpeggio types cannot be played back for each Part in the Performance or Multi mode. Press the [ARPEGGIO] button to turn Arpeggio on. Selecting some programs (Voices, Performances, Multis) automatically turns this lamp on.
Using the Arpeggio feature Register your favorite Arpeggio types to the [SF1] - [SF5] buttons You can change the default settings and assign any Arpeggio types you like to the [SF1] - [SF5] buttons. Quick Guide Playing the S90 ES 1 Select the desired Voice, Performance, or Multi, and then press the [ARPEGGIO] button to turn Arpeggio on. 2 Select the desired Arpeggio type in the [VOICE] → [F6] (or [F5]) ARP display. 3 While holding the [STORE] button, press one of the [SF1] - [SF5] buttons.
Using the Controllers on the S90 ES Using the Controllers on the S90 ES This section shows you how to change the sounds by using the controllers on the S90 ES. When using the external controllers, see page 59. Pitch Bend Wheel Quick Guide Use the Pitch Bend wheel to bend notes up (roll the wheel away from you) or down (roll the wheel toward you) while playing the keyboard. The Pitch Bend wheel is self-centering and will automatically return to normal pitch when released.
Using the Controllers on the S90 ES Control sliders Changing the sounds The Control sliders are a powerful live performance feature, in that they let you change the brightness and tonal characteristics of the current Voice, Performance, or Multi in real time as you play. Moving a slider forward increases the effect while pulling the slider back decreases it. The sliders can be used for different function “sets.
Using the Controllers on the S90 ES Changing the Volume You can use the Control sliders to adjust relative volume settings in real time, by pressing the [VOLUME] button. This lets you adjust independent volume settings of the Voice or Performance you play on the keyboard, or those of a Multi (page 70).
Editing a Voice Editing a Program Editing a Voice Each Voice can consist of up to four Elements. An Element is made up of a basic waveform—the basic sound of a musical instrument—plus the various synthesizer processing parameters used to enhance, alter or define the sound, such as pitch, filter, and amplitude controls.
Editing a Voice 3 Call up the Common Edit display or Element Edit display. If you wish to edit the sounds that make up a Voice and the basic parameters that determine the sound—such as Oscillator, Pitch, Filter, Amplitude, and EG (Envelope Generator)—call up the Element Edit display. If you wish to edit more global parameters related to the overall Voice and how it’s processed—such as Arpeggio, Controller, and Effects—call up the Common Edit display.
Editing a Voice TIP Editing a Voice by using the Control sliders The four sliders at the top left of the instrument are not only for tweaking the sound while you perform—you can also use them to edit a Voice, either in the Voice Play mode or the Voice Edit mode. ● When the [PAN/SEND] indicator is turned on: Quick Guide PAN Determines the stereo pan position of the Voice.
Editing a Voice Drum Voice Edit 1 Press the [VOICE] button to enter the Voice mode, then select a Drum Voice to be edited (page 32). 2 Press the [EDIT] button to enter the Voice Edit mode. EDIT JOB STORE COMPARE Call up the Common Edit display or Key Edit display.
Editing a Voice TIP Assigning drum/percussion instruments to individual keys [VOICE] → Drum Voice selection → [EDIT] → Key selection → [F1] OSC → [SF1] WAVE In the Drum Voice Edit mode, you can create your own original drum kits by assigning specific instrument sounds to individual keys — in any desired order — and edit detailed parameters for each key’s sound. 1 Call up the Key Edit display in the Voice Edit mode.
Editing a Voice TIP Setting the drum key for independent open and closed hi-hat sounds [VOICE] → Drum Voice selection → [EDIT] → Key selection → [F1] OSC → [SF5] OTHER → AltnateGroup In a real drum kit, some drum sounds cannot physically be played simultaneously, such as open and closed hi-hats. You can prevent drum instruments from playing back simultaneously by assigning them to the same Alternate Group.
Editing a Voice Storing/Saving the created Voice Two steps are necessary in order to store (save) your voice—storing the edited voice to internal memory and saving the stored voices to a USB storage device.
Editing a Voice To execute the Store operation, press the [INC/YES] button. 4 3 Set the Type parameter to “All Voice.” After the Voice has been stored, a “Completed” message appears and operation returns to the Voice Play display. EXIT ENTER EXECUTE The following three file types are available for saving Voice data. Here, select “All Voice.” All When this is selected, execute the Save operation to save all the created data including the User Voices as a single file (extension: S7A).
Editing a Voice ■ Loading Voice data from a USB storage device When Type is set to “Voice”: [FILE] → [F3] LOAD In the previous section, we saved Voice data as an “All Voice” file to a USB storage device. Here, we’ll recall that Voice data and load it to the instrument with the Load operation. 1 When Type is set to “Voice,” you can specify and load a specific Voice from a file (with the extension S7V or S7A). Press the [FILE] button to enter the File mode.
Editing a Performance Editing a Performance The Performance Edit mode ([PERFORM] → [EDIT]) lets you create your own original Performances—containing up to four different Parts (Voices)—by editing the various parameters. The Voices can be selected from the internal tone generator or the installed Plug-in Boards. After assigning different Voices to separate ranges of the keyboard, edit the detailed parameters in the Performance Edit mode.
Editing a Performance 4 Select the menu you wish to edit by pressing the [F1] - [F6] buttons and [SF1] - [SF5] buttons, then edit the parameters in each display. The following briefly describes the main Performance parameters. ● Parameters for the Voice assigned to each Part ● Master EQ related parameters Pages 120, 150 [COMMON] → [F2] OUT/MEF → [SF3] MEQ (Master Equalizer) These parameters let you use the five-band Master EQ to process the overall sound of the Performance.
Editing a Performance TIP Editing a Performance by using the Control sliders The four sliders at the top left of the instrument are not only for tweaking the sound while you perform—you can also use them to edit a Performance, either in the Performance Play mode or the Performance Edit mode. PAN Determines the stereo pan position of the Performance.
Editing a Performance Storing/Saving the created Performance Two steps are necessary in order to store (save) your Performance—storing the edited Performance to internal memory and saving the stored Performances to a USB storage device. Internal memory STORE Performance Edit Quick Guide Storing edited Performances individually Performance 001 Performance 002 Performance 003 USB storage device SAVE All the User Performance data in internal memory can be saved as a single file.
Editing a Performance Saving the edited Performances to a USB storage device [FILE] → [F2] SAVE Editing a Program Quick Guide The basic operations are the same as in the Voice mode (page 51). However, keep in mind that you must set the Type parameter to “All.” When Type is set to “All,” executing the Save operation saves all the created data, including the Performances as well as the Voices assigned to them, as a single file (extension: S7A).
Editing a Performance 4 Select the file (“ ”) to be loaded. Move the cursor to the file (extension: S7A) saved in the operation explained in the previous instructions. If the desired file was saved in specific folder, enter the folder and select the file. For information on how to select a folder, see the section “Supplementary information” on page 170. If you have set the Type parameter to “All” in step 3, go on to step 5.
Controllers supported by the S90 ES Using the Controllers—Advanced Course Controllers supported by the S90 ES You can control tone, volume, pitch and other parameters by using the controllers on the front panel, as well as by using external controllers connected to several controller jacks on the rear panel.
Controllers supported by the S90 ES When the Half Damper function is set to on (only FC3) By connecting an optional FC3 foot controller, you can use the Half Damper feature. The Half Damper feature reproduces the fine control of an acoustic piano's damper pedal to control the sustain over time: pressing the pedal fully down makes the sound last longer, while letting up on the pedal part of the way slightly mutes the sustained sound.
Controllers supported by the S90 ES 4 Depth Determines the amount by which the parameter selected in Destination can be controlled. For negative values, the controller operation is reversed. The Controller Set edited in the Voice Edit mode is available when the corresponding Voice is selected in the Performance and Multi. n The functions assigned to the Controller by the Controller Set function are applied only to the internal tone generator block.
Controllers supported by the S90 ES Changing Control Change numbers The functions assigned to the controllers by the Controller Set and ASSIGN A/B functions are applied only to the internal tone generator block. For connected external MIDI instruments, use of the controllers generates MIDI Control Change messages, as assigned in the chart below.
Connections Connecting the Computer and MIDI devices Connections Connecting to External Audio Equipment Quick Guide Since the S90 ES has no built-in speakers, you'll need an external audio system or a set of stereo headphones to properly monitor it. Alternatively, you could use a pair of headphones. There are several methods of connecting to external audio equipment, as described in the following illustrations.
Connections The following settings can be made from the parameter pages listed above.
Connections Connecting External MIDI Equipment Using a standard MIDI cable (optional), you can connect an external MIDI device, and control it from the S90 ES. Likewise, you can use an external MIDI device (such as a keyboard or sequencer) to control the sounds on the S90 ES. This section introduces several different applications of MIDI. n When using the MIDI cable, make sure to set the following parameter to “MIDI.
Connections TIP Splitting the sound between the S90 ES and an external tone generator by MIDI channel Using the connection example shown above, you can play both instruments and have them separately sound different parts. To use this feature, you must set the S90 ES's output channel and the external tone generator's receive channel to the same channel number. Follow the instructions below.
Connections Connecting to a Computer Connecting this instrument to a computer via MIDI opens up a whole world of musical possibilities—such as using sequencer software to record and play back compositions with the S90 ES sounds or using the Voice Editor/Multi Part Editor software to create and edit your own custom Voices/Multis. In order to use the instrument with a computer via a USB connection, you will need to install an appropriate USB-MIDI driver.
Connections TIP Thru Port Setting MIDI ports can be used to divide playback among multiple synthesizers, as well as expand the MIDI channel capacity beyond sixteen. In the example below, a separate synthesizer connected to the S90 ES is played by MIDI data via port 5, as set in the ThruPort parameter with the following operation.
Connections Using a MIDI cable MIDI cable MIDI interface Serial port (modem or printer port) or USB port MIDI OUT Computer S90 ES Use an appropriate MIDI interface for your computer. If you are using a computer that has a USB port, make sure to connect the computer and the S90 ES by USB. (The data transfer rate is faster than MIDI and you'll have access to multiple MIDI ports.
Creating a Song with the Multi mode Creating a Song with the Multi mode The Multi Mode lets you set up the S90 ES as a multi-timbral tone generator for use with computer-based music software or external sequencers. If each track in a MIDI song file uses a different MIDI channel, you can independently assign each of the Parts in a Multi to those MIDI channels. In this way, you can play back the song data on a sequencer with each track playing a different Voice.
Creating a Song with the Multi mode 3 Press the [MULTI/SEQ PLAY] button once or twice to enter the Multi mode. 5 Record your song data to the sequencer song file. For details, refer to the owner's manual of your sequencer. VOICE PERFORM MASTER 6 MULTI/ SEQ PLAY FILE Play back the sequencer song file using the sounds of the S90 ES. UTILITY Connecting the Computer and Midi devices Quick Guide When a Note On message is received, the corresponding Part is played.
Creating a Song with the Multi mode TIP Multi Part mute/solo ■ To mute a Part ■ To solo a Part 1. Press the [MUTE] button so that its lamp lights. Simultaneously hold down the [MUTE] button and press one of the Number buttons [1] to [16] to solo the corresponding Part. Once you've selected a Part for soloing, the [MUTE] button's lamp flashes, indicating the Solo function is active. While Solo is active, you can change the soloed track simply by pressing the corresponding Number button [1] to [16].
Creating a Song with the Multi mode Select the desired display, then edit the desired parameters by using the [F1] - [F6] and [SF1] - [SF5] buttons. 3 [F4] EF SEND (Effect Send) Adjust the Reverb/Chorus Effect for each Part. [F2] VOL/PAN Set the pan and output level (volume) of each Part. Quick Guide For details about the effect settings, see page 123.
Creating a Song with the Multi mode Detailed mixing functions (Multi Edit mode) The Multi Edit mode has a detailed mixing function that lets you change the Multi parameter settings in the same way as the Voice Edit mode. There are two types of Multi Edit displays: those for Common Edit, and those for editing individual Parts (Part Edit). Use Common Edit to edit the settings common to all Parts and Part Edit to edit the settings for individual Parts.
Creating a Song with the Multi mode 7 Store the settings as a User Multi. The edited Multi can be stored in the Multi Store mode. For details, refer to page 76. TIP Editing a Multi by using the Control sliders The four sliders at the top left of the instrument are not only for tweaking the sound while you perform — you can also use them to edit a Multi, either in the Multi Play mode or the Multi Edit mode.
Creating a Song with the Multi mode Storing/saving the created Multi Two steps are necessary in order to store (save) your Multi—storing the edited Multi to internal memory and saving the stored Multis to a USB storage device. Internal memory Quick Guide Multi Play/ Multi Edit STORE Multi 001 Multi 002 Multi 003 SAVE USB storage device All the Multi data in internal memory can be saved as a single file.
Using the S90 ES with computer software Using the S90 ES with computer software Editing the S90 ES as a software synthesizer Voice Editor and Multi Part Editor Quick Guide The Voice Editor and Multi Part Editor for S90 ES provide a highly intuitive way to create and edit the Voice and Multi settings completely from your computer display.
Using the S90 ES with computer software Remote-controlling the software This powerful feature lets you control your music/audio software programs by using sliders and buttons on the panel of the S90 ES, rather than your computer's mouse and keyboard. The S90 ES can be used to control sequencer software and DAW (digital audio workstation) software, such as Cubase SX, Logic, and SONAR. These sequencers or DAWs are already set to respond to specific hardware controllers.
Using the S90 ES with computer software ● When controlling Cubase SX via MIDI port 4 Mode A Set the Port for remote control of the sequencer or DAW. Select your sequencer and the desired Port number. When controlling Yamaha software, select “general.” Quick Guide Mode B n The “general” setting is for remote control of the Yamaha software. This lets you control the Multi Part Editor in Mode A, and control Yamaha sequencer software in Mode B.
Using the S90 ES with computer software Specific instructions for setting up your particular software follow. For instructions on how to start the software, refer to the documentation included with the software. ■ Cubase SX 3 ■ Digital Performer 4.52 1 1 Quick Guide 2 3 4 Pull down the [Devices] menu and select [Device Setup] to call up the “Device Setup” window. Click the [+] button and add “Mackie Control.” Select “Mackie Control” from the popup list.
Using the S90 ES with computer software 2 Select the software to be remote-controlled (Mode A or Mode B). Change the Mode by simultaneously holding down the [F6] SHIFT button and pressing the [REMOTE] button. 3 REMOTE Mode B Quick Guide F6 Mode A Use the Control sliders and buttons on the S90 ES to remotely control the software. The following explains which sequencer functions are assigned to which panel controls in the remote control.
Using the S90 ES with computer software ■ Control sliders Assigns the functions of eight sliders and eight knobs on the DAW controller (01X, Mackie Control, and Logic Control) to the four Control sliders on the S90 ES. You can switch between fader and knob control by pressing the [VOLUME] button. When assigning the functions of faders to the Control sliders (The [VOLUME] button lights.) Controls the volume of each track (part).
Using the S90 ES with computer software Remote Con trol Assignments Checking the Remote Control assignments If you're unsure as to which software function has been assigned to a particular panel control on the S90 ES, this convenient feature lets you quickly check it from the display. 2 SF3 F2 F1 SF4 F3 SF5 F4 INFORMATION F5 F6 In the Remote Control mode, press the [INFORMATION] button to call up the information display, indicating the function of the last pressed button.
Using the S90 ES with computer software Button/Controller names on 01X Functions [AUX/BUS] Opens the AUX/BUS window or brings it to the front of the computer screen (when the Audio Mixer is active). [OTHER] Starts the Audio Mixer or brings it to the front of the computer screen. This operation applies to the Effect Module software. (Only PAN is available in the R settings.) [BANK ] Scrolls through the track indication every eight channels.
Using the S90 ES with computer software [SHIFT]+[UNDO] Executes the Redo operation. [SAVE] Executes the Save operation. [MARKER] Turns the Marker on or off. [SHIFT]+[MARKER] Enters the Marker Option mode. [RWD] Press to continuously rewind. Press repeatedly to rewind more quickly. When the Marker is turned on, this operation moves the song position to the previous Marker. When Nudge is turned on, this operation moves the current object. [FF] Press to continuously fast-forward.
Using the S90 ES with computer software Button/Controller names on Mackie Control Button/Controller names on Mackie Control Functions [MAIN] PLUG-IN mode [PLUG-IN] (SELECTED CHANNEL only) Knob 1 Changes the Slot Number (on page 1 only). Knob 2 Turns the Effects on or off (on page 1 only). Knob 3 Selects an Effect Type (on page 1 only). Knobs 1 - 8 (turning) Edits each of the parameters (on page 2 and later).
Using the S90 ES with computer software When controlling Digital Performer 4.52: Functions of Mackie Control assigned to [F1] - [F6] and [SF1] [SF5] buttons ASSIGNMENT SENDS PLUG-INS DYN PAN DIAL RESET EQ BANK-L KN1-4/5-8 BANK-R SHIFT FADER BANKS TONE LEVEL METERS EDIT CHANNEL-R DIAL RESET BANK-L KN1-4/5-8 BANK-R SHIFT Track Groups/Windows SEQ EDITOR ARP FX GROUOP For editing parameters. Cursor [UP] [DOWN] Changes the Send number. Knobs 1 - 8 (pressing) Sets Mute to on or off.
Using mLAN Using mLAN The mLAN interface is a powerful and flexible system that allows you to set up complex audio/MIDI routings through the use of a standard IEEE 1394 connection—eliminating the need for dozens of audio and MIDI cables, as was necessary on earlier conventional systems.
Using mLAN mLAN Audio/MIDI signal routing Connecting mLAN16E-equipped mLAN devices allows for data transmission of up to eight audio input channels (four stereo channels) and sixteen output channels, as well as four MIDI in/out ports. Try setting up your own mLAN system, referring to the illustration below.
Creating Your Original Program Set (Master mode) Creating Your Original Program Set (Master mode) The Master mode is the highest mode in the S90 ES hierarchy, letting you instantly switch between programs you've created in the Voice, Performance and Multi modes.
Creating Your Original Program Set (Master mode) Storing your favorite programs Select a Master to be created. 2 Press the [F2] MEMORY button to call up the Mode setting display. 3 Select the desired mode and program number to register the Mater. If you want to divide the keyboard into multiple Zones in the Master, set the Zone Switch to “on.” 5 Store the edited Master to internal User memory. 5-1 Press the [STORE] button to enter the Master Store mode.
Creating Your Original Program Set (Master mode) 3 After setting the Mode and Program number which you wish to memorize to the Master, set the Zone Switch to “on.” Determines the mode that is called up when the Master number is selected. Set the Zone Switch to “on.” Quick Guide Determines the program number that is called up when the Master is selected. 4 Press the [EDIT] button to enter the Master Edit mode.
Creating Your Original Program Set (Master mode) Using Zones effectively with external The two examples below show how to use the Zones with both the internal tone generator and a connected external tone generator. These instructions correspond to step 6 on the previous page. n Though all four Zones are used in the example below, you can use any number of Zones (two, three, or four).
Creating Your Original Program Set (Master mode) Assigning Control Change numbers to the Conrol sliders for each Zone Here in the CS display of the Master Edit mode, you can set how the Control sliders will affect each Zone. This lets you specify a separate MIDI Control Change number for each slider. Set the parameters as shown below, corresponding to step 6 on page 92. Quick Guide All indicators are turned off by setting the [MASTER] → [EDIT] → [COMMON] → [F2] OTHER → Slider parameter to “zone.
Creating Your Original Program Set (Master mode) TIP Setting up the Master Zones to Split or Layer This operation lets you easily determine whether the Zones of the selected Master are to be used in a Split or a Layer. The note range settings for each Zone can be determined by setting the NoteLimitH and NoteLimitL parameters from the NOTE display ([MASTER] → [EDIT] → Zone selection → [F2] NOTE). n Zones 1 and 2 are used in the explanations here.
Playing back MIDI files (Sequence Play mode) Playing back MIDI files (Sequence Play mode) Quick Guide In the Sequence Play mode you can directly play back SMF (Standard MIDI File) song data, without the need of a computer or external sequencer. Simply load your MIDI song data (Format 0) to a USB storage device, such as a USB memory stick or flash drive, and connect it to the S90 ES.
Playing back MIDI files (Sequence Play mode) 8 Press the cursor [▲][▼] buttons to move the cursor to the desired Chain Step. 9 Press the [F6]Fbutton to start playback of the song. 10 Press the [F6]Jbutton to stop playback of the song. You can also stop playback by simultaneously holding down the [MULTI/SEQ PLAY] button and pressing the [VOICE] button. Also, if an “end” or “stop” Chain Step is reached, playback will stop.
Playing back MIDI files (Sequence Play mode) Changing the transmit settings for each MIDI channel When using a Multi with the Plug-in Boards or an external tone generator, you must set the appropriate transmit ports and determine whether the playback data is transmitted to internal/external tone generator or not in the [F2] OUTPUT display. You can set the OUTPUT settings for each Chain Step Number. Quick Guide OUT CH (MIDI transmit channel) Displays the MIDI transmit channel.
Using the Plug-in Boards Using the Plug-in Boards Using the Plug-in Board Quick Guide Plug-in Boards give you an enormous amount of additional sonic flexibility and power. When installed, they work seamlessly and transparently within the system of this synthesizer—meaning that you can use their sounds and functions just as if they were built right into this synthesizer at the factory. The boards that are available for and can be installed to this synthesizer are described below.
Using the Plug-in Boards Using a Single Part Plug-in Board Install any of the Single Part Plug-in Boards such as the PLG150-AN, PLG150-AP, PLG150-PF, PLG150-DX, PLG150-VL, PLG150-DR, and PLG150-PC to the S90 ES and play the Plug-in Voice in the Voice Play mode. 1 After turning the power off, install a Single Part Plug-in Board to the instrument. 4 Set the MIDI port of the installed Plug-in Board to “2” or “3” in the [UTILITY] → [F6] PLUG → [SF2] MIDI display. See page 184.
Using the Plug-in Boards Editing with a Single Part Plug-in Board ● Plug-in Voices and Board Voices Quick Guide The Voices of a Single Part Plug-in Board installed to this synthesizer can be divided into two types: Board Voices and Plug-in Voices. Board Voices are unprocessed, unaltered Voices of the Plug-in board—the “raw material” used for the Plugin Voices.
Using the Plug-in Boards Using a Multi Part Plug-in Board In this section, we'll explain how to play back an XG for mat song in the Multi mode, using the PLG100-XG Plug-in Boar d. Naturally, to get the most out of these instructions, you should prepare to play back XG song data (Standard MIDI File) by connecting the S90 ES to the computer. Playback with a Multi Part Plug-in Board Quick Guide 1 After turning the power off, install the Multi Part Plug-in Board PLG100-XG to slot 3 of this synthesizer.
Using the Plug-in Boards Using an Effect Plug-in Board In the example explanation below, the PLG100-VH Vocal Harmony Plug-in Board is used to apply harmony effects to the microphone sound in the Performance mode. n For Multi, the Effect Plug-in Board related parameters can be edited in the Multi Play mode or Multi Edit mode. n Please note that the Effect Plug-in Board cannot be used in the Voice mode. After turning the power off, install the Effect Plug-in Board PLG100-VH to slot 1.
Tips Tips This section explains the useful features included on your S90 ES. TIP Comparing the sound before editing Quick Guide with the just-edited one (Compare function) Tips This convenient function lets you switch between the edited Voice and its original, unedited condition— allowing you to listen to the difference between the two and better hear how your edits affect the sound. You can use the function in each Edit mode (Voice/ Performance/Multi).
Tips TIP Multi/Performance Part mute/solo TIP Keyboard MIDI transmit channel setting Press the [TRACK SELECT] button so that its indicator lights, and press any of the Number [1] - [16] buttons to change the Keyboard MIDI transmit channel in any mode. ■ Muting a Part Make sure that the [MUTE] button's lamp is turned on. If the indicator is flashing, press the [MUTE] button. 2 1 3 2 4 5 6 7 8 TRACK SELECT 12 13 14 15 16 MUTE ELEMENT/PERF.
Tips TIP Setting a specific file to load automatically when the power is turned on The S90 ES is very easy to use and you can create Voices, Performances, and Multis very quickly on it. However, there may be times that creating and editing of data may be spread out over several sessions. In such a case, you may find it convenient to have the instrument automatically load the appropriate files for you when you turn it on, so you can easily resume your editing session. Save the data after editing.
Tips TIP Selecting programs from a computer You can select Voices/Performances/Multis on this instrument from your computer software by specifying the following MIDI messages. When changing the program in each mode, the following three MIDI messages must be transmitted to the S90 ES. • Bank Select MSB (Control change #000) • Bank Select LSB (Control change #032) • Program Change Transmit a Bank Select MSB (Control change #000) value of 63. Transmit a Bank Select LSB (Controll change #032) value of 1.
Internal Structure (System Overview) Basic Structure This section gives you an easy-to-understand overview of the S90 ES — its wide range of sophisticated features, its MIDI control and performance functions, and its convenient file management system for original data you’ve created with the instrument. Internal Structure (System Overview) This synthesizer is made up of several blocks, as shown here.
Internal Structure (System Overview) Tone Generator block The tone generator block is what actually produces sound in response to the MIDI messages received from the controller block, and from an external sequencer. Internal AWM2 Tone Generator and optional Plug-in board The tone generator block in the S90 ES consists of the built-in AWM2 and optional Plug-in boards. Plug-in boards (optional) Basic Structure Internal AWM2 Tone Generator Up to three boards can be installed.
Internal Structure (System Overview) The illustration below shows the structure and interrelationship of the Voices, Performances, and Multis. VOICE Element 1 - 4 or Key C0-C6 One Voice Common Edit parameters Arpeggio, Effects, Controller Set, etc.
Internal Structure (System Overview) The following illustrations may help in understanding the memory structure of the Voices, Performances, and Multis. VOICE Normal Voice Preset Voice PRE 1 Normal Voices: 512 Drum Voices: 64 A. PIANO PRE 2 KEYBOARD GM Voice GM Normal Voices: 128 Drum Voice: 1 BASS User Voice USER 1 Normal Voices: 256 Drum Voices: 32 Preset 1 (128 Voices) 1 2 1 1 2 PRE 4 ...... 128 GUITAR/ PLUCKED 1 2 FAVORITES A.
Internal Structure (System Overview) ■ GM Voices GM (General MIDI) is a worldwide standard for Voice organization and MIDI functions of synthesizers and tone generators. It was designed primarily to ensure that any song data created with a specific GM device would sound virtually the same on any other GM device—no matter the manufacturer or the model. The GM Voice bank on this synthesizer is designed to appropriately play back GM song data.
Internal Structure (System Overview) ● Filter [VOICE] → Voice selection → [EDIT] → Element selection/Drum Key selection → [F3] FILTER This unit modifies the tone of the sound output from Pitch by cutting the output of a specific frequency portion of the sound. Cutoff Frequency and Resonance Here’s how filters work. In the example below (a low pass filter), a portion of the signal lower than a given frequency is allowed to pass, and signals above that frequency are cut.
Internal Structure (System Overview) ● Amplitude [VOICE] → Voice selection → [EDIT] → Element selection/Drum Key selection → [F4] AMP This unit controls the output level (amplitude) of the sound output from Filter. The signals are then sent at this level to the Effect block. Also, by setting the AEG (Amplitude Envelope Generator), you can control how the volume changes over time.
Internal Structure (System Overview) Single timbre tone generator (Voice/Performance mode) and multi-timbral tone generator (Multi mode) The internal tone generator block operates in two different ways (single timbre and multi-timbral) depending on the selected mode. The difference between the two is whether they can handle multiple MIDI channels at the same time or not.
Internal Structure (System Overview) Part structure of the Tone Generator block The S90 ES plays the sounds in its tone generator block in response to MIDI messages received from external controllers or sequencer. The MIDI messages are assigned to sixteen independent channels, and the instrument is capable of simultaneously playing sixteen separate Parts, via the sixteen MIDI channels. However, the sixteen-channel limit can be overcome by using separate MIDI “ports,” each supporting sixteen channels.
Internal Structure (System Overview) ■ Part structure of the tone generator block in the Multi mode/Sequence Play mode This mode lets you use multiple Parts and assign different Voices to be played back for each Part. Since different MIDI channels can be set for each Part of the tone generator block, you can use an external MIDI sequencer to play the sounds.
Internal Structure (System Overview) Audio Input Part (AUDIO IN) The Performance mode and Multi mode are capable of handling the audio input signal (such as a microphone or guitar) as a Part. Various parameters such as volume, pan, and effect can be set to this Part and the sound is output together with other Parts. Other available settings include how stereo input signals are handled, as well the output assignment of the audio Part. These parameters are set and stored for each Performance and Multi.
Internal Structure (System Overview) ■ Plug-in Insertion Effects This is a special effect system, only available when an effect-type Plug-in Board is installed (page 101). Plug-in Board effects are not available in the Voice mode. ■ Master Effect This block applies effects to the final stereo output signal of the entire sound. A total of 8 different Master Effect types are available.
Internal Structure (System Overview) ● Part EQ [PERFORM] → Performance selection → [EDIT] → Part selection → [F3] EQ [MULTI/SEQ PLAY] (select Multi mode) → Multi selection → [EDIT] → Part selection → [F3] EQ This 3-band EQ is applied to each part of the Performance/Multi, The high band and low band are the shelving type. The middle band is the peaking type. Gain Q (frequency bandwidth) + 0 Frequency Basic Structure – 3 bands n LOW MID HIGH The part EQ is not available in the Voice mode.
Internal Structure (System Overview) Effect connection in each mode ● In the Voice mode The Effect parameters in the Voice mode are set for each Voice and the settings are stored as a User Voice. Note that the Master Effect and Master EQ parameters are set for all the Voices in the Utility mode. Once the Master Effect and EQ settings have been made, they can be stored as System settings by pressing the [STORE] button.
Internal Structure (System Overview) ● In the Performance mode The Effect parameters in the Performance mode are set for each Performance. System effects (Reverb effect and Chorus effect) Chorus Ctg, Chorus Typ (Chorus Effect Category, Chorus Effect Type) Reverb Typ (Reverv Effect Type) Determines the effect type for Chorus. Chorus Send, Reverb Send Determines the level of the sound (from Insertion A or B, or the bypassed signal) that is sent to Chorus/Reverb effect.
Internal Structure (System Overview) ● In the Multi mode The Effect parameters in the Multi mode are set for each Multi. System effects (Reverb effect and Chorus effect) Chorus Ctg, Chorus Typ (Chorus Effect Category, Chorus Effect Type) Reverb Typ (Reverv Effect Type) Determines the effect type for Chorus. Chorus Send, Reverb Send Determines the level of the sound (from Insertion A or B, or the bypassed signal) that is sent to Chorus/Reverb effect.
Internal Structure (System Overview) Arpeggio This function lets you automatically trigger musical and rhythmic phrases using the current Voice by simply pressing a note or notes on the keyboard. The Arpeggio sequence also changes in response to the actual notes or chords you play, giving you a wide variety of inspiring musical phrases and ideas — both in composing and performing.
Internal Structure (System Overview) ● Arpeggios for Drum/Percussion Voices — Category: DrPc These arpeggio types are programmed specifically for use with Drum Voices, giving you instant access to various rhythm patterns. Three different playback types are available. Playback of a drum pattern Playback of a drum pattern, plus additional played notes (assigned drum instruments) Playback only of the played notes (assigned drum instruments) Pressing any note(s) will trigger the same rhythm pattern.
Maintaining data Maintaining data As you use the S90 ES, you’ll create many different kinds of data, including Voices, Performances, and Multis. This section describes how to maintain the various data. ■ Store This is a process of transferring or saving the created data of this synthesizer to a dedicated location (User Memory) in the internal memory. Each type of data can be stored with the following operations.
Voice Play mode Reference Voice mode [VOICE] → Voice selection Voice Play mode The Voice Play mode lets you perform a variety of general editing operations on the selected voice. For more detailed and comprehensive editing operations, use the Voice Edit mode. With few exceptions, you can store all parameter settings to internal memory as User Voices. n In the Voice Play mode and Voice Edit mode, you can set the parameters for each Voice.
Voice Edit mode Normal Voice Edit Common Edit [F5] EG (Envelope Generator) This display contains the basic EG settings, both volume and filter, for the voice, as well as the filter’s cutoff frequency and resonance settings. The settings made here are applied as offsets to the AEG and FEG settings in the Voice Edit mode. The full names of the available parameters are shown in the chart below, as they appear in the display.
Voice Edit mode [SF3] MEQ OFS (Master EQ Offset) Normal Voice Edit Common Edit From this display you can adjust the master (global) EQ settings for the entire Voice. The settings made here are applied as offsets to the EQ settings (with the exception of “MID”) from the Utility mode, with the following operation: [VOICE] → [UTILITY] → [F3] VOICE → [SF1] MEQ. You can use the Control sliders to edit these parameters when the [EQ] button is turned on.
Voice Edit mode Normal Voice Edit Common Edit Determines whether Arpeggio is on or off. You can also turn Arpeggio on/off from the front panel with the [ARPEGGIO] button. Switch Settings: off, on Determines whether the Arpeggio playback is “held” or not. When this is set to “on,” the Arpeggio cycles automatically, even if you release your fingers from the keys, and it continues to cycle until the next key is pressed. Hold Settings: sync-off (see below), off, on sync-off ............
Voice Edit mode GateTimeRate Normal Voice Edit Common Edit Determines how much the Gate Time (length) of the Arpeggio notes is offset from the original value. A setting of 100% means the original values are used. Settings below 100% will shorten the gate times of the Arpeggio notes, whereas settings above 100% will lengthen them. Settings: 0% ~ 200% n The Gate Time cannot be decreased beyond its normal minimum of 1; any values outside that range will automatically be limited to the minimum.
Voice Edit mode Normal Voice Edit Common Edit [SF2] DELAY Delay (Delay Time) Determines the delay time before the LFO comes into effect. A higher value results in a longer delay time. Settings: 0 ~ 127 FadeIn (Fade In Time) Determines the amount of time for the LFO effect to fade in (after the Delay time has elapsed). A higher value results in a slower fade-in.
Voice Edit mode [SF5] USER Template Normal Voice Edit Element Edit This menu is available only when the User LFO wave is selected. You can create a custom LFO wave consisting of up to sixteen steps. You can select a pre-programmed template for the LFO wave. The selected template’s wave graph appears on the display and you can create the LFO wave by viewing it. Each time pressing the [SF1] random button, different LFO wave is appears on the display randomly. Settings: all0 ...................
Voice Edit mode Normal Voice Edit Element Edit [SF3] LIMIT Determines the lowest and highest notes of the keyboard range for each Element. The selected Element will sound only when you play notes within this range. NoteLimit Settings: C -2 ~ G8 n You can also create a lower and an upper range for the Element, with a note range “hole” in the middle, by specifying the highest note first.
Voice Edit mode [SF4] KEY FLW (Key Follow) Normal Voice Edit Element Edit From this display you can set the Key Follow effect—in other words, how the pitch of the Element and its Pitch EG respond to the particular notes (or octave range) you play. Determines the sensitivity of the Key Follow effect (the pitch interval of adjacent notes). At +100 (the normal setting), adjacent notes are pitched one semitone (100 cents) apart. At 0, all notes are the same pitch.
Voice Edit mode Normal Voice Edit HPFKeyFlw (Key Follow) Element Edit Determines the Key Follow setting for the HPF Cutoff frequency. This parameter varies the center frequency according to the position of the notes played on the keyboard. A positive setting will raise the center frequency for higher notes and lower it for lower notes. A negative setting will have the opposite effect. This parameter is available only when the filter type “LPF12” or “LPF6” is selected.
Voice Edit mode Cutoff Sensitivity and Center Key When Cutoff Sensitivity is set to 100 Normal Voice Edit Element Edit EG Time Sensitivity and Center Key Positive value Large Amount of cutoff frequency change Negative value + Small Faster speed +63 +30 Lower range Higher range -40 – Lower range Center key Slower speed Higher range Center key [SF5] SCALE (Filter Scaling) Filter Scaling controls the filter cutoff frequency according to the positions of the notes on the keyboard.
Voice Edit mode Normal Voice Edit [SF3] AEG (Amplitude Envelope Generator) Element Edit From this display you can make all the time and level settings for the Amplitude EG, which determine how the volume of the sound changes over time. These can be used to control the change in volume from the moment a note is pressed on the keyboard to the moment the sound stops. The full names of the available parameters are shown in the chart below, as they appear in the display.
Voice Edit mode Element Edit [F5] LFO (Low Frequency Oscillator) This display gives you a comprehensive set of controls over the LFO for each individual Element. The LFO can be used to create vibrato, wah, tremolo and other special effects, by applying it to the pitch, filter and amplitude parameters. Determines the LFO waveform used to vary the sound. Wave Settings: saw, tri, squ tri (triangle wave) saw (sawtooth wave) squ (square wave) Determines the speed of the LFO waveform.
Voice Edit mode Drum Voice Edit Common Edit Drum Voice Edit When a Drum Voice is selected, Voice Edit parameters are divided into Common Edit (parameters common to all keys, up to 73), and Key Edit (parameters of individual keys). Common Edit [VOICE] → Drum Voice selection → [EDIT] → [COMMON] These parameters are for making global (or common) edits to all keys of the selected Drum Voice. [F1] GENERAL [SF1] NAME Same as in Normal Voice Common Edit. See page 128.
Voice Edit mode [SF2] OUTPUT InsEFOut (Insertion Effect Output) Drum Voice Edit Key Edit From this display you can set certain output parameters for the selected Drum key. Determines which Insertion effect (A or B) is used to process each individual Drum key. The “thru” setting lets you bypass the Insertion effects for the specific key.
Voice Edit mode Drum Voice Edit Key Edit [F4] AMP (Amplitude) [SF1] LVL/PAN (Level/Pan) This display not only lets you make basic Level and Pan settings for the sound of each individual Drum key, it also gives you some detailed and unusual parameters for affecting Pan position. Determines the output for the selected Drum key (Wave). This lets you make detailed balance adjustments among the various sounds of the Drum voice.
Voice Edit mode Plug-in Voice Edit Common Edit Plug-in Voice Edit These parameters are basically the same as in Normal Voice Edit. Unlike with Normal voices, the Plug-in voices only have one Element for editing. n Depending on the particular Plug-in board you are using, some of the parameters described here may not be available. For details, refer to the relevant owner’s manual of the Plug-in board. n For details on the current lineup of available Plug-in boards, see page page 99.
Voice Edit mode Plug-in Voice Edit Element Edit Determines the depth of control that keyboard aftertouch has over amplitude modulation. The higher the setting, the greater the depth of control. AMod (Amplitude Modulation Depth) Settings: 0 ~ 127 [SF4] AC (Assignable Control) From this display you can assign MIDI Control Change numbers (as Src) and determine the degree to which the assigned controllers affect the filter and the modulation effects (pitch, filter and amplitude).
Voice Edit mode [F4] NATIVE With a Plug-in board installed to this synthesizer, you can create a Plug-in Voice by editing both native parameters (those parameters exclusive to the particular board) and unique parameters (related specifically to this synthesizer). Pressing [F4] gives you access to the native parameters of the Plug-in board. The parameters will vary depending on the Plug-in Board.
Voice Job mode [VOICE] → Voice selection → [JOB] Voice Job mode The Voice Job mode features several basic operations, such as Initialize and Copy. After setting parameters as required from the selected display, press the [ENTER] button to execute the Job. [F1] INIT (Initialize) This function lets you reset (initialize) all Voice parameters to their default settings.
Supplementary infomation ■ Supplementary information Micro Tuning List [VOICE] → [EDIT] → [COMMON] → [F1] GENERAL → [SF2] PLY MODE → M.TuningNo./M.TuningRoot (page 128) Type M.TuningRoot Comments 00 Equal Temp (Equal temperament) -- The “compromise” tuning used for most of the last 200 years of Western music, and found on most electronic keyboards. Each half step is exactly 1/12 of an octave, and music can be played in any key with identical pitch relationships.
Supplementary Filter Type List [VOICE] → [EDIT] → Element selection → [F3] FILTER → [SF1] TYPE → Type (page 135) LPF24D (24dB/oct Digital Low Pass Filter) A dynamic 24dB/oct low-pass filter with a characteristic digital sound. Compared to the LPF24A type (below), this filter can produce a more pronounced resonance effect. HPF12 (12dB/oct High Pass Filter) 12dB/oct dynamic high-pass filter. Dual HPF (Dual High Pass Filter) Two 12dB/oct high-pass filters connected in parallel.
Performance Play mode Performance mode Performance Play mode [PERFORM] → Performance selection The Performance Play mode lets you perform a variety of general editing operations on the selected Performance. For more detailed and comprehensive editing operations, use the Performance Edit mode. n The parameters that have the same name in the Performance Play mode and in the Performance Edit mode have the same functions and settings.
Performance Edit mode Common Edit Performance Edit mode [PERFORM] → Performance selection → [EDIT] Voice Edit parameters are divided into Common Edit (parameters common to all four Parts), and Part Edit (parameters of individual Parts). Common Edit [PERFORM] → Performance selection → [EDIT] → [COMMON] [F1] GENERAL [SF1] NAME From this display you can assign the category (sub and main) of the selected Performance, and create a name for the Performance.
Performance Edit mode Common Edit [F3] ARP (Arpeggio) From this display you can set the Arpeggio related parameters. [SF1] TYPE Same as in Normal Voice Common Edit. See page 129. [SF2] LIMIT [SF3] PLAY FX (Play Effect) [SF4] OUT CH (Output Channel) OutputSwitch From this display you can set a separate MIDI output channel for the Arpeggio playback data, letting you have the Arpeggio sound from an external tone generator or synthesizer. When this is set to on, Arpeggio playback data is output via MIDI.
Performance Edit mode Part Edit [SF2] INS TYPE (Insertion Type) InsEF Connect (Insertion Effect Connection) InsA Ctgry (Insertion A Category) InsA Type (Insertion A Type) This display is available only when the AD (A/D Part) is set to on from the [F6] EFFECT → [SF2] INS SW display. The type and connection of the Insertion Effect applied to the A/D Part can be set from this display. Same as in the CONNECT display in the Voice Edit mode ([VOICE] → [EDIT] → [COMMON] → [F6] EFFECT → [SF1] CONNECT).
Performance Edit mode [SF4] PORTA (Portamento) Switch Part Edit Determines the Portamento parameters for each Part. Portamento is used to create a smooth transition in pitch from the first note played on the keyboard to the next. Determines whether Portamento is on or off. Settings: off, on Time Determines the pitch transition time. Higher values mean longer transition times. Settings: 0 ~127 Mode Determines the Portamento mode. Settings: fingr (fingered), full (full time) fingr (fingered)..........
Performance Edit mode Part Edit Determines the level of the unprocessed (dry) sound of the selected Part, letting you control the overall effect balance among the Parts. Dry Level Settings: 0~127 [SF3] SELECT (Output Select) OutputSel (Output Select) From this display you can assign individual Parts to sound from independent output connectors (jacks). Determines the specific output(s) for the individual Part.
Performance Edit mode [SF4] AEG (Amplitude Envelope Generator) Attack (Attack Time) Decay (Decay Time) Sustain (Sustain Level) Part Edit From this display you can set the AEG (Amplitude Envelope Generator) parameters for each Part. Determines each parameter of the AEG for each Part. For details about AEG, see page 114. Settings: -64 ~ 0 ~ +63 n The Sustain and Release parameters are not available for the Drum Voice Parts. The Sustain parameter is not available for the Plug-in Parts.
Performance Job mode Performance Job mode [PERFORM] → Performance selection → [JOB] The Performance Job mode features several basic operations, such as Initialize and Copy. After setting parameters as required from the selected display, press the [ENTER] button to execute the Job. n Among the Audio Parts shown in the Job display, Audio 1 indicates the A/D Input Part. When the optional mLAN16E has been installed, Audio 2, 3, 4, and 5 indicate the mLAN Input Parts.
Multi Play mode Multi mode [MULTI/SEQ PLAY] (select Multi mode) → Multi selection Multi Play mode [F1] PLAY Track Indicates the selected Part number. The notes you play in Multi Mode will be transmitted on the same MIDI channel as the corresponding Track number. You can change the Track number by pressing the [TRACK SELECT] button (the indicator lights), then press any of the Number [1] - [16] buttons. n OCT (Octave) Selecting one of the PLG Parts 1-3 displays Track 1-3.
Multi Edit mode Common Edit [MULTI/SEQ PLAY] (select Multi mode) → Multi selection → [EDIT] Multi Edit mode Common Edit [MULTI/SEQ PLAY] (select Multi mode) → Multi selection → [EDIT] → [COMMON] These parameters are for making global (or common) edits to all Parts of the selected Multi. n Common Edit operations cannot be performed on Multi Plug-in Parts 17 - 32. [F1] GENERAL [SF1] NAME Determines the name of the currently edited Multi. For detailed instructions on naming, see page 27.
Multi Edit mode Part Edit Part Edit [MULTI/SEQ PLAY] (select Multi mode) → Multi selection → [EDIT] → Part selection These parameters are for editing the individual Parts that make up a Multi. Press the [F6] button to switch among the various Part displays: • Display for Parts 1 - 16 to which the internal Voices are assigned. • Display for Multi-part Plug-in Parts (17 - 32) to which the PLG100-XG voices are assigned.
Multi Job mode Multi Job mode [MULTI/SEQ PLAY] (select Multi mode) → Multi selection → [JOB] The Multi Job mode features several basic operations, such as Initialize and Copy. After setting parameters as required from the selected display, press the [ENTER] button to execute the Job. n Among the Audio Parts shown in the Multi Job display, Audio Part 1 indicates the A/D Input Part. When the optional mLAN16E has been installed, Audio Parts 2 - 5 are mLAN Input Parts.
Multi Voice Edit mode Common Edit Multi Voice mode n You can selsct the Multi Voice mode from any display other than the [F1] play display. [MULTI/SEQ PLAY] (select Multi mode) → Multi selection → [F3] VOICE → Normal Voice selection → [F5] VCE ED Multi Voice Edit mode From Multi Voice Edit, you can edit the detailed settings of the Normal Voice assigned to each Part. These are the same as in the Voice Common Edit mode (page 128) and the Voice Element Edit mode (page 133).
Sequence Play mode Sequence Play mode Sequence Play mode [MULTI/SEQ PLAY] (select Sequence Play mode) [F1] CHAIN Determines how the SMF files are played back. You can assign the desired SMF files and Multi settings to the desired Chain Step numbers (the playback order). For details, see page 96. [SF4] GET Determines the desired slot number, partition, and directory (folder). [SF5] DEMO Plays the demo songs for S90 ES. For details, see page 29.
Utility mode Utility mode The Utility mode features a variety of important settings related to overall operation of the S90 ES. These settings can also be stored — simply press the [STORE] button from any mode (with the exception of the Utility Job mode), and store the data to internal memory as system settings. Utility mode [UTILITY] In this mode, you can set parameters that apply to the entire system of the S90 ES. This mode is actually a sub-mode of the Voice/Performance/Multi/Sequence Play mode.
Utility mode System FReverb When this is set to on and the [EFFECT BYPASS] button is turned on, the Reverb effect is bypassed. FChorus When this is set to on and the [EFFECT BYPASS] button is turned on, the Chorus effect is bypassed. Master When this is set to on and the [EFFECT BYPASS] button is turned on, the Master effect is bypassed. n For details about the Effects, see page 118. [SF4] OTHER Determines whether the Auto Load function is on or off.
Utility mode [SF3] ARP CH (Arpeggio Channel) OutputSwitch From this display you can set parameters related to output of the Arpeggio MIDI data in the Voice mode. This enables or disables MIDI data output for the Arpeggio function. When this is set to “on,” Arpeggio data is sent via MIDI — allowing you to send the Arpeggio data to an external sequencer or play back the Arpeggios on connected MIDI tone generators.
Utility mode KBDTransCh (Keyboard Transmit Channel) Determines the MIDI channel over which the instrument sends MIDI data (to an external sequencer, tone generator, or other device). This parameter is available in the single-timbre tone generator mode (Voice/ Performance modes).
Utility Job mode [F6] PLUG [SF1] STATUS Plug1: - Plug3: Indicates the name of the Plug-in Board which has been installed to this synthesizer. PolyExpand This parameter is accessible only when you have two or three identical Plug-in boards installed. The “off” setting enables two or three boards to work separately (you can select them for two or three different Parts).
File mode File mode The File mode provides tools for transferring data between the instrument and USB storage device. n For details about USB storage devices, see page 20. n For details about the relationship between the data created on this synthesizer and the files for saving, see page 171. File mode n [FILE] For information on how to select a file/folder and how to create a new folder, see page 170.
File mode [F4] RENAME From this display you can rename files or folders in the selected USB storage device, using up to eight alphabetic and numeric characters. Select the desired file type. File/Folder selection box Select the file/folder to be renamed. Files are named according to the MS-DOS naming convention. If the file name contains spaces and other characters unrecognized in MSDOS, these characters will automatically be replaced by “_” (underscore) characters when saving.
Supplementary information ■ Supplementary information File ( )/Folder ( ) selection Formatting a USB storage device The instructions and illustrations below show you how to select files and folders on the USB storage devices within the File mode. Before you can use a new USB storage device with this synthesizer, you will need to format it. Follow the instructions below. Move the cursor to the desired file or folder by using the [INC/YES] and [DEC/NO] buttons or the data dial.
File mode File types that can be handled by the S90 ES File types that can be saved from the instrument to the USB storage device [FILE] → [F2] SAVE → TYPE TYPE File extension Description All *.S7A All data in this synthesizer’s internal User Memory is treated as a single file, and can be saved. All Voice *.S7V All the User Voice data in this synthesizer’s internal User Memory is treated as a single file, and can be saved. Chain *.S7C The Chain data in the Sequence Play mode can be saved.
Master Play mode Master mode [MASTER] → Master selection Master Play mode The Master Play mode lets you perform a variety of general editing operations on the selected Master. For more detailed and comprehensive editing operations, use the Master Edit mode. Edited parameters with the exception of some parameters are stored to internal memory as a User Master. [F1] PLAY OCT (Octave) Indicates Keyboard Octave setting.
Master Edit mode Common Edit [MASTER] → Master selection → [EDIT] Master Edit mode The Master Edit is divided into Common Edit, for setting parameters common to all four Zones, and Zone Edit, for setting parameters of individual Zones. When Zone Switch is set to on in the [F2] MEMORY display in the Master Play mode, only the Common Edit is available.
Master Edit mode Zone Edit [F3] TX SW (Transmit Switch) From this display you can set how the playing of each individual Zone affects transmission of various MIDI messages, such as Control Change and Program Change messages. When the relevant parameter is set to “on,” playing the selected Zone will transmit the corresponding MIDI messages. Note that two different display types are provided (see below).
Master Job mode Master Job mode [MASTER] → [JOB] The Master Job mode contains two convenient operations (called “Jobs”) — one letting you initialize (reset) the Master data, and the other letting you transmit your edited Master data to an external MIDI device or computer. After setting parameters as required from the selected display, press the [ENTER] button to execute the Job. [F1] INIT (Initialize) This function lets you reset (initialize) all Master parameters to their default settings.
Information Displays Appendix Information Displays The convenient Information displays let you see at-a-glance some of the more important settings relevant to each mode. Select the desired mode, then press the [INFORMATION] button to call up the Information display for that mode. Voice mode Multi mode Bank PlugInfo/Port (Plug-in board installation status) Indicates the MSB/LSB (page 180) of currently selected Voice bank.
Information Displays Utility mode Master mode PlugInfo/Port (Plug-in board installation status) Mode Indicates the Plug-in board name and its MIDI port number (page 167) at the right of the slot number. When PolyExpand (page 167) is set to on in the Utility mode, “P” is indicated at the left of the slot number. Indicates the mode and program number memorized to the currently selected Master. MIDI IN/OUT Indicates which physical output terminal(s) will be used for transmitting/receiving MIDI data.
Display Messages Display Messages LCD Indication Appendix 178 Description Are you sure? [YES]/[NO] Confirms whether you want to execute a specified operation or not. Arpeggio type stored. The current Arpeggio type has been stored to one of the [SF1] - [SF5] buttons. Bad USB device. The USB storage device is unusable. Format the device and try again. Bulk protected. Bulk data was received when RcvBulk was set to “protect.” (See page 166.) Can’t make folder.
Display Messages LCD Indication Description A break in the connection with the USB storage device has occurred because of an abnormal electric current. Disconnect the USB storage device from the USB TO DEVICE connector, then press the [ENTER] button. USB device connecting. Currently recognizing the USB storage device connected to the USB TO DEVICE terminal. USB device full. The USB storage device is full and no more data can be saved.
About MIDI About MIDI “MIDI” is an acronym for “Musical Instrument Digital Interface,” and is a worldwide standard designed to allow performance, voice, and other data to be transferred between musical instruments. Data communication is assured even between musical instruments and equipment from different manufacturers. This synthesizer can control other MIDI devices by transmitting note related data and various types of controller data.
About MIDI Modulation Wheel (Control Change #001) Sostenuto Pedal (Control Change #066) The MIDI data produced when a modulation wheel is operated. Setting the value to 127 produces maximum vibrato and 0 results in vibrato off. Messages which control sostenuto on/off. Setting the value between 64 –127 turns the sostenuto on, between 0 - 63 turns the sostenuto off.
About MIDI NRPN (Non Registered Parameter Number) LSB (Control Change #098) (only for Plug-in Board) NRPN (Non Registered Parameter Number) MSB (Control Change #099) (only for Plug-in Board) Messages which adjust a voice’s vibrato, filter, EG, drum setup or other parameter settings. First send the NRPN MSB and NRPN LSB to specify the parameter which is to be controlled. Then use Data Entry (page 181) to set the value of the specified parameter.
About MIDI ■ Program Change MIDI Master Volume Messages that determine which voice to select for each Part. With a combination of Bank Select, you can select not only basic voice numbers, but also variation voice bank numbers. For a list of the Voices, see the separate Data List. When received, the Volume MSB will be effective for the System Parameter. Keep in mind that the programs of the S90 ES are numbered starting with 1.
Installing Optional Hardware Installing Optional Hardware Available devices Plug-in Boards Installation Precautions mLAN16E Up to three boards can be installed. Before installing the optional hardware, make sure you have a Phillips screwdriver and ample space to work. Protective cushions or supports for the instrument may also be needed.
Installing Optional Hardware How to Install the Optional Plug-in Board 4 A variety of optional Plug-in boards sold separately let you expand the voice library of your instrument. The S90 ES provides three slots behind the rear panel for the Plug-in Boards, allowing you to install up to three board to the instrument. For details about the Plug-in Boards which can be used with the S90 ES, see page 99. n The Vocal Harmony Plug-in board (PLG100-VH) can be installed only to slot 1.
Installing Optional Hardware 6 Installing the mLAN16E Connect the cable to the Plug-in Board. Make sure to connect the proper cable, matching the color of the cable to the slot used. Plug-in connector Press the connectors together until the two notches lock into the sockets. The mLAN expansion board (mLAN16E) sold separately can be installed to this instrument. 1 Notch Connector from S90 ES Plug-in SLOT 7 2 Plug-in board 3 2 1 Turn the S90 ES’s power off, and disconnect the AC power cord.
Installing Optional Hardware 4 Insert the mLAN16E into the opening of the instrument with the panel facing out. While holding the panel with your hand, fasten the panel to the instrument with the screws you removed in step #4 above. Remove the second cover (shown below). Hold the cover with your hand and remove the two screws. Keep the removed screws in a safe place. They will be used when installing the mLAN16E to the S90 ES. Also make sure to keep the cover in a safe place.
Specifications Specifications Keyboard 88 keys, Balanced Hammer Effect Keyboard (Initial Touch/Aftertouch) Tone Generator block Tone Generator AWM2 (complying with the Modular Synthesis Plug-in System) Maximum polyphony 128 notes + the polyphony of the Plug-in Board (if installed) Multi Timbral Capacity 16 Internal Parts + 3 Plug-in Boards + Audio Input Part(s) (A/D, mLAN*) * 4 stereo parts Sequencer Section Wave 228MB (when converted to 16-bit linear format), 1,935 waveforms Voice Preset: 512
Troubleshooting Troubleshooting If you hear no sound or a strange sound, first check the items described below and take appropriate action. You may be able to solve the problem by resetting the instrument to the factory settings (page 21). (Make sure to back up any important data to an external device first.) If the problem persists, consult your Yamaha dealer. ■ No sound comes from the speakers.
Troubleshooting • When the Multi produces no sound, are the output port/channel of each track in the external sequencer and the receive port/channel of each Part in the Multi set appropriately? [MUTLI/SEQ PLAY] (selecting Multi mode) → [EDIT] → Part selection → [F1] VOICE → [SF2] MODE → Receive Ch (page 159) [MUTLI/SEQ PLAY] (selecting Sequence Play mode) → Chain Step selection → [F2] OUTPUT → PORT (page 162) n Keep in mind that the Output ([F2] OUTPUT) setting of the Chain Step last selected in the Sequen
Troubleshooting • When the voice produces a wrong pitch, is the LFO Pitch Modulation Depth set too high? [VOICE] → [EDIT] → Element/Key selection → [F5] LFO → P Mod (page 139) • When the Performance/Multi produces a wrong pitch, is the Note Shift or Detune parameter of each Part set to a value other than “0”? [PERFORM] → [EDIT] → Part selection → [F4] TONE → [SF1] TUNE (page 154) [MUTLI/SEQ PLAY] (selecting Multi mode) → [EDIT] → Part selection → [F4] TONE → [SF1] TUNE (page 159) ■ No effects are applied
Troubleshooting ■ A Plug-in Voice cannot be selected even when a Plug-in Board has been installed. • Check whether the SLOT lamp (from SLOT1 - 3) corresponding to the selected PLG button ([PLG1] - [PLG3]) is turned on or off. • When selecting a User bank, are any Voices stored into the User bank? In the default settings, User banks for Plug-in Voice contain no Voices. You must the select the Preset bank or create a User Voice.
Application Index Application Index ■ Playing songs • Playing the Demo Songs ............................................................................................................................................ page 29 • Playing the MIDI song file (Sequence Play mode)..................................................................................................... page 96 • Listening the Arpeggio .....................................................................................................
Application Index • Using a Foot Pedal as a sustain pedal ...................................................................................................................... page 60 • Switching between programs by a Foot Switch [UTILITY] → [F4] CTL ASN → [SF3] FT SW → FS Assign ..................................................................................................... page 165 • Switching Arpeggiator on and off by a Foot Switch [UTILITY] → [F4] CTL ASN → [SF3] FT SW ...........................
Application Index ■ Creating data • • • • • • Creating your original Voices ..................................................................................................................................... page 44 Creating your original Performances ................................................................................................................. pages 36, 53 Creating your original Multis....................................................................................................
Application Index Multi/Sequence Play mode • Shifting the note up or down for each Part [MULTI/SEQ PLAY] (selecting Multi mode) → [EDIT] → Part selection → [F4] TONE → [SF1] TUNE → NoteShift ................................... page 154 • Determining the fine tuning for the pitch of each Part. [MULTI/SEQ PLAY] (selecting Multi mode) → [EDIT] → Part selection → [F4] TONE → [SF1] TUNE → Detune ......................................
Application Index ■ Setting parameters for Program Change transmission/recognition • Enabling or disabling the sending of Bank Select and Program Change messages, when selecting a Voice or Performance. [UTILITY] → [F5] MIDI → [SF2] SWITCH → BankSel, PgmChange ........................................................................................... page 166 • Enabling or disabling selection of S90 ES Voices/Performances/Multis from an external MIDI device.
Index Index Numerics B 1/4 Shift (1/4 shifted) .......................................... 147 BaKM (Arpeggio type category) ..................... 124 1/4 tone .................................................................. 147 Band Elimination Filter ........................................ 113 1/8 tone .................................................................. 147 Band Pass Filter ................................................... 113 [1] - [16] buttons ................................
Index Dual BPF (Dual Band Pass Filter) ....................148 Gain .........................................................................135 Dual HPF (Dual High Pass Filter) .....................148 GAIN knob ...............................................................38 Dual LPF (Dual Low Pass Filter) ......................148 GateTimeRate .......................................................131 [GM] button .............................................................30 GM Voice ............
Index Mode A .................................................................... 79 PB (Pitch Bend) ........................................... 155, 174 Mode B .................................................................... 79 PB (Pitch Bend) Lower ....................................... 153 MODE buttons ....................................................... 22 PB (Pitch Bend) Range ...................................... 153 Mode Change ......................................................
Index Sustain (Sustain Level) ...............................154, 155 VelSensOfst (Velocity Sensitivity Offset) ........153 Switch .............................128, 129, 130, 150, 153, 165 Voice .................................................................30, 109 System ....................................................................164 [VOICE] button .......................................................12 System effect ........................................................
FCC INFORMATION (U.S.A.) 1. IMPORTANT NOTICE: DO NOT MODIFY THIS UNIT! This product, when installed as indicated in the instructions contained in this manual, meets FCC requirements. Modifications not expressly approved by Yamaha may void your authority, granted by the FCC, to use the product. 2. IMPORTANT: When connecting this product to accessories and/or another product use only high quality shielded cables. Cable/s supplied with this product MUST be used. Follow all installation instructions.
For details of products, please contact your nearest Yamaha representative or the authorized distributor listed below. Pour plus de détails sur les produits, veuillez-vous adresser à Yamaha ou au distributeur le plus proche de vous figurant dans la liste suivante. NORTH AMERICA CANADA Yamaha Canada Music Ltd.
OWNER’S MANUAL Yamaha Web Site (English only) http://www.yamahasynth.com/ Yamaha Manual Library http://www.yamaha.co.jp/manual/ U.R.G., Pro Audio & Digital Musical Instrument Division, Yamaha Corporation © 2005 Yamaha Corporation This document is printed on chlorine free (ECF) paper with soy ink. WE71930 505MWCP25.