YAMAHA DIGITAL PROGRAMMABLE ALGORITHM SYNTHESIZER OWNER’S MANUAL
SUPPLEMENTAL MARKING INFORMATION Yamaha Digital Musical Instrument Products will have either a label similar to the graphic shown below or a molded/stamped facsimile of the graphic on its enclosure. The explanation of these graphics appears on this page. Please observe all cautions indicated. The Exclamation point within an equilateral triangle is intended to alert the user to the presence of important operating and maintenance (servicing) instructions in the literature accompanying the product.
Welcome Welcome to the DX7s, the newest member of the growing family of FM digital synthesizers from Yamaha. Using the industry-standard DX7 as its starting point, the DX7s offers a number of important new features, such as improved sound quality, additional FM features, new performance options, and improved controls. Since there is so much material available on the DX7 family of synthesizers (and on the theory of FM digital synthesis), this manual will not be an FM tutorial.
Tips The DX7s has been designed for years of trouhle-free use. In order to ensure that it remains a healthy member of your family of musical instruments, please keep the following tips in mind: Installation: When setting up the DX7s in your home or studio, avoid exposure to direct sunlight or other sources of heat. Environments with excessive dust, cold, dampness, or vibration can also damage your instrument.
AC Power & Down Time: Whenever the DX7s will not be used for an extended period of time, it is best to protect it from potential disaster. Electrical storms and other natural or man-made disasters can give rise to power surges, which may damage the digital circuitry of your DX7s — even if the power is turned off. Either unplug your instrument when not in use, or invest in power strips with surge protectors to safeguard all of your electronic equipment.
Contents 1 3 6 8 12 16 17 Section 1: Playing the DX7s Getting Started Setting the ROM Cartridge Banks Exploring the DX7s Performance Library Exploring the DX7s Voice Library The Play Modes Using Controllers with the DX7s 19 21 26 Section 2: Creating and Storing New Sounds Creating New Sounds Saving New Sounds 29 31 33 36 38 Section 3: Using the New Performance Features Performance Edit Buttons Basic Performance Parameters Performance Controllers Micro Tuning 41 43 52 53 55 57 Section 4: Using the Ne
Playing the DX7s -1-
Contents 3 3 4 5 Getting Started Making Audio Connections Turning on the DX7s Setting the Volume Slider 6 6 7 Setting the ROM Cartridge Banks Inserting the ROM Cartridge Selecting the ROM Banks 8 8 9 10 11 Exploring the DX7s Performance Library Selecting the Internal Performance Memories The Internal Performance Memories Selecting the Cartridge Performance Memories The Cartridge Performance Memories 12 12 13 14 15 Exploring the DX7s Voice Library Selecting the Internal Voice Memories The Internal Vo
Getting Started You can begin to enjoy your DX7s immediately, without poring through a lot of complicated electronic theory. All you have to do is take the instrument out of the box and proceed as follows: Making Audio Connections There are three different ways to connect the DX7s to sound reinforcement equipment. The one you choose will depend on your situation: 1.
Turning on the DX7s After you have made the audio connection of your choice, turn the DX7s on by pressing the power switch located on the right side of the back panel. This is the first display you will see on the main panel: The DX’s “welcome” display. After a few seconds, this display will be replaced by the last Play Mode display selected before the DX7s was turned off: The DX’s next initial display.
Setting the Volume Slider Since the volumes of the various voices differ, start with a setting in the middle of the slider’s range; adjust later to suit your taste, depending on the voice or voices being played.
Setting the ROM Cartridge Banks The ROM Cartridge supplied with your DX7s actually contains several sets of data — called “banks.” These banks can be selected from the front panel. In order to hear all of the Voice and Performance data, you will need to set the Voice/Performance bank to 2. Also, certain voices in the DX7s are created using the new fractional scaling feature. These scalings are stored in bank 3 of the ROM cartridge, so the Fractional Scaling Bank will need to be set to bank 3.
Selecting the ROM Banks This is the Set Bank LCD display with Bank 2 of the ROM cartridge selected for Voice & Performance data. This is the Set Bank LCD display with Bank 3 of the ROM cartridge selected for Fractional Scaling data.
Exploring the DX7s Performance Library The Performance Mode is a completely new feature for the DX7s. It allows a number of useful performance-oriented features to be stored and recalled instantly. These features will be explained in detail in Sections 2 and 3 of this manual. For now, though, just follow the steps below, and explore the richness of the Performance Mode by playing through all of the new sounds available in the Internal and ROM Cartridge memories.
The Internal Performance Memories These are the Performance Memories loaded into the DX7s when it is shipped from the factory. Since these memories can be adjusted, your DX’s Internal Memory may contain different data. If so, reload the Internal Voice & Performance data from bank 4 of the supplied ROM cartridge (see page 70).
Selecting the Cartridge Performance Memories The LCD display will show the number and name of the selected Performance memory.
The Cartridge Performance Memories Bank 4 of the supplied ROM cartridge contains the Voice & Performance Memory loaded into the DXs Internal Memory when it is shipped from the factory. Bank 2 contains an entirely different set of Voice & Performance data.
Exploring the DX7s Voice Library The voices in the DX7s were created using techniques like those used on the original DX7. There are a number of new features available in Voice Mode (most of them extensions of the Function Mode in the original DX7). All of these features will he discussed in detail in Sections 2 and 4 of this manual. For now, though, just follow the steps below: and play through all of the voices available in the Internal and ROM Cartridge memories.
The Internal Voice Memories These are the Voice Memories loaded into the DX7s when it is shipped from the factory. Since these memories can be adjusted, your DX’s Internal Memory may contain different data. If so, reload the Internal Voice & Performance data from bank 1 of the supplied ROM cartridge (see page 70).
Selecting the Cartridge Voice Memories As explained on page 6, the DX7s ROM cartridge contains several banks. To hear the cartridge voices, make sure that the Voice/Performance bank is set to bank 2 of the ROM cartridge (see page 7 for instructions on how to change the cartridge banks). The LCD display will show the number and name of the selected Voice memory.
The Cartridge Voice Memories Bank 4 of the supplied ROM cartridge contains the Voice & Performance Memory loaded into the DX’s Internal Memory when it is shipped from the factory. Bank 2 contains an entirely different set of Voice & Performance data.
The Play Modes Now that you have an idea of some of the sound possibilities of the DX7s, it is time to take a closer look at how the various Play Modes operate. Read on: Voice Mode and Performance Mode The DX7s has two different play modes: Voice Mode and Performance Mode. As you have just seen, the Voice Mode is where you recall the 64 Internal Voice memories and the 64 Cartridge Voice memories. Press Voice and use the 1 ~ 32/33 ~ 64 button and the program number buttons to select specific voices.
Using Controllers with the DX7s The DX7s is designed to operate with many controllers, each of which can be set to perform one of a number of different effects. The settings for these controllers can be different for each Voice memory or Performance memory. To begin your exploration of the expanded musical possibilities available with controllers on the DX7s, try the examples listed below.
Foot Controllers 1 and 2 The Foot Controllers plug into the two Foot Controller plugs on the back panel of the DX7s. They can give you continuous control over a number of aspects of the sounds. Try using Foot Controller 1 with Cartridge Performance #25 or Internal Performance #12 (from bank 2 of the ROM). Foot Controller 2 is most often used as a volume pedal, but other effects are possible. Footswitches 1 and 2 The Footswitches plug into the two Footswitch plugs on the back panel of the DX7s.
Creating and Storing New Sounds - 19 -
Contents 21 21 22 23 23 23 24 Creating New Sounds Editing and Edit Mode Entering Edit Mode Editing Performance and Voice Data Using the Cursor Buttons and the Data Entry Buttons/Slider Edit/Compare Edit Button Quick Reference Guide 26 26 26 26 27 27 Saving New Sounds Memory Protection Turning Memory Protect Off Voice and Performance Memory Storing Performance Data to Internal or Cartridge Memory Storing Voice Data to Internal or Cartridge Memory - 20 -
Creating New Sounds The Voices and Performance setups in the DX7s are stored as digital information in a computer-like memory. And, like computer memory, the memory of the DX7s can be altered for different uses. In other words, voices do not exist as unchangeable presets (as they do in electronic organs), but rather as streams of data. This data can be changed (edited) to create new Voice and Performance setups. To find out how this works, read on.
Entering Edit Mode In the Edit Mode, you can edit both Voice and Performance parameters. In the above procedure, the Edit Mode is entered after the Edit button is pressed in step #1. At that time, you can push any or all of the buttons indicated as many times as necessary to make the desired edits. There is a distinction between editing Performance parameters and editing Voice parameters that you may want to be aware of. In certain cases, (such as using compare) you may not retain all your edits.
Editing Performance and Voice Data After entering one of the Edit Modes, use the number buttons to access the parameter whose value you wish to change. Each number button calls up a variety of parameters, often through the use of multiple LCD screen displays. A complete set of these screen displays will be given at the beginning of Section 3 (for Performance parameters) and Section 4 (for Voice parameters). In most cases, each LCD display gives you access to a number of parameters.
Edit Button Quick Reference Guide Voice parameters are discussed in more detail in Section 4. Voice parameters are discussed in more detail in Section 4.
Performance parameters are discussed in more detail in Section 3. Utility parameters are discussed in more detail in Section 5. MIDI parameters are discussed in more detail in Section 6.
Saving New Sounds Once you have altered a particular Voice or Performance memory to your liking, you will want to save your new data in one of the DX’s memory locations. Voice memories and Performance setups can be saved either to the Internal Memory or to a RAM Cartridge Memory. To do so, proceed as follows: Memory Protection Each time the DX7s is turned on, it automatically powers up with both the Internal and the Cartridge Memory Protect feature turned on.
Storing Performance Data to Internal or Cartridge Memory Storing Voice Data to Internal or Cartridge Memory - 27 -
- 28 -
Using the New Performance Features - 29 -
Contents 31 31 31 32 Performance Edit Buttons Button 27 LCD Displays Button 28 LCD Displays Button 29 LCD Displays 33 33 33 34 35 35 Basic Performance Parameters Total Volume Key Shift EG Forced Damp Performance Name Voice Number 36 36 36 37 37 Performance Controllers Sustain Footswitch (FS 1) Footswitch 2 (FS 2) Continuous Sliders FM Parameters Assignable to CS1 and CS2 38 38 38 38 Micro Tuning Selecting a Micro Tuning The Micro Tuning Presets Micro Tuning Editing and Storage - 30 -
Performance Edit Buttons All of the Performance Mode parameters are adjusted via the LCD displays called up using buttons 27 ~ 29. All of the these buttons call up multiple LCD displays. The charts below show all of the displays called up by each button, and provide a complete list of parameters and value ranges. In some cases, the first LCD display in a chart may not be the first one you see.
Button 29 LCD Displays - 32 -
Basic Performance Parameters Accessed using buttons 28 and 29, these parameters determine the basic voice relationships in Peformance Mode. Total Volume This parameter allows you to set an overall volume for each Performance memory. If you desire, you can use this setting to balance the levels of your Performance memories, so that constant Volume Slider or mixer adjustments are not necessary. Key Shift This parameter allows you to adjust the transposition of the Performance.
EG Forced Damp Even though the DX7s is a 16-voice synthesizer, these voices can be used up quickly when you use a Sustain Footswitch pedal. When you do exceed the DX’s note capacity, the first notes played will stop sounding to make way for the new notes being played.
Performance Name You can enter a Performance Name of up to ten characters. To do so, follow the instructions below. Since you have a total of ten characters to define your Peformance Memory, make sure that your Performance Name conveys the basic approach of the specific Performance Memory. Using the left and right cursor buttons while holding the Edit/Character button lets you place the cursor over a specific character position. This allows you to easily edit any character within a name.
Performance Controllers The DX7s features a greatly expanded set of controller options. The settings for Footswitches 1 and 2 and Continuous Sliders 1 and 2 are adjusted in Performance Edit Mode, using button 27. (The other controller settings are accessed in voice parameters.) Sustain Footswitch (FS 1) Footswitch 1 is set to operate as a sustain pedal. Footswitch 2 (FS 2) Footswitch 2 is a multipurpose pedal with four selectable functions: Sustain, Portamento, Key Hold, or Soft.
Continuous Sliders The two Continuous Sliders give you access to real-time control of FM voice parameters. There are a total of 103 different possibilities: FM Parameters Assignable to CS 1 and CS2 DATA ENTRY slider The Continuous Sliders provide a new avenue for exploration of real-time timbral control. highest position l OP 6 Total level l OP 6 EG Rate 1 (R1) OP 1 l OP 6 AMP. MOD. SENS OP 1 l OP 6 OSC.
Micro Tuning Micro Tuning is another new feature for the DX7s. It offers the possibility of performing music using tuning and intonation systems other than Equal Temperament (which is the current standard tuning for both pianos and synthesizers). Micro Tuning data is accessed using button 29. New Micro Tunings are created in Micro Tuning Edit Mode, which is accessed using button 14 in conjunction with button 29.
Entering the Micro Tuning Edit Mode Editing Micro Tuning Data Storing Micro Tuning Data - 39 -
- 40 -
Using the New Voice Features - 41 -
Contents 43 43 44 44 45 46 47 48 48 49 50 51 Voice Edit Buttons Button 7 LCD Display Button 8 LCD Display Button 9 LCD Display Button 10 LCD Displays Button 11 LCD Display Button 12 LCD Display Button 13 LCD Display Button 23 LCD Displays Button 24 LCD Displays Button 25 LCD Displays Button 26 LCD Displays 52 52 52 52 Basic Voice Editing Functions Operator Select Operator On/Off EG Copy 53 53 53 54 New Voice Parameters Pitch Envelope LFO Key Modes 55 55 55 55 56 Voice Controllers Function Data and V
Voice Edit Buttons All of the Voice Mode parameters are adjusted via the LCD displays called up using buttons 7 - 13 and 23 - 26. Many of the these buttons call up multiple LCD displays. The charts below show all of the displays called up by each button, and provide a complete list of parameters and value ranges. In some cases, the first LCD display in a chart may not he the first one you see.
Button 8 LCD Display Oscillator Mode (ratio, fixed) Frequency Coarse (varies Frequency Fine (varies) Oscillator Detune (-7 ~ +7) Button 9 LCD Display Rate Scaling (0 ~ 7) Envelope Generator Rates 1 ~ 4 (0 ~ 99) Envelope Generator Levels 1 ~ 4 (0 ~ 99) - 44 -
Button 10 LCD Displays - 45 -
Button 11 LCD Display Key Velocity (0 ~ 7) Amplitude Modulation Sensitivity (0 ~ 7) Pitch Modulation Sensitivity (0 ~ 7) - 46 -
Button 12 LCD Display LFO Wave (triangle, saw down, saw up, square, sine, s/hold) LFO Speed (0 ~ 99) LFO Delay (0 ~ 99) LFO Mode (single, multi) LFO Pitch Modulation Depth (0 ~ 99) LFO Amplitude Modulation Depth (0 ~ 99) LFO Key Sync (off, on) - 47 -
Button 13 LCD Display Pitch Envelope Octave Range (1/2, 1,2,8) Pitch Envelope Velocity (off, on) Pitch Envelope Rate Scaling (0 ~ 7) Pitch Envelope Rates 1 ~ 4 (0 ~ 99) Pitch Envelope Levels 1 ~ 4 (0 ~ 99) Button 23 LCD Displays Key Mode Assign (polyphonic, monophonic, unison poly, unison mono) Unison Detune (0 ~ 7) (appears only when Key Mode = unison poly or unison mono) -48-
Button 24 LCD Displays Pitch Bend Mode (normal, lowest, highest, key on) Pitch Bend Range (0 ~ 12) Pitch Bend Step (0 ~ 12) Portamento Mode (Poly: sus-key, p retain, sus-key p follow) (Mono: fingered porta, full time porta) Portamento Time (0 ~99) Portamento Step (0 ~ 99) Random pitch (0 ~ 7) -49-
Button 25 LCD Displays Aftertouch EG Bias (0 ~ 99) Aftertouch Pitch Bias (-50 ~ +50) Modulation Wheel Pitch Modulation Depth (0 ~ 99) Modulation Wheel Amplitude Modulation Depth (0 ~ 99) Modulation Wheel EG Bias (0 ~ 99) - 50 -
Button 26 LCD Displays Foot Controller 2 EG Bias (0 ~ 99) Foot Controller 2 Volume (0 ~ 99) MIDI Controller Pitch Modulation Depth (0 ~ 99) MIDI Controller Amplitude Modulation Depth (0 ~ 99) MIDI Controller EG Bias (0 ~ 99) MIDI Controller Volume (0 ~ 99) - 51 -
Basic Voice Editing Functions Operator Select The parameters accessed using buttons 8 ~ 11 are adjustable for each of the six operators. While editing Voice data, buttons 1 ~ 6 provide a quick way to move from one operator to another. The number of the operator that has been chosen will appear in the upper right corner of the LCD.
New Voice Parameters The basic voice of the DX7s is almost exactly the same as that of the ori,ginal DX7, assuring complete compatibility between the old and new instruments. To discoser the additional voice parameters of the DX7s, read on. Pitch Envelope The Pitch Envelope operates as it did in the original DX7, but some new features have been added.
Key Modes The DX7s offers two Unison Key Modes, which create “fatter” sounds.
Voice Controllers The DX7s features an expanded set of controller options. The settings for Pitch Bend Wheel, Modulation Wheel, Aftertouch, Breath Controller, and Foot Controllers 1 and 2 are adjusted in Voice Edit Mode, using buttons 24 ~ 26 (The other controller settings are accessed in Performance Edit Mode.) Function Data and Voice Effect Data The original DX7 separated its operational parameters into two groups: Voice data and Function data.
Pitch Bias With the new Pitch Bias feature you can use After Touch or the Breath Controller to control the pitch of a voice. When Pitch Bias is set to 0, there is no pitch change. Positive Pitch Bias settings result in an upward bend, while negative Pitch Bias settings cause the pitch to bend down. The range is -50 ~ +50.
Fractional Scaling One of the most important aspects of DX7 voicing is Level Scaling, which allows adjustment of each operator’s output over the range of the keyboard. The DX7s offers the possibility of even more subtle control over operator outputs, through Fractional Scaling. Fractional Scaling and Level Scaling Although the DX7’s Level Scaling offers a great deal of interaction between timbre and frequency, Fractional Scaling offers even greater precision.
Editing Fractional Scaling Data Storing Fractional Scaling Data - 58 -
Memory Functions -59 -
Contents 61 62 63 Utility Buttons Button 14 LCD Displays Button 15 LCD Displays 64 64 65 65 65 65 65 65 Memory Types Voice & Performance Memory System Setup Memory Micro Tuning Memory Fractional Scaling Memory Initialized Memory Current Play/Edit Memory Compare/Recall Memory 66 66 66 67 Memory Storage Types Internal Memory Cartridge Memory ROM Cartridge 68 68 68 68 Basic Utility Functions Master Tune Recall Edit Initialize 69 69 70 70 Cartridge Memory Functions Using Cartridge Data Formatting a RA
Utility Buttons All of the memory functions (and related utility functions) are adjusted via the LCD displays called up using buttons 14 and 15. Both of the these buttons call up multiple LCD displays. The charts below show all of the displays called up by each button, and provide a complete list of parameters and value ranges. In some cases, the first LCD display in a chart may not be the first one you see.
Button 14 LCD Displays - 62 -
- 63 -
Memory Types The chart below is a graphic representation of the way all the different DX7s memory areas interact with one another. Since there are many facets to the memory layout of the DX7s, it may look intimidating at first. Once you become more familiar with the instrument, though, you will fjnd the memory layout is much simpler than it first appears.
System Setup Memory System Setup Memory contains most of the basic MIDI settings. System Setup is always retained in Internal Memory, along with the Voice & Performance Memory and the two User-defined Micro Tunings. For more information on System Setup Memory, see Section 6 of this manual. Micro Tuning Memory The DX7s contains eleven Micro Tunings as part of its permanent memory. In addition, two User-defined Micro Tunings are stored as part of Voice & Performance Memory.
Memory Storage Types In addition to having a number of distinct types of memory, the DX7s offers a number of ways to store these various memories. To understand how the various memory storage possibilities interact, read on. Internal Memory The DX’s Internal Memory holds a standard Voice & Performance Memory block, which consists of the following: 64 Voice Memories, 32 Performance Memories, 1 System Setup Memory, and 2 User-defined Micro Tuning Memories.
ROM Cartridge The supplied ROM cartridge contains 4 banks, which can be accessed using button 15 in Edit Mode: The supplied ROM cartridge holds a number of different kinds of DX memory. The first two banks are Cartridge Voice and Performance data. The third bank contains Fractional Scaling data, and the fourth bank has the original Internal Voice and Performance data.
Basic Utility Functions Most of the basic Internal Memory Utility functions are accessed using button 14 in Edit Mode, as follows: Master Tune This sets the tuning of the DX7s relative to its internal A-440 reference. Recall Edit These functions can be used to recall Voice, Performance, or Micro Tuning data from the DX’s Compare/Recall Memory. Edit Recall is particularly useful if you forget to save a Voice, Performance, or Micro Tuning and don’t realize it until later.
Cartridge Memory Functions RAM cartridges are useful storage centers for Voice & Performance data. To understand the basic Cartridqe Utility functions, read on. Using Cartridge Data Except for the two User-defined Micro Tunings that are part of the DX’s Internal Voice & Performance Memory, Cartridge Memory is the only location from which Micro Tuning and Fractional Scaling data may be recalled for immediate use.
Formatting a RAM Cartridge Loading Voice & Performance Data from a RAM Cartridge - 70 -
MIDI Functions - 71 -
Contents 73 73 74 MIDI Buttons Button 31 LCD Displays Button 32 LCD Displays 75 75 75 75 75 75 75 76 76 76 76 System Setup Transmit Channel Receive Channel Omni Mode Local On/Off MIDI IN Control Number CS 1 and CS 2 Controller Numbers Note On/Off Program Change Transmission Program Change Memory After Touch 77 77 77 77 MIDI System Exclusives MIDI Device Number Transmit and Receive Block MIDI Out 78 Immediate MIDI Program Change Out - 72 -
MIDI Buttons All of the MIDI functions and parameters are adjusted via the LCD displays called up using buttons 31 and 32. Both of the these buttons call up multiple LCD displays. The charts below show all of the displays called up by each button, and provide a complete list of parameters and value ranges. In some cases, the first LCD display in a chart may not be the first one you see. You may need to cycle through the displays (by pressing the button repeatedly) until you reach the desired LCD display.
Button 32 LCD Displays - 74 -
System Setup Since the use of many basic MIDI functions might depend on the contents of a specific set of Voice & Performance data, the DX7s provides a special memory location, System Setup Memory, to store basic MIDI parameters and orher data in conjunction with a Voice & Peformance Memory block. This System Setup Memory contains settings for the following parameters: Transmit Channel This parameter allows you to set the DX’s MIDI transmit channel.
Note On/Off This parameter works with MIDI receive only. It’s usually set to “all,” meaning that all Note On information received at the DX’s MIDI In will play a note. If the Note On/Off parameter is set to “even,” it will only play notes that have even MIDI note numbers. Similarly, if this parameter is set to “odd,” the DX7s will only play notes that have odd MIDI note numbers. This can be used in conjunction with other MIDI instruments to produce a variety of interesting effects.
MIDI System Exclusives If you use the DX7s as part of a MIDI system, there are a number of advanced MIDI functions available for your use: MIDI Device Number If the DX7s is connected to another Yamaha product, this parameter must be used to set a Yamaha System Exclusive Device Number for MIDI System Exclusive data reception or transmission. The MIDI Device Number is saved with the System Setup data. Transmit and Receive Block A block of DX7s Voice data has thirty-two voices.
Immediate MIDI Program Change Out If you wish to send a quick MIDI Program Change Message to an external MIDI unit, use the following procedure: This function allows you to send a program change number to an external MIDI tone generator without changing the program number on the DX7s. In either of the Play Modes (Voice or Performance), press and hold the button of the current Play Mode.
Appendices -79-
Appendix 1: Supplemental Information As mentioned at the outset, this manual has not attempted to cover all of the functions of the DX7s in exhaustive detail. To do so would have required a manual of large scale and density, one in which it would have been very difficult to locate specific information needed to begin using the DX7s. For continuing information concerning the DX7s, consult AfterTouch, the official publication of the Yamaha Users Group.
Appendix 2: Bibliography Many of the basic functions of the DX7s are the same as those of the original DX7. Since there is a wealth of material available on the operation of the original DX7, this manual has focused on the new functions and features. For more information on the parameters and features that the new DX shares with the original DX7, consult the following: DX7 Owner’s Manual. (Available through your local authorized Yamaha dealer).
(Digital Programmable Algorithm Synthesizer) Model DX7s MIDI Implementation Chart Recognized Transmitted Function 1–16 1–16 Default Messages Altered 1–16 1–16 36-96 Velocity Note ON Note OFF o 9nH,v=1–127 x 9nH,v=0 Key’s Ch’s x o Pitch Bender 0–127 1–127 Control Change Prog Change : True # o o o x o o o o o o o o x l o l 1 1 1 l 1 1 l l l l l 3 2 2 7 bit resolution o o o o o o o o o x x o (11–31) o 2 2 2 2 2 2 2 2 2 Modulation wheel Breach control Foot Controller Portamento time Volu
MIDI DATA FORMAT 1.
2. Transmission Data 2-1. Channel information Transmission is possible only when 1 ~ 16 is specified as the transmission channel. 2-2. System information 1) System real time message Active sensing Status 1) Channel voice message Key ON/OFF Status Note No. Velocity Transmission is possible only when the device No. is not set to OFF. Parameter change Control change Control No. c=1 c=2 c=4 c=7 c=5~31 c=64 c=65 c=66 c=67 c=96 c-97 1011nnnn 0ccccccc 0vvvvvvv Status ID No.
Note 4) Fractional Scaling Parameter Change Data Note 5) Fractional Scaling Parameter Change Data Operator number P operator K key group data 0 1 2 3 4 5 OP6 OP5 OP4 OP3 OP2 OP1 0 offset –128~+127 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 C—2 ~C—1 C#—1~D#—1 E—1 ~F#—1 G—1 ~A—1 A#—1~C0 C#0 ~D#0 E0 ~F#0 G0 ~A0 A # 0 ~C1 C#1 ~D#1 E1 ~F#1 G1 ~A1 A # 1 ~C2 C # 2 ~D#2 E2 ~F#2 ~A2 G2 A#2 ~G3 C#3 ~D#3 E3 ~F#3 G3 ~A3 A # 3 ~C4 C # 4 ~
Bulk dump For l When using universal Bulk Dump Voice edit buffer Additional voice edit buffer Packed 32 additional voice Packed 32 voice For Status ID No. Substatus Group No. Byte count (MSB) Byte count (LSB) Data 1111nnnn 01000011 0000nnnn 0 f f f f f f f 0bbbbbbb 0bbbbbbb 0ddddddd Checksum EOX 0ddddddd 0eeeeeee 11110111 ($F0) ($43) ($0n) n=device No. f=format No. Status ID No. Substatus Group No. Byte count (MSB) Byte count (LSB) Classification name ($F7) There are 4 format numbers as follows.
3.
4. Reception Data 4-1. Channel information After touch 1) Channel voice message Key OFF Status Note No. Velocity 1000nnnn 0kkkkkkk 0vvvvvvv ($8n) Pitch bender n=channel No. k=0 (C-2) ~ 127 (G8) ignore v Status Value (LSB) Value (MSB) Key ON/OFF Status Note No: Velocity MSB 0000 0100 0111 Control change Control No. c=1 c=2 c=4 c=5 c=7 c=11-31 c=11-31 c=64 c=65 c=66 c=67 Note 1) Note 2) 1 0 1 1 n n n n ($Bn) n=channel No.
2) System exclusive messages Parameter change Parameter change (Switch remote) Status ID No. Substatus Group No. Parameter No. Data EOX Status ID No. Substatus Group No. 1 1 1 1 n n n n ($F0) 0 1 0 0 0 0 1 1 ($43) 0 0 0 1 n n n n ($1n) n=device No. 0 0 0 1 1 0 1 1 ($1B) p=switch number 0PPPPPPP (0~45) 0ddddddd d=0: OFF d=127: ON 1 1 1 1 0 1 1 1 ($F7) 1 1 1 1 n n n n ($F0) 0 1 0 0 0 0 1 1 ($43) 0 0 0 1 n n n n ($1n) n=device No. g=group No. 0ggggghh h=sub group No.
The 8 types of format are as follows: Data Classification name Data format name Performance edit buffer LM_ _ 8973PE Packed 32 performance LM_ _ 8973PM System setup LM_ _ 8973S_ Micro tuning edit buffer LM__ MCRYE Micro tuning with memory LM_ _ MCRYMx Micro ro tuning in cartridge LM_ _ MRCYC_ Fractional scaling edit buffer LM_ _ FFKSYE_ Fractional scaling in cartridge LM_ _ FKSYC_ Add-8
5. PARAMETER CHART 5-1.
5-2. ADDlTlONAL VOICE PARAMETER (ADDITIONAL VOlCE EDIT BUFFER) g h 6 0 P.
5-3. PERFORMACNCE PARAMETER (PERFORMANCE EDIT BUFFER /1 PERFORMANCE MEMORY) g h P.
5-4. VOICE MEMORY FORMAT NO BIT6 BIT5 BIT4 OP6 OP5 OP4 OP3 OP2 OP1 BIT3 BIT2 BIT1 BIT0 PARAMETER EG RATE1 68 85 0 17 34 51 EG RATE2 69 86 1 18 35 52 EG RATE3 70 87 2 19 36 53 EG RATE4 71 88 3 20 37 54 EG LEVEL1 72 89 4 21 38 55 EG LEVEL2 73 90 5 22 39 56 EG LEVEL3 74 91 6 23 40 57 EG LEVEL4 75 92 7 24 41 58 BREAK POINT 76 93 8 25 42 59 LEFT DEPTH 77 94 9 26 43 60 RIGHT DEPTH 78 95 10 27 44 61 RIGHT CURVE LEFT CURVE 79 96 11 28 45 62 DETUNE RATE SCALING 80 97 12 29 46 63 TOUCH SENSITIVITY A.
5-5. ADDITIONAL VOICE MEMORY NO 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 BIT6 BIT5 BIT4 BIT3 BIT2 OP1 OP2 OP5 OP3 OP1 OP3 OP4 RANDOM PITCH DEPTH PEG SW PB RANGE LFO TRG BIT1 BIT0 OP5 OP6 OP6 OP4 OP2 PEG RANGE P MOD SENS. PB STEP PB MODE PRT.MODE PORT. STEP PORT.
5-6. SYSTEM SETUP PARAMETER g h P.
5-7.
5-8.
SPECIFICATIONS Keyboard 61 keys (C1~C 6), with Initial/After touch Tone Generator FM tone Generator (6 operators 32 algorythms) Simultaneous Note Output (Reverse priority) 16 notes Internal Memory 64 voices/32 performances, 2 micro tunings, 1 system set-up External ROM Memory 128 voices/64 performances, micro tuning, fractional level scaling, system set-up External Memory RAM cartridge (Optional, RAM4) = Internal Memory x 1, or 64 fractional level scaling or 63 micro tuning Control Sliders and swi
IMPORTANT SAFETY AND INSTALLATION INSTRUCTIONS INFORMATION RELATING TO POSSIBLE PERSONAL INJURY, ELECTRIC SHOCK AND FIRE HAZARD POSSIBILITIES HAS BEEN INCLUDED IN THIS LIST. WARNING – When using electronic products, basic precautions should always be followed, including the following: 1. Read all Safety and Installation Instructions, Supplemental Marking and Special Message Section data, and any applicable assembly instructions BEFORE using this product. 2.
FCC INFORMATION While the following statements are provided to comply with FCC Regulations in the United States, the corrective measures listed below are applicable worldwide. This series of Yamaha professional music equipment uses frequencies that appear in the radio frequency range and if installed in the immediate proximity of some types of audio or video devices (within three meters), interference may occur.