Operation Manual
D
16
No.
D16(64)
Voice Name
SSFx: CosmoFctry
EL1: CosmoFctry EL2: -
EL3: - EL4: -
Comment
Sound effect, with right-to-left delay
Notes
Scene (Foot) Initial Scene No. = 1 1 Distant brass 2 Noise 3 Slowly modulating noise
Element1 Element2 Element3 Element4
Param1 (MW1) Vibrato - - - Slow pitch change
Param2 (MW2) Brightness - - - Overall brightness
Param3 (FC1) Brilliance - - - Timbre change
Param4 (FC2) Stiffness - - - Pitch change. Maximum position produces noise.
Param5 (MBx) ----
Param6 (MBy) ----
Param7 (CS1) ----
Param8 (CS2) ----
Param9 (BC) ----
Param10(VEL) Stress - - - Pitch and volume change
Param11(AT) Rise - - - Pitch rise plus noise (when FC2 is below maximum position)
Param12(PB) ----
Param13(TEG) ----
Sustain Enable OFF - - -
Portamento OFF - - -
Max Notes 16 - - -
Microtuning Equal_(off) - - -
Effect Type Reverb Hall
Another sci-fi/horror movie sound effect. Apply ample vibrato with MW1 to evoke an image of two zombies fighting
in outer space.
Aftertouch produces a pitch rise combined with rumbling pink noise, creating yet another scary effect. But combining
aftertouch with FC2 produces an intricate sound of a different nature.
This voice is very responsive to velocity, so be careful -- striking the keyboard too hard can blow out your woofers.
Performance For best results, try a live performance through huge PA speakers.
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