User Manual
Table Of Contents
- How to Use This Reference Manual
- Contents
- Function Tree
- SELECTED CHANNEL section
- Centralogic section
- Input and output patching
- Input channels
- Signal flow for input channels
- Specifying the channel name, icon and channel color
- Making HA (Head Amp) settings
- Sending a signal from an input channel to the STEREO/MONO buses
- Sending a signal from an input channel to a MIX/ MATRIX bus
- Correcting delay between channels (Input Delay)
- Channel library operations
- Output channels
- EQ and Dynamics
- Grouping and linking
- Scene memory
- About scene memories
- Using scene memories
- Editing scene memories
- Using the Global Paste function
- Using the Focus function
- Using the Recall Safe function
- Using the Fade function
- Outputting a control signal to an external device in tandem with scene recall (GPI OUT)
- Playing back an audio file that links to a scene recall
- Using Preview mode
- Monitor and Cue functions
- Talkback and Oscillator
- Meters
- Graphic EQ, effects, and Premium Rack
- I/O device and external head amp
- MIDI
- User settings (Security)
- Recorder
- Help function
- Other functions
- About the SETUP screen
- Word clock and slot settings
- Using cascade connections
- Basic settings for MIX buses and MATRIX buses
- Switching the entire phantom power supply on/ off
- Specifying the brightness of the touch screen, LEDs, channel name displays, and lamps
- Setting the date and time of the internal clock
- Setting the network address
- Initializing the unit to factory default settings
- Adjusting the detection point of the touch screen (Calibration function)
- Adjusting the faders (Calibration function)
- Fine-tuning the input and output gain (Calibration function)
- Adjusting the channel color (Calibration function)
- Adjusting the brightness of the channel name display
- Adjusting the contrast of the channel name display
- Dante audio network settings
- Using GPI (General Purpose Interface)
- Appendices
- EQ Library List
- DYNAMICS Library List
- Dynamics Parameters
- Effect Type List
- Effects Parameters
- Premium Rack Processor Parameters
- Effects and tempo synchronization
- Parameters that can be assigned to control changes
- NRPN parameter assignments
- Mixing parameter operation applicability
- Functions that can be assigned to USER DEFINED keys
- Functions that can be assigned to USER DEFINED knobs
- Functions that can be assigned to the assignable encoders
- MIDI Data Format
- Warning/Error Messages
- Electrical characteristics
- Mixer Basic Parameters
- M IDI Implementation Chart
- Index
Scene memory
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4 TIME STAMP
Sorts the list in order of date of creation.
NOTE
By pressing the same location again, you can change the sorting order (ascending or
descending).
5. If you want to edit the title or comment of a scene, press the TITLE field or
COMMENT field of the scene to access the SCENE TITLE EDIT or SCENE COMMENT
EDIT popup window.
NOTE
You cannot edit the title or comment of a read-only scene or a write-protected scene.
6. To enable/disable the protect setting, press the protect symbol.
A protect symbol is displayed for write-protected scenes. These scenes cannot be overwritten.
NOTE
The R symbol for scene number 000 cannot be disabled.
7. Use the tool buttons to edit the scene memory.
For details, refer to the section “Scene memory editing” that follows.
Scene memory editing
The scenes stored in scene memory can be copied and pasted to other scene numbers, or cleared
(erased).
1. Press the SCENE field in the Function Access Area.
The SCENE LIST window will appear, in which you can perform various operations for scene
memory. You can edit scene memories using the buttons located in the upper part of the SCENE
LIST window.
The function of each button is described below.
1 COPY button
Press this button to copy the scene to buffer memory.
2 PASTE bu tto n
Press this button to overwrite the selected scene with the scene in buffer memory.
3 CLEAR button
Press this button to erase the selected scene.
4 CUT button
Press this button to delete the selected scene and copy it to buffer memory. The numbers of the
subsequent scenes will be decremented by one.
5 INSERT button
Press this button to insert the scene copied to buffer memory into the selected scene number. The
numbers of the subsequent scenes will be incremented by one.
6 UNDO button
Cancels the most recent scene memory paste, clear, cut, or insert operation and restores the
previous state.
2. Perform the desired editing operation.
For more information about the procedure, refer to the corresponding explanations that follow.
Copying and pasting a scene
You can copy a scene into buffer memory, and then paste it to a different scene number.
NOTE
The Global Paste function enables you to copy any channel or any parameter settings for the
current scene, then paste the data into any single or multiple scenes in memory (see page 85).
1. Press the SCENE field in the Function Access Area.
The SCENE LIST window will appear.
2. Rotate one of the multifunction knobs to select the copy-source scene number, and
then press the COPY button.
A dialog box will ask you to confirm the Copy operation.
3. To execute the copy, press the OK button.
The scene you selected in step 2 will be saved in buffer memory.
NOTE
• Be aware that if you copy or cut another scene before you paste, the newly copied or cut scene
will overwrite the scene in the buffer memory.
• You cannot select multiple scenes as the copy-source.
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