Operation Manual

D
10
No.
D10(58)
Voice Name
CPrc: WindChimes
EL1: WindChimes EL2: -
EL3: - EL4: -
Comment
Chime sound with delay
Notes
Scene (Foot) Initial Scene No. = 2 1 Chimes 2 Bells 3 Noisy
Element1 Element2 Element3 Element4
Param1 (MW1) Vibrato - - - Modulation level, speed
Param2 (MW2) NzVol - - - Noise volume
Param3 (FC1) Formant - - - Quality
Param4 (FC2) Stiffness - - - Chimes -> Bells
Param5 (MBx) ----
Param6 (MBy) ----
Param7 (CS1) Thickness - - - Quality change: Max position is thinnest
Param8 (CS2) HarmVol - - - Quality change: Max position is thinnest
Param9 (BC) ----
Param10(VEL) Stress - - - Timbre, volume
Param11(AT) ----
Param12(PB) ----
Param13(TEG) ----
Sustain Enable OFF - - -
Portamento OFF - - -
Max Notes 16 - - -
Microtuning Equal_(off) - - -
Effect Type Reverb Hall
Execute light keyboard glissandos to produce a sound reminiscent of wind chimes.
Lifting CS1 brings up the higher ranges and sharpens the edge.
Try sliding CS1 during performance for an interesting effect.
Depressing FC2 thins out the pitch, creating a truer wind-chime image. For a stranger sound effect, rotate MW2
all the way up to get a continuous high-pass-filtered sound, then use MW1 to add modulation.
Performance This voice relies heavily on the controllers, so experiment with different controller combinations.
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