User Manual

Table Of Contents
Effect Parameters
REVERB HD HALL, REVERB HD ROOM, REVERB HD PLATE
These are high dense reverb simulations directly related to Yamaha.
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HD HALL is a simulation of reverb in a concert hall.
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HD ROOM is a simulation of reverb in room acoustics.
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HD PLATE is a simulation of plate echo.
Parameter Range Description
Reverb Time 0.3 s - 30.0 s Length of reverberation
Room Size 0 - 4 HALL, ROOM only) Size of space where sound made
Plate Type 0 - 2 PLATE only) Reverb state
Initial Delay 0.1 ms - 200.0 ms Amount of time before the initial reverberation is heard
High Damp Freq 1.0 kHz - 20.0 kHz Adjusts high band attenuation
High Ratio 0.1 - 1.0 Ratio of high frequency reverberations to Reverb Time.
HPF Thru, 21.2 Hz - 8.00 kHz High-pass filter cutoff frequency.
LPF 50.0 Hz - 16.0 kHz, Thru Low-pass filter cutoff frequency.
REV R3 HALL, REV R3 ROOM, REV R3 PLATE
Reverbs that use an algorithm directly related to the professional reverberator ProR3
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R3 HALL is a simulation of reverb in a concert hall.
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R3 ROOM is a simulation of reverb in room acoustics.
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R3 PLATE is a simulation of plate echo.
Parameter Range Description
Reverb Time 0.3 s - 30.0 s Length of reverberation
Initial Delay 0.1 ms - 200 ms Amount of time before the initial reverberation is heard
High Ratio 0.1 - 1.0 Ratio of high frequency reverberations to REV TIME.
Diffusion 0 - 10 Left and right spread of reverberation.
Density 0 - 4 Density of the reverberation.
HPF Thru, 21.2 Hz - 8.00 kHz High-pass filter cutoff frequency.
LPF 50.0 Hz - 16.0 kHz, Thru Low-pass filter cutoff frequency.
Reverb Delay 0.1 ms - 200.0 ms Delay time from initial reverb to reverb sound
ER/Rev Balance E63>R - E<R63 Reverb balance between initial reverb and reverb sound
Feedback Gain -99% - +99% Amount of initial delay feedback
EARLY REF
1 IN/2 OUT early reflection effect. This effect extracts just the early reflected sound.
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Appendix > Parameters