PERFORMANCE NOTES
Reading the Performance Sheets Bank Voice number No. Voice Name Element Comment Initial scene Voice name Scene variations A01(01) SPad: SpacePorta EL1: SpacePorta EL2: - EL3: - EL4: - Long-release pad sound with portamento Notes Scene (Foot) Variations produced by controllers Category A Initial Scene No.
Function Map PLAY PLAY MODE EXIT Notes Close F1 Information Display F2 Controller Value View F3 Keyboard Transmit Channel F4 Controller Assign Table F5 Scene F6 Voice Setup Element Switch F7 Output Max Note F8 Voice Directory Receive Channel STORE Store Key Assign Mode COMPARE Compare Volume Control Range F1 Detune SYSTEM Note Shift SYSTEM MODE Pan Range A / B Note Limit F1 TG Settings F2 Kbd Settings F3 MIDI Settings Portamento Mode F4 Assignable Controllers Po
A No. Voice Name Comment A01(01) SPad: SpacePorta EL1: SpacePorta EL2: - EL3: - EL4: - Long-release pad sound with portamento Notes Scene (Foot) Initial Scene No.
A No. Voice Name Comment A02(02) MSFx: WaterBell EL1: WaterBell EL2: - EL3: - EL4: - Use controllers to select water, crystal, or bell sound. Notes Scene (Foot) Initial Scene No.
A No. Voice Name Comment A03(03) MSFx: StrSqueak EL1: StrSqueak EL2: - EL3: - EL4: - Squeaking string effect Notes Scene (Foot) Initial Scene No.
A No. Voice Name Comment A04(04) OEns: OrcheStr EL1: RoughStr' EL2: Low Bowed EL3: High Bowed EL4: KitBowed' Strings ensemble sound Notes Scene (Foot) Param1 (MW1) Initial Scene No.
A No. Voice Name Comment A05(05) Chor: VowBra EL1: VowBra EL2: - EL3: - EL4: - Brassy sound; sound of human voice as replayed at high-speed. Notes Scene (Foot) Initial Scene No.
A No. Voice Name Comment A06(06) NoisyKing SCmp: EL1: VowBra EL2: - EL3: - EL4: - Pitched attack noise Notes Scene (Foot) Initial Scene No.
A No. Voice Name Comment A07(07) SCmp: Fantasy EL1: Crystal EL2: Crystal EL3: - EL4: - Sparkling synth decay sound Notes Scene (Foot) Param1 (MW1) Initial Scene No.
A No. Voice Name Comment A08(08) SCmp: Sweepy EL1: Sweepy EL2: - EL3: - EL4: - Bell sound with aftertouch effect Notes Scene (Foot) Initial Scene No.
A No. Voice Name Comment A09(09) MKey: HarpBell EL1: HarpBell EL2: - EL3: - EL4: - Harp timbre with bell-like metallic component mixed in Notes Scene (Foot) Initial Scene No.
A No. Voice Name Comment A10(10) EGtr: HyperDrive EL1: HyperDrive EL2: - EL3: - EL4: - Lead-guitar effect with extreme sound changes Notes Scene (Foot) Initial Scene No.
A No. Voice Name Comment A11(11) AGtr: SteelSpeak EL1: Guitaristk EL2: - EL3: - EL4: - Steel guitar sound Notes Scene (Foot) Initial Scene No.
A No. Voice Name Comment A12(12) Bass: FeedBackB EL1: FeedBack1 EL2: - EL3: - EL4: - Chopper bass sound, useful for feedback or percussion effect Notes Scene (Foot) Initial Scene No.
A No. Voice Name Comment A13(13) Eth : Oriental EL1: AsianPc EL2: - EL3: - EL4: - Bell sound with free decay Notes Scene (Foot) Initial Scene No.
A No. Voice Name Comment A14(14) CPrc: Clox EL1: Clikbel EL2: - EL3: - EL4: - Backup sound: a multitude of analog clocks Notes Scene (Foot) Initial Scene No.
A No. Voice Name Comment A15(15) Perc: TalkDrum EL1: TalkDrum EL2: - EL3: - EL4: - Percussive sound with interesting controller-induced variations Notes Scene (Foot) Initial Scene No.
A No. Voice Name Comment A16(16) SSFx: Harmagedon EL1: Harmagedon EL2: - EL3: - EL4: - Eerie, scary sound effect Notes Scene (Foot) Initial Scene No.
B No. Voice Name Comment B01(17) Bowd: Viologue EL1: Bowed EL2: - EL3: - EL4: - Bowed-string sound Notes Scene (Foot) Initial Scene No.
B No. Voice Name Comment B02(18) OEns: Jody EL1: Jody EL2: - EL3: - EL4: - Dynamic mix of noise and strings Notes Scene (Foot) Initial Scene No.
B No. Voice Name Comment B03(19) OEns: RoughStr EL1: RoughStr EL2: - EL3: - EL4: - Distinctive rough string sound. A VP1 special Notes Scene (Foot) Initial Scene No.
B No. Voice Name Comment B04(20) OEns: SlowStrs EL1: SlowStrs EL2: - EL3: - EL4: - Analog synth pad with slow attack Notes Scene (Foot) Initial Scene No.
B No. Voice Name Comment B05(21) OEns: Eleanor EL1: Contrello EL2: Quartet EL3: Bow 3D EL4: - String sound with pine-resin quality Notes Scene (Foot) Initial Scene No.
B No. Voice Name Comment B06(22) MEns: FoggyAtk EL1: Foggy Atk EL2: - EL3: - EL4: - Synth string sound with light frictional attack Notes Scene (Foot) Initial Scene No.
B No. Voice Name Comment B07(23) MEns: StrOrgan EL1: StrOrgan EL2: - EL3: - EL4: - Noisy sustained lead Notes Scene (Foot) Initial Scene No.
B No. Voice Name Comment B08(24) MEns: TearDrop EL1: TearDrop EL2: - EL3: - EL4: - String sound with muted guitar attack Notes Scene (Foot) Initial Scene No. = 1 Element1 Element2 Element3 Element4 HarmPosit - - - At lowest position: noise effect. Normally set full-up for pitched harmonics.
B No. Voice Name Comment B09(25) Eth : PsycheStr EL1: Psytar EL2: PsyMello EL3: PsyBowed EL4: PsyBowed Psychedelic sitar plus strings Notes Scene (Foot) Initial Scene No.
B No. Voice Name Comment B10(26) Brs : OctBrs EL1: lite brs EL2: lite brs2 EL3: - EL4: - Gentle brass with eight-note polyphony sound Notes Scene (Foot) Initial Scene No.
B No. Voice Name Comment B11(27) Brs : RudeBrass EL1: RudeBrass EL2: - EL3: - EL4: - Brass sound with ambiguous pitch Notes Scene (Foot) Initial Scene No.
B No. Voice Name Comment B12(28) Brs : PressToFly EL1: PressToFly EL2: - EL3: - EL4: - Unique brass voice with strange sound changes Notes Scene (Foot) Initial Scene No.
B No. Voice Name Comment B13(29) Reed: WoodFamily EL1: WoodFamily EL2: - EL3: - EL4: - Woodwind sound; covers the range from clarinet to accordion Notes Scene (Foot) Initial Scene No.
B No. Voice Name Comment B14(30) Pipe: WindMorph EL1: WindMorph EL2: - EL3: - EL4: - Wind sound with many changes Notes Scene (Foot) Initial Scene No.
B No. Voice Name Comment B15(31) Eth : SyacScream EL1: SyacScream EL2: - EL3: - EL4: - Shakuhachi lead Notes Scene (Foot) Initial Scene No.
B No. Voice Name Comment B16(32) MetalWind SLd : EL1: MetalWind EL2: - EL3: - EL4: - Continuous flute sound with metallic attack Notes Scene (Foot) Param1 (MW1) Initial Scene No.
C No. Voice Name Comment C01(33) SLd : Soodosynth EL1: Filtersyn EL2: - EL3: - EL4: - Synth lead with auto wow effect Notes Scene (Foot) Initial Scene No.
C No. Voice Name Comment C02(34) SPad: BigSlowPad EL1: SlowStrs' EL2: SlowPad2 EL3: - EL4: - Majestic slow pad with eight-note polyphony Notes Scene (Foot) Param1 (MW1) Initial Scene No.
C No. Voice Name Comment C03(35) SPad: BigDeepPad EL1: BigPad01 EL2: - EL3: - EL4: - Deep, mysterious pad: half noise, half music Notes Scene (Foot) Initial Scene No.
C No. Voice Name Comment C04(36) SPad: DeepBelPad EL1: ClickPad EL2: BellVox EL3: - EL4: - Layered voice (eight-note polyphony) combining deep rapid-attack pad with a slow-attack bell pad Notes Scene (Foot) Param1 (MW1) Initial Scene No.
C No. Voice Name Comment C05(37) SPad: DistModPad EL1: DistModPad EL2: - EL3: - EL4: - Slow-attack pad with modulating high overtone Notes Scene (Foot) Initial Scene No.
C No. Voice Name Comment C06(38) SPad: Aquarimba EL1: Aquarimba EL2: - EL3: - EL4: - Strange water-sound pad Notes Scene (Foot) Initial Scene No.
C No. Voice Name Comment C07(39) SPad: Vpepad EL1: DstModPad' EL2: ShrtDcBel2 EL3: - EL4: - Pad with eight-note polyphony, strong modulation, and metallic attack Notes Scene (Foot) Param1 (MW1) Initial Scene No.
C No. Voice Name Comment C08(40) SPad: MadVoxLead EL1: MadVoxLead EL2: - EL3: - EL4: - Lead voice with pitch envelop; effective also for chords Notes Scene (Foot) Initial Scene No.
C No. Voice Name Comment C09(41) SCmp: Ellegant EL1: Ellegant EL2: - EL3: - EL4: - Sparkling bell sound; effective for pop applications Notes Scene (Foot) Initial Scene No.
C No. Voice Name Comment C10(42) SCmp: Celluloid EL1: Celluloid EL2: - EL3: - EL4: - Bright, kaleidoscopic decay Notes Scene (Foot) Initial Scene No.
C No. Voice Name Comment C11(43) SCmp: VP Atk EL1: VP Atk EL2: - EL3: - EL4: - Continuous sound with distinctive attack Notes Scene (Foot) Initial Scene No.
C No. Voice Name Comment C12(44) SCmp: FantaBell EL1: FantaBell EL2: - EL3: - EL4: - Padding sound with metallic attack Notes Scene (Foot) Param1 (MW1) Initial Scene No.
C No. Voice Name Comment C13(45) SCmp: ResoMetal EL1: ResoHarp EL2: - EL3: - EL4: - Decay sound with strong peak Notes Scene (Foot) Initial Scene No.
C No. Voice Name Comment C14(46) SCmp: HardSeq EL1: HardSeq EL2: - EL3: - EL4: - Synth pad; good for use in sequence patterns Notes Scene (Foot) Initial Scene No.
C No. Voice Name Comment C15(47) SCmp: Stormy EL1: StormComp EL2: - EL3: - EL4: - Digital synth decay with sustain sound Notes Scene (Foot) Initial Scene No.
C No. Voice Name Comment C16(48) SCmp: DigiCompin EL1: DigiCompin EL2: - EL3: - EL4: - Electric piano with sound-effects padding Notes Scene (Foot) Initial Scene No.
D No. Voice Name Comment D01(49) ElPf: ElpBass EL1: ElpBass EL2: - EL3: - EL4: - Decay sound of electric piano or bass Notes Scene (Foot) Initial Scene No.
D No. Voice Name Comment D02(50) ElPf: ElePiano EL1: ElePiano EL2: - EL3: - EL4: - Bright electric-piano sound Notes Scene (Foot) Initial Scene No.
D No. Voice Name Comment D03(51) MKey: Bravinova EL1: Bravinova EL2: - EL3: - EL4: - Brass sound; strong touch produces clavinet type attack Notes Scene (Foot) Initial Scene No.
D No. Voice Name Comment D04(52) EGtr: EG-Go! EL1: EG-Come EL2: - EL3: - EL4: - Distortion guitar Notes Scene (Foot) Initial Scene No.
D No. Voice Name Comment D05(53) AGtr: Classical EL1: Classical EL2: - EL3: - EL4: - Classic guitar Notes Scene (Foot) Initial Scene No.
D No. Voice Name Comment D06(54) Harpy Pluk: EL1: Harpy EL2: - EL3: - EL4: - Harp sound Notes Scene (Foot) Initial Scene No.
D No. Voice Name Comment D07(55) Eth : Asiakoto EL1: Asiakoto EL2: - EL3: - EL4: - Asian plucked-string sound Notes Scene (Foot) Initial Scene No.
D No. Voice Name Comment D08(56) Eth : Miyabi EL1: Miyabi EL2: - EL3: - EL4: - Koto ensemble Notes Scene (Foot) Initial Scene No.
D No. Voice Name Comment D09(57) CPrc: StarDust EL1: StarDust EL2: - EL3: - EL4: - Twinkling-star effect Notes Scene (Foot) Initial Scene No.
D No. Voice Name Comment D10(58) CPrc: WindChimes EL1: WindChimes EL2: - EL3: - EL4: - Chime sound with delay Notes Scene (Foot) Initial Scene No.
D No. Voice Name Comment D11(59) Perc: GlassWhine EL1: WindGlass EL2: - EL3: - EL4: - Tapped wineglass effect Notes Scene (Foot) Initial Scene No.
D No. Voice Name Comment D12(60) Perc: VP Seq EL1: VP Seq EL2: - EL3: - EL4: - Fast-decaying synth bass percussion Notes Scene (Foot) Initial Scene No.
D No. Voice Name Comment D13(61) Perc: AsianDance EL1: NastyAtk EL2: AsianDance EL3: - EL4: - Ethnic sound with strong attack Notes Scene (Foot) Initial Scene No.
D No. Voice Name Comment D14(62) MSFx: SteamOrgan EL1: SteamOrgan EL2: - EL3: - EL4: - Sustained sound with extreme controller effects Notes Scene (Foot) Initial Scene No.
D No. . Voice Name Comment D15(63) SSFx: Abyss EL1: Abyss EL2: - EL3: - EL4: - Deep-sea sound effect Notes Scene (Foot) Initial Scene No.
D No. Voice Name Comment D16(64) SSFx: CosmoFctry EL1: CosmoFctry EL2: - EL3: - EL4: - Sound effect, with right-to-left delay Notes Scene (Foot) Initial Scene No. = 1 Element1 Element2 Element3 Element4 1 Distant brass Param1 (MW1) Vibrato - - - Slow pitch change Param2 (MW2) Brightness - - - Overall brightness Param3 (FC1) Brilliance - - - Timbre change Param4 (FC2) Stiffness - - - Pitch change. Maximum position produces noise.