Operation Manual
C
10
No.
C10(42)
Voice Name
SCmp: Celluloid
EL1: Celluloid EL2: -
EL3: - EL4: -
Comment
Bright, kaleidoscopic decay
Notes
Scene (Foot) Initial Scene No. = 3 1 Bright decay 2 Chorus 3 Three-octave attack
Element1 Element2 Element3 Element4
Param1 (MW1) Pitch - - - Adds volume (three octave up)
Param2 (MW2) Bubble - - - Bubble-type modulation; degree and speed of modulation (Delayed effect)
Param3 (FC1) Stiffness - - - Bell sound -> children's chorus
Param4 (FC2) Tremolo - - - Modulation degree, speed (Does not affect bell component)
Param5 (MBx) HarmPosit - - - Bell quality and material
Param6 (MBy) HarmVol - - - Bell quality and material
Param7 (CS1) ----
Param8 (CS2) ----
Param9 (BC) ----
Param10(VEL) Stress - - - Volume change
Param11(AT) ----
Param12(PB) ----
Param13(TEG) ----
Sustain Enable OFF - - -
Portamento OFF - - -
Max Notes 16 - - -
Microtuning Equal_(off) - - -
Effect Type Reverb Hall
This voice relies heavily on the controllers.
At initial selection, the voice produces mysterious alternating tones four octaves apart as you hold down and then
release each key. If you raise MW1 a bit and then lower it all the way, the voice changes to a long-release synth
string sound.
MB, FC1, and FC2 can change the nuance considerably, but MW2 is more dramatic. Sliding MW2 upwards
Performance generates severe modulation with sudden loss of pitch, as the sound changes into pure sound effects.
Hints MW2 has a built-in delay; try holding a chord with your left hand for background modulation while playing melody
with your right hand.