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Feature Reference Owner’s Manual 2
Feature Reference Contents About the Manuals . . . . . . . . . . . . . . . . . . . . . . ■ The Getting Started Manual . . . . . . . . . . . . . . ■ The Feature Reference Manual (this manual) . ■ Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 5 5 3: Feedback Delay . . . . . . . . . . . . . . . . . . . . . . • Mono Delay . . . . . . . . . . . . . . . . . . . . . . . • L,R Delay . . . . . . . . . . . . . . . . . . . . . . . . • L,C,R Delay . . . . . . . . . . . . . . . . . . . . . .
Feature Reference 4: Mixing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 • 4-1: Mixing Driver Output Key Scaling 98 • 4-2: Mixing Pipe/String Output Key Scaling . . . . . . . . . . . . . . . . . . . . . . . 99 • 4-3: Mixing Tap Output Key Scaling . 100 • 4-4: Mixing Tap Location Key Scaling 101 ■ 5: Amplitude . . . . . . . . . . . . . . . . . . . . . . . . . 102 • 5-1: Amplitude Level Key Scaling . . . . 102 Element Modifier . . . . . . . . . . . . . . . . . . . . .
Feature Reference About the Manuals The VL7 comes with two manuals — Getting Started and Feature Reference. If you’re just starting out with the VL7 we urge you to begin with the Getting Started manual since it describes basic concepts and procedures that are essential to proper operation of the VL7. The Getting Started Manual The Getting Started manual contains seven chapters that take you through essential information and procedures you will need to know to become familiar with your VL7: 1.
Feature Reference The Feature Reference Manual (this manual) The Feature Reference manual is the “nuts and bolts” reference for the VL7, individually describing its many functions in detail. The Feature Reference manual is divided into five main sections, each describing the various functions within a particular VL7 edit or utility mode. 1. 2. 3. 4. 5.
Feature Reference 6
General Operation The VL7 makes operation as easy as possible by providing a consistent, logical control interface via which its many functions and parameters can be accessed and edited. Once you become familiar with the system, operation should be smooth, efficient, and easy. ● ● ● ● The Three Main Modes . . . . . . . . . . . . . 8 Finding Functions & Parameters . . . . . 9 Other Navigation Aids . . . . . . . . . . . . . 11 Selecting & Editing Parameters . . . . .
Feature Reference ● General Operation The Three Main Modes The VL7 has three main modes: PLAY, EDIT, and UTILITY. Each of these modes can be directly accessed by pressing the P, E, or U button, respectively. PLAY The PLAY mode is the one you use to select and play the VL7 voices. The PLAY mode also includes several “Controller Views” that allow you to check controller assignments, the status of several important performance parameters, and the continuous slider assignments. ≥ Pages 13 through 19.
Feature Reference ● General Operation Finding Functions & Parameters To facilitate access to the many functions provided, the EDIT and UTILITY mode functions are organized into logical groups arranged in a hierarchical structure (the PLAY mode is simple enough that it doesn’t require this type of structure).
Feature Reference ● General Operation 3. If Necessary, Press ™ (“Efct”) If the miscellaneous directory is showing (in this case “Misc” above the ¡ button will be highlighted), press the ™ button below “Efct” on the display to select the effect directory. 4. Move the Cursor To “4:Reverberation” and Press [ Use the cursor buttons (or the - and = buttons, or the data dial) to move the cursor to “4:Reverberation” and press the [ button. This will take you to the first page of reverb parameters.
Feature Reference ● General Operation Other Navigation Aids In addition to the standard procedures described in the previous section, the VL7 sometimes provides additional help in moving between related functions via the function buttons. In this example display page from the ELEMENT CONTROLLER group, “Bpag” (back page) and “Fpag” (forward page) appear above the § and ¶ function buttons.
Feature Reference ● General Operation Selecting & Editing Parameters Once you’ve locate the display page that contains the parameter(s) you want to edit, simply use the cursor buttons to move the cursor to the parameter, and then use the data dial or the = and - buttons to set the parameter as required. The data dial is ideal for quickly covering a large range of settings, while the = and - buttons are best for small stepwise changes.
Play Mode The primary function of the PLAY mode is to allow you to select and play voices. The VL7 play mode additionally offers a range of controller views that let you check controller assignments, and simple “quick edit” capability. Select the PLAY mode from either the EDIT or UTILITY mode by pressing the P button. ● ● ● ● The Main Play Mode Display . . . . . . . Voice Selection . . . . . . . . . . . . . . . . . . Controller Views . . . . . . . . . . . . . . . . . Quick Editing In the Play Mode . . . .
Feature Reference ● Play Mode The Main Play Mode Display When you select the PLAY mode by pressing the P button, the main PLAY mode display will appear. This display includes a considerable amount of information in addition to the name of the currently selected voice. ■ The Normal Voice Display Voice name. Voice number. Play mode. Reverb on or off. Stereo output mode. Element name. Effects in use. Assign mode.
Feature Reference ● Play Mode Voice Selection The VL7’s 64 voices are organized into 4 banks of 16 voices each (4 x 16 = 64). Any voice can be selected by specifying its bank using the bank buttons (a through d), and its number using the voice number buttons (1 through ^). To select voice “A7”, for example, first press the bank a button and then the voice number 7 button. The bank a button indicator will flash until the voice number 7 button is pressed and the A7 voice is actually engaged.
Feature Reference ● Play Mode Alternate Voice Selection Methods ● = and - Buttons DEC These are best for small, step-wise changes — e.g. selecting adjacent voice numbers, or numbers that are only a few steps away. Press the = or - button briefly to decrement or increment the voice number by one, or hold either button for continuous decrementing or incrementing in the corresponding direction.
Feature Reference ● Play Mode Controller Views In the PLAY mode, function buttons ¡ (“Cnt1”) through § (“CS”) are used to select “controller view” displays that list all controller assignments for the currently selected voice. You can press the ] or P button from any controller view to return to the normal play-mode display. ● ¡ (“Cnt1”) through ¢ (“Cnt4”): Main Controllers ¡ through ¢ display the assignments for the controller parameters. ¡ (“Cnt1”) Pressure ≥ Page 63. Embouchure ≥ Page 64.
Feature Reference ● Play Mode ¢ (“Cnt4”) Damping ≥ Page 78. Absorption ≥ Page 79. The controller parameters are listed in the left column of the controller view display, and the controllers assigned to them are listed in the right column. ●∞ (“Cnt5”): Other Controller Settings If you press the ∞ controller view: function button from the play mode you’ll see the following Sustain ≥ Page 33. Portamento ≥ Page 38. Effect Control ≥ Page 42.
Feature Reference ● Play Mode ● § (“CS”): Continuous Sliders The § function button calls the Continuous Slider (“CS”) controller view, which will look something like this: The continuous sliders — – and ≠ — can be independently assigned to several parameters that you can control in real time while playing (also see “Quick Editing In the Play Mode”, below). The parameters available for editing via the continuous sliders are individually preset for each voice.
Feature Reference 20 ● Play Mode
Edit Mode All voice editing functions are accessed via the EDIT mode: controller assignments, mixing, modifiers, effects, and more. The Voice Number Buttons In the Edit Mode . . . . . . . . . . . . . . 22 ● The Edit Compare Function . . . . . 23 ● The Copy Function . . . . . . . . . . . . 24 ● Storing Edited Data . . . . . . . . . . . 27 Initial Edit Page . . . . . . . . . . . . . . . . . . . 30 Common Miscellanous . . . . . . . . . . . . . . 32 Common Effect . . . . . . . . . . . . . . . . . . . .
Feature Reference ● Edit Mode The Voice Number Buttons In the Edit Mode In the EDIT mode, the voice number buttons assume the functions listed in purple below the buttons. ● Effect On/Off 5 6 7 8 ALL MOD FBD REV EFFECT ON / OFF The VL7’s internal digital signal processor provides three effect stages: Modulation, Feedback Delay, and Reverb. Each stage includes a number of effects.
Feature Reference ● Edit Mode The Edit Compare Function When editing a voice in the EDIT mode, a copy of the original voice is retained in the VL7 “edit buffer”, allowing the edited voice to be compared with the edited version by using the “Edit Compare” function. The Edit Compare function is engaged by pressing the E button while in the EDIT mode (after making at least one change to the voice data).
Feature Reference ● Edit Mode The Copy Function The copy function makes it possible to copy common or element data from any specified voice to the current voice. You can copy all common or element data, or only the data from a specified group of functions or a single function. It is also possible to copy the original (pre-edit) data from the voice being edited to restore the specified data to its original values. ● Procedure 1.
Feature Reference • ● Edit Mode To copy all element data, go to the initial EDIT mode display and move the cursor to the “Element Name” parameter. ■ • Example: Copy all element data. To copy the element controller, miscellaneous, modifier, or envelope data, select the corresponding directory display page. ■ • Example: Copy all element modifier data. To copy the data from a single element function select the display page for that function. ■ Example: Copy the harmonic enhancer data. 2.
Feature Reference ● Edit Mode • The voice/element preceded by an asterisk (*) in the copy window is the current voice/element. If you select this voice/element as the copy source the pre-edit data will be copied, thus restoring the specified data to its original values. • Press § under “123…” to display the voices in numerical order, or ¶ under “ABC…” to display the voices in alphabetical order.
Feature Reference ● Edit Mode Storing Edited Data Once you’ve created a new voice in the edit mode, it’s necessary to store the voice to one of the VL7’s internal memory locations otherwise the edited data will be lost when a new voice is selected. NOTES ■ Any previous data in the memory location to which the new voice is stored will be erased. If you want to keep the previous data, save it to floppy Page 166).
Feature Reference ● Edit Mode 4. Press [ and Confirm To Store Press the [ button once you’ve selected the store destination (at this point you can also press the ] button to cancel the store function). If you press [ the confirmation display will appear. Press the - button to actually store the data (or = to cancel). “Completed!” will appear on the display when the data has been successfully stored. 5. Press ] Press the ] button to clear the STORE display and return to the previous mode.
Feature Reference 29 ● Edit Mode
Feature Reference ● Edit Mode Initial Edit Page EDIT MODE COMMON MISCELLANEOUS EFFECT ELEMENT CONTROLLER MISCELLANEOUS MODIFIER ENVELOPE Select the EDIT mode from either the PLAY or UTILITY mode by pressing the E button. The initial EDIT display will appear. NOTES ■ If you are re-entering the EDIT mode while editing a voice (i.e. you have edited but not yet stored the current voice), the last selected EDIT display page will appear.
Feature Reference ● Edit Mode ≤ A name of up to 10 characters. To enter a new voice name position the cursor at the “Voice Name” parameter and press [ or • (“Name”). The VOICE NAME display will appear. • • • • • Use the cursor , and . buttons to move the cursor to the character in the voice name at the top of the display that you want to change. Use the = and - buttons or data dial to select a new character by moving through the character list row by row.
Feature Reference ● Edit Mode Common Miscellaneous EDIT MODE COMMON MISCELLANEOUS EFFECT ELEMENT CONTROLLER MISCELLANEOUS MODIFIER ENVELOPE The COMMON MISCELLANEOUS group includes a miscellaneous range of functions which affect the entire voice. ■ ■ ■ ■ ■ ■ ■ 1: 2: 3: 4: 5: 6: 7: Setting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Element Pitch . . . . . . . . . . . . . . . . . . . . . . .
Feature Reference ● Edit Mode 1: Setting Common Miscellaneous ● Assign Mode ≤ Bottom Note, Top Note, Last Note. Determines which note will be played when more than one note is played at a time. This parameter also affects how the VL7 responds to external MIDI control. Bottom Note The lowest note played sounds. Top Note The highest note played sounds. Last Note The last note played sounds. ● Sustain ≤ off, on. Turns the VL7 sustain function on or off.
Feature Reference ● Edit Mode 2: Controller ● Breath Attack Time ≤ 5.00msec … 1.24 sec. Determines how quickly the VL7 responds to changes in breath pressure applied to the breath controller. A setting of “5.00msec” produces the fastest response; “1.24 sec” produces the slowest response. This parameter should be used with the “Breath Attack Gain” parameter, below, to determine overall breath controller response. ● Breath Attack Gain ≤ 0 … 127.
Feature Reference ● Edit Mode 3: Element Pitch Common Miscellaneous ● Element Tune ≤ -7 … 7. Produces a slight upward or downward shift in the pitch of the voice element. Minus values lower the pitch while positive values raise the pitch. The change in pitch produced by each increment is very slight (on the order of a few cents per increment). ● Element Note Shift ≤ -64 … 63. Shifts the pitch of the voice element up or down in semitone increments.
Feature Reference ● Edit Mode 4: Element Level & Pan ● Element Level ≤ 0 … 127. Sets the level (volume) of the output from the voice element. A setting of “0” produces no output; “127” produces maximum output. The graphic bar to the right of the numeric parameter provides a visual indication of the level setting: higher settings move the graphic “slider” to the right. ● Element Pan L ● Element Pan R ≤ -64 … 63. Determines the position of the voice element in the stereo sound field.
Feature Reference • ● Edit Mode -64 0 Left 63 Right Sound • • If both the “L” and “R” parameters are set to the same value, the sound of the element will appear as a mono source at the appropriate position in the stereo sound field. If both parameters are set to “0”, for example, the sound of the element will be heard only in the center of the sound field. -64 0 Left 63 Right Sound The pan parameters have no effect if the UTILITY mode “Output” parameter is set to “Monaural”.
Feature Reference ● Edit Mode 5: Portamento ● Portamento Mode ≤ Full Time, Fingered. Portamento produces a “slide” effect between subsequently played notes. The “Portamento Mode” parameter determines how the portamento slide is produced. Full Time The portamento slide will occur between any two subsequent notes when the portamento switch is on, even if the first note is released before the second is played.
Feature Reference ● Edit Mode 6: Micro Tuning Common Miscellaneous ● Table ≤ off, I-1 … I-2, P-1 … P-54. Selects the micro-tuning table. Off Equal Temperament: The standard modern keyboard tuning with perfectly even intervals between all 12 notes of the scale. This tuning allows transposition to any key without modification. I-1, I-2 Internal Microtuning: These tuning are included in the system data on the VL7 voice disk.
Feature Reference ● Edit Mode 7: Continuous Slider ● CS1 ● CS2 ≤ off, COM, EL — plus the parameters available for the current voice. Assigns the available common or element edit parameters to the – or ≠ continuous slider. The continuous sliders can then be used in the PLAY mode to edit the assigned parameters in real time while playing (the same applies to the EDIT and UTILITY modes). The parameter consists of two parts which can be selected independently by moving the cursor horizontally.
Feature Reference ● Edit Mode Common Miscellaneous 41
Feature Reference ● Edit Mode Common Effect EDIT MODE COMMON MISCELLANEOUS EFFECT ELEMENT CONTROLLER MISCELLANEOUS MODIFIER ENVELOPE The COMMON EFFECT parameters provide access to the VL7’s sophisticated three-stage digital signal processing system. ■ 1: Setting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ■ 2: Modulation Effect . . . . . . . . . . . . . . . . . . . . . . . . . . ● Flanger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ● Pitch Change . . .
Feature Reference ● Edit Mode 1: Setting Common Effect ● Feedback Delay/Reverb Mode ≤ Serial, Parallel. Determines whether the Feedback Delay and Reverb effect stages are connected in series (Serial) or in parallel, as shown in the illustration. Serial Mode From Element Modulation Feedback Delay Reverb To Output Parallel Mode From Element Modulation Feedback Delay To Output Reverb ● Effect Control — Destination Effect ≤ off, Flanger Freq.
Feature Reference ● Edit Mode 2: Modulation Effect ● Modulation Effect Type ≤ off, Flanger, Pitch Change, Distortion. Selects the type of effect to be produced by the modulation effect stage. The effect types and their parameters are individually described on the following pages. No effect parameters appear when the modulation effect stage is turned “off”. Flanger This type of effect is created by slightly delaying the sound and periodically varying the delay time.
Feature Reference ● Edit Mode Flanger Common Effect • Use the ¡ (“>”) and ™ (“<”) buttons to switch between the two pages of effect parameters. ● Wave ≤ Triangle, Sine, Random. Selects the waveform which will be used to modulate the flanger effect. Triangle Sine Random ● Freq. ≤ 0.057 … 40.0 Hz when Triangle or Sine Wave selected, ≤ 0.229 … 160.0 Hz when Random Wave selected. Sets the speed of modulation and therefore the rate of flanger effect variation. ● Depth ≤ 0 … 100 %.
Feature Reference Flanger ● Edit Mode ● Delay ≤ 0.33 … 32.87 ms. Sets the flanger delay time (the flanger effect is basically produced by modulating the delay time of one signal in relation to another). Shorter delay times produce the greatest effect in the high-frequency range, while longer delay times extend the effect to the middle and lower frequencies. Delays longer than about 5 milliseconds produce a more chorus-like effect. ● Phase ≤ -180.0 … 180.0 deg.
Feature Reference ● Edit Mode Pitch Change Common Effect Use the ¡ (“>”) and ™ (“<”) buttons to switch between the two pages of effect parameters. • ● Mode ≤ Monaural, Stereo. Selects the monaural or stereo pitch change effect mode. In the monaural mode both pitch-shifted notes appear on both channels. In the stereo mode one pitch-shifted note appears on the left channel and the other on the right.
Feature Reference Pitch Change ● Edit Mode ● 1 Pitch (L Pitch) ● 2 Pitch (R Pitch) ≤ -12 … 12. These two parameters individually set the pitch of the first and second pitchchanged note between one octave below (“-12”) and one octave above (“+12”) the input note. When the “Stereo” mode is selected, the “1 Pitch” parameter applies to the left channel and the “2 Pitch” parameter to the right. ● 1 Fine (L Fine) ● 2 Fine (R Fine) ≤ -100 … 100.
Feature Reference ● Edit Mode Distortion Common Effect • Use the ¡ (“>”) and ™ (“<”) buttons to switch between the two pages of effect parameters. ● Overdrive ≤ 0 … 100 %. Sets the intensity of the overdrive or distortion effect. Higher values produce more distortion. ● Device ≤ Transistor, Vintage Tube, Distortion 1, Distortion 2, Fuzz. Determines the basic sound of the distortion effect. Transistor The crisp, tight distortion of an overdriven transistor amplifier.
Feature Reference Distortion ● Edit Mode ● Output Level ≤ 0 … 100 %. Sets the output level of the distortion sound. Higher values produce higher level. ● Speaker ≤ Flat, Stack, Combo, Twin, Radio, Megaphone. Simulates a variety of speaker types and configurations via which the distortion sound might be reproduced. Flat No speaker — the sound of a “direct feed” to a recording or sound reinforcement console. Stack The powerful, expansive sound of stacked speaker cabinets.
Feature Reference ● Edit Mode 3: Feedback Delay Common Effect ● Delay Type ≤ off, Mono, L,R, L,C,R. Selects the type of effect to be produced by the Feedback Delay effect stage. The effect types and their parameters are individually described on the following pages. No effect parameters appear when the Feedback Delay effect stage is turned “off”. Mono The Mono delay effect produces a single delay sound which appears in the center of the stereo sound field.
Feature Reference Edit Mode ● FB Delay Time ≤ 0 … 1024 ms. Sets the delay time between repeats. The higher the value the longer the delay. • Use the VL7 “Time Calculation” function (≥ based on musical tempo and note lengths. Page 57) to enter delay times ● FB Gain ≤ 0 … 100 %. Determines the amount of effect-sound feedback returned to the input of the delay stage. Higher values produce a greater number of repeats. ● High ≤ 0.1 … 1.0.
Feature Reference ● Edit Mode L,R Delay Common Effect • Use the ¡ (“>”) and ™ (“<”) buttons to switch between the two pages of effect parameters. ● Return ≤ 0 … 100 %. Determines how much of the delayed sound is mixed with the direct sound. Higher values produce higher delay sound levels. ● Lch Delay Time ● Rch Delay Time ≤ 0 … 512 ms. Set the delay time between repeats. Independent parameters are provided for the left (“Lch”) and right (“Rch”) channels.
Feature Reference L,R Delay ● Edit Mode ● Lch High ● Rch High ≤ 0.1 … 1.0. Produces a natural decay in the high-frequency components of subsequent repeats. The lower the value the faster and more pronounced the drop-off in high-frequencies. Independent parameters are provided for the left (“Lch”) and right (“Rch”) channels.
Feature Reference ● Edit Mode L,C,R Delay Common Effect • Use the ¡ (“>”) and ™ (“<”) buttons to switch between the two pages of effect parameters. ● Return ≤ 0 … 100 %. Determines how much of the delayed sound is mixed with the direct sound. Higher values produce higher delay sound levels. ● FB Delay Time ≤ 0 … 1024 ms. Sets the delay time between repeats. The higher the value the longer the delay. • Use the VL7 “Time Calculation” function (≥ based on musical tempo and note lengths.
Feature Reference L,C,R Delay ● Edit Mode ● Lch Delay Time ● Cch Delay Time ● Rch Delay Time ≤ 0 … 1024 ms. Set the delay time between the direct sound and the first repeat. Independent parameters are provided for the left (“Lch”), center (“Cch”), and right (“Rch”) channels. • Use the VL7 “Time Calculation” function (≥ based on musical tempo and note lengths. Page 57) to enter delay times ● Lch Level ● Cch Level ● Rch Level ≤ 0 … 100 %. Set the overall level of the delay sound.
Feature Reference ● Edit Mode Musical Time Calculation 1. Select a Delay Time Parameter Position the cursor at the delay time parameter you want to edit — “Calc” will appear above the • button. 2. Press • Press the • function button (“Calc”). The “TIME CALCULATION” window will appear. 3. Set the Required Tempo Use the data dial or = and - buttons to specify the tempo you will be playing at (quarter-note beats per minute).
Feature Reference ● Edit Mode 4: Reverberation ● Reverb Type ≤ off, Hall1, Hall2, Room1, Room2, Studio, Plate, Space, Reverse. Selects the type of effect to be produced by the Reverb effect stage. Unlike the preceding effect stages, the parameters are the same for all Reverb effect types. No effect parameters appear when the Reverb effect stage is turned “off”. Hall 1 A simulation of the reverbation characteristics of a fairly standard concert hall.
Feature Reference ● Edit Mode Hall1, Hall2, Room1, Room2, Studio, Plate, Space, Reverse Common Effect • Use the ¡ (“>”) and ™ (“<”) buttons to switch between the two pages of effect parameters. ● Return ≤ 0 … 100 %. Determines how much of the reverb sound is mixed with the direct sound. Higher values produce higher reverb sound levels. ● Reverb Time ≤ 0.05 … 100.0 sec. Sets the amount of time it takes for the reverb sound to decay by 60 dB (virtually to silence). ● Reverb Time Boost ≤ 0 … 10.
Feature Reference ● Edit Mode ● High Control ≤ 0.1 … 1.0. Sets the reverb time of the high frequencies in relation to the overall reverb time. Higher values produce longer high-frequency reverb times, gradually approaching the overall reverb time. ● Diffusion ≤ 0 … 10. Adjusts the left-right “spread” of the reverb sound. The higher the value the greater the spread. ● Initial Delay ≤ 0 … 405 ms. Sets the delay time before the reverb sound begins.
Feature Reference ■ ● Edit Mode Reverb Effect Block Diagram R In R Out L In L Out 61 Common Effect Reverb
Feature Reference ● Edit Mode Element Controller EDIT MODE COMMON MISCELLANEOUS EFFECT ELEMENT CONTROLLER MISCELLANEOUS MODIFIER ENVELOPE ■ ■ ■ ■ ■ ■ ■ 1: 2: 3: 4: 5: 6: 7: Pressure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Embouchure . . . . . . . . . . . . . . . . . . . . . . . . . . Pitch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Vibrato . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tonguing . . . . . . . . . . . . . . . . . . . . . . . . . .
Feature Reference ● Edit Mode 1: Pressure The ¶ button (“Fpag”) can be used to go directly the next Element Controller page without having to return to the directory. ● Controller ≤ off, Modulation Wheel … Touch EG (124 settings). The “Pressure” parameter corresponds to the amount of breath pressure applied to a reed or mouthpiece, or the speed of the bow applied to a string. Pressure variations affect both volume and timbre.
Feature Reference ● Edit Mode 2: Embouchure • The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly backward or forward to the next Element Controller page without having to return to the directory. ● Controller ≤ off, Modulation Wheel … Touch EG (124 settings). The “Embouchure” parameter corresponds to the tightness of the lips against the reed or against each other. In a string instrument voice Embouchure corresponds to how strongly the bow is pressed against the string.
Feature Reference ● Edit Mode “Lower Depth” parameter is not available when the “Mode” parameter, below, is set to “Minimum Base”. ● Mode ≤ Center Base, Minimum Base. 3: Pitch • The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly backward or forward to the next Element Controller page without having to return to the directory. ● Controller ≤ off, Modulation Wheel … Touch EG (124 settings).
Feature Reference ● Edit Mode ● Upper Depth ≤ -12 … 12 Sets the amount of variation produced by the controller assigned to pitch when the controller is set to its maximum position (e.g. a modulation wheel rolled all the way up). The higher the value the greater the variation. Positive values cause an increase in pitch in response to higher controller values, while minus values cause a decrease in pitch in response to higher controller values.
Feature Reference ● Edit Mode 4: Vibrato The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly backward or forward to the next Element Controller page without having to return to the directory. • The • button (“Para”) can be used to go directly to the Vibrato parameter page (≥ Page 133), also available from the ELEMENT ENVELOPE directory. You can then return to the controller vibrato page by pressing • (“Ctrl”) again. ● Controller ≤ off, Modulation Wheel … Touch EG (124 settings).
Feature Reference ● Edit Mode 5: Tonguing • The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly backward or forward to the next Element Controller page without having to return to the directory. ● Controller ≤ off, Modulation Wheel … Touch EG (124 settings). The “Tonguing” parameter simulates the half-tonguing technique used by saxophone players by changing the “slit” of the reed. The slit is the space between the tip of the reed and the mouthpiece.
Feature Reference ● Edit Mode 6: Amplitude The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly backward or forward to the next Element Controller page without having to return to the directory. ● Controller ≤ off, Modulation Wheel … Touch EG (124 settings). Unlike pressure, the “Amplitude” parameter controls the volume of the sound without varying timbre. The “Controller” parameter specifies the controller to be used for amplitude control.
Feature Reference ● Edit Mode 7: Scream • The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly backward or forward to the next Element Controller page without having to return to the directory. ● Controller ≤ off, Modulation Wheel … Touch EG (124 settings). The “Scream” parameter drives the entire system into chaotic oscillation, creating effects that can only be achieved with physical modeling technology.
Feature Reference ● Edit Mode 8: Breath Noise The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly backward or forward to the next Element Controller page without having to return to the directory. • The • button (“Para”) can be used to go directly to the Breath Noise parameter page (≥ Page 84), also available from the ELEMENT MISCELLANEOUS directory. You can then return to the controller Breath Noise page by pressing • (“Ctrl”) again.
Feature Reference ● Edit Mode tively little effect. The “Curve” setting is reflected in the graph to the right of the parameters — the horizontal axis represents the controller value and the vertical axis represents breath noise. ● Value ≤ 0 … 127. Determines the amount of breath noise produced when the “Controller” parameter is set to “off”. The higher the value the greater the effect.
Feature Reference ● Edit Mode effect in response to higher controller values (e.g. increased breath pressure or higher modulation wheel position), while minus values cause a decrease in growl effect in response to higher controller values. The “Depth” setting is reflected in the graph to the right of the parameters — the horizontal axis represents the controller value and the vertical axis represents growl. ● Curve -16 … 16. Determines the relationship between the controller value and growl.
Feature Reference ● Edit Mode ● Controller ≤ off, Modulation Wheel … Touch EG (124 settings). The “Throat Formant” parameter controls the characteristics of the simulated player’s lungs, trachea, and oral cavity. Can add a realistic “roughness” to the sound. The “Controller” parameter specifies the controller to be used for throat formant control. When set to “off” no throat formant variation can be produced, but an absolute throat formant value can be set via the “Value” parameter, below.
Feature Reference ● Edit Mode 11: Dynamic Filter The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly backward or forward to the next Element Controller page without having to return to the directory. • The • button (“Para”) can be used to go directly to the Dynamic Filter parameter page (≥ Page 113), also available from the ELEMENT MODIFIER directory. You can then return to the controller Dynamic Filter page by pressing • (“Ctrl”) again.
Feature Reference ● Edit Mode site effect: the sound changes dramatically at low controller values while higher values produce relatively little effect. The “Curve” setting is reflected in the graph to the right of the parameters — the horizontal axis represents the controller value and the vertical axis represents filter cutoff frequency.
Feature Reference ● Edit Mode ● Curve ≤ -16 … 16. • No harmonic enhancer variation can be applied via any controller if the ELEMENT MODIFIER Harmonic Enhancer page “Balance” parameter is set to “-64” (≥ Page 106). 77 Element Controller Determines the relationship between the controller value and harmonic enhancer depth. When set to “0” the relationship is linear. That is, a change in the controller value produces a corresponding change in harmonic enhancer depth.
Feature Reference ● Edit Mode 13: Damping • The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly backward or forward to the next Element Controller page without having to return to the directory. ● Controller ≤ off, Modulation Wheel … Touch EG (124 settings). Simulates the effect of damping due to losses within the body of a wind instrument or in a string due to air friction. Affects both pitch and timbre.
Feature Reference ● Edit Mode 14: Absorption The § button (“Bpag”) can be used to go directly back to the next Element Controller page without having to return to the directory. ● Controller ≤ off, Modulation Wheel … Touch EG (124 settings). The absorption parameter simulates the effect of high-frequency loss at the end of the air column or string. The “Controller” parameter specifies the controller to be used for absorption control.
Feature Reference ● Edit Mode Controller Search & Replace This function is accessed by pressing the • button (“S&R”) from the element controller directory page. It provides a fast, convenient way to see which controllers are assigned to which parameters, and to modify the assignments as required. 1. Select the Controller Search & Replace Window From the element controller directory page, press •. 2.
Feature Reference ● Edit Mode When you’re satisfied with the new assignment press the [ button. The controller name will stop flashing and all assigned parameters will appear in highlighted text (or you can press the ] button to cancel the operation and return to the element controller directory). 5. Exit When Done Press the ] button when you’re ready to return to the element controller directory. 81 Element Controller 4.
Feature Reference ● Edit Mode Element Miscellaneous EDIT MODE COMMON MISCELLANEOUS EFFECT ELEMENT CONTROLLER MISCELLANEOUS MODIFIER ENVELOPE ■ 1: Setting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ■ 2: Breath Noise . . . . . . . . . . . . . . . . . . . . . . . . . ● 2-1: Breath Noise Level Key Scaling . . . . . . . . ● 2-2: Breath Noise HPF Key Scaling . . . . . . . . . ● 2-3: Breath Noise LPF Key Scaling . . . . . . . . . . ■ 3: Throat Formant . . . . . . . . . . . . . . . . . . .
Feature Reference ● Edit Mode 1: Setting ≤ Single, Multi. Determines how the attack portion of the sound will be triggered. Single If a note is played on the keyboard, then a subsequent note or notes are played while the first key is still held, no attack is produced. Multi The attack is always reproduced regardless of whether a previous key is held or not. • The “Single” setting makes it easy to produce the “hammering on” and “pulling off” type effects used by guitar players, for example.
Feature Reference ● Edit Mode 2: Breath Noise • The • button (“Ctrl”) can be used to go directly to the breath noise controller page (≥ Page 71), also available from the ELEMENT CONTROLLER directory. You can then return to the miscellaneous breath noise page by pressing • (“Para”) again. • An inverse “K”(˚) next to a value means that key scaling can be applied to that parameter.
Feature Reference ● Edit Mode ● HPF Cutoff Frq ≤ 31.1 Hz … 21.6 kHz. Sets the cutoff frequency of the breath noise high-pass filter. Noise components below the specified frequency are cut off. ● LPF Cutoff Frq ≤ 31.1 Hz … 24.0 kHz. • Virtually no breath noise sound will be produced if the high-pass filter is set to a higher cutoff frequency than the low-pass filter. ● Key On Reset ≤ off, on. Determines the feel of the breath noise attack.
Feature Reference ● Edit Mode 2-1: Breath Noise Level Key Scalling Breath noise level key scaling produces natural breath noise level variations across the range of the keyboard by allowing different level offset values to be applied to each of six breakpoints set at appropriate keys. • The ¶ button (“Fpag”) can be used to go directly the next breath noise key scaling page without having to return to the main parameter page. ● Level ≤ 0 … 127.
Feature Reference ● Edit Mode 2-2: Breath Noise HPF Key Scalling Breath noise HPF key scaling produces natural breath noise tone variations across the range of the keyboard by allowing different cutoff frequency offset values to be applied to each of two breakpoints set at appropriate keys. The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly backward or forward to the next breath noise key scaling page without having to return to the main parameter page. ● HPF ≤ 31.1 Hz … 21.6 kHz.
Feature Reference ● Edit Mode 2-3: Breath Noise LPF Key Scalling Breath noise LPF key scaling produces natural breath noise tone variations across the range of the keyboard by allowing different cutoff frequency offset values to be applied to each of two breakpoints set at appropriate keys. • The § button (“Bpag”) can be used to go directly back to the next breath noise key scaling page without having to return to the main parameter page. ● LPF ≤ 31.1 Hz … 24.0 kHz.
Feature Reference ● Edit Mode 3: Throat Formant The • button (“Ctrl”) can be used to go directly to the throat formant controller page (≥ Page 73), also available from the ELEMENT CONTROLLER directory. You can then return to the miscellaneous throat formant page by pressing • (“Para”) again. • An inverse “K”(˚) next to a value means that key scaling can be applied to that parameter.
Feature Reference • ● Edit Mode If this parameter is set to “0”, no throat formant effect can be applied via a controller. ● Intens ≤ -127 … 127. Sets the intensity of the throat formant effect. Higher values in both the positive and negative ranges increase the intensity of the throat formant effect. • If this parameter is set to “0”, no throat formant effect can be applied via a controller. ● HPF Cutoff Frq ≤ 31.1 Hz … 21.6 kHz. Sets the cutoff frequency of the throat formant high-pass filter.
Feature Reference ● Edit Mode 3-1: Throat Formant Pitch Key Scalling Throat formant pitch key scaling produces natural throat formant pitch variations across the range of the keyboard by allowing different pitch offset values to be applied to each of four breakpoints set at appropriate keys. The ¶ button (“Fpag”) can be used to go directly the next throat formant key scaling page without having to return to the main parameter page. ● Pitch ≤ 23.1 Hz … 48.0 kHz (when “Fixed” and “Intens” ≥ 0). ≤ 11.
Feature Reference ● Edit Mode 3-2: Throat Formant Amount Key Scalling Throat formant amount key scaling produces natural throat formant variations across the range of the keyboard by allowing different amount offset values to be applied to each of four breakpoints set at appropriate keys. • The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly backward or forward to the next throat formant key scaling page without having to return to the main parameter page. ● Amount ≤ -64 … 63.
Feature Reference ● Edit Mode 3-3: Throat Formant Intensity Key Scalling Throat formant intensity key scaling produces natural throat formant intensity variations across the range of the keyboard by allowing different intensity offset values to be applied to each of four breakpoints set at appropriate keys. The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly backward or forward to the next throat formant key scaling page without having to return to the main parameter page.