Operation Manual
C
03
No.
C03(35)
Voice Name
SPad: BigDeepPad
EL1: BigPad01 EL2: -
EL3: - EL4: -
Comment
Deep, mysterious pad: half noise, half music
Notes
Scene (Foot) Initial Scene No. = 2 1 Noise 2 Normal 3 Pitch up and modulation
Element1 Element2 Element3 Element4
Param1 (MW1) VibDepth - - - Vibrato
Param2 (MW2) Brilliance - - - Fundamental component
Param3 (FC1) Formant - - -
Param4 (FC2) Lightness - - - Pitch quality and sound contour
Param5 (MBx) ----
Param6 (MBy) ----
Param7 (CS1) Stiffness - - - Obliterates pitch
Param8 (CS2) Resonance - - - Resonance
Param9 (BC) ----
Param10(VEL) Stress - - - Stress
Param11(AT) ----
Param12(PB) ----
Param13(TEG) ----
Sustain Enable OFF - - -
Portamento OFF - - -
Max Notes 16 - - -
Microtuning Equal_(off) - - -
Effect Type Reverb Hall
The initial sound can be described as "noise with pitch." If you slowly depress FC2, the contours become clearer
and the sound develops into a distinctive synth-string pad.
To give the impression of moving among different universes, slide FC2 and MW2 back and forth as you play.
Things become even stranger if you also include discord (CS2) and resonance (CS1).
To best highlight these effects, play in rubato.
Performance You may want to adjust the Quick Edit EG ATTACK parameter to get a different attack speed.
Hints