Specifications

25 Question: How many megabytes of samples were on the DB50XG and the SW60XG and the
MU10?
Answer: 4Megs.
26 Question: How many megs are on the CS1x and the WF192?
Answer: Cs1x has 4.5 megs and the WF192 has 2megs.
27 Question: What are the inputs on the SW1000XG set to?
Answer: -10dbv >> +9dBm(max) line level, mic switch in software such as XGEDIT provides
additional input gain.
28 Question: Is the SW1000XG voice compatible with the MU80/90/10 and the 0XG/SW60XG
and WF192, enabling me to listen to XG compositions made by these units?
Answer: Yes, but the samples are much better on the SW1000XG than any of the other XG
cards!(WF192 also uses Sondius which uses lots of CPU power for its VL emulation, unlike the
PLG100VL board which doesn’t touch your CPU).
29 Question: The optional ADAT Lightpipe card planned for the DSP Factory system, how will
this integrate with the SW1000XG?
Answer: The internal CN connector system on the DSP Factory features four slots, two of
which can be used for the AX44 bays, and the others are for linkup to the SW1000XG and the
proposed ADAT card. The connectors will also be used for other future expansion devices and
cards planned by Yamaha.So if you are using the Lightpipe card with the DS2416 and you also
have an SW1000XG connected, then the SW1000XG can be routed through the Lightpipe ports
directly to devices such as Alesis Adat units. This will be controlled via the DS2416 buss routing
software you may be using. Individual audio parts can be sent via the internal buss connector to
the DS2416, which can then farm the outputs to any device to which it is connected.
30 Question: As all HDR systems must use CPU power for accessing the hard drive/screen
redrawing etc, what impact will the SW1000XG have on this?
Answer: Well, it won’t speed up your graphics card and it won’t speed up your hard disk.
What it will do is free up CPU when you do things like mixing, panning and effects. All effects
and mixing in software by applications such as VST use considerable amounts of the host CPU.
With some of the new cards that use Active Movie effects off line (not due for release until 1999
at the earliest), you still have to buy the effects software (such as TC Native Reverb, for
example) which can run into several hundreds of dollars. The SW1000XG will not add to the
CPU load on your system when mixing /panning effecting or playing its synth. The PCI buss will
be in use, and as with any PCI device this will require the host system to communicate with it in
one way or another.To summarize however, place another card (PCI) in your machine and try
to do what the SW1000 can do, and you will see the CPU levels shoot up. Running bare with no
effects and 16 tracks, all PCI cards will tend to use roughly the same amount of CPU load. It’s
when you come to do anything else, like adding four reverbs in line or mixing 12 tracks
dynamically, that you will see the real benefit of the SW1000XG. The demos that we have
produced and mixed are all running on P166 machines here at the R&D Centre, as we have to
test on the bottom of the range. As the SW1000XG is fully controlled using simple MIDI
commands, the use of the CPU for any info being passed to the SW1000 is absolutely tiny.
31 Question: How do I modify effects in my sequencer, and how many effects can I run at the
same time?
Answer: The SW1000 has the following multiple effects busses:;Reverb Buss - Can be
applied via effects sends levels (controllers) to every channel (MIDI and audio) at the same time
with differing amounts. For example, you can have a reverb send level of 127 on audio part 1,
and reverb send level of 16 on audio part 2, etc. You have up to 16 parameters per effect, with
diffusion, dry/wet level, pre delay etc all present and fully controllable dynamically via MIDI. The
effects are non static; in other words, you can modulate effects in real-time whilst your track is