Owner's Manual
9
Voice Lists
● Voice number
Voice name Voice explanation
C01 (033) Ossyncro An analog synthesizer, oscillator-sync, cross-modulation sound.
C02 (034) SopranoSax Try using after touch.
C03 (035) FlutoPhone Flute/Sax hybrid. Velocity is assigned to Embouchure, producing an interesting unstable attack in
the upper registers for fast staccato trills in intervals a fifth or more.
C04 (036) FlugelHorn A flugelhorn simulation with outstanding expressive characteristics in the low-pressure range.
C05 (037) Fretless Fretless bass … this one is ideal for melodic lines.
C06 (038) JetLipBow A delicate sound combining reed (oboe type) and flute sounds … with a violin-like attack.
C07 (039) Solitude A delicate wind sound.
C08 (040) Floboe A combination of properties of several different woodwind instruments.
C09 (041) JazzGuitar Electric guitar-like timbre. An obvious choice for jazz.
C10 (042) Sitar Simulation of the sitar.
C11 (043) Pan Pipes Pan flute simulation. Be sure to use MW2 (CC13). Aftertouch is extremely effective.
C12 (044) Mad Tube An extremely aggressive sound that lies somewhere between synth lead and distortion guitar.
C13 (045) Mu Noise produced by MW1. The tone is controlled by MW2 (CC13).
C14 (046) Jazz Clari Bright clarinet for jazz/big band solos. MW2 (CC13) controls tonguing: move towards maximum to
soften the tonguing transient.
C15 (047) Croma Harp A chromatic harmonica simulation.
C16 (048) Dubble New acoustic double reed. Wide dynamic range with BC. Warm reedy timbre at low pressure.
MW2 (CC13) controls tonguing: move towards maximum to soften the tonguing transient.
● Voice number
Voice name Voice explanation
D01 (049) AirSqeezer Simple octave analog synth.
D02 (050) BaritonSax Baritone sax suitable for lead lines.
D03 (051) Aerophone Hollow, breathy, new woodwind instrument. Play in tenor and alto ranges. MW2 (CC13) to
Embouchure for alternate bend effect. Aftertouch for growl.
D04 (052) JazzBone A trombone simulation.
D05 (053) Tube Bass Similar to the sound produced by striking the tops of cylindrical plastic pipes of differing lengths.
Vary the velocity for dynamic timbre changes.
D06 (054) Viol Outt Bright violin. Full bodied, especially above G3. MW2 (CC13) for tremolo. Vary BC pressure for
bowing effects. Tonguing of the BC produces a good hard bowed attack. Try the poly mode.
D07 (055) Mr. Mogue Synthesized bass in octaves.
D08 (056) Old Tenor A dry, jazzy tenor sax.
D09 (057) Cruncher Distortion guitar. Subtle picking nuances can be controlled via velocity.
D10 (058) AsianPlck Oriental plucked sound.
D11 (059) Piccolo Simulation of the piccolo.
D12 (060) No Harm AT Synthetic pipe instrument with Aftertouch control of Embouchure and Pitch Change effect depth for
a unique ‘car horn’ style effect.
D13 (061) Crystal ME type pad effect.
D14 (062) Clarinet A light clarinet sound useful for classical music. Range is Db2 to about Ab5.
D15 (063) Blues Harp A miked harmonica, played through a guitar amplifier.
D16 (064) Waterphone Mysterious percussion instrument. Attack is softened with MW1. Squeakiness (embouchure) on
MW2 (CC13). Violent SCRAPE sound with aftertouch.
VL7 Version 2 Voices